Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
5 artilleries and 13 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Anhwe
6 infantry moved from Bryansk to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
4 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Northwest Persia
1 artillery moved from Rostov to Bryansk
2 infantry moved from Volgograd to Caucasus
3 artilleries and 6 infantry moved from Russia to Smolensk
1 artillery moved from Archangel to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 factory_major
1 aaGun owned by the Germans lost in Romania
Russians converts factory_major into different units
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Belarus
Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Belarus, round 2 : 4/10 hits, 3,33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 3 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Ukraine to Bessarabia
2 tactical_bombers moved from Belarus to Bryansk
2 fighters moved from Belarus to Bryansk
2 infantry moved from Buryatia to Sakha
Place Units - Russians
3 artilleries placed in Ukraine
1 armour placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 armour moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Shantung to Japan
1 fighter moved from Kwangtung to Japan
2 tactical_bombers moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Philippines to Anhwe
1 bomber moved from Celebes to 41 Sea Zone
EDIT: 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
EDIT: 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 bomber moved from Amur to Anhwe
2 fighters moved from Amur to Anhwe
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 1,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1,17 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
British roll AA dice in Anhwe : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Anhwe, round 2 : 8/12 hits, 5,67 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Anhwe, round 2 : 8/14 hits, 5,33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Anhwe
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
Casualties for British: 1 aaGun and 4 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Celebes
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Manchuria to Korea
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 1,00
British AA : 0,50
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from New Britain to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 6 Sea Zone
Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits
2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits
Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 2 mech_infantrys
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 41 Sea Zone to Sumatra
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 artilleries and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
1 artillery and 3 infantry placed in Shantung
Chinese undo move 2.
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 artillery placed in Kiangsi
Chinese undo move 1.
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from New Britain to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 6 Sea Zone
Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits
2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits
Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 2 mech_infantrys
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 41 Sea Zone to Sumatra
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 artilleries and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
1 artillery and 3 infantry placed in Shantung
Chinese undo move 2.
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 artillery placed in Kiangsi
Chinese undo move 1.
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 tactical_bomber moved from 81 Sea Zone to Kenya
1 armour moved from Rhodesia to Kenya
1 fighter moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Persia to Iraq
2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 armour moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Morocco
Battle in Kiangsu
British attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
British roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/8 hits, 3,50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/7 hits, 3,00 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in Kiangsu
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kiangsu
British roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 4 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsu
British win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in Kwangsi
British attack with 5 infantry
Japanese defend with 1 armour
British roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kenya
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Kenya
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Syria
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 infantry in Syria, round 5 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Syria, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 tactical_bomber moved from Kenya to 81 Sea Zone
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from India to Burma
2 infantry moved from India to West India
1 aaGun moved from Hunan to Kwangsi
Place Units - British
1 armour and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Iraq
1 armour placed in Union of South Africa
1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 3,83
Italians regular : 0,00
Japanese regular : -1,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 3/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : 2,83
British AA : -0,17
Russians regular : -0,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Sumatra to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Sumatra to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 tactical_bomber moved from Poland to Belarus
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
1 mech_infantry moved from Western Germany to Southern Italy
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 7 mech_infantrys and 3 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/11 hits, 3,33 expected hits
Russians roll dice for 5 infantry in Belarus, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 2/9 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Vyborg
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
Place Units - Germans
1 bomber and 2 infantry placed in Western Germany
3 infantry placed in Romania
2 infantry placed in France
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
Germans undo move 5.
1 mech_infantry placed in Yugoslavia
1 armour placed in Yugoslavia
Germans undo move 1.
1 bomber placed in Western Germany
1 infantry placed in Yugoslavia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : 0,83
Russians regular : 0,67
Germans regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 14 infantry moved from Bessarabia to Romania
5 artilleries and 14 infantry moved from Smolensk to Belarus
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Sikang
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Finland to Norway
Combat - Russians
Battle in Romania
Russians attack with 5 artilleries and 14 infantry
Germans defend with 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys; Italians defend with 1 armour
Russians roll dice for 5 artilleries and 14 infantry in Romania, round 2 : 2/19 hits, 4,83 expected hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Romania, round 2 : 5/8 hits, 2,83 expected hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 9 infantry in Romania, round 3 : 4/14 hits, 4,00 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 8 infantry in Romania, round 4 : 5/13 hits, 3,83 expected hits
Germans roll dice for 1 armour and 1 artillery in Romania, round 4 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 6 infantry
Casualties for Germans: 1 artillery, 4 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Belarus
Russians attack with 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry in Belarus, round 2 : 5/25 hits, 6,83 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 4 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
3 artilleries moved from Ukraine to Bessarabia
1 aaGun moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Russia to Vologda
3 artilleries and 6 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
4 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 5 infantry
British roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 aaGun and 5 infantry in Kwangsi, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
1 tactical_bomber owned by the Japanese retreated
Chinese win with 4 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
9 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in Kiangsu
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4,4,6,1,5,4,3
Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,50
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Sumatra to Manchuria
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
Americans roll dice for 3 battleships and 1 cruiser in Japan, round 2 : 4/4 hits, 2,50 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery and 8 infantry in Japan, round 2 : 2/10 hits, 3,50 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Japan, round 3 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 4/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery and 8 infantry
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 2,83
Japanese regular : -3,17
Italians regular : 0,67
Japanese AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits, 1,17 expected hits
2 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 5 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 5 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Battle in Kiangsu
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 6/10 hits, 3,33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Sumatra to Manchuria
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
Americans roll dice for 3 battleships and 1 cruiser in Japan, round 2 : 4/4 hits, 2,50 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery and 8 infantry in Japan, round 2 : 2/10 hits, 3,50 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Japan, round 3 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 4/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery and 8 infantry
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits, 1,17 expected hits
2 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 5 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 5 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Battle in Kiangsu
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 6/10 hits, 3,33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 27 PUs;
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hunan to India
1 infantry moved from Hunan to Yunnan
1 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 artilleries and 5 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 0/3 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in Celebes
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 0/2 hits, 0,50 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/10 hits, 3,00 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
1 aaGun moved from Hunan to Yunnan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : 2,83
Japanese regular : -7,17
Italians regular : 0,83
Japanese AA : -0,67
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 bomber moved from Egypt to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Italians regular : 1,17
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun, 2 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Dutch New Guinea to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Japanese AA : -0,33
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun, 2 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Dutch New Guinea to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
Japanese AA : -0,33
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Karelia to Finland
1 bomber moved from Western Germany to United Kingdom
6 armour moved from Novgorod to Poland
2 mech_infantrys moved from Novgorod to Poland
1 fighter and 4 tactical_bombers moved from Novgorod to Yugoslavia
2 armour moved from Germany to Yugoslavia
1 artillery moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Finland
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 bomber and 3 infantry placed in Western Germany
3 infantry placed in Yugoslavia
3 infantry placed in Novgorod
Germans undo move 1.
1 bomber placed in Western Germany
1 armour and 2 infantry placed in Germany
2 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British AA : -0,17
Defenders Fire, : -0,17
Attackers Fire, : -0,17
Russians regular : -0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Novgorod
3 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
3 artilleries moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
2 armour and 1 mech_infantry moved from Belarus to Romania
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Northwest Persia to Iraq
3 artilleries and 6 infantry moved from Bryansk to Western Ukraine
4 armour moved from Russia to Western Ukraine
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/15 hits, 5,17 expected hits
Germans roll dice for 6 infantry in Novgorod, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 6 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Belarus
2 tactical_bombers moved from Novgorod to Belarus
3 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
7 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Romania
3 armour placed in Ukraine
4 armour placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -2,00
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Japanese
Turn Complete - Japanese
Combat Hit Differential Summary :