Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Malta to Trans-Jordan
2 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
3 infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Romania to Greece
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
3 fighters and 2 tactical_bombers moved from Slovakia Hungary to Bessarabia
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to Karelia
1 bomber moved from Western Germany to Vyborg
5 infantry moved from Finland to Vyborg
4 infantry moved from Finland to Karelia
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vyborg
Germans attack with 1 bomber and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 5 infantry in Vyborg, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 bomber and 4 infantry in Vyborg, round 3 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Vyborg, round 3 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Karelia, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/1 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Greece
Germans attack with 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 mech_infantrys in Greece, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 3 mech_infantrys in Greece, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 mech_infantrys in Greece, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans roll dice for 2 mech_infantrys in Greece, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery in Greece, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery in Greece, round 7 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans retreated to Bulgaria
British win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - Germans
5 mech_infantrys moved from Germany to Poland
3 aaGuns, 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
1 armour, 12 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
3 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
7 armour moved from Romania to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 bomber moved from Vyborg to Germany
1 bomber moved from Karelia to Eastern Poland
1 bomber moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Southern France to Eastern Poland
1 bomber moved from 99 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Germany
1 infantry moved from Western Germany to France
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : 1.17
Germans regular : 0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Timguska to Kansu
9 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Belarus to Bryansk
4 artilleries moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/1 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 2/1 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 destroyer
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 5 infantry in Kansu, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bessarabia to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Smolensk
12 infantry moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
Italians regular : 0,50
Germans regular : -0,50
Russians regular : 0,67
Neutral_Axis regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
2 bombers moved from Kweichow to Burma
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Szechwan to Sikang
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 44 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Kwangtung
Battle in Sikang
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Kwangtung from UK_Pacific, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/0 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 33 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 3 destroyers in 33 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 destroyers in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Japanese
1 battleship, 1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Kiangsu
1 tactical_bomber moved from Kweichow to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Manchuria
1 aaGun and 3 infantry moved from Korea to Manchuria
2 bombers moved from Burma to Kiangsu
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
ANZAC regular : -0.33
UK_Pacific regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@martin Any scrambling or Kamikaze?
@martin scramble yes.
kami’s yes
1 on each destroyer cruiser and 2 battleships
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans regular : 0,67
@martin Your Kamikaze pilots did a great job :anguished:
1 casualty to chose for you
@martin carriers first then max D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits
Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits
Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65
Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
4 fighters moved from 6 Sea Zone to Amur
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
@martin I need to leave and will play UK in around one hour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits
Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits
Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65
Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
4 fighters moved from 6 Sea Zone to Amur
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 battleship, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Egypt to Alexandria
5 artilleries moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
3 artilleries, 12 infantry and 2 mech_infantrys moved from India to Burma
1 armour moved from Persia to Turkmenistan
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Trans-Jordan to India
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Burma
British attack with 3 artilleries, 12 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in Burma, round 2 : 4/1 hits, 3,83 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun moved from India to Burma
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Persia
1 battleship placed in 106 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -0,17
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Albania to Greece
1 armour and 1 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits
French roll dice for 2 infantry in Libya, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 91 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : -0.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Trans-Jordan to Ukraine
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Germany to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
1 mech_infantry moved from Bulgaria to Bessarabia
1 bomber moved from Southern France to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
2 bombers and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber and 1 tactical_bomber moved from Baltic States to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 14 armour, 15 artilleries, 11 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Germany to France
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
5 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Iraq to Egypt
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Baltic States
1 armour, 1 artillery, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
Combat - Russians
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Russia
3 infantry moved from Timguska to Kansu
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,33
Russians regular : 1,33