@simon33 Quite the dastardly plan from zee Germans
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 7 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 bombers moved from Kiangsu to 16 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery moved from Sikang to Szechwan 1 armour moved from Malaya to French Indo China Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser and 2 destroyers Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 17 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 cruiser and 2 destroyers Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport Americans defend with 3 battleships, 2 cruisers and 2 transports Japanese roll dice for 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits Americans roll dice for 3 battleships, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 3 battleships owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 77 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 3 battleships, 2 cruisers and 2 transports Battle in Korea Japanese attack with 1 artillery and 8 infantry Americans defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery and 8 infantry in Korea, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Japanese roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 1 artillery and 6 infantry in Korea, round 4 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from 16 Sea Zone to Kiangsu 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.83
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 4 fighters moved from Amur to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@martin Do you scramble? What is your oder of losses in this sea battle?
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@martin scramble both. max D unless you have a sub left then save a destroyer
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 4 fighters moved from Amur to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 bombers, 4 fighters and 5 submarines Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits 5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25 Casualties for Americans: 2 bombers, 4 fighters and 5 submarines Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber Battle in 91 Sea Zone Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports Italians defend with 2 submarines Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0 Casualties for Italians: 2 submarines Casualties for Americans: 1 cruiser Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : 0,50 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 4 fighters moved from Amur to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 bombers, 4 fighters and 5 submarines Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits 5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25 Casualties for Americans: 2 bombers, 4 fighters and 5 submarines Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber Battle in 91 Sea Zone Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports Italians defend with 2 submarines Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0 Casualties for Italians: 2 submarines Casualties for Americans: 1 cruiser Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Turkmenistan to Volgograd 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 4 infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 bomber moved from India to Kwangtung 1 infantry moved from Burma to Yunnan 2 artilleries and 1 infantry moved from Eastern Persia to West India 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Malta to Caucasus 1 artillery moved from Burma to Yunnan 1 mech_infantry moved from Burma to Shan State 1 infantry moved from Caucasus to Rostov Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in Yunnan British attack with 1 artillery and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Kwangtung to Burma 1 infantry moved from Burma to India 1 artillery moved from Alexandria to Egypt 1 fighter moved from United Kingdom to Gibraltar Place Units - British 2 fighters placed in Persia 1 destroyer placed in 80 Sea Zone 1 destroyer placed in 106 Sea Zone British undo move 3. 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : 0,50 Japanese regular : -1,00 Japanese AA : -0,17 British regular : -0,50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from French Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Greece to Romania Place Units - Italians 2 submarines placed in 95 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Ukraine to Russia 1 infantry moved from Iraq to Northwest Persia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Germany to Baltic States 2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Belarus 14 armour, 15 artilleries, 13 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 3 bombers moved from Eastern Poland to Ukraine 5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 5 armour and 1 mech_infantry moved from Germany to Eastern Poland Combat - Germans Battle in Belarus Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 3 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 bombers, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Bryansk Germans attack with 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys in Bryansk, round 2 : 21/1 hits, 20.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/1 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 19 armour, 15 artilleries, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 3 bombers moved from Ukraine to Eastern Poland 1 bomber and 1 fighter moved from Belarus to Eastern Poland 2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland 2 aaGuns moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 tactical_bomber moved from Belarus to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 aaGun, 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 3 infantry moved from Kansu to Shensi 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians 6 infantry moved from Novosibirsk to Samara 3 artilleries and 2 mech_infantrys moved from Smolensk to Russia 3 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/1 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Baltic States to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 1 aaGun, 1 armour and 8 infantry placed in Russia 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 2,00 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 59 PUs; 0 SuicideAttackTokens; Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kiangsu to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Szechwan to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Chahar 1 artillery and 3 infantry moved from Korea to Manchuria 2 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from Malaya to Shan State 1 armour moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery, 4 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/1 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/1 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 4 infantry Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits, 3.17 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/1 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 4 infantry Battle in Chahar Japanese attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Shan State to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from 33 Sea Zone to Paulau Island 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Chahar to Manchuria 1 aaGun moved from Manchuria to Korea Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.50 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits Italians roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 1,50 expected hits Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 1,67 expected hits 1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 4 : 1/1 hits, 1,17 expected hits Italians roll dice for 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/1 hits, 1,67 expected hits 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/1 hits, 1,33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Italians: 2 aaGuns and 2 infantry Non Combat Move - Americans 1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits Italians roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 1,50 expected hits Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 1,67 expected hits 1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 4 : 1/1 hits, 1,17 expected hits Italians roll dice for 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/1 hits, 1,67 expected hits 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/1 hits, 1,33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Italians: 2 aaGuns and 2 infantry Non Combat Move - Americans 1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 2 fighters moved from Persia to Russia 1 fighter moved from Caucasus to Russia 1 infantry moved from Rostov to Tambov 1 armour moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Rostov 1 armour moved from Volgograd to Russia 1 bomber moved from Burma to Kwangtung 1 artillery and 1 mech_infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Alexandria to Tobruk 4 artilleries moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in Southern Italy British attack with 2 artilleries and 2 infantry Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 2/1 hits, 1,33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/0 hits, 1,00 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy British captures 21PUs while taking Italians capital British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 1 infantry and 2 mech_infantrys Battle in Ukraine British attack with 1 armour and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 artillery British roll dice for 3 infantry in Yunnan, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shan State British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 110 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from Kwangtung to Burma 4 infantry moved from India to Burma 2 artilleries and 1 infantry moved from West India to India 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 2 transports placed in 81 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery placed in Egypt Turn Complete - British British collect 34 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,2,4,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -0,83 Italians regular : -0,33 Japanese AA : -0,17 Germans regular : -0,67 British regular : 2,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 armour and 1 mech_infantry moved from Algeria to Morocco Combat - Italians Italians creates battle in territory 95 Sea Zone Battle in Southern Italy Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/0 hits, 1.00 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/1 hits, 1.50 expected hits British roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries and 1 infantry Battle in 95 Sea Zone Italians attack with 4 submarines British defend with 1 battleship and 2 transports; Americans defend with 1 destroyer and 3 transports Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 95 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 95 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 95 Sea Zone 2 transports owned by the British and 3 transports owned by the Americans lost in 95 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 51 Casualties for Italians: 2 submarines Casualties for Americans: 1 destroyer and 3 transports Casualties for British: 1 battleship and 2 transports Battle in Ukraine Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor Italians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Morocco Italians attack with 1 armour and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Morocco Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.67 expected hits French roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Ukraine Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 French regular : -1.00 Italians regular : 0.50 Russians regular : 0.67 British regular : 0.67
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to French Indo China 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China ANZAC attack with 2 fighters Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -2,33
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@martin which plane is your loss?
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@martin and after that, if one of my fighters survives and hits again?