Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Russians: 1 submarine
Casualties for Italians: 1 submarine
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : 0,33
@martin did you have another Nascar weekend? ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 78 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 mech_infantry moved from Hopei to Chahar
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Anhwe
1 bomber moved from Hunan to Anhwe
1 fighter moved from Anhwe to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 5 submarines
1 submarine owned by the Americans submerged
Non Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
2 destroyers placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 artillery placed in Eastern United States
Americans undo move 1.
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 5 submarines
1 submarine owned by the Americans submerged
Non Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
2 destroyers placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 artillery placed in Eastern United States
Americans undo move 1.
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Eastern Persia to Kazakhstan
2 artilleries and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from India to Yunnan
3 artilleries moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to India
Combat - British
Battle in Holland Belgium
Battle in Kwangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Northwest Persia
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 2/1 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 1 mech_infantry
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Burma to Yunnan
Place Units - British
1 carrier placed in 110 Sea Zone
1 destroyer placed in 81 Sea Zone
1 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in United Kingdom
British undo move 5.
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 1,67
Germans regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Eastern Poland to Germany
1 mech_infantry moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Libya
Battle in Holland Belgium
Italians attack with 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Libya from Russians with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 45 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 45 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Tambov to Samara
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Nenetsia to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Denmark to Germany
6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Germany
7 bombers moved from Western Germany to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 7 bombers and 1 cruiser
British defend with 1 destroyer
Germans roll dice for 7 bombers and 1 cruiser in 112 Sea Zone, round 2 : 6/1 hits, 5.17 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
7 bombers moved from 112 Sea Zone to Western Germany
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 mech_infantry moved from Finland to Karelia
2 infantry moved from Bryansk to Rostov
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 armour placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Siberia
4 submarines moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 battleship, 1 carrier and 1 fighter
Japanese roll dice for 5 submarines in 1 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Japanese roll dice for 4 submarines in 1 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Japanese roll dice for 3 submarines in 1 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 battleship in 1 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 1 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits
1 battleship owned by the Americans lost in 1 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is 24
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship and 1 carrier
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/0 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
1 fighter owned by the Americans forced to land in British Columbia
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the Americans submerged
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Non Combat Move - Americans
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 1 Sea Zone to Western United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 battleship placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2,17
Japanese regular : 0,33
@martin I guess the Chinese army didn’t get the necessary training…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from Egypt to Iraq
Combat - British
Combat Hit Differential Summary :
@martin do you scramble in SZ112?
@martin none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the Americans submerged
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Non Combat Move - Americans
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 1 Sea Zone to Western United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 battleship placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Denmark
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Caucasus
British attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/1 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
1 tactical_bomber owned by the British retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
Place Units - British
2 fighters placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2,17
Americans regular : 1,17
Italians regular : -0,33
Japanese regular : -1,00
Germans regular : -0,67
British regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Germany to Denmark
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Russians
Combat - Italians
Battle in Denmark
Italians attack with 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.67