Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Kansu to Urals
            1 armour moved from Evenkiyskiy to Urals
            2 infantry moved from Vologda to Urals
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            2 infantry moved from Smolensk to Archangel
            1 armour moved from Russia to Archangel
            1 artillery moved from Tambov to Bryansk
            1 artillery moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                1 armour owned by the Russians retreated to Smolensk
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Urals
                Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 4 armour
                    Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 4 armour in Urals, round 2 : 1/4 hits, 2,00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals
                    Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 3 : 4/5 hits, 2,33 expected hits
                    Germans roll dice for 2 armour in Urals, round 3 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 armour
            Battle in Novosibirsk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 artilleries and 5 infantry
                Germans defend with 2 artilleries and 4 infantry
                    Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 1/7 hits, 1,83 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 artilleries and 4 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Samara
            3 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Russians
            3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 3,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Manchuria to Jehol
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from ANZAC
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Hopei to Kweichow
            1 bomber moved from Kiangsu to Kweichow
            1 bomber moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Caroline Islands
            Battle in 20 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Caroline Islands from ANZAC, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 2/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 bomber moved from Hunan to Kiangsu
            1 bomber moved from Kweichow to Kiangsu
            2 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer and 3 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,67
    Japanese regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            6 transports moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries moved from 95 Sea Zone to Northern Italy
            5 infantry moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Northern Italy
                Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
                Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers
                    Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits
                    Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits
                    2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
                    3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23
                Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
                Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                4 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            2 transports moved from 92 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 9,33
    Italians regular : -0,67
    Germans regular : 0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Germans defend with 1 artillery
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Germans regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - British
            2 infantry moved from Yunnan to Hunan
            1 armour moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 mech_infantry moved from West India to Turkmenistan
            3 artilleries and 6 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            4 artilleries moved from India to West India
            2 destroyers moved from 110 Sea Zone to 126 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            3 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone
            1 submarine moved from 110 Sea Zone to 102 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @elche scramblest Du, und wenn ja, mit wie vielen Fightern?

