@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Siam to French Indo China Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales ANZAC undo move 1. 1 armour placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Romania to Western Ukraine 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Belarus to Archangel 4 mech_infantrys moved from Romania to Belarus 1 armour moved from Romania to Belarus 1 bomber moved from Rostov to Volgograd 1 bomber moved from Rostov to Tambov 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Rostov to Volgograd 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 armour moved from Rostov to Caucasus 3 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 2 armour moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Sakha to Buryatia 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Holland Belgium to France 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Buryatia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Germans win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 91 Sea Zone Germans attack with 1 fighter British defend with 2 submarines; Americans defend with 1 transport 2 submarines owned by the British submerged 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 6 infantry Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 5/9 hits, 2,67 expected hits Russians roll dice for 6 infantry in Volgograd, round 2 : 3/6 hits, 2,00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 3 : 1/6 hits, 2,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Battle in Archangel Germans attack with 2 artilleries and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 6 submarines in 104 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 5 armour and 3 mech_infantrys British defend with 3 armour Germans roll dice for 5 armour and 3 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits, 1,50 expected hits 1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for British: 3 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 bomber moved from Volgograd to Southern Italy 1 bomber moved from Tambov to Southern Italy 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 factory_minor placed in Rostov 1 fighter placed in 110 Sea Zone 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 3 armour and 4 mech_infantrys placed in Romania 1 artillery and 1 infantry placed in Western Germany 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,5,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 65 PUs (7 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,50 Germans regular : 1,33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 artillery moved from Urals to Timguska Russians take Timguska from Germans 7 infantry moved from Samara to Volgograd 2 armour moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Amur to Sakha Russians take Sakha from Germans Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 3 infantry Germans defend with 1 artillery Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Volgograd Russians attack with 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/11 hits, 3,33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/9 hits, 3,00 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/9 hits, 3,00 expected hits Germans roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -4,83 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from Philippines to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 4 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Anhwe to Chahar 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 39 Sea Zone Japanese attack with 1 destroyer British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Chahar Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Casualties for Japanese: 1 destroyer and 1 submarine Battle in French Indo China Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 fighters moved from 45 Sea Zone to Philippines 1 aaGun moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kweichow to Kiangsu Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,67 UK_Pacific regular : -0,50 ANZAC regular : -1,17 British regular : -0,33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 transports moved from 95 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 artillery moved from Iraq to Northwest Persia 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in New Guinea Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits 1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to 95 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Italians regular : 1,00 Japanese regular : 1,33 Germans regular : -1,67 Italians AA : -0,33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Shensi to Kweichow 3 artilleries and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 aaGun, 1 artillery and 3 infantry Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 artillery placed in Yunnan Chinese undo move 2. Chinese undo move 1. 3 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : 2,33 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 transports moved from 95 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 artillery moved from Iraq to Northwest Persia 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in New Guinea Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits 1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to 95 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Shensi to Kweichow 3 artilleries and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 aaGun, 1 artillery and 3 infantry Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 artillery placed in Yunnan Chinese undo move 2. Chinese undo move 1. 3 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 armour and 4 mech_infantrys moved from Yunnan to Kwangtung 1 bomber moved from West India to Kwangtung 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Northwest Persia to Iraq 1 tactical_bomber moved from Tobruk to Egypt 1 fighter moved from Tobruk to Egypt 2 infantry moved from Persia to Northwest Persia 2 submarines moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 mech_infantrys moved from India to Yunnan Combat - British Battle in Kweichow British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow British roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung British attack with 2 armour, 1 bomber and 4 mech_infantrys Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Japanese roll AA dice in Kwangtung : 1/1 hits, 0,17 expected hits 1 bomber owned by the British lost in Kwangtung British roll dice for 2 armour and 4 mech_infantrys in Kwangtung, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Kwangtung British roll dice for 2 armour and 3 mech_infantrys in Kwangtung, round 3 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung British roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win with no units remaining. Battle score for attacker is -7 Casualties for British: 2 armour, 1 bomber and 4 mech_infantrys Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Battle in 104 Sea Zone British attack with 1 destroyer and 2 submarines Germans defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers British roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits 1 destroyer owned by the British and 2 submarines owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is -20 Casualties for British: 1 destroyer and 2 submarines Non Combat Move - British 1 artillery and 1 infantry moved from India to Burma Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 1 carrier placed in 81 Sea Zone 1 armour and 1 artillery placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 81 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5 UK_Pacific collect 22 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 2,33 Americans regular : 0,17 Italians regular : 1,00 Japanese regular : 4,00 Japanese AA : 0,83 Germans regular : -1,83 British regular : -1,33 Italians AA : -0,33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 4 submarines and 1 transport 4 submarines owned by the Americans submerged 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6,1,4,3,4 Italians collect 8 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -1,50 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland ANZAC undo move 2. 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland ANZAC undo move 2. 