Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
7 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
7 artilleries, 4 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Korea to Amur
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 20 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Kiangsi
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Southern Italy
Americans attack with 7 artilleries and 7 infantry
Germans defend with 1 armour and 4 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Americans roll dice for 4 battleships and 1 cruiser in Southern Italy, round 2 : 3/1 hits, 3,17 expected hits
Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/1 hits, 4,67 expected hits
Italians roll dice for 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/1 hits, 4,50 expected hits
1 aaGun owned by the Italians, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 3/0 hits, 3,00 expected hits
Italians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 2,50 expected hits
2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries in Southern Italy, round 4 : 2/1 hits, 2,33 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 4 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy
Americans roll dice for 6 artilleries in Southern Italy, round 5 : 2/0 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 5 : 0/1 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 6 artilleries remaining. Battle score for attacker is 26
Casualties for Americans: 1 artillery and 7 infantry
Casualties for Italians: 1 aaGun and 8 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Non Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,33
Japanese regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
7 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
7 artilleries, 4 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Korea to Amur
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 20 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Kiangsi
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Southern Italy
Americans attack with 7 artilleries and 7 infantry
Germans defend with 1 armour and 4 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Americans roll dice for 4 battleships and 1 cruiser in Southern Italy, round 2 : 3/1 hits, 3,17 expected hits
Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/1 hits, 4,67 expected hits
Italians roll dice for 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/1 hits, 4,50 expected hits
1 aaGun owned by the Italians, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 3/0 hits, 3,00 expected hits
Italians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 2,50 expected hits
2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries in Southern Italy, round 4 : 2/1 hits, 2,33 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 4 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy
Americans roll dice for 6 artilleries in Southern Italy, round 5 : 2/0 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 5 : 0/1 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 6 artilleries remaining. Battle score for attacker is 26
Casualties for Americans: 1 artillery and 7 infantry
Casualties for Italians: 1 aaGun and 8 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Non Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 91 Sea Zone to Southern Italy
1 infantry moved from Iraq to Northwest Persia
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from Albania to Bulgaria
1 artillery moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 armour and 1 mech_infantry moved from Yunnan to Shensi
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
Combat - British
Battle in Bulgaria
British attack with 1 artillery
Germans defend with 1 mech_infantry
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Bulgaria
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Szechwan
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
2 infantry owned by the British retreated to Yunnan
Battle in Shensi
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
British winJapanese win with 1 infantry remaining, taking Shensi from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Shensi to Yunnan
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
1 fighter placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -1,00
Italians regular : -1,33
Japanese regular : -3,00
Germans regular : 0,33
British regular : -2,67
@dawgoneit no worries - play, when you can. I will still be awake an hour or two.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Italians
1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
3 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/1 hits, 3.50 expected hits
Americans roll dice for 1 aaGun, 7 artilleries, 2 fighters and 2 infantry in Southern Italy, round 2 : 5/1 hits, 4.33 expected hits
1 aaGun owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Southern Italy, round 3 : 3/1 hits, 2.17 expected hits
Americans roll dice for 7 artilleries and 2 fighters in Southern Italy, round 3 : 3/1 hits, 3.67 expected hits
2 mech_infantrys owned by the Italians, 3 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 2 artilleries in Southern Italy, round 4 : 1/1 hits, 1.17 expected hits
Americans roll dice for 4 artilleries and 2 fighters in Southern Italy, round 4 : 3/1 hits, 2.67 expected hits
1 artillery owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans win with 3 artilleries and 2 fighters remaining. Battle score for attacker is -15
Casualties for Italians: 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 4 artilleries
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
1 transport moved from 20 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Shantung
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
1 transport moved from 20 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Shantung
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
9 bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Caucasus to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to France
Combat - Germans
Battle in Southern Italy
Germans attack with 1 armour, 9 bombers, 3 infantry and 5 mech_infantrys
British defend with 1 artillery and 2 fighters; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 9 bombers, 3 infantry and 5 mech_infantrys in Southern Italy, round 2 : 8/1 hits, 7.83 expected hits
Americans roll dice for 3 artilleries and 2 fighters in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits
2 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 2 fighters owned by the British lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 armour, 9 bombers, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries
Casualties for British: 1 artillery and 2 fighters
Non Combat Move - Germans
9 bombers moved from Southern Italy to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 10 infantry
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 6 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
1 armour, 1 bomber, 4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.17
@dawgoneit Just wondering. what time is it there?
@dawgoneit Is it Friday night?
@dawgoneit Yes, it is Friday night :-) To be exact, it is Saturday morning 1:15am…
@martin staying up late. I like it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
@dawgoneit me too. We just have a 10 year old who wants to be taken care of in the mornings, also on the weekends…
@martin so I shouldn’t sleep until 2pm ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber, 1 factory_minor and 1 fighter
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 bomber and 1 fighter in Korea, round 2 : 0/1 hits, 0.83 expected hits
1 bomber owned by the Americans lost in Korea
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 1 fighter
Battle in Amur
Japanese attack with 3 infantry
Americans defend with 1 armour
Japanese roll dice for 3 infantry in Amur, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,2,3,4,2,2
Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.17
Russians regular : -0.50
@dawgoneit good afternoon. well I’ll try to get a few turns in. my wife informed me that we have things to do today. i’m driving so i’ll try to be quick. lets hope i don’t get a speeding ticket. Lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 battleship, 1 bomber, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Korea
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 mech_infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 armour and 1 bomber placed in Korea
1 battleship and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Suiyuyan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 battleship, 1 bomber, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Korea
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 mech_infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 armour and 1 bomber placed in Korea
1 battleship and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Suiyuyan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Purchase Units - British
British buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 mech_infantrys moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
2 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Shensi to Novosibirsk
Russians take Novosibirsk from Germans
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Combat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Szechwan to India
1 fighter moved from Egypt to 95 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
British undo move 4.
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : 0,33
Germans regular : -0,33
British regular : 0,50