@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from France to Northern Italy 1 artillery moved from Tambov to Volgograd 2 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Volgograd 2 armour moved from Ukraine to Volgograd 2 bombers moved from Southern Italy to Northwest Persia 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 artilleries and 1 infantry moved from Archangel to Nenetsia 1 armour and 1 mech_infantry moved from Buryatia to Sakha 1 armour and 1 mech_infantry moved from Belarus to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Rostov 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Caucasus to Volgograd 1 armour moved from Caucasus to Volgograd Combat - Germans Battle in Gibraltar Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 5 armour, 3 artilleries and 2 infantry Russians defend with 2 armour, 1 factory_minor and 5 infantry Germans roll dice for 5 armour, 3 artilleries and 2 infantry in Volgograd, round 2 : 4/10 hits, 4,17 expected hits Russians roll dice for 2 armour and 5 infantry in Volgograd, round 2 : 4/7 hits, 2,67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Germans roll dice for 5 armour and 1 artillery in Volgograd, round 3 : 5/6 hits, 2,83 expected hits Russians roll dice for 2 armour and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 9 Casualties for Germans: 3 artilleries and 2 infantry Casualties for Russians: 2 armour and 5 infantry Battle in Sakha Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Sakha, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Germans win, taking Sakha from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 2 armour, 2 bombers and 2 mech_infantrys British defend with 2 infantry; Americans defend with 1 artillery and 1 mech_infantry Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 4/4 hits, 1,33 expected hits 2 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia 2 bombers owned by the Germans retreated British win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for Americans: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers moved from Northwest Persia to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 3 armour and 4 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Belarus to Tambov 2 mech_infantrys moved from Belarus to Rostov 2 infantry moved from Novgorod to Belarus 2 fighters moved from Gibraltar to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone Place Units - Germans 1 submarine, 1 tactical_bomber and 1 transport placed in 110 Sea Zone Germans undo move 1. 2 submarines and 1 transport placed in 110 Sea Zone 1 tactical_bomber placed in France 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Rostov 3 armour and 1 mech_infantry placed in Romania Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 2,67 British regular : 3,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 1 artillery moved from Timguska to Novosibirsk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 2,67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Korea 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 24 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Kiangsu to Hopei 1 artillery moved from Chahar to Hopei Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in Soviet Far East Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Hopei Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun and 2 mech_infantrys Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 aaGun and 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Yunnan Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun and 2 mech_infantrys Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 fighters moved from 16 Sea Zone to Japan 1 infantry moved from Jehol to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Philippines to Kwangtung 1 fighter moved from Hopei to Kiangsu Place Units - Japanese 3 infantry placed in Kwangtung 1 fighter placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : -0,33 Japanese regular : 1,83 ANZAC regular : -0,33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 2 artilleries and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 46 Sea Zone to 20 Sea Zone 1 fighter moved from 46 Sea Zone to 37 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Philippines Battle in 91 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 20 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gibraltar Americans attack with 2 artilleries Germans defend with 1 artillery and 1 harbour Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,00 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 6 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry Chinese roll dice for 6 artilleries and 2 infantry in Kwangtung, round 2 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Kwangtung, round 2 : 2/8 hits, 3,33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 6 artilleries in Kwangtung, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 3 : 4/5 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries in Kwangtung, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 4 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 6 artilleries and 2 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 2 artilleries and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 46 Sea Zone to 20 Sea Zone 1 fighter moved from 46 Sea Zone to 37 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Philippines Battle in 91 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 20 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gibraltar Americans attack with 2 artilleries Germans defend with 1 artillery and 1 harbour Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 6 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry Chinese roll dice for 6 artilleries and 2 infantry in Kwangtung, round 2 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Kwangtung, round 2 : 2/8 hits, 3,33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 6 artilleries in Kwangtung, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 3 : 4/5 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries in Kwangtung, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 4 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 6 artilleries and 2 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Germans 1 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 armour, 4 artilleries and 2 infantry moved from Egypt to Trans-Jordan Combat - British British creates battle in territory 39 Sea Zone Battle in Yunnan British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking 39 Sea Zone from Japanese, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 1 transport placed in 81 Sea Zone 2 armour and 1 tactical_bomber placed in Iraq 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 1 destroyer and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6 UK_Pacific collect 22 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,50 Japanese regular : -0,00 Germans regular : -0,33 British regular : 1,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,4,2,5 Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Nenetsia to Urals 1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Bryansk 2 infantry moved from Ukraine to Bryansk 1 bomber moved from Rostov to Bryansk 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Bryansk 1 artillery moved from Rostov to Tambov 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 bomber moved from Rostov to Tambov 1 artillery and 1 infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 submarines moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from France to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 3 armour and 4 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 2 armour moved from Volgograd to Caucasus 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Volgograd 3 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Ukraine to Rostov Combat - Germans Battle in 92 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 92 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 91 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Gibraltar Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 harbour; Americans defend with 2 artilleries Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/6 hits, 3,00 expected hits British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 4 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,83 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Urals Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Kazakhstan Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys Americans defend with 1 artillery Germans roll dice for 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 6/13 hits, 4,50 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 armour moved from Rostov to Kazakhstan 2 armour moved from Volgograd to Kazakhstan 1 bomber moved from Tambov to Southern Italy 1 bomber moved from Bryansk to Southern Italy 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone 2 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Holland Belgium to Western Germany Place Units - Germans 1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone 1 armour and 2 infantry placed in Rostov 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,5,6 Germans collect 63 PUs (4 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Russians regular : 0,67 Germans regular : 2,17 British regular : -0,67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 3 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 1 infantry moved from Siam to French Indo China 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kiangsu to 6 Sea Zone 1 artillery moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 4 submarines Americans defend with 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Americans lost in 35 Sea Zone 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 submarines remaining. Battle score for attacker is 50 Casualties for Americans: 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 2 fighters moved from 35 Sea Zone to Kwangtung 3 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : -0,17
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - British 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British
Combat Hit Differential Summary :
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@martin Scarmbelst Du?
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 cruisers, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in 91 Sea Zone Americans attack with 2 destroyers and 2 submarines Germans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 2 destroyers and 2 submarines Non Combat Move - Americans 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone Place Units - Americans 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 artillery EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,6,4,3,6,2,4,4 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Italians scrambles to create a battle in territory 97 Sea Zone Battle in 91 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in 97 Sea Zone British attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Americans loiter and taunt Germans defend with 1 fighter; Italians defend with 2 fighters British roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 transport owned by the British lost in 97 Sea Zone 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy 3 transports owned by the British retreated to 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -32 Casualties for British: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 2 fighters Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British Place Units - British 2 armour and 1 artillery placed in Iraq 2 infantry and 1 tactical_bomber placed in Egypt British undo move 2. 1 infantry and 1 tactical_bomber placed in Egypt 1 infantry placed in Union of South Africa 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -4,00 Japanese regular : -0,33 Italians regular : 0,67 Germans regular : 2,00 British regular : -0,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,3,1,5,3,6,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,4,3,2,6,4,3,4 Italians collect 0 PUs (11 lost to blockades); end with 6 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 5 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Yugoslavia 2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 2 bombers moved from Southern Italy to 93 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Nenetsia to Vologda 1 artillery moved from Urals to Vologda 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Urals to Novosibirsk 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Tambov to Samara 2 mech_infantrys moved from Volgograd to Sikang 1 armour moved from Kazakhstan to Sikang 3 armour moved from Kazakhstan to Shensi Germans take Tsinghai from Chinese Germans take Shensi from Chinese 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia 3 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 4 mech_infantrys moved from Caucasus to Bryansk 6 armour moved from Caucasus to Bryansk 3 armour moved from Ukraine to Bryansk 1 armour moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Kazakhstan Combat - Germans Battle in 96 Sea Zone Germans attack with 1 submarine British defend with 1 armour, 2 artilleries, 3 infantry and 3 transports 3 transports owned by the British, 2 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 44 Casualties for British: 1 armour, 2 artilleries, 3 infantry and 3 transports Battle in Morocco Battle in Yenisey Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey Germans win, taking Morocco from Americans, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 infantry Battle in 93 Sea Zone Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers Americans defend with 1 battleship, 1 cruiser and 4 submarines 4 submarines owned by the Americans submerged Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 93 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Americans roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 93 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 tactical_bombers Casualties for Americans: 1 battleship and 1 cruiser Battle in Novosibirsk Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 93 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 bombers moved from 93 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Germans 1 artillery placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 110 Sea Zone 1 artillery placed in Volgograd 2 armour placed in Volgograd 3 armour placed in Rostov 3 armour placed in Ukraine 1 artillery placed in Novgorod 1 artillery placed in Western Germany 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,5,6,5,3,6,1 Germans collect 73 PUs (4 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,17 Russians regular : 2,00 Germans regular : -0,17 British regular : -0,33