I can’t see a reason why the scrambled fighter can’t land in Normandy.
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
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@dawgoneit yes please
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Kiangsu to 20 Sea Zone 1 infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Hunan to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery and 1 mech_infantry ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 artilleries Casualties for Japanese: 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 bomber and 3 submarines Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 3 transports in 20 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 transports in 20 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 20 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 bomber in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone ANZAC win with 3 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber and 3 submarines Casualties for ANZAC: 1 cruiser and 2 destroyers Non Combat Move - Japanese Place Units - Japanese 4 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Japanese collect 31 PUs (7 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.17 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship moved from 10 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Western United States to Midway Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kiangsi Battle in Southern France Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 4 submarines 4 submarines owned by the Japanese submerged Battle in Denmark Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Denmark Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Italians win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 0,67 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 4 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Manchuria Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship moved from 10 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Western United States to Midway Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kiangsi Battle in Southern France Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 4 submarines 4 submarines owned by the Japanese submerged Battle in Denmark Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Denmark Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Italians win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 4 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Manchuria Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 3 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 destroyer moved from 96 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 infantry moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to Burma 2 fighters moved from United Kingdom to 110 Sea Zone 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria Combat - British Battle in Greece British attack with 1 artillery and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Greece British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Hunan British attack with 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Hunan to Yunnan 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt Place Units - British 1 carrier placed in 110 Sea Zone 2 transports placed in 81 Sea Zone 1 armour placed in Egypt British undo move 3. 1 armour placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,00 Japanese regular : 0,33 Italians regular : -0,33 Germans regular : -0,67 British regular : 0,83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 transport moved from 92 Sea Zone to 95 Sea Zone Combat - Italians Battle in Southern France Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 5 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians Place Units - Italians 3 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.50
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines Japanese defend with 4 submarines ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 4 submarines Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 infantry placed in Queensland 1 cruiser and 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines Japanese defend with 4 submarines ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 4 submarines Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 infantry placed in Queensland 1 cruiser and 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 bombers, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 1 infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 bomber moved from Western Germany to 93 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Denmark 1 artillery and 1 mech_infantry moved from Bryansk to Smolensk 1 artillery and 1 mech_infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 mech_infantry moved from Suiyuyan to Chahar Germans take Chahar from Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Western Germany to Denmark Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 94 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 3 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship in Denmark, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 bombers and 3 mech_infantrys Americans defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from 93 Sea Zone to Western Germany 1 bomber moved from 94 Sea Zone to Western Germany 1 bomber moved from 99 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 armour and 2 infantry placed in Novgorod 1 armour, 2 bombers, 3 infantry and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.00 Germans regular : 1.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Morocco to Tunisia Russians take Tunisia from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,1,3,5,1 Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 2 submarines Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Korea Non Combat Move - Americans 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber placed in Western United States Americans undo move 3. 2 transports placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Kweichow 1 artillery placed in Sikang 1 artillery placed in Manchuria 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 Germans regular : 1,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Kweichow 1 artillery placed in Sikang 1 artillery placed in Manchuria 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 Germans regular : 1,00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 2 submarines Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Korea Non Combat Move - Americans 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber placed in Western United States Americans undo move 3. 2 transports placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Kweichow 1 artillery placed in Sikang 1 artillery placed in Manchuria 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Kwangtung British attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/1 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Caucasus British attack with 2 armour, 1 artillery and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,17 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/1 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Yunnan 1 infantry moved from India to West India 1 infantry moved from Libya to Tobruk 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 artillery, 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,33 Japanese regular : -0,50 Germans regular : 0,00 British regular : 0,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Northern Italy 3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Formosa Battle in Kiangsu ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Formosa Battle in Kiangsu ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,17
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 2 mech_infantrys moved from Eastern Poland to Bulgaria 2 bombers moved from Western Germany to Bulgaria 1 artillery moved from Smolensk to Bryansk 2 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany 1 battleship moved from 113 Sea Zone to 110 Sea Zone 9 bombers moved from Western Germany to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@martin scramble in sz110?