L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck


  • @martin none

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to 101 Sea Zone
            4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship moved from 110 Sea Zone to 91 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 10 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            1 fighter moved from British Columbia to 1 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 submarines
                1 submarine owned by the Americans submerged
            Battle in Kwangtung
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                    Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
                Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 3 submarines
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 1 Sea Zone to Western United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 battleship placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 artillery moved from Suiyuyan to Shensi
            1 artillery and 3 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/0 hits, 1,00 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 armour and 2 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Yunnan to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            1 tactical_bomber moved from India to Kwangsi
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from India to Yunnan
            3 infantry moved from India to Burma
            1 infantry moved from Siam to French Indo China
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
            Battle in Denmark
            Battle in 96 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Caucasus
                British attack with 1 armour and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/1 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/1 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                1 tactical_bomber owned by the British retreated
                Japanese win with 1 artillery remaining. Battle score for attacker is -2
                Casualties for British: 1 artillery and 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kwangsi to Yunnan
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Americans regular : 1,17
    Italians regular : -0,33
    Japanese regular : -1,00
    Germans regular : -0,67
    British regular : -0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Germany to Denmark
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Russians
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Denmark
                Italians win, taking Denmark from British with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.83 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                British win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Italians
            1 artillery and 4 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone
            1 cruiser and 1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 45 Sea Zone to 20 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 11
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone
            1 cruiser and 1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 45 Sea Zone to 20 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 11
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 19 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
            3 bombers moved from Western Germany to 112 Sea Zone
            2 bombers moved from Western Germany to 112 Sea Zone
            1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
            1 artillery and 1 infantry moved from Finland to Norway
            1 mech_infantry moved from Karelia to Norway
            3 armour moved from Novgorod to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Northern Italy to Southern Italy
            1 infantry moved from Timguska to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
                  Germans take Suiyuyan from Chinese
            1 infantry moved from Evenkiyskiy to Timguska
            1 infantry moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Tsinghai to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour and 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/1 hits, 1.17 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 2 infantry
            Battle in 112 Sea Zone
                Germans attack with 8 bombers and 1 fighter
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 8 bombers and 1 fighter in 112 Sea Zone, round 2 : 6/1 hits, 5.83 expected hits
                    British roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
                Germans win with 8 bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship and 1 transport
    
        Non Combat Move - Germans
            8 bombers moved from 112 Sea Zone to Western Germany
            1 armour moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Northern Italy
            8 mech_infantrys moved from Germany to Eastern Poland
            3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Western Germany
            Germans undo move 3.
            1 bomber and 9 mech_infantrys placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.83
    Germans regular : 0.17
    British regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from Kiangsu to 20 Sea Zone
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Hunan to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 mech_infantry
                ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Kwangtung
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 2 artilleries
                Casualties for Japanese: 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 bomber and 3 submarines
                Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    UK_Pacific regular : -0.67
    

    Savegame


  • @dawgoneit sub stay and fight?

  • 2024 '23 '22 '21

    @dawgoneit yes please


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from Kiangsu to 20 Sea Zone
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Hunan to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 mech_infantry
                ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Kwangtung
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 2 artilleries
                Casualties for Japanese: 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 bomber and 3 submarines
                Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 transports in 20 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 transports in 20 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 20 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 1 bomber in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                ANZAC win with 3 transports remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 bomber and 3 submarines
                Casualties for ANZAC: 1 cruiser and 2 destroyers
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
            Japanese collect 31 PUs (7 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 1.17
    UK_Pacific regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Kiangsi
            Battle in Southern France
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 4 submarines
                4 submarines owned by the Japanese submerged
            Battle in Denmark
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Denmark
                Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Tunisia
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            3 artilleries placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : 0,67
    Germans regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
            4 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Kiangsi
            Battle in Southern France
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 4 submarines
                4 submarines owned by the Japanese submerged
            Battle in Denmark
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Denmark
                Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Tunisia
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            3 artilleries placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
            4 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            3 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            2 mech_infantrys moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 mech_infantry moved from Yunnan to Hunan
            1 tactical_bomber moved from Yunnan to Hunan
            3 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 armour moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from India to Burma
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
    
        Combat - British
            Battle in Greece
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Greece, round 2 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Greece
                    British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Greece
                British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Hunan
                British attack with 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                British win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Hunan to Yunnan
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Alexandria to Egypt
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            2 transports placed in 81 Sea Zone
            1 armour placed in Egypt
            British undo move 3.
            1 armour placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,00
    Japanese regular : 0,33
    Italians regular : -0,33
    Germans regular : -0,67
    British regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 transport moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/1 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/1 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 5 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -1.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines
                Japanese defend with 4 submarines
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
                Casualties for Japanese: 4 submarines
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 transport moved from 20 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 submarines
                Japanese defend with 4 submarines
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
                Casualties for Japanese: 4 submarines
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 transport moved from 20 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 bombers, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
            1 infantry moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to 112 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 bomber moved from Western Germany to 94 Sea Zone
            1 bomber moved from Western Germany to 99 Sea Zone
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Denmark
            1 artillery and 1 mech_infantry moved from Bryansk to Smolensk
            1 artillery and 1 mech_infantry moved from Bryansk to Tambov
            1 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 mech_infantry moved from Suiyuyan to Chahar
                  Germans take Chahar from Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Timguska to Kansu
            1 mech_infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 94 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/1 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/1 hits, 1.67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship in Denmark, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 3 mech_infantrys
                Americans defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 105 Sea Zone to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from 93 Sea Zone to Western Germany
            1 bomber moved from 94 Sea Zone to Western Germany
            1 bomber moved from 99 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 armour and 2 infantry placed in Novgorod
            1 armour, 2 bombers, 3 infantry and 4 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 0.00
    Germans regular : 1.83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Morocco to Tunisia
                  Russians take Tunisia from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Jehol
                  Japanese take Jehol from Chinese
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hopei
            1 artillery moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Hopei
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,1,3,5,1
            Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.00
    

    Savegame

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