@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 5 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Yugoslavia
2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 bombers moved from Southern Italy to 93 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Urals to Vologda
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Urals to Novosibirsk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Kazakhstan to Sikang
3 armour moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
Germans take Shensi from Chinese
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
4 mech_infantrys moved from Caucasus to Bryansk
6 armour moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Kazakhstan
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine
British defend with 1 armour, 2 artilleries, 3 infantry and 3 transports
3 transports owned by the British, 2 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 44
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 3 transports
Battle in Morocco
Battle in Yenisey
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Germans win, taking Morocco from Americans, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers
Americans defend with 1 battleship, 1 cruiser and 4 submarines
4 submarines owned by the Americans submerged
Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 93 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 93 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 tactical_bombers
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Southern France
2 bombers moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Germans
1 artillery placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in Volgograd
2 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
1 artillery placed in Novgorod
1 artillery placed in Western Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,5,6,5,3,6,1
Germans collect 73 PUs (4 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,17
Russians regular : 2,00
Germans regular : -0,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Germans
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery moved from Suiyuyan to Hopei
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 2 submarines
British defend with 2 destroyers and 1 transport
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 2 submarines
Casualties for British: 2 destroyers and 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
Combat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
3 destroyers placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 3 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win with 3 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -0,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
Combat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
3 destroyers placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 3 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win with 3 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
2 tactical_bombers moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to Kazakhstan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Northwest Persia
British attack with 1 armour and 2 tactical_bombers
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 2 tactical_bombers in Northwest Persia, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung
British roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 armour and 4 mech_infantrys moved from India to Shan State
2 tactical_bombers moved from Northwest Persia to 98 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier placed in 98 Sea Zone
2 transports placed in 98 Sea Zone
1 artillery placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -2,00
Germans regular : 0,50
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6,2,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,1,1,5,1,2,5
Italians collect 0 PUs (11 lost to blockades); end with 1 PU
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Sikang to Kansu
Germans take Kansu from Chinese
1 armour and 1 mech_infantry moved from Sikang to Yunnan
Germans take Szechwan from Chinese
Germans take Yunnan from Chinese
3 armour moved from Shensi to Anhwe
1 artillery and 1 infantry moved from Samara to Russia
1 artillery moved from Vologda to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
10 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Bryansk to Russia
2 armour moved from Volgograd to Russia
3 armour moved from Rostov to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Southern Italy to Russia
2 infantry moved from Yugoslavia to Bulgaria
1 tactical_bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery moved from Morocco to Algeria
Germans take Algeria from Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Combat - Germans
Battle in Malta
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Germans win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 101 Sea Zone
Germans attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
Americans defend with 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
Germans roll dice for 6 submarines in 101 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 2 : 3/13 hits, 6,17 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 101 Sea Zone
Germans roll dice for 6 submarines in 101 Sea Zone, round 3 : 3/6 hits, 2,00 expected hits
Germans roll dice for 2 battleships, 3 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 3 : 5/9 hits, 4,67 expected hits
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 3 : 3/12 hits, 5,83 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 101 Sea Zone
Germans roll dice for 5 submarines in 101 Sea Zone, round 4 : 0/5 hits, 1,67 expected hits
Germans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 4 : 5/9 hits, 4,67 expected hits
Americans roll dice for 3 battleships and 2 transports in 101 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 3 battleships owned by the Americans lost in 101 Sea Zone
1 transport owned by the Americans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 118
Casualties for Germans: 2 carriers, 1 fighter and 3 submarines
Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
Battle in Buryatia
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Buryatia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 5 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Anhwe
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans roll dice for 3 armour in Anhwe, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Russia
Germans attack with 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 26 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Germans roll dice for 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys in Russia, round 2 : 13/38 hits, 14,17 expected hits
Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber in Russia, round 2 : 12/31 hits, 10,83 expected hits
10 infantry owned by the Russians, 10 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 4 artilleries, 1 bomber and 3 mech_infantrys in Russia, round 3 : 16/26 hits, 12,00 expected hits
Russians roll dice for 3 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 3 : 8/21 hits, 7,50 expected hits
16 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour and 1 bomber in Russia, round 4 : 7/18 hits, 9,17 expected hits
Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 3/5 hits, 2,17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour and 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 4 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
Casualties for Russians: 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 artillery moved from Novgorod to Belarus
1 bomber moved from Russia to Bryansk
1 artillery and 3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Rostov
2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,1,1,5,4,5,1
Germans collect 79 PUs (4 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -5,00
Russians regular : 3,17
Germans regular : -2,17
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 transport; ANZAC defend with 2 destroyers
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 11
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -2,00
ANZAC regular : 0,67
UK_Pacific regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Midway to 25 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in Soviet Far East
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Western United States to Eastern United States
Place Units - Americans
1 aaGun and 2 infantry placed in Central United States
1 bomber, 3 fighters and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,1,5,2,5,2,4,6,2,2,4,2,1,5,6,1,4
Americans collect 38 PUs (18 lost to blockades); end with 38 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 48 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 2,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 4/6 hits, 2,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
1 submarine owned by the British submerged
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 7/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 9/17 hits, 6,50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4,33 expected hits
1 aaGun owned by the French, 1 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/16 hits, 6,33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from France to Western Germany
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
6 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -2,33
Neutral_Allies regular : -0,67
Germans regular : 7,50
British regular : -2,67
French AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
1 submarine owned by the British submerged
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 7/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 9/17 hits, 6,50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4,33 expected hits
1 aaGun owned by the French, 1 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/16 hits, 6,33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from France to Western Germany
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
6 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -2,33
Neutral_Allies regular : -0,67
Germans regular : 7,50
British regular : -2,67
French AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
2 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Belarus
1 armour moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
2 infantry moved from Amur to Siberia
2 aaGuns moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
1 aaGun moved from Novgorod to Karelia
Place Units - Russians
1 artillery, 1 infantry and 1 tactical_bomber placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Japan to Siberia
1 fighter moved from Japan to Siberia
2 bombers moved from Japan to Yunnan
3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery moved from Kiangsi to Kwangsi
1 artillery moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Siberia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsu
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -1,33
Russians regular : 1,33