Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Iraq to Egypt
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Baltic States
1 armour, 1 artillery, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
Combat - Russians
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Russia
3 infantry moved from Timguska to Kansu
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
7 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Kiangsu to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery moved from Sikang to Szechwan
1 armour moved from Malaya to French Indo China
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 2 destroyers
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport
Americans defend with 3 battleships, 2 cruisers and 2 transports
Japanese roll dice for 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits
Americans roll dice for 3 battleships, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 3 battleships owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 77
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 battleships, 2 cruisers and 2 transports
Battle in Korea
Japanese attack with 1 artillery and 8 infantry
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery and 8 infantry in Korea, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/1 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery and 6 infantry in Korea, round 4 : 1/1 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
4 fighters moved from Amur to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@martin Do you scramble? What is your oder of losses in this sea battle?
@martin scramble both. max D unless you have a sub left then save a destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
4 fighters moved from Amur to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 5 submarines
Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 2 bombers, 4 fighters and 5 submarines
Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports
Italians defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0
Casualties for Italians: 2 submarines
Casualties for Americans: 1 cruiser
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : 0,50
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
4 fighters moved from Amur to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 5 submarines
Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 2 bombers, 4 fighters and 5 submarines
Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports
Italians defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0
Casualties for Italians: 2 submarines
Casualties for Americans: 1 cruiser
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Turkmenistan to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 bomber moved from India to Kwangtung
1 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Eastern Persia to West India
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to Caucasus
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan State
1 infantry moved from Caucasus to Rostov
Combat - British
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Kwangtung to Burma
1 infantry moved from Burma to India
1 artillery moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 fighters placed in Persia
1 destroyer placed in 80 Sea Zone
1 destroyer placed in 106 Sea Zone
British undo move 3.
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : 0,50
Japanese regular : -1,00
Japanese AA : -0,17
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Greece to Romania
Place Units - Italians
2 submarines placed in 95 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Ukraine to Russia
1 infantry moved from Iraq to Northwest Persia
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Germany to Baltic States
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
14 armour, 15 artilleries, 13 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
3 bombers moved from Eastern Poland to Ukraine
5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/1 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys in Bryansk, round 2 : 21/1 hits, 20.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/1 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 19 armour, 15 artilleries, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
3 bombers moved from Ukraine to Eastern Poland
1 bomber and 1 fighter moved from Belarus to Eastern Poland
2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Kansu to Shensi
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
6 infantry moved from Novosibirsk to Samara
3 artilleries and 2 mech_infantrys moved from Smolensk to Russia
3 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/1 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
1 aaGun, 1 armour and 8 infantry placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 59 PUs; 0 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery and 3 infantry moved from Korea to Manchuria
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 4 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/1 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/0 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/0 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/1 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 4 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/1 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Chahar
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from 33 Sea Zone to Paulau Island
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Chahar to Manchuria
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.50
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
Italians roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 1,50 expected hits
Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 4 : 1/1 hits, 1,17 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/1 hits, 1,67 expected hits
1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/1 hits, 1,33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - Americans
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
Italians roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 1,50 expected hits
Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 4 : 1/1 hits, 1,17 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/1 hits, 1,67 expected hits
1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/1 hits, 1,33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - Americans
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
2 fighters moved from Persia to Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Rostov to Tambov
1 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Russia
1 bomber moved from Burma to Kwangtung
1 artillery and 1 mech_infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Alexandria to Tobruk
4 artilleries moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - British
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 2/1 hits, 1,33 expected hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/0 hits, 1,00 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British captures 21PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in Ukraine
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 bomber moved from Kwangtung to Burma
4 infantry moved from India to Burma
2 artilleries and 1 infantry moved from West India to India
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
2 transports placed in 81 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 artillery placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,2,4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : -0,83
Italians regular : -0,33
Japanese AA : -0,17
Germans regular : -0,67
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Southern Italy
Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1.67 expected hits
British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/0 hits, 1.00 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/1 hits, 1.50 expected hits
British roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 95 Sea Zone
Italians attack with 4 submarines
British defend with 1 battleship and 2 transports; Americans defend with 1 destroyer and 3 transports
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 95 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 95 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 95 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 95 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 51
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer and 3 transports
Casualties for British: 1 battleship and 2 transports
Battle in Ukraine
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Morocco
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.67 expected hits
French roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
French regular : -1.00
Italians regular : 0.50
Russians regular : 0.67
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to French Indo China
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
ANZAC attack with 2 fighters
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -2,33
@martin which plane is your loss?