@simon33 scramble sz111 only.
Thank you.
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Sakha to Siberia 4 submarines moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Anhwe to Kwangsi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter moved from Kiangsu to Kwangsi Combat - Japanese Battle in 1 Sea Zone Japanese attack with 5 submarines Americans defend with 1 battleship, 1 carrier and 1 fighter Japanese roll dice for 5 submarines in 1 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Japanese roll dice for 4 submarines in 1 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Japanese roll dice for 3 submarines in 1 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits 1 carrier owned by the Americans lost in 1 Sea Zone Americans roll dice for 1 battleship in 1 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 submarines in 1 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits 1 battleship owned by the Americans lost in 1 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 24 Casualties for Japanese: 2 submarines Casualties for Americans: 1 battleship and 1 carrier Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery 1 fighter owned by the Americans forced to land in British Columbia Non Combat Move - Japanese 1 bomber moved from Kwangsi to Kiangsu 1 fighter moved from Kwangsi to Kwangtung 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Japanese collect 37 PUs (3 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : -1.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 3 submarines 1 submarine owned by the Americans submerged Battle in Kwangtung Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 3 submarines Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - Americans 4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 1 Sea Zone to Western United States Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 battleship placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -1,67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 artillery moved from Suiyuyan to Shensi 1 artillery and 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/0 hits, 1,00 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -2,17 Japanese regular : 0,33 -
@martin I guess the Chinese army didn’t get the necessary training…
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 armour and 2 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from India to Yunnan 3 infantry moved from India to Burma 1 infantry moved from Siam to French Indo China 1 mech_infantry moved from Egypt to Iraq Combat - BritishCombat Hit Differential Summary :
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@martin do you scramble in SZ112?
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@martin none
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 3 submarines 1 submarine owned by the Americans submerged Battle in Kwangtung Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 3 submarines Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - Americans 4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 1 Sea Zone to Western United States Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 battleship placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 artillery moved from Suiyuyan to Shensi 1 artillery and 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/0 hits, 1,00 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 armour and 2 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from India to Yunnan 3 infantry moved from India to Burma 1 infantry moved from Siam to French Indo China 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Denmark Battle in 96 Sea Zone British attack with 1 destroyer Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Caucasus British attack with 1 armour and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/1 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi 1 tactical_bomber owned by the British retreated Japanese win with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangsi to Yunnan Place Units - British 2 fighters placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -2,17 Americans regular : 1,17 Italians regular : -0,33 Japanese regular : -1,00 Germans regular : -0,67 British regular : -0,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Germany to Denmark 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Russians Combat - Italians Battle in Denmark Italians attack with 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 armour, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in 96 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Non Combat Move - Italians 1 artillery and 4 infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone 1 cruiser and 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 45 Sea Zone to 20 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone 1 cruiser and 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 45 Sea Zone to 20 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,17 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 19 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers and 1 fighter moved from Western Germany to 112 Sea Zone 3 bombers moved from Western Germany to 112 Sea Zone 2 bombers moved from Western Germany to 112 Sea Zone 1 artillery and 3 infantry moved from Holland Belgium to France 1 armour and 1 mech_infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Finland to Norway 1 mech_infantry moved from Karelia to Norway 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Northern Italy to Southern Italy 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Tsinghai to Caucasus 2 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Caucasus Germans attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour and 2 infantry Germans roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 2 infantry Battle in 112 Sea Zone Germans attack with 8 bombers and 1 fighter British defend with 1 battleship and 1 transport Germans roll dice for 8 bombers and 1 fighter in 112 Sea Zone, round 2 : 6/1 hits, 5.83 expected hits British roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone Germans win with 8 bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 8 bombers moved from 112 Sea Zone to Western Germany 1 armour moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Northern Italy 8 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Western Germany Germans undo move 3. 1 bomber and 9 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Russians regular : 0.83 Germans regular : 0.17 British regular : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,67 -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Kiangsu to 20 Sea Zone 1 infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Hunan to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery and 1 mech_infantry ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 artilleries Casualties for Japanese: 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 bomber and 3 submarines Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transportsCombat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : -0.67 -
@dawgoneit sub stay and fight?
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@dawgoneit yes please
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Kiangsu to 20 Sea Zone 1 infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Hunan to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery and 1 mech_infantry ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 artilleries Casualties for Japanese: 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 bomber and 3 submarines Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 3 transports in 20 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 transports in 20 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 20 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 bomber in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone ANZAC win with 3 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber and 3 submarines Casualties for ANZAC: 1 cruiser and 2 destroyers Non Combat Move - Japanese Place Units - Japanese 4 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Japanese collect 31 PUs (7 lost to blockades); end with 32 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.17 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship moved from 10 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Western United States to Midway Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kiangsi Battle in Southern France Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 4 submarines 4 submarines owned by the Japanese submerged Battle in Denmark Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Denmark Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Italians win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 0,67 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 4 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Manchuria Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33





