@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,00
Japanese regular : 0,67
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kenya to Rhodesia
1 armour moved from Kenya to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Iraq to Syria
1 armour moved from Iraq to Syria
3 infantry moved from Persia to Iraq
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Syria
3 infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Anhwe
2 artilleries moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
Combat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Syria
British attack with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Syria
British win, taking Syria from Italians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 tactical_bomber moved from Syria to 81 Sea Zone
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Yunnan to Hunan
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from French Indo China to Kweichow
Place Units - British
1 transport placed in 106 Sea Zone
3 artilleries placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,4,2,5,5,3,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -1,00
Italians regular : -1,67
Japanese regular : 0,83
Germans regular : 0,67
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Kenya
Italians take Anglo Egyptian Sudan from British
Italians take Kenya from British
2 armour moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Syria
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour and 1 fighter
British defend with 1 armour and 1 artillery
Italians roll dice for 2 armour and 1 fighter in Trans-Jordan, round 2 : 3/3 hits, 1,50 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for British: 1 armour and 1 artillery
Battle in Syria
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Syria, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Syria, round 3 : 1/3 hits, 1,50 expected hits
British roll dice for 1 armour and 1 artillery in Syria, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Syria
Italians roll dice for 1 armour and 1 bomber in Syria, round 4 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Italians
1 bomber moved from Syria to Egypt
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0,83
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Northern Territory to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to Java
1 fighter moved from Queensland to Sumatra
1 artillery moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Northern Territory to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to Java
1 fighter moved from Queensland to Sumatra
1 artillery moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from 99 Sea Zone to Western Ukraine
3 armour moved from Romania to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 fighter and 4 tactical_bombers moved from Poland to Western Ukraine
3 tactical_bombers moved from Romania to Western Ukraine
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
7 mech_infantrys moved from Baltic States to Novgorod
7 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 fighter moved from Egypt to Southern Italy
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
5 mech_infantrys moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 9 armour and 14 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 armour and 14 mech_infantrys in Novgorod, round 2 : 7/23 hits, 6,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 2 fighters, 2 mech_infantrys and 7 tactical_bombers
Russians defend with 1 aaGun and 10 infantry
Russians roll AA dice in Western Ukraine : 3/3 hits, 0,50 expected hits
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Western Ukraine
Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 5 tactical_bombers in Western Ukraine, round 2 : 6/11 hits, 5,50 expected hits
Russians roll dice for 1 aaGun and 10 infantry in Western Ukraine, round 2 : 6/10 hits, 3,33 expected hits
5 infantry owned by the Russians, 3 armour owned by the Germans, 1 aaGun owned by the Russians, 1 tactical_bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Ukraine
1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans retreated
Russians win with 5 infantry remaining. Battle score for attacker is -49
Casualties for Germans: 3 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 tactical_bombers moved from Western Ukraine to Poland
1 fighter moved from Western Ukraine to Bessarabia
1 aaGun moved from Yugoslavia to Romania
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
1 bomber placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 fighter
EDIT: Adding units owned by Germans to Poland: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2,33
Germans regular : 0,17
Russians AA : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
5 artilleries and 13 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Anhwe
6 infantry moved from Bryansk to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
4 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Northwest Persia
1 artillery moved from Rostov to Bryansk
2 infantry moved from Volgograd to Caucasus
3 artilleries and 6 infantry moved from Russia to Smolensk
1 artillery moved from Archangel to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 factory_major
1 aaGun owned by the Germans lost in Romania
Russians converts factory_major into different units
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Belarus
Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Belarus, round 2 : 4/10 hits, 3,33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 3 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Ukraine to Bessarabia
2 tactical_bombers moved from Belarus to Bryansk
2 fighters moved from Belarus to Bryansk
2 infantry moved from Buryatia to Sakha
Place Units - Russians
3 artilleries placed in Ukraine
1 armour placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 armour moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Shantung to Japan
1 fighter moved from Kwangtung to Japan
2 tactical_bombers moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Philippines to Anhwe
1 bomber moved from Celebes to 41 Sea Zone
EDIT: 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
EDIT: 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 bomber moved from Amur to Anhwe
2 fighters moved from Amur to Anhwe
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 1,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1,17 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
British roll AA dice in Anhwe : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Anhwe, round 2 : 8/12 hits, 5,67 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Anhwe, round 2 : 8/14 hits, 5,33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Anhwe
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
Casualties for British: 1 aaGun and 4 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Celebes
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Manchuria to Korea
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 1,00
British AA : 0,50
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from New Britain to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 6 Sea Zone
Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits
2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits
Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 2 mech_infantrys
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 41 Sea Zone to Sumatra
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 artilleries and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
1 artillery and 3 infantry placed in Shantung
Chinese undo move 2.
