@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Baltic States
2 artilleries moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Baltic States
Russians win with 1 aaGun and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 7/10 hits, 3,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 3,17 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/8 hits, 2,83 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Italians: 3 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Libya
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
Russians regular : 1,00
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
10 mech_infantrys moved from Germany to Baltic States
4 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Bessarabia to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
1 bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
2 tactical_bombers moved from Germany to Novgorod
4 mech_infantrys moved from Yugoslavia to Bessarabia
6 armour moved from Yugoslavia to Bessarabia
1 fighter moved from Bessarabia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Norway
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Germany to Belarus
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Russians roll AA dice in Novgorod : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Novgorod, round 2 : 4/16 hits, 7,00 expected hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits, 4,17 expected hits
3 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 3 : 7/11 hits, 6,17 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 1/6 hits, 3,17 expected hits
2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Battle in Baltic States
Germans attack with 4 infantry and 10 mech_infantrys
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 2 : 1/14 hits, 2,33 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 3 : 4/14 hits, 2,33 expected hits
Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 aaGun and 2 artilleries
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 0/7 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 : 5/7 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers moved from Novgorod to Germany
2 fighters moved from Novgorod to Karelia
4 tactical_bombers moved from Novgorod to Karelia
1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 artillery moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Bessarabia to Baltic States
Place Units - Germans
1 aaGun placed in Western Germany
10 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -3,00
Germans regular : -0,17
Russians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
6 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Combat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 fighter
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 1 armour moved from Bryansk to Russia
1 aaGun moved from Buryatia to Amur
Place Units - Russians
1 artillery, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : 0,33
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
7 infantry and 1 mech_infantry moved from Sakha to Amur
1 fighter moved from Kiangsi to Japan
2 bombers moved from French Indo China to India
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Jehol to Buyant-Uhaa
3 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from French Indo China to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery and 4 infantry
British roll AA dice in Shan State : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 4,17 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 3,83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
Russians roll AA dice in Amur : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/14 hits, 3,83 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 6/12 hits, 3,50 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from Amur to Japan
1 tactical_bomber moved from Amur to Shantung
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 bomber moved from India to French Indo China
3 fighters moved from Shan State to French Indo China
3 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in French Indo China
1 armour and 2 artilleries placed in Manchuria
Japanese undo move 3.
1 armour placed in Manchuria
2 artilleries and 1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 3,00
UK_Pacific AA : 0,67
British AA : -0,50
ANZAC regular : 0,33
UK_Pacific regular : -1,67
Russians regular : 0,67
Russians AA : -0,50
British regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 cruiser, 3 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits
Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans submerged
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer and 2 fighters
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Germans: 1 destroyer and 2 fighters
Battle in Denmark
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -5,33
Japanese regular : -1,17
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Burma to Anhwe
2 artilleries and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 cruiser, 3 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits
Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans submerged
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer and 2 fighters
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Germans: 1 destroyer and 2 fighters
Battle in Denmark
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Burma to Anhwe
2 artilleries and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Kenya
1 bomber moved from Persia to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 2 fighters and 2 submarines
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 submarine
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in 41 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 bomber owned by the British and 1 fighter owned by the British lost in 41 Sea Zone
1 fighter owned by the British retreated
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -17
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 113 Sea Zone to 112 Sea Zone
Place Units - British
1 factory_minor placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : -5,33
Japanese regular : -0,33
Germans regular : -0,17
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Libya to 98 Sea Zone
1 artillery moved from Albania to Greece
1 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 artillery moved from Albania to Greece
1 infantry moved from British Somaliland to Ethiopia
2 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
Combat - Italians
Battle in Greece
Italians attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 4/6 hits, 2,00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 cruiser
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Italians lost in 98 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0,50
Italians regular : 1,17
Neutral_Allies regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -2,17
ANZAC regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,17
ANZAC regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Karelia to Belarus
4 tactical_bombers moved from Karelia to Belarus
1 infantry moved from Novgorod to Belarus
4 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
2 bombers moved from Germany to Denmark
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
6 armour moved from Bessarabia to Rostov
1 armour moved from Baltic States to Belarus
10 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Germany to Denmark
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Finland
1 infantry moved from Norway to Finland
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Denmark, round 2 : 4/6 hits, 2,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 3/15 hits, 5,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 6/22 hits, 6,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
2 fighters moved from Belarus to Novgorod
4 tactical_bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
3 bombers moved from Denmark to Western Germany
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,67
Germans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 2 cruisers in 6 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Buryatia, round 2 : 3/8 hits, 2,00 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Buryatia, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/5 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Buryatia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 4 : 1/4 hits, 1,33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 4 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 5 : 0/2 hits, 0,83 expected hits
Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese lost in Buryatia
1 armour owned by the Japanese retreated to Amur
Russians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
British roll AA dice in Shan State : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Siam
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shantung
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Manchuria
1 fighter and 1 infantry placed in French Indo China
Japanese undo move 3.
1 artillery placed in French Indo China
Japanese undo move 3.
2 infantry placed in French Indo China
1 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -2,17
French regular : 0,33
Japanese regular : -4,83
British AA : 0,50
UK_Pacific regular : -1,67
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Amur
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Amur to Buryatia
1 bomber moved from Amur to Buryatia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : 0,50
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -3,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Amur
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Amur to Buryatia
1 bomber moved from Amur to Buryatia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
1 artillery and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,67
Americans regular : 0,50
Japanese regular : 0,83
Germans regular : -0,67