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            6 transports moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries moved from 95 Sea Zone to Northern Italy
            5 infantry moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Northern Italy
                Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
                Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers
                    Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits
                    Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits
                    2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
                    3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23
                Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
                Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                4 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            2 transports moved from 92 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Germans defend with 1 artillery
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to Hunan
            1 armour moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 mech_infantry moved from West India to Turkmenistan
            3 artilleries and 6 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            4 artilleries moved from India to West India
            2 destroyers moved from 110 Sea Zone to 126 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            3 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone
            1 submarine moved from 110 Sea Zone to 102 Sea Zone
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 126 Sea Zone
                British attack with 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 2 destroyers in 126 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 126 Sea Zone
                British win with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kiangsi
                British attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Kiangsi
                    British roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 1 armour and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 destroyers, 3 submarines and 2 transports
                Germans defend with 1 battleship and 3 fighters
                    British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
                3 submarines owned by the British submerged
                    British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 112 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    2 destroyers owned by the British and 2 fighters owned by the Germans lost in 112 Sea Zone
                British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 26
                Casualties for Germans: 1 battleship and 3 fighters
                Casualties for British: 3 destroyers
            Battle in Western Germany
                British attack with 3 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
                    Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
                    British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery, 4 fighters and 7 infantry in Western Germany, round 2 : 6/12 hits, 5,33 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Western Germany
                2 fighters owned by the British retreated
                Germans win with 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is -13
                Casualties for British: 3 artilleries and 3 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Western Germany to Northern Italy
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Northern Italy
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            3 artilleries and 3 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
            UK_Pacific collect 25 PUs (2 lost to blockades); end with 26 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery
                Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 9,33
    Japanese regular : 0,00
    Italians regular : -0,67
    Germans AA : -0,33
    Germans regular : 2,00
    British regular : -2,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            6 transports moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries moved from 95 Sea Zone to Northern Italy
            5 infantry moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Northern Italy
                Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
                Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers
                    Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits
                    Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits
                    2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
                    3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23
                Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
                Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                4 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            2 transports moved from 92 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Germans defend with 1 artillery
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to Hunan
            1 armour moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 mech_infantry moved from West India to Turkmenistan
            3 artilleries and 6 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            4 artilleries moved from India to West India
            2 destroyers moved from 110 Sea Zone to 126 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            3 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone
            1 submarine moved from 110 Sea Zone to 102 Sea Zone
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 126 Sea Zone
                British attack with 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 2 destroyers in 126 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 126 Sea Zone
                British win with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kiangsi
                British attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Kiangsi
                    British roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 1 armour and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 destroyers, 3 submarines and 2 transports
                Germans defend with 1 battleship and 3 fighters
                    British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
                3 submarines owned by the British submerged
                    British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 112 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    2 destroyers owned by the British and 2 fighters owned by the Germans lost in 112 Sea Zone
                British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 26
                Casualties for Germans: 1 battleship and 3 fighters
                Casualties for British: 3 destroyers
            Battle in Western Germany
                British attack with 3 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
                    Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
                    British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery, 4 fighters and 7 infantry in Western Germany, round 2 : 6/12 hits, 5,33 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Western Germany
                2 fighters owned by the British retreated
                Germans win with 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is -13
                Casualties for British: 3 artilleries and 3 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Western Germany to Northern Italy
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Northern Italy
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            3 artilleries and 3 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
            UK_Pacific collect 25 PUs (2 lost to blockades); end with 26 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery
                Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 2 transports
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
            EDIT: Adding units owned by British to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 9,33
    Japanese regular : 0,00
    Italians regular : -0,67
    Germans AA : -0,33
    Germans regular : 2,00
    British regular : -2,17
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            5 artilleries, 1 fighter and 9 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 5 artilleries, 1 fighter and 9 infantry
                British defend with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
                    Italians roll dice for 5 artilleries, 1 fighter and 9 infantry in Northern Italy, round 2 : 1/15 hits, 4,50 expected hits
                    Americans roll dice for 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 8/14 hits, 5,50 expected hits
                    1 infantry owned by the British and 8 infantry owned by the Italians lost in Northern Italy
                1 fighter owned by the Italians retreated
                5 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Southern Italy
                Americans win with 5 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
                Casualties for Italians: 8 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
            Italians collect 4 PUs (2 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,50
    Italians regular : -3,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Norway to Finland
                  ANZAC take Finland from Germans
            1 armour moved from Yugoslavia to Slovakia Hungary
                  ANZAC take Slovakia Hungary from Germans
            1 armour moved from Slovakia Hungary to Romania
                  ANZAC take Romania from Germans
            3 artilleries moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Kwangtung to 33 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                    1 transport owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 33 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
            ANZAC collect 32 PUs; end with 32 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Norway to Finland
                  ANZAC take Finland from Germans
            1 armour moved from Yugoslavia to Slovakia Hungary
                  ANZAC take Slovakia Hungary from Germans
            1 armour moved from Slovakia Hungary to Romania
                  ANZAC take Romania from Germans
            3 artilleries moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Kwangtung to 33 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                    1 transport owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 33 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
            ANZAC collect 32 PUs; end with 32 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Norway to Finland
                  ANZAC take Finland from Germans
            1 armour moved from Yugoslavia to Slovakia Hungary
                  ANZAC take Slovakia Hungary from Germans
            1 armour moved from Slovakia Hungary to Romania
                  ANZAC take Romania from Germans
            3 artilleries moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Kwangtung to 33 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                    1 transport owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 33 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
            ANZAC collect 32 PUs; end with 32 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from ANZAC
            1 infantry moved from Greater Southern Germany to Yugoslavia
                  Germans take Yugoslavia from ANZAC
            1 infantry moved from Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 artillery and 1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 armour and 1 infantry moved from Karelia to Finland
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 artillery moved from Archangel to Novgorod
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Tambov
            1 artillery moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Western Germany to Finland
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2,33 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 2 artilleries in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Finland
                Germans attack with 1 armour, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 0/3 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 4 : 1/3 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Finland
                Germans win, taking Finland from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Shensi
                Germans attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Shensi
                    Germans roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Finland to Novgorod
    
        Place Units - Germans
            3 infantry placed in Persia
            1 artillery, 8 infantry and 1 tactical_bomber placed in Western Germany
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 artillery and 1 infantry placed in Ukraine
            1 infantry placed in Rostov
            Germans undo move 6.
            Germans undo move 5.
            Germans undo move 4.
            2 infantry placed in Novgorod
            1 infantry placed in Germany
            1 infantry placed in Germany
            1 artillery and 1 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    ANZAC regular : -1,00
    Russians regular : -0,33
    Germans regular : -1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 armour moved from Urals to Yenisey
            3 infantry moved from Vologda to Archangel
            3 infantry moved from Smolensk to Archangel
            1 armour moved from Smolensk to Archangel
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Bryansk
            2 infantry moved from Samara to Tambov
            2 infantry moved from Russia to Samara
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Russia to Tambov
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 2 armour
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour in Yenisey, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yenisey
                Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Japanese: 2 infantry
            Battle in Archangel
                Russians attack with 1 armour and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 6 infantry in Archangel, round 2 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 8 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 8 infantry in Bryansk, round 2 : 1/9 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter and 7 infantry in Bryansk, round 3 : 2/8 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 6 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Iraq
                Russians attack with 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Iraq
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : 1,67
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            1 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 bomber moved from Kiangsu to Hunan
            1 bomber moved from Kiangsu to Chahar
            1 infantry moved from Jehol to Chahar
    