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 artillery placed in Kiangsi
Chinese undo move 1.
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from New Britain to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 6 Sea Zone
Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits
2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits
Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 2 mech_infantrys
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 41 Sea Zone to Sumatra
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 artilleries and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
1 artillery and 3 infantry placed in Shantung
Chinese undo move 2.
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 artillery placed in Kiangsi
Chinese undo move 1.
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 tactical_bomber moved from 81 Sea Zone to Kenya
1 armour moved from Rhodesia to Kenya
1 fighter moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Persia to Iraq
2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 armour moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Morocco
Battle in Kiangsu
British attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
British roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/8 hits, 3,50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/7 hits, 3,00 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in Kiangsu
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kiangsu
British roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 4 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsu
British win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in Kwangsi
British attack with 5 infantry
Japanese defend with 1 armour
British roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kenya
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Kenya
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Syria
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 infantry in Syria, round 5 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Syria, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 tactical_bomber moved from Kenya to 81 Sea Zone
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from India to Burma
2 infantry moved from India to West India
1 aaGun moved from Hunan to Kwangsi
Place Units - British
1 armour and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Iraq
1 armour placed in Union of South Africa
1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 3,83
Italians regular : 0,00
Japanese regular : -1,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 3/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : 2,83
British AA : -0,17
Russians regular : -0,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Sumatra to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Sumatra to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 tactical_bomber moved from Poland to Belarus
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
1 mech_infantry moved from Western Germany to Southern Italy
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 7 mech_infantrys and 3 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/11 hits, 3,33 expected hits
Russians roll dice for 5 infantry in Belarus, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 2/9 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Vyborg
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
Place Units - Germans
1 bomber and 2 infantry placed in Western Germany
3 infantry placed in Romania
2 infantry placed in France
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
Germans undo move 5.
1 mech_infantry placed in Yugoslavia
1 armour placed in Yugoslavia
Germans undo move 1.
1 bomber placed in Western Germany
1 infantry placed in Yugoslavia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : 0,83
Russians regular : 0,67
Germans regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 14 infantry moved from Bessarabia to Romania
5 artilleries and 14 infantry moved from Smolensk to Belarus
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Sikang
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Finland to Norway
Combat - Russians
Battle in Romania
Russians attack with 5 artilleries and 14 infantry
Germans defend with 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys; Italians defend with 1 armour
Russians roll dice for 5 artilleries and 14 infantry in Romania, round 2 : 2/19 hits, 4,83 expected hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Romania, round 2 : 5/8 hits, 2,83 expected hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 9 infantry in Romania, round 3 : 4/14 hits, 4,00 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 8 infantry in Romania, round 4 : 5/13 hits, 3,83 expected hits
Germans roll dice for 1 armour and 1 artillery in Romania, round 4 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 6 infantry
Casualties for Germans: 1 artillery, 4 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Belarus
Russians attack with 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry in Belarus, round 2 : 5/25 hits, 6,83 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 4 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
3 artilleries moved from Ukraine to Bessarabia
1 aaGun moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Russia to Vologda
3 artilleries and 6 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
4 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 5 infantry
British roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 aaGun and 5 infantry in Kwangsi, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
1 tactical_bomber owned by the Japanese retreated
Chinese win with 4 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
9 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in Kiangsu
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4,4,6,1,5,4,3
Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,50
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Sumatra to Manchuria
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
Americans roll dice for 3 battleships and 1 cruiser in Japan, round 2 : 4/4 hits, 2,50 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery and 8 infantry in Japan, round 2 : 2/10 hits, 3,50 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Japan, round 3 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 4/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery and 8 infantry
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 2,83
Japanese regular : -3,17
Italians regular : 0,67
Japanese AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits, 1,17 expected hits
2 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 5 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 5 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Battle in Kiangsu
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 6/10 hits, 3,33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : -2,67