@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
Americans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Italians and 1 bomber owned by the Americans lost in France
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Iceland to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -2,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
Americans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Italians and 1 bomber owned by the Americans lost in France
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Iceland to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 96 Sea Zone
British attack with 1 bomber, 1 carrier, 2 destroyers and 1 fighter
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 bomber, 1 carrier, 2 destroyers and 1 fighter in 96 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
British roll dice for 1 bomber, 2 destroyers and 1 fighter in 96 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 2 destroyers and 1 fighter remaining. Battle score for attacker is 50
Casualties for British: 1 carrier
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
1 tactical_bomber owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 37 Sea Zone to Yunnan
3 aaGuns moved from Burma to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from 96 Sea Zone to Malta
1 fighter moved from United Kingdom to Vyborg
1 aaGun moved from Scotland to United Kingdom
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2,17
Americans regular : -1,00
Italians regular : -1,50
Japanese regular : 0,83
Germans regular : 0,50
Neutral_Axis regular : 1,00
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 fighters moved from Southern Italy to Romania
2 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 4 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Romania, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Romania, round 3 : 3/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Italians
2 fighters moved from Romania to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 armour moved from Greece to Romania
5 armour moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
2 artilleries moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Western Germany to Vyborg
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to France
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vyborg
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/6 hits, 2,83 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vyborg to Finland
1 tactical_bomber moved from Vyborg to Finland
5 infantry moved from Norway to Finland
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
3 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
2 bombers moved from Vyborg to Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to France
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 aaGun moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0,83
Germans regular : -0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Buryatia to Sakha
2 infantry moved from Buryatia to Amur
3 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Sakha
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Sakha, round 3 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iraq
Russians attack with 4 infantry
Neutral_Axis defend with 2 infantry
Russians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 0,67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 4 infantry in Iraq, round 3 : 0/4 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 2 infantry in Iraq, round 5 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Iraq, round 6 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Iraq, round 7 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
1 infantry owned by the Russians retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 mech_infantrys moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Bryansk
4 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Russia to Bryansk
2 armour moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 infantry moved from Karelia to Novgorod
7 infantry moved from Buryatia to Ulaanbaatar
2 aaGuns moved from Buryatia to Ulaanbaatar
Place Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : -0,67
Russians regular : 0,50
Neutral_Axis regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 bomber moved from Jehol to Yunnan
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from Borneo to French Indo China
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
Combat - Japanese
Battle in Celebes
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 3 : 0/7 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 4 : 2/7 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Celebes from Dutch, taking Amur from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 12 infantry
British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/21 hits, 9,17 expected hits
Chinese roll dice for 3 aaGuns, 2 fighters, 12 infantry and 1 tactical_bomber in Yunnan, round 2 : 8/15 hits, 5,83 expected hits
7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 3 : 9/13 hits, 7,17 expected hits
Chinese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/8 hits, 3,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 5 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 12 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67
Americans regular : -1,00
Japanese regular : 0,67
British AA : 0,50
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Kansu to Shensi
2 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Kansu to Shensi
2 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Iceland to United Kingdom
1 bomber moved from Malta to Gibraltar
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 fighter
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
2 mech_infantrys moved from India to Shan State
1 infantry moved from West India to India
Place Units - British
2 mech_infantrys placed in Egypt
1 submarine placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,00
Italians regular : 0,33
Japanese regular : -2,17
Neutral_Axis regular : 0,67
British regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Romania to Yugoslavia
2 fighters moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC regular : -1,67
Neutral_Axis regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Combat - French
Battle in Iraq
French attack with 1 infantry
Neutral_Axis defend with 1 infantry
French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the French lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,67
ANZAC regular : -1,67
Neutral_Axis regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
1 bomber moved from Germany to Baltic States
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
7 armour and 1 artillery moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
Combat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 3 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 7/26 hits, 8,67 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Baltic States to Western Germany
1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
2 armour and 5 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,67
Germans regular : -3,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Persia to Iraq
Russians take Iraq from Neutral_Axis
1 mech_infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Baltic States
1 tactical_bomber moved from Bryansk to Bessarabia
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
3 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
3 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Sakha to Siberia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buyant-Uhaa, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Russians win, taking Buyant-Uhaa from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Central Mongolia, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Central Mongolia
Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Baltic States to Bryansk
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Russia to Belarus
4 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Bryansk to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
1 armour and 7 mech_infantrys placed in Russia
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33
Germans regular : -1,00
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
3 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Shan State
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 artillery moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 2 : 2/5 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Siberia
Japanese attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 3,33 expected hits
UK_Pacific roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 4/7 hits, 3,17 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 infantry moved from Amur to Manchuria
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
French regular : -0,33
Japanese regular : 4,50
UK_Pacific regular : -0,67
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - Americans
2 bombers and 4 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 infantry placed in Western United States
2 bombers and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : -0,33