L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 transport moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/1 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/1 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 5 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -1.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines
                Japanese defend with 4 submarines
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
                Casualties for Japanese: 4 submarines
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 transport moved from 20 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines
                Japanese defend with 4 submarines
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
                Casualties for Japanese: 4 submarines
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 transport moved from 20 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 bombers, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
            1 infantry moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to 112 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 bomber moved from Western Germany to 94 Sea Zone
            1 bomber moved from Western Germany to 99 Sea Zone
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Denmark
            1 artillery and 1 mech_infantry moved from Bryansk to Smolensk
            1 artillery and 1 mech_infantry moved from Bryansk to Tambov
            1 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 mech_infantry moved from Suiyuyan to Chahar
                  Germans take Chahar from Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Timguska to Kansu
            1 mech_infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 94 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/1 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/1 hits, 1.67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship in Denmark, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 3 mech_infantrys
                Americans defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 105 Sea Zone to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from 93 Sea Zone to Western Germany
            1 bomber moved from 94 Sea Zone to Western Germany
            1 bomber moved from 99 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 armour and 2 infantry placed in Novgorod
            1 armour, 2 bombers, 3 infantry and 4 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 0.00
    Germans regular : 1.83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Morocco to Tunisia
                  Russians take Tunisia from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Jehol
                  Japanese take Jehol from Chinese
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hopei
            1 artillery moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Hopei
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,1,3,5,1
            Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt
                Japanese defend with 2 submarines
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in Korea
    
        Non Combat Move - Americans
            3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 bomber placed in Western United States
            Americans undo move 3.
            2 transports placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Kweichow
            1 artillery placed in Sikang
            1 artillery placed in Manchuria
            1 artillery placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,33
    Germans regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Kweichow
            1 artillery placed in Sikang
            1 artillery placed in Manchuria
            1 artillery placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,33
    Germans regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt
                Japanese defend with 2 submarines
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in Korea
    
        Non Combat Move - Americans
            3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 bomber placed in Western United States
            Americans undo move 3.
            2 transports placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Kweichow
            1 artillery placed in Sikang
            1 artillery placed in Manchuria
            1 artillery placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 armour moved from Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Yunnan to Kwangtung
            2 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Greece to Albania
                  British take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/1 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in Caucasus
                British attack with 2 armour, 1 artillery and 2 mech_infantrys
                Germans defend with 1 armour and 2 mech_infantrys
                    British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,17 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/1 hits, 1,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - British
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 infantry moved from India to West India
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            1 artillery, 2 fighters and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,33
    Japanese regular : -0,50
    Germans regular : 0,00
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern France to Northern Italy
            3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Formosa
            Battle in Kiangsu
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
                ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -1,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Formosa
            Battle in Kiangsu
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
                ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -1,17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
            2 mech_infantrys moved from Eastern Poland to Bulgaria
            2 bombers moved from Western Germany to Bulgaria
            1 artillery moved from Smolensk to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Western Germany to Northern Italy
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            9 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @martin scramble in sz110?

  • 2024 '23 '22 '21

    @dawgoneit yes, max please - all three fighters.


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
            2 mech_infantrys moved from Eastern Poland to Bulgaria
            2 bombers moved from Western Germany to Bulgaria
            1 artillery moved from Smolensk to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Western Germany to Northern Italy
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            9 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Caucasus
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 2 armour, 1 artillery and 1 mech_infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 2/1 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship and 9 bombers
                British defend with 1 carrier and 5 fighters
                    Germans roll dice for 1 battleship and 9 bombers in 110 Sea Zone, round 2 : 7/1 hits, 6.67 expected hits
                    British roll dice for 1 carrier and 5 fighters in 110 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
                    1 battleship owned by the Germans, 2 bombers owned by the Germans, 5 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                Germans win with 7 bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 1 battleship and 2 bombers
                Casualties for British: 1 carrier and 5 fighters
    
        Non Combat Move - Germans
            7 bombers moved from 110 Sea Zone to Western Germany
            2 bombers moved from Bulgaria to Western Germany
            3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            Germans undo move 1.
            3 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 armour and 9 mech_infantrys placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.67
    British regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Anhwe
            2 artilleries moved from Kiangsi to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 2 artilleries
                ANZAC defend with 1 armour
                    Japanese roll dice for 2 artilleries in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 1 armour
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Siberia to Amur
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Japanese
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,2,3,2,4,4,4,4,2,3
            Japanese collect 20 PUs (8 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame


  • @martin sorry. i’m leaving soon.

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