@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 47 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Borneo Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 47 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Borneo Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from United Kingdom to Karelia 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg 1 artillery and 4 infantry moved from Finland to Karelia 2 bombers moved from Eastern Poland to Karelia 1 tactical_bomber moved from Eastern Poland to Karelia 1 fighter moved from Eastern Poland to Karelia 1 tactical_bomber moved from Eastern Poland to Vyborg 1 tactical_bomber moved from Eastern Poland to Karelia 1 tactical_bomber moved from Eastern Poland to Karelia 4 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 2 mech_infantrys moved from Baltic States to Novgorod 1 armour moved from Baltic States to Novgorod 3 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 armour moved from Baltic States to Belarus 3 armour moved from Baltic States to Belarus 9 mech_infantrys moved from Baltic States to Belarus 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Poland to Western Ukraine 2 infantry moved from Western Germany to Denmark 1 fighter moved from Southern Italy to Alexandria Combat - Germans Battle in Vyborg Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers French defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Russians roll AA dice in Karelia : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers in Karelia, round 2 : 4/11 hits, 4,67 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Karelia, round 2 : 4/7 hits, 2,83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 4/7 hits, 3,83 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 fighter in Karelia, round 3 : 2/4 hits, 1,83 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Karelia Germans win, taking Karelia from Russians with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Casualties for French: 1 fighter Battle in Novgorod Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 1 artillery, 4 infantry and 10 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 armour, 1 artillery, 4 infantry and 10 mech_infantrys in Belarus, round 2 : 5/19 hits, 4,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 1 artillery, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 4 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 fighter and 3 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter moved from Ukraine to Bessarabia 2 bombers moved from Karelia to Eastern Poland 1 tactical_bomber moved from Vyborg to Finland 2 tactical_bombers moved from Karelia to Finland 1 armour moved from Western Germany to Poland 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Baltic States to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 mech_infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from France to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in France 4 infantry placed in Western Germany Germans undo move 3. 1 artillery placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -0,17 Russians AA : -0,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Anglo Egyptian Sudan to Ethiopia Russians take Ethiopia from Italians 1 armour moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Yenisey to Yakut S.S.R. 1 artillery moved from Rostov to Ukraine 2 infantry moved from Rostov to Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Yakut S.S.R. Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 3 aaGuns moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 armour moved from Urals to Yenisey 1 infantry moved from Tsagaan Olom to Dzavhan 1 infantry moved from Tsagaan Olom to Suiyuyan 4 infantry moved from Olgiy to Kansu 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Tsagaan Olom to Kansu Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -1,67 Russians regular : 2,83
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 fighter moved from Anhwe to Amur 1 infantry moved from Sakha to Amur 1 armour and 2 infantry moved from Sakha to Siberia 1 tactical_bomber moved from Manchuria to Siberia 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 3 infantry moved from Chahar to Suiyuyan 1 battleship moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Manchuria to 7 Sea Zone 1 battleship moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from Kwangsi to Borneo 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Anhwe to Suiyuyan 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Shensi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to French Indo China 3 mech_infantrys moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Hunan 2 fighters moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 3/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 cruiser Battle in 41 Sea Zone Japanese attack with 1 bomber and 2 fighters French defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 16 Sea Zone Japanese attack with 1 battleship and 1 fighter Americans defend with 1 battleship Japanese roll dice for 1 battleship and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 16 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Battle in 7 Sea Zone Japanese attack with 1 battleship and 1 tactical_bomber Americans defend with 1 carrier, 1 fighter and 1 submarine Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber in 7 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 carrier and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 7 Sea Zone Japanese roll dice for 1 battleship and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 carrier and 1 fighter in 7 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 tactical_bomber in 7 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Americans regular : -0,50 French regular : -0,33 Japanese regular : -2,67 ANZAC regular : 1,00 UK_Pacific regular : 0,33 British regular : -0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 fighter moved from Anhwe to Amur 1 infantry moved from Sakha to Amur 1 armour and 2 infantry moved from Sakha to Siberia 1 tactical_bomber moved from Manchuria to Siberia 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 3 infantry moved from Chahar to Suiyuyan 1 battleship moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Manchuria to 7 Sea Zone 1 battleship moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from Kwangsi to Borneo 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Anhwe to Suiyuyan 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Shensi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to French Indo China 3 mech_infantrys moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Hunan 2 fighters moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 3/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 cruiser Battle in 41 Sea Zone Japanese attack with 1 bomber and 2 fighters French defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 16 Sea Zone Japanese attack with 1 battleship and 1 fighter Americans defend with 1 battleship Japanese roll dice for 1 battleship and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 16 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Battle in 7 Sea Zone Japanese attack with 1 battleship and 1 tactical_bomber Americans defend with 1 carrier, 1 fighter and 1 submarine Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber in 7 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 carrier and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 7 Sea Zone Japanese roll dice for 1 battleship and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 carrier and 1 fighter in 7 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 tactical_bomber in 7 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 fighter in 7 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone 1 battleship owned by the Japanese retreated to 6 Sea Zone Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 submarine Casualties for Japanese: 1 tactical_bomber Battle in Siberia Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Amur Japanese attack with 1 fighter and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 fighter and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Suiyuyan Japanese attack with 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 3 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 4 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 5 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 6 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 7 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan 1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 infantry 1 fighter owned by the Americans could not land and were killed Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from Borneo to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from Yunnan to Kiangsu 1 fighter moved from Yunnan to Kiangsu 1 tactical_bomber moved from Yunnan to French Indo China 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Amur to Manchuria 1 tactical_bomber moved from Siberia to Manchuria 1 tactical_bomber moved from Suiyuyan to Chahar Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 1 transport placed in 19 Sea Zone 3 mech_infantrys placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,50 French regular : -0,33 Japanese regular : -6,17 ANZAC regular : 1,00 UK_Pacific regular : 0,33 Russians regular : 0,00 British regular : -0,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 7 Sea Zone to 1 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 transport moved from 5 Sea Zone to 8 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Americans undo move 3. 3 fighters placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : -0,67
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 fighter moved from Iraq to Alexandria 1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Burma to Shan State 1 artillery moved from Burma to Shan State 2 artilleries moved from India to Burma 3 infantry moved from Eastern Persia to West India
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 7 Sea Zone to 1 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 transport moved from 5 Sea Zone to 8 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Americans undo move 3. 3 fighters placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 fighter moved from Iraq to Alexandria 1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Burma to Shan State 1 artillery moved from Burma to Shan State 2 artilleries moved from India to Burma 3 infantry moved from Eastern Persia to West India 1 tactical_bomber moved from Burma to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport Germans defend with 1 destroyer British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Norway British attack with 1 infantry and 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Norway British win, taking Norway from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sumatra British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 98 Sea Zone British attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 98 Sea Zone British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 3,33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2,83 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 2 armour, 2 artilleries and 2 fighters in Alexandria, round 3 : 1/6 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 2,17 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria British roll dice for 2 armour, 1 artillery and 2 fighters in Alexandria, round 4 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Alexandria, round 4 : 2/4 hits, 1,83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Alexandria British roll dice for 1 armour and 2 fighters in Alexandria, round 5 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 5 : 1/3 hits, 1,50 expected hits 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria British roll dice for 2 fighters in Alexandria, round 6 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 fighter in Alexandria, round 6 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Alexandria British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from Alexandria to Egypt 2 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 aaGun moved from Burma to Shan State 1 tactical_bomber moved from 42 Sea Zone to Java Place Units - British 1 submarine placed in 80 Sea Zone 1 armour and 1 infantry placed in Iraq 1 artillery placed in United Kingdom 1 transport placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 0,67 Japanese regular : -1,67 Italians regular : -2,67 Germans regular : -0,33 British regular : -4,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour and 1 infantry British defend with 1 armour Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in 92 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 submarine; Americans defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone 1 bomber owned by the Italians retreated Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0,00 Italians regular : 0,33 British regular : 0,50
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 47 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Java Combat - ANZAC Battle in New Britain ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 47 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Java Combat - ANZAC Battle in New Britain ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 4 armour, 1 artillery, 3 infantry and 10 mech_infantrys moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 bombers moved from Eastern Poland to Russia 1 armour moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter moved from Bessarabia to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 bomber moved from Western Germany to 98 Sea Zone 4 infantry moved from Western Germany to Denmark 3 tactical_bombers moved from Finland to Novgorod 1 infantry moved from Vyborg to Novgorod 1 fighter moved from Western Germany to Southern Italy Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 0/2 hits, 0,33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Bryansk Germans attack with 6 armour, 1 artillery, 3 infantry and 18 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 1 artillery, 3 infantry and 18 mech_infantrys in Bryansk, round 2 : 7/28 hits, 7,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 1 artillery, 3 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 2 artilleries and 1 fighter Russians defend with 3 infantry Germans roll dice for 2 armour, 2 artilleries and 1 fighter in Western Ukraine, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour, 1 artillery and 1 fighter in Western Ukraine, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 2 artilleries Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 1 armour, 1 artillery and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Ukraine, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in 98 Sea Zone Germans attack with 1 bomber British defend with 1 destroyer Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 fighter moved from Western Ukraine to Novgorod 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Belarus to Bryansk 1 artillery moved from Karelia to Novgorod 1 aaGun moved from Germany to Western Germany 1 tactical_bomber moved from Ukraine to Eastern Poland 1 bomber moved from 98 Sea Zone to Romania Place Units - Germans 1 transport placed in 115 Sea Zone 1 fighter placed in Western Germany 1 armour placed in Novgorod 2 artilleries and 7 infantry placed in Western Germany 1 infantry placed in Germany 1 infantry placed in France Germans undo move 5. 1 infantry placed in France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0,33 Attackers Fire, : -0,33 Russians regular : -0,33 Germans regular : 0,83 British regular : -0,33 Russians AA : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 33 PUs; Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Egypt to Alexandria 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Smolensk 1 infantry moved from Russia to Tambov 4 infantry moved from Kansu to Suiyuyan 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Yakut S.S.R. to Dzavhan 1 armour moved from Yenisey to Novosibirsk Combat - Russians Battle in Suiyuyan Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan 1 infantry owned by the Russians retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Kansu to Novosibirsk 1 aaGun moved from Yenisey to Olgiy Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Siberia to Soviet Far East 1 fighter and 1 tactical_bomber moved from Manchuria to Soviet Far East 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi 1 bomber moved from French Indo China to 41 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Siam 1 bomber moved from French Indo China to Siam 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from 43 Sea Zone to Yunnan 1 tactical_bomber moved from Chahar to Kwangsi 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Soviet Far East Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Buryatia Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Siam Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Siam, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun, 2 artilleries and 2 infantry British roll AA dice in Shan State : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State 1 tactical_bomber owned by the Japanese retreated Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 2 infantry in Shan State, round 3 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Japanese lost in Shan State UK_Pacific win with 1 aaGun, 2 artilleries and 2 infantry remaining. Battle score for attacker is -21 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber moved from Siam to Kwangsi 1 bomber moved from 41 Sea Zone to Hainan 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Szechwan to Hunan 1 fighter moved from Yunnan to Hunan 1 tactical_bomber moved from Szechwan to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Chahar 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Soviet Far East to Siberia 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 destroyers and 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,17 British AA : 0,67 UK_Pacific regular : 2,00 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Siberia to Soviet Far East 1 fighter and 1 tactical_bomber moved from Manchuria to Soviet Far East 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi 1 bomber moved from French Indo China to 41 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Siam 1 bomber moved from French Indo China to Siam 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from 43 Sea Zone to Yunnan 1 tactical_bomber moved from Chahar to Kwangsi 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Soviet Far East Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Buryatia Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Siam Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Siam, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun, 2 artilleries and 2 infantry British roll AA dice in Shan State : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State 1 tactical_bomber owned by the Japanese retreated Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 2 infantry in Shan State, round 3 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Japanese lost in Shan State UK_Pacific win with 1 aaGun, 2 artilleries and 2 infantry remaining. Battle score for attacker is -21 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber moved from Siam to Kwangsi 1 bomber moved from 41 Sea Zone to Hainan 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Szechwan to Hunan 1 fighter moved from Yunnan to Hunan 1 tactical_bomber moved from Szechwan to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Chahar 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Soviet Far East to Siberia 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 destroyers and 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,17 British AA : 0,67 UK_Pacific regular : 2,00 Russians regular : 0,00
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Normandy Bordeaux Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 1 cruiser and 2 destroyers Germans defend with 1 fighter; Italians defend with 1 destroyer Americans roll dice for 1 cruiser and 2 destroyers in 95 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone Italians win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 cruiser and 2 destroyers Casualties for Italians: 1 destroyer Casualties for Germans: 1 fighter Non Combat Move - Americans 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 battleship and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 1,00 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :