I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
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@martin bomber, tac
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to French Indo China 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China ANZAC attack with 2 fighters Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in French Indo China ANZAC roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 bomber and 1 tactical_bomber Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17 ANZAC regular : -1,83
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to French Indo China 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China ANZAC attack with 2 fighters Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in French Indo China ANZAC roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 bomber and 1 tactical_bomber Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,17 ANZAC regular : -1,83
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Rostov 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Karelia to Novgorod 2 mech_infantrys moved from Germany to 113 Sea Zone 1 battleship, 1 cruiser, 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from 115 Sea Zone to Novgorod 3 armour moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 2 infantry moved from Bryansk to Tambov 1 bomber and 1 fighter moved from Eastern Poland to Tambov 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Rostov 1 bomber moved from Eastern Poland to Tambov 1 bomber moved from Eastern Poland to Rostov 1 armour moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Belarus Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novgorod Germans attack with 3 armour, 6 infantry and 2 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 3 armour, 6 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 2 aaGuns and 8 infantry in Novgorod, round 2 : 3/1 hits, 2.67 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/1 hits, 2.33 expected hits Russians roll dice for 6 infantry in Novgorod, round 3 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 4 : 2/0 hits, 2.00 expected hits Russians roll dice for 4 infantry in Novgorod, round 4 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 5 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 5 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Germans: 6 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 8 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Bryansk 2 bombers moved from Tambov to Eastern Poland 2 bombers moved from Rostov to Eastern Poland 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Tambov to Bryansk 2 tactical_bombers moved from Belarus to Bryansk 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Libya to Tunisia Russians take Tunisia from Italians 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 6 infantry moved from Samara to Russia Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to Shan State 1 fighter moved from 37 Sea Zone to Shan State 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 bomber moved from Paulau Island to Yunnan 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Chahar 1 artillery and 1 infantry moved from Kiangsu to Anhwe 3 infantry moved from Korea to Amur 1 artillery and 3 infantry moved from Manchuria to Amur 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from 6 Sea Zone to Amur Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 2 fighters British defend with 1 artillery and 1 mech_infantry Japanese roll dice for 2 fighters in Shan State, round 2 : 1/0 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters in Shan State, round 3 : 1/0 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 fighter Battle in Yunnan Japanese attack with 3 armour, 1 bomber and 1 mech_infantry British defend with 3 infantry Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 3/1 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Amur Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 3 infantry Russians roll AA dice in Amur : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Amur, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 2 aaGuns and 3 infantry in Amur, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 3 : 2/1 hits, 2.50 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 infantry Casualties for Russians: 2 aaGuns and 3 infantry Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 1 tactical_bomber moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Manchuria 1 fighter moved from Shan State to Kwangsi 1 bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 armour and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.17 UK_Pacific regular : 0.00 ANZAC regular : -0.17 Russians regular : -0.67 Russians AA : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Morocco Americans attack with 3 artilleries and 3 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 95 Sea Zone Americans attack with 2 destroyers Italians defend with 2 submarines Americans roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is -16 Casualties for Americans: 2 destroyers Battle in 16 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -3,33 Japanese regular : -0,33 Italians regular : -0,17
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@martin I edited one forgotten American transport move from Hawaii to Queensland
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Morocco Americans attack with 3 artilleries and 3 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 95 Sea Zone Americans attack with 2 destroyers Italians defend with 2 submarines Americans roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is -16 Casualties for Americans: 2 destroyers Battle in 16 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 battleship, 2 infantry and 4 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Persia to Russia 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Tobruk to Tunisia 3 artilleries and 2 infantry moved from Tobruk to Libya 4 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan Combat - British Battle in Southern Italy British attack with 2 artilleries and 2 infantry Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 1/1 hits, 1,33 expected hits Italians roll dice for 2 artilleries and 2 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy British roll dice for 2 artilleries in Southern Italy, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries and 1 mech_infantry in Southern Italy, round 3 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Southern Italy British roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries in Southern Italy, round 4 : 0/1 hits, 0,67 expected hits British roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries in Southern Italy, round 5 : 1/1 hits, 0,67 expected hits 1 artillery owned by the British lost in Southern Italy Italians win with 2 artilleries remaining. Battle score for attacker is -6 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 mech_infantrys Battle in Yunnan British attack with 1 bomber and 4 infantry Japanese defend with 3 armour British roll dice for 1 bomber and 4 infantry in Yunnan, round 2 : 2/1 hits, 1,33 expected hits Japanese roll dice for 3 armour in Yunnan, round 2 : 1/1 hits, 1,50 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 bomber and 3 infantry in Yunnan, round 3 : 2/1 hits, 1,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Japanese: 3 armour Non Combat Move - British 1 bomber moved from Yunnan to India 3 infantry moved from India to Burma 2 artilleries moved from India to Burma 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - British 1 battleship and 3 transports placed in 109 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -3,33 Japanese regular : -2,00 Italians regular : 0,17 British regular : 0,83
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@martin Italy defended hard core against the US and UK :face_with_head_bandage:
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Algeria to Morocco 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Greece to Yugoslavia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Volgograd Italians attack with 1 armour Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 2 artilleries and 4 infantry Americans defend with 3 artilleries and 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 3 artilleries and 2 infantry in Morocco, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 3 : 1/1 hits, 1.33 expected hits Americans roll dice for 3 artilleries in Morocco, round 3 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 4 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 artilleries in Morocco, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries in Morocco, round 5 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Morocco, round 6 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Morocco, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Morocco Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 4 infantry Casualties for Americans: 3 artilleries and 2 infantry Non Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 2 submarines moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 2 submarines moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Russia to Volgograd 1 infantry moved