Scotland only
Sub fights in 106 and dies first.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Hunan to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 3 submarines
Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Combat Hit Differential Summary :
Japanese regular : 0.00
UK_Pacific regular : -0.67
@dawgoneit sub stay and fight?
@dawgoneit yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Hunan to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 3 submarines
Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 transports in 20 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 transports in 20 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 bomber in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
ANZAC win with 3 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber and 3 submarines
Casualties for ANZAC: 1 cruiser and 2 destroyers
Non Combat Move - Japanese
Place Units - Japanese
4 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 31 PUs (7 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.17
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to Midway
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kiangsi
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 submarines
4 submarines owned by the Japanese submerged
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Denmark
Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
4 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to Midway
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kiangsi
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 submarines
4 submarines owned by the Japanese submerged
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Denmark
Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
4 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
3 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
Combat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Greece, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Greece
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Hunan
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
Place Units - British
1 carrier placed in 110 Sea Zone
2 transports placed in 81 Sea Zone
1 armour placed in Egypt
British undo move 3.
1 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 1,00
Japanese regular : 0,33
Italians regular : -0,33
Germans regular : -0,67
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 5 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines
Japanese defend with 4 submarines
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 4 submarines
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 infantry placed in Queensland
1 cruiser and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines
Japanese defend with 4 submarines
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 4 submarines
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 infantry placed in Queensland
1 cruiser and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Denmark
1 artillery and 1 mech_infantry moved from Bryansk to Smolensk
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Suiyuyan to Chahar
Germans take Chahar from Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Western Germany to Denmark
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/1 hits, 1.67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Denmark, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/1 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from 93 Sea Zone to Western Germany
1 bomber moved from 94 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Novgorod
1 armour, 2 bombers, 3 infantry and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 0.00
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Morocco to Tunisia
Russians take Tunisia from Italians
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,1,3,5,1
Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Korea
Non Combat Move - Americans
3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Sikang
1 artillery placed in Manchuria
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Sikang
1 artillery placed in Manchuria
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 2 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Korea
Non Combat Move - Americans
3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Sikang
1 artillery placed in Manchuria
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Battle in Kwangtung
British attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Caucasus
British attack with 2 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,17 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/1 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from Kwangtung to Yunnan
1 infantry moved from India to West India
1 infantry moved from Libya to Tobruk
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 artillery, 2 fighters and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,33
Japanese regular : -0,50
Germans regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Formosa
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Formosa
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,17