@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 bomber moved from Shantung to 33 Sea Zone
1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries moved from Tsinghai to Shensi
1 tactical_bomber moved from Shensi to Chahar
1 tactical_bomber moved from Japan to Jehol
1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Shantung to Kiangsu
3 tactical_bombers moved from Shantung to Kiangsu
1 bomber moved from Shantung to Kiangsu
1 fighter moved from Shensi to Kiangsu
1 fighter moved from Japan to Jehol
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 3 submarines
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,17 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
3 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 5/1 hits, 5,33 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/0 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 5 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/1 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsu to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Chahar to Shantung
1 fighter moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Shantung
4 tactical_bombers moved from Kiangsu to Shantung
1 aaGun moved from Shensi to Szechwan
1 tactical_bomber moved from 33 Sea Zone to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,00
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Battle in Japan
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits
2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Japan
Americans captures 32PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Soviet Far East
Place Units - Americans
3 transports placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Japanese regular : -3,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Germans
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits
1 artillery owned by the Chinese lost in Shantung
Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Battle in Japan
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits
2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Japan
Americans captures 32PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Soviet Far East
Place Units - Americans
3 transports placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Germans
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits
1 artillery owned by the Chinese lost in Shantung
Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 armour moved from Eastern Persia to Persia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from India to Persia
2 artilleries and 1 infantry moved from Yunnan to Szechwan
2 fighters moved from Hunan to Szechwan
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
Combat - British
Battle in Persia
British attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/1 hits, 2,83 expected hits
Germans roll dice for 5 armour and 2 artilleries in Persia, round 2 : 3/1 hits, 3,17 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans and 2 armour owned by the British lost in Persia
British roll dice for 2 armour and 1 tactical_bomber in Persia, round 3 : 2/1 hits, 1,67 expected hits
Germans roll dice for 3 armour in Persia, round 3 : 2/1 hits, 1,50 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans and 1 armour owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour in Persia, round 7 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Persia
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 4 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 4 armour and 2 artilleries
Battle in Szechwan
British attack with 2 artilleries, 2 fighters and 1 infantry
Germans defend with 3 armour; Japanese defend with 1 aaGun
Japanese roll AA dice in Szechwan : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Szechwan, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 aaGun and 3 armour in Szechwan, round 2 : 1/1 hits, 1,50 expected hits
1 armour owned by the Germans, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British roll dice for 2 artilleries and 2 fighters in Szechwan, round 3 : 2/1 hits, 1,67 expected hits
Germans roll dice for 2 armour in Szechwan, round 3 : 1/0 hits, 1,00 expected hits
2 armour owned by the Germans and 1 artillery owned by the British lost in Szechwan
British win, taking Szechwan from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 3 armour
Casualties for Japanese: 1 aaGun
Battle in Iraq
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans submerged
Non Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
4 infantry moved from Hunan to Yunnan
2 fighters moved from Szechwan to Yunnan
2 fighters moved from Yunnan to Burma
4 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
1 aaGun moved from Hunan to Kiangsi
Place Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 36 PUs
Place Units - UK_Pacific
2 armour, 1 bomber and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 armour, 1 bomber and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -2,17
Japanese regular : -2,83
Japanese AA : -0,33
Germans regular : -1,50
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 battleship and 1 transport
Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Italians lost in 80 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
6 armour and 4 mech_infantrys moved from Yugoslavia to Romania
2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 109 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; French defend with 1 cruiser; Americans defend with 1 cruiser
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the French, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 cruiser
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for French: 1 cruiser
Battle in 104 Sea Zone
Germans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Romania
Place Units - Germans
5 artilleries and 5 infantry placed in Romania
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : 0,17
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
6 infantry moved from Yenisey to Timguska
8 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
2 infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kweichow
1 armour moved from Kiangsu to Chahar
1 infantry moved from Manchuria to Jehol
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 4,17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,00
UK_Pacific regular : 0,67
ANZAC regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 3 infantry placed in Yunnan
Chinese undo move 2.
2 infantry placed in Yunnan
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 3 infantry placed in Yunnan
Chinese undo move 2.
2 infantry placed in Yunnan
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to French Indo China
4 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Borneo
Battle in Ethiopia
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking Borneo from Japanese, taking Ethiopia from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Battle in French Indo China
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 aaGun moved from Burma to Yunnan
1 fighter moved from Burma to India
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Northwest Persia
Place Units - British
1 infantry placed in United Kingdom
1 battleship and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : -0,67
Japanese regular : 0,17
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Libya to Southern Italy
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Tunisia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Russians regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 mech_infantrys moved from Romania to Ukraine
2 tactical_bombers moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
7 artilleries and 11 infantry moved from Romania to Bessarabia
1 artillery and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Normandy Bordeaux to Western Germany
4 infantry moved from Bulgaria to Romania
9 armour moved from Romania to Bessarabia
Combat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 5 infantry in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 3 : 2/4 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British win with no units remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Ukraine to Bessarabia
2 tactical_bombers moved from Ukraine to Bessarabia
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : 0,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Baltic States
1 armour and 1 mech_infantry moved from Caucasus to Iraq
6 infantry moved from Timguska to Novosibirsk
8 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 armour
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/6 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Baltic States to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0,83
Russians regular : 2,17
Neutral_Axis regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
3 infantry moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour and 1 artillery in Suiyuyan, round 4 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Suiyuyan, round 5 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1,50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,67
Japanese regular : -3,83
UK_Pacific regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,67