Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits
Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits
Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65
Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
4 fighters moved from 6 Sea Zone to Amur
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
@martin I need to leave and will play UK in around one hour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits
Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits
Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65
Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
4 fighters moved from 6 Sea Zone to Amur
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 battleship, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Egypt to Alexandria
5 artilleries moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
3 artilleries, 12 infantry and 2 mech_infantrys moved from India to Burma
1 armour moved from Persia to Turkmenistan
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Trans-Jordan to India
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Burma
British attack with 3 artilleries, 12 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in Burma, round 2 : 4/1 hits, 3,83 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun moved from India to Burma
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Persia
1 battleship placed in 106 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -0,17
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Albania to Greece
1 armour and 1 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits
French roll dice for 2 infantry in Libya, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 91 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : -0.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Trans-Jordan to Ukraine
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Germany to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
1 mech_infantry moved from Bulgaria to Bessarabia
1 bomber moved from Southern France to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
2 bombers and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber and 1 tactical_bomber moved from Baltic States to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 14 armour, 15 artilleries, 11 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Germany to France
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
5 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Iraq to Egypt
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Baltic States
1 armour, 1 artillery, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
Combat - Russians
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Russia
3 infantry moved from Timguska to Kansu
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
7 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Kiangsu to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery moved from Sikang to Szechwan
1 armour moved from Malaya to French Indo China
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 2 destroyers
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport
Americans defend with 3 battleships, 2 cruisers and 2 transports
Japanese roll dice for 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits
Americans roll dice for 3 battleships, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 3 battleships owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 77
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 battleships, 2 cruisers and 2 transports
Battle in Korea
Japanese attack with 1 artillery and 8 infantry
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery and 8 infantry in Korea, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/1 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery and 6 infantry in Korea, round 4 : 1/1 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
4 fighters moved from Amur to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@martin Do you scramble? What is your oder of losses in this sea battle?
@martin scramble both. max D unless you have a sub left then save a destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
4 fighters moved from Amur to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 5 submarines
Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 2 bombers, 4 fighters and 5 submarines
Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports
Italians defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0
Casualties for Italians: 2 submarines
Casualties for Americans: 1 cruiser
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : 0,50
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
4 fighters moved from Amur to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 5 submarines
Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 2 bombers, 4 fighters and 5 submarines
Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports
Italians defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0
Casualties for Italians: 2 submarines
Casualties for Americans: 1 cruiser
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Turkmenistan to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 bomber moved from India to Kwangtung
1 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Eastern Persia to West India
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to Caucasus
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan State
1 infantry moved from Caucasus to Rostov
Combat - British
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Kwangtung to Burma
1 infantry moved from Burma to India
1 artillery moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 fighters placed in Persia
1 destroyer placed in 80 Sea Zone
1 destroyer placed in 106 Sea Zone
British undo move 3.
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : 0,50
Japanese regular : -1,00
Japanese AA : -0,17
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Greece to Romania
Place Units - Italians
2 submarines placed in 95 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Ukraine to Russia
1 infantry moved from Iraq to Northwest Persia
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Germany to Baltic States
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
14 armour, 15 artilleries, 13 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
3 bombers moved from Eastern Poland to Ukraine
5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/1 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys in Bryansk, round 2 : 21/1 hits, 20.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/1 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 19 armour, 15 artilleries, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
3 bombers moved from Ukraine to Eastern Poland
1 bomber and 1 fighter moved from Belarus to Eastern Poland
2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -0.33