@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Nenetsia to Urals
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Rostov to Tambov
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from France to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 91 Sea Zone
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 armour moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
3 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 2 artilleries
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/6 hits, 3,00 expected hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Urals
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 6/13 hits, 4,50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 armour moved from Rostov to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
1 bomber moved from Tambov to Southern Italy
1 bomber moved from Bryansk to Southern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from Gibraltar to 104 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
Place Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Rostov
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,5,6
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Russians regular : 0,67
Germans regular : 2,17
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kiangsu to 6 Sea Zone
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 4 submarines
Americans defend with 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 submarines remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Kwangtung
3 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Combat Move - British
1 armour moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Persia
1 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Combat Hit Differential Summary :
@martin Scarmbelst Du?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -28
Casualties for Americans: 2 destroyers and 2 submarines
Non Combat Move - Americans
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
Place Units - Americans
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,6,4,3,6,2,4,4
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Persia
1 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans submerged
British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Americans loiter and taunt
Germans defend with 1 fighter; Italians defend with 2 fighters
British roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 transport owned by the British lost in 97 Sea Zone
1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
3 transports owned by the British retreated to 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -32
Casualties for British: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Italians: 2 fighters
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
Place Units - British
2 armour and 1 artillery placed in Iraq
2 infantry and 1 tactical_bomber placed in Egypt
British undo move 2.
1 infantry and 1 tactical_bomber placed in Egypt
1 infantry placed in Union of South Africa
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -4,00
Japanese regular : -0,33
Italians regular : 0,67
Germans regular : 2,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,3,1,5,3,6,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,4,3,2,6,4,3,4
Italians collect 0 PUs (11 lost to blockades); end with 6 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 5 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Yugoslavia
2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 bombers moved from Southern Italy to 93 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Urals to Vologda
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Urals to Novosibirsk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Kazakhstan to Sikang
3 armour moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
Germans take Shensi from Chinese
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
4 mech_infantrys moved from Caucasus to Bryansk
6 armour moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Kazakhstan
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine
British defend with 1 armour, 2 artilleries, 3 infantry and 3 transports
3 transports owned by the British, 2 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 44
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 3 transports
Battle in Morocco
Battle in Yenisey
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Germans win, taking Morocco from Americans, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers
Americans defend with 1 battleship, 1 cruiser and 4 submarines
4 submarines owned by the Americans submerged
Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 93 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 93 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 tactical_bombers
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Southern France
2 bombers moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Germans
1 artillery placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in Volgograd
2 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
1 artillery placed in Novgorod
1 artillery placed in Western Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,5,6,5,3,6,1
Germans collect 73 PUs (4 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,17
Russians regular : 2,00
Germans regular : -0,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Germans
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery moved from Suiyuyan to Hopei
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 2 submarines
British defend with 2 destroyers and 1 transport
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 2 submarines
Casualties for British: 2 destroyers and 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
Combat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
3 destroyers placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 3 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win with 3 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -0,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
Combat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
3 destroyers placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 3 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win with 3 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
2 tactical_bombers moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to Kazakhstan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Northwest Persia
British attack with 1 armour and 2 tactical_bombers
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 2 tactical_bombers in Northwest Persia, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung
British roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 armour and 4 mech_infantrys moved from India to Shan State
2 tactical_bombers moved from Northwest Persia to 98 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier placed in 98 Sea Zone
2 transports placed in 98 Sea Zone
1 artillery placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -2,00
Germans regular : 0,50
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6,2,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,1,1,5,1,2,5
Italians collect 0 PUs (11 lost to blockades); end with 1 PU
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :