I can’t see a reason why the scrambled fighter can’t land in Normandy.
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 transport moved from 92 Sea Zone to 95 Sea Zone Combat - Italians Battle in Southern France Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 5 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians Place Units - Italians 3 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.50
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines Japanese defend with 4 submarines ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 4 submarines Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 infantry placed in Queensland 1 cruiser and 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines Japanese defend with 4 submarines ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 4 submarines Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 infantry placed in Queensland 1 cruiser and 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 bombers, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 1 infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 bomber moved from Western Germany to 93 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Denmark 1 artillery and 1 mech_infantry moved from Bryansk to Smolensk 1 artillery and 1 mech_infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 mech_infantry moved from Suiyuyan to Chahar Germans take Chahar from Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Western Germany to Denmark Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 94 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 3 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship in Denmark, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 bombers and 3 mech_infantrys Americans defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from 93 Sea Zone to Western Germany 1 bomber moved from 94 Sea Zone to Western Germany 1 bomber moved from 99 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 armour and 2 infantry placed in Novgorod 1 armour, 2 bombers, 3 infantry and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.00 Germans regular : 1.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Morocco to Tunisia Russians take Tunisia from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,1,3,5,1 Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 2 submarines Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Korea Non Combat Move - Americans 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber placed in Western United States Americans undo move 3. 2 transports placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Kweichow 1 artillery placed in Sikang 1 artillery placed in Manchuria 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 Germans regular : 1,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Kweichow 1 artillery placed in Sikang 1 artillery placed in Manchuria 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 Germans regular : 1,00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 2 submarines Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Korea Non Combat Move - Americans 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber placed in Western United States Americans undo move 3. 2 transports placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Kweichow 1 artillery placed in Sikang 1 artillery placed in Manchuria 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Kwangtung British attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/1 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Caucasus British attack with 2 armour, 1 artillery and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,17 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/1 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Yunnan 1 infantry moved from India to West India 1 infantry moved from Libya to Tobruk 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 artillery, 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,33 Japanese regular : -0,50 Germans regular : 0,00 British regular : 0,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Northern Italy 3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Formosa Battle in Kiangsu ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Formosa Battle in Kiangsu ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,17
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 2 mech_infantrys moved from Eastern Poland to Bulgaria 2 bombers moved from Western Germany to Bulgaria 1 artillery moved from Smolensk to Bryansk 2 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany 1 battleship moved from 113 Sea Zone to 110 Sea Zone 9 bombers moved from Western Germany to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@martin scramble in sz110?
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@dawgoneit yes, max please - all three fighters.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 2 mech_infantrys moved from Eastern Poland to Bulgaria 2 bombers moved from Western Germany to Bulgaria 1 artillery moved from Smolensk to Bryansk 2 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany 1 battleship moved from 113 Sea Zone to 110 Sea Zone 9 bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Caucasus Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 2 armour, 1 artillery and 1 mech_infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour, 1 artillery and 1 mech_infantry Battle in Bulgaria Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship and 9 bombers British defend with 1 carrier and 5 fighters Germans roll dice for 1 battleship and 9 bombers in 110 Sea Zone, round 2 : 7/1 hits, 6.67 expected hits British roll dice for 1 carrier and 5 fighters in 110 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits 1 battleship owned by the Germans, 2 bombers owned by the Germans, 5 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone Germans win with 7 bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 battleship and 2 bombers Casualties for British: 1 carrier and 5 fighters Non Combat Move - Germans 7 bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from Bulgaria to Western Germany 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 1. 3 infantry placed in Novgorod 10 infantry placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Germans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.67 British regular : 1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 2 artilleries moved from Kiangsi to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 2 artilleries ANZAC defend with 1 armour Japanese roll dice for 2 artilleries in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 armour Non Combat Move - Japanese 1 artillery and 2 infantry moved from Siberia to Amur 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,2,3,2,4,4,4,4,2,3 Japanese collect 20 PUs (8 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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@martin sorry. i’m leaving soon.