        Combat - Japanese
            Japanese creates battle in territory 54 Sea Zone
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
            1 aaGun moved from Anhwe to Kiangsi
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            1 bomber moved from Chahar to Kiangsu
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
            Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            7 transports moved from 92 Sea Zone to 102 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            5 transports moved from 95 Sea Zone to 92 Sea Zone
            2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            1 battleship moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Southern Italy
                Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
                Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits
                    Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits
                    3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits
                    Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
                    2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits
                    Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians lost in Southern Italy
                Americans captures 4PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
                Casualties for Americans: 4 infantry
                Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            3 armour and 3 infantry placed in Eastern United States
            Americans undo move 3.
            3 artilleries and 3 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 aaGun
            EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
            2 armour and 1 fighter placed in Northern Italy
            1 armour placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,83
    Japanese regular : 0,00
    Italians regular : -3,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Germans
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Germans
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 artillery and 1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
            1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Germans regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
            Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            7 transports moved from 92 Sea Zone to 102 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            5 transports moved from 95 Sea Zone to 92 Sea Zone
            2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            1 battleship moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Southern Italy
                Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
                Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits
                    Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits
                    3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits
                    Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
                    2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits
                    Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians lost in Southern Italy
                Americans captures 4PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
                Casualties for Americans: 4 infantry
                Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            3 armour and 3 infantry placed in Eastern United States
            Americans undo move 3.
            3 artilleries and 3 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 aaGun
            EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
            2 armour and 1 fighter placed in Northern Italy
            1 armour placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Germans
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Germans
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 artillery and 1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
            1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 2 transports moved from 39 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from West India to 79 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
            3 artilleries and 7 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Turkmenistan to Persia
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 artillery, 2 fighters and 1 tactical_bomber moved from Northern Italy to Greater Southern Germany
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Southern France to Northern Italy
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            2 destroyers moved from 126 Sea Zone to 125 Sea Zone
            3 artilleries moved from West India to Eastern Persia
            2 transports moved from 95 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Greater Southern Germany
                British attack with 1 artillery, 2 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                British win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                British attack with 5 artilleries, 8 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 8 infantry; Italians defend with 1 tactical_bomber
                    British roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Persia, round 2 : 4/14 hits, 4,00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber in Persia, round 2 : 4/10 hits, 3,50 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the British lost in Persia
                    British roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Persia, round 3 : 3/10 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Persia, round 3 : 2/7 hits, 2,50 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                    British roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Persia, round 4 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 4 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                    British roll dice for 5 artilleries and 1 mech_infantry in Persia, round 5 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Persia, round 5 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 artillery owned by the British lost in Persia
                    British roll dice for 4 artilleries in Persia, round 6 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 tactical_bomber in Persia, round 6 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Italians and 1 artillery owned by the British lost in Persia
                British win, taking Persia from Germans with 3 artilleries remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries, 8 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 8 infantry
                Casualties for Italians: 1 tactical_bomber
            Battle in Iraq
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            1 aaGun moved from Southern France to Northern Italy
            2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy
    
        Place Units - British
            3 artilleries and 3 infantry placed in United Kingdom
            1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 fighter placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
            UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter
                Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 3,83
    Japanese regular : 0,00
    Italians regular : -3,67
    Germans regular : 1,50
    British regular : -2,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Southern France to Greater Southern Germany
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Romania to Slovakia Hungary
            1 artillery moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Slovakia Hungary
                ANZAC attack with 1 armour
                Germans defend with 1 infantry
                    ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from New Guinea to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            2 armour and 1 infantry placed in Southern France
            1 armour and 2 infantry placed in Normandy Bordeaux
            ANZAC undo move 3.
            ANZAC undo move 2.
            3 armour placed in Southern France
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,50
    Germans regular : -0,33
    

    Savegame

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