Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Baltic States
2 artilleries moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Baltic States
Russians win with 1 aaGun and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 7/10 hits, 3,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 3,17 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/8 hits, 2,83 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Italians: 3 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Libya
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
Russians regular : 1,00
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
10 mech_infantrys moved from Germany to Baltic States
4 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Bessarabia to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
1 bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
2 tactical_bombers moved from Germany to Novgorod
4 mech_infantrys moved from Yugoslavia to Bessarabia
6 armour moved from Yugoslavia to Bessarabia
1 fighter moved from Bessarabia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Norway
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Germany to Belarus
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Russians roll AA dice in Novgorod : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Novgorod, round 2 : 4/16 hits, 7,00 expected hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits, 4,17 expected hits
3 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 3 : 7/11 hits, 6,17 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 1/6 hits, 3,17 expected hits
2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Battle in Baltic States
Germans attack with 4 infantry and 10 mech_infantrys
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 2 : 1/14 hits, 2,33 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 3 : 4/14 hits, 2,33 expected hits
Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 aaGun and 2 artilleries
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 0/7 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 : 5/7 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers moved from Novgorod to Germany
2 fighters moved from Novgorod to Karelia
4 tactical_bombers moved from Novgorod to Karelia
1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 artillery moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Bessarabia to Baltic States
Place Units - Germans
1 aaGun placed in Western Germany
10 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -3,00
Germans regular : -0,17
Russians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
6 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Combat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 fighter
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 1 armour moved from Bryansk to Russia
1 aaGun moved from Buryatia to Amur
Place Units - Russians
1 artillery, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : 0,33
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
7 infantry and 1 mech_infantry moved from Sakha to Amur
1 fighter moved from Kiangsi to Japan
2 bombers moved from French Indo China to India
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Jehol to Buyant-Uhaa
3 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from French Indo China to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery and 4 infantry
British roll AA dice in Shan State : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 4,17 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 3,83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
Russians roll AA dice in Amur : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/14 hits, 3,83 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 6/12 hits, 3,50 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from Amur to Japan
1 tactical_bomber moved from Amur to Shantung
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 bomber moved from India to French Indo China
3 fighters moved from Shan State to French Indo China
3 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in French Indo China
1 armour and 2 artilleries placed in Manchuria
Japanese undo move 3.
1 armour placed in Manchuria
2 artilleries and 1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 3,00
UK_Pacific AA : 0,67
British AA : -0,50
ANZAC regular : 0,33
UK_Pacific regular : -1,67
Russians regular : 0,67
Russians AA : -0,50
British regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 cruiser, 3 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits
Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans submerged
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer and 2 fighters
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Germans: 1 destroyer and 2 fighters
Battle in Denmark
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -5,33
Japanese regular : -1,17
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Burma to Anhwe
2 artilleries and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 cruiser, 3 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits
Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans submerged
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer and 2 fighters
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Germans: 1 destroyer and 2 fighters
Battle in Denmark
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Burma to Anhwe
2 artilleries and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Kenya
1 bomber moved from Persia to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 2 fighters and 2 submarines
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 submarine
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in 41 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 bomber owned by the British and 1 fighter owned by the British lost in 41 Sea Zone
1 fighter owned by the British retreated
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -17
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 113 Sea Zone to 112 Sea Zone
Place Units - British
1 factory_minor placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : -5,33
Japanese regular : -0,33
Germans regular : -0,17
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Libya to 98 Sea Zone
1 artillery moved from Albania to Greece
1 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 artillery moved from Albania to Greece
1 infantry moved from British Somaliland to Ethiopia
2 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
Combat - Italians
Battle in Greece
Italians attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 4/6 hits, 2,00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 cruiser
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Italians lost in 98 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0,50
Italians regular : 1,17
Neutral_Allies regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -2,17
ANZAC regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,17
ANZAC regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Karelia to Belarus
4 tactical_bombers moved from Karelia to Belarus
1 infantry moved from Novgorod to Belarus
4 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
2 bombers moved from Germany to Denmark
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
6 armour moved from Bessarabia to Rostov
1 armour moved from Baltic States to Belarus
10 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Germany to Denmark
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Finland
1 infantry moved from Norway to Finland
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Denmark, round 2 : 4/6 hits, 2,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 3/15 hits, 5,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 6/22 hits, 6,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
2 fighters moved from Belarus to Novgorod
4 tactical_bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
3 bombers moved from Denmark to Western Germany
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,67
Germans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 2 cruisers in 6 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Buryatia, round 2 : 3/8 hits, 2,00 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Buryatia, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/5 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Buryatia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 4 : 1/4 hits, 1,33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 4 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 5 : 0/2 hits, 0,83 expected hits
Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese lost in Buryatia
1 armour owned by the Japanese retreated to Amur
Russians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
British roll AA dice in Shan State : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Siam
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shantung
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Manchuria
1 fighter and 1 infantry placed in French Indo China
Japanese undo move 3.
1 artillery placed in French Indo China
Japanese undo move 3.
2 infantry placed in French Indo China
1 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -2,17
French regular : 0,33
Japanese regular : -4,83
British AA : 0,50
UK_Pacific regular : -1,67
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Amur
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Amur to Buryatia
1 bomber moved from Amur to Buryatia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : 0,50
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -3,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Amur
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Amur to Buryatia
1 bomber moved from Amur to Buryatia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
1 artillery and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,67
Americans regular : 0,50
Japanese regular : 0,83
Germans regular : -0,67