L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck

  • 2024 '23 '22 '21

    @dawgoneit I did one edit in the end: Forgotten non-combat move of one inf and one art from Burma to Yunnan

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/1 hits, 3,67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/1 hits, 4,50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits
                    Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
                    3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/1 hits, 1,83 expected hits
                    Japanese roll dice for 1 battleship in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Celebes from Japanese, taking Borneo from Japanese, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 27
                Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers
                Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier placed in 101 Sea Zone
            1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Shensi
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to 20 Sea Zone
            1 artillery and 2 infantry moved from Burma to Shan State
            1 armour moved from India to Eastern Persia
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 tactical_bomber moved from Malta to Iraq
            3 artilleries moved from Libya to Tobruk
            2 infantry moved from Libya to Tobruk
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Denmark
            Battle in Normandy Bordeaux
            Battle in Norway
            Battle in 20 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 20 Sea Zone
                Japanese win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Norway from Germans with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 artillery placed in United Kingdom
            Turning on Edit Mode
            EDIT: Adding units owned by UK_Pacific to Yunnan: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            British collect 36 PUs (2 lost to blockades); end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Units Change Ownership
                Some Units in Yunnan change ownership: 1 artillery and 1 infantry
                Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 1,33
    British regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Eastern Poland
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Northern Italy to Southern Italy
            2 artilleries moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @martin I moved the ANZAC transport one seazone too far, hence the edit.

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @martin french

  • 2024 '23 '22 '21

    @dawgoneit what do you mean? I played and posted the French, three days ago…


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to 112 Sea Zone
            1 bomber moved from Western Germany to 125 Sea Zone
            2 bombers moved from Western Germany to Normandy Bordeaux
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
            1 mech_infantry moved from Germany to Denmark
            1 mech_infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 bomber moved from Western Germany to Denmark
            1 bomber moved from Western Germany to Norway
            1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Volgograd to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Archangel to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Novgorod to Bryansk
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Denmark
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Denmark, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Denmark, round 3 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Norway
                Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/1 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers and 5 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 5 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Denmark to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from Norway to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 4 infantry placed in Western Germany
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Volgograd
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : 0.67
    

    Savegame


  • @martin said in L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck:

    @dawgoneit what do you mean? I played and posted the French, three days ago…

    sorry about that. when i went to our game it took me to the previous page. i didn’t think to look to see there was a next page. again sorry

  • 2024 '23 '22 '21

    @dawgoneit no worries - that happened to me as well :-) I should have asked you in the meantime…

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer, 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @martin does the Italian sub submerge? If not - what would be your first loss (if any)?


  • @martin stay and maybe die first

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians and 1 submarine owned by the Italians lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
                Casualties for Russians: 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Russians regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    @martin did you have another Nascar weekend? ;-)


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 37 Sea Zone to 78 Sea Zone
            1 mech_infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 mech_infantry moved from Hopei to Chahar
            2 infantry moved from Anhwe to Kweichow
            1 fighter moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 bomber moved from Kiangsu to Hunan
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 2 infantry moved from Amur to Siberia
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Chahar
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kweichow to Anhwe
            1 bomber moved from Hunan to Anhwe
            1 fighter moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Malaya
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 5 submarines
                1 submarine owned by the Americans submerged
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 artillery placed in Eastern United States
            Americans undo move 1.
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Malaya
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 5 submarines
                1 submarine owned by the Americans submerged
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 artillery placed in Eastern United States
            Americans undo move 1.
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Eastern Persia to Kazakhstan
            2 artilleries and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 artillery and 3 infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from India to Yunnan
            3 artilleries moved from Tobruk to Alexandria
            2 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Persia to Northwest Persia
            1 tactical_bomber moved from Iraq to India
    
        Combat - British
            Battle in Holland Belgium
            Battle in Kwangsi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Northwest Persia
                British attack with 1 armour, 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 2/1 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 1 armour
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
    
        Non Combat Move - British
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from Burma to Yunnan
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 infantry placed in Egypt
            3 infantry placed in Persia
            2 infantry placed in United Kingdom
            British undo move 5.
            1 infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 1,67
    Germans regular : 0,00
    British regular : -0,33
    

    Savegame

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