Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Morocco to Tunisia
Russians take Tunisia from Italians
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,1,3,5,1
Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Korea
Non Combat Move - Americans
3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Sikang
1 artillery placed in Manchuria
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Sikang
1 artillery placed in Manchuria
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Korea
Non Combat Move - Americans
3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Sikang
1 artillery placed in Manchuria
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Battle in Kwangtung
British attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Caucasus
British attack with 2 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,17 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/1 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from Kwangtung to Yunnan
1 infantry moved from India to West India
1 infantry moved from Libya to Tobruk
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 artillery, 2 fighters and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,33
Japanese regular : -0,50
Germans regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Formosa
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Formosa
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
2 mech_infantrys moved from Eastern Poland to Bulgaria
2 bombers moved from Western Germany to Bulgaria
1 artillery moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
1 battleship moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@martin scramble in sz110?
@dawgoneit yes, max please - all three fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
2 mech_infantrys moved from Eastern Poland to Bulgaria
2 bombers moved from Western Germany to Bulgaria
1 artillery moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
1 battleship moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Caucasus
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 2/1 hits, 1.67 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship and 9 bombers
British defend with 1 carrier and 5 fighters
Germans roll dice for 1 battleship and 9 bombers in 110 Sea Zone, round 2 : 7/1 hits, 6.67 expected hits
British roll dice for 1 carrier and 5 fighters in 110 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
1 battleship owned by the Germans, 2 bombers owned by the Germans, 5 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 2 bombers
Casualties for British: 1 carrier and 5 fighters
Non Combat Move - Germans
7 bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from Bulgaria to Western Germany
3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.67
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
2 artilleries moved from Kiangsi to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 2 artilleries
ANZAC defend with 1 armour
Japanese roll dice for 2 artilleries in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 armour
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Siberia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,2,3,2,4,4,4,4,2,3
Japanese collect 20 PUs (8 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
@martin sorry. i’m leaving soon.
@dawgoneit Do you know when you can play again?
@martin i’ll try later. don’t no the time difference but, may be around 6:00 - 7:00 my time. i think that’s late for you. I have to stop by for a couple minutes around 3:30 my time so if you do your turns i ca try to do mine then. I’ll be on in the morning around 8:30.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
7 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
7 artilleries, 4 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Korea to Amur
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 20 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Kiangsi
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Southern Italy
Americans attack with 7 artilleries and 7 infantry
Germans defend with 1 armour and 4 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Americans roll dice for 4 battleships and 1 cruiser in Southern Italy, round 2 : 3/1 hits, 3,17 expected hits
Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/1 hits, 4,67 expected hits
Italians roll dice for 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/1 hits, 4,50 expected hits
1 aaGun owned by the Italians, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 3/0 hits, 3,00 expected hits
Italians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 2,50 expected hits
2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries in Southern Italy, round 4 : 2/1 hits, 2,33 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 4 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy
Americans roll dice for 6 artilleries in Southern Italy, round 5 : 2/0 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 5 : 0/1 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 6 artilleries remaining. Battle score for attacker is 26
Casualties for Americans: 1 artillery and 7 infantry
Casualties for Italians: 1 aaGun and 8 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Non Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,33
Japanese regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,00
Germans regular : -0,33