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from France to Northern Italy 1 artillery moved from Tambov to Volgograd 2 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Volgograd 2 armour moved from Ukraine to Volgograd 2 bombers moved from Southern Italy to Northwest Persia 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 artilleries and 1 infantry moved from Archangel to Nenetsia 1 armour and 1 mech_infantry moved from Buryatia to Sakha 1 armour and 1 mech_infantry moved from Belarus to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Rostov 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Caucasus to Volgograd 1 armour moved from Caucasus to Volgograd Combat - Germans Battle in Gibraltar Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 5 armour, 3 artilleries and 2 infantry Russians defend with 2 armour, 1 factory_minor and 5 infantry Germans roll dice for 5 armour, 3 artilleries and 2 infantry in Volgograd, round 2 : 4/10 hits, 4,17 expected hits Russians roll dice for 2 armour and 5 infantry in Volgograd, round 2 : 4/7 hits, 2,67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Germans roll dice for 5 armour and 1 artillery in Volgograd, round 3 : 5/6 hits, 2,83 expected hits Russians roll dice for 2 armour and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 9 Casualties for Germans: 3 artilleries and 2 infantry Casualties for Russians: 2 armour and 5 infantry Battle in Sakha Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Sakha, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Germans win, taking Sakha from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 2 armour, 2 bombers and 2 mech_infantrys British defend with 2 infantry; Americans defend with 1 artillery and 1 mech_infantry Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 4/4 hits, 1,33 expected hits 2 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia 2 bombers owned by the Germans retreated British win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for Americans: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers moved from Northwest Persia to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 3 armour and 4 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Belarus to Tambov 2 mech_infantrys moved from Belarus to Rostov 2 infantry moved from Novgorod to Belarus 2 fighters moved from Gibraltar to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone Place Units - Germans 1 submarine, 1 tactical_bomber and 1 transport placed in 110 Sea Zone Germans undo move 1. 2 submarines and 1 transport placed in 110 Sea Zone 1 tactical_bomber placed in France 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Rostov 3 armour and 1 mech_infantry placed in Romania Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 2,67 British regular : 3,33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 1 artillery moved from Timguska to Novosibirsk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 2,67 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Korea 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 24 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Kiangsu to Hopei 1 artillery moved from Chahar to Hopei Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in Soviet Far East Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Hopei Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun and 2 mech_infantrys Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 aaGun and 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Yunnan Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun and 2 mech_infantrys Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 fighters moved from 16 Sea Zone to Japan 1 infantry moved from Jehol to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Philippines to Kwangtung 1 fighter moved from Hopei to Kiangsu Place Units - Japanese 3 infantry placed in Kwangtung 1 fighter placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : -0,33 Japanese regular : 1,83 ANZAC regular : -0,33 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 2 artilleries and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 46 Sea Zone to 20 Sea Zone 1 fighter moved from 46 Sea Zone to 37 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Philippines Battle in 91 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 20 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gibraltar Americans attack with 2 artilleries Germans defend with 1 artillery and 1 harbour Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,00 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 6 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry Chinese roll dice for 6 artilleries and 2 infantry in Kwangtung, round 2 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Kwangtung, round 2 : 2/8 hits, 3,33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 6 artilleries in Kwangtung, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 3 : 4/5 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries in Kwangtung, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 4 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 6 artilleries and 2 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 2 artilleries and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 46 Sea Zone to 20 Sea Zone 1 fighter moved from 46 Sea Zone to 37 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Philippines Battle in 91 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 20 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gibraltar Americans attack with 2 artilleries Germans defend with 1 artillery and 1 harbour Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 6 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry Chinese roll dice for 6 artilleries and 2 infantry in Kwangtung, round 2 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Kwangtung, round 2 : 2/8 hits, 3,33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 6 artilleries in Kwangtung, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 3 : 4/5 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries in Kwangtung, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 4 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 6 artilleries and 2 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Germans 1 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 armour, 4 artilleries and 2 infantry moved from Egypt to Trans-Jordan Combat - British British creates battle in territory 39 Sea Zone Battle in Yunnan British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking 39 Sea Zone from Japanese, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 1 transport placed in 81 Sea Zone 2 armour and 1 tactical_bomber placed in Iraq 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 1 destroyer and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6 UK_Pacific collect 22 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,50 Japanese regular : -0,00 Germans regular : -0,33 British regular : 1,50 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,4,2,5 Italians collect 6 PUs (5 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Nenetsia to Urals 1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Bryansk 2 infantry moved from Ukraine to Bryansk 1 bomber moved from Rostov to Bryansk 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Bryansk 1 artillery moved from Rostov to Tambov 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 bomber moved from Rostov to Tambov 1 artillery and 1 infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 submarines moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from France to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 3 armour and 4 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 2 armour moved from Volgograd to Caucasus 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Volgograd 3 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Ukraine to Rostov Combat - Germans Battle in 92 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 92 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 91 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Gibraltar Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 harbour; Americans defend with 2 artilleries Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/6 hits, 3,00 expected hits British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 4 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,83 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Urals Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Kazakhstan Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys Americans defend with 1 artillery Germans roll dice for 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 6/13 hits, 4,50 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 armour moved from Rostov to Kazakhstan 2 armour moved from Volgograd to Kazakhstan 1 bomber moved from Tambov to Southern Italy 1 bomber moved from Bryansk to Southern Italy 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone 2 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Holland Belgium to Western Germany Place Units - Germans 1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone 1 armour and 2 infantry placed in Rostov 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,5,6 Germans collect 63 PUs (4 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Russians regular : 0,67 Germans regular : 2,17 British regular : -0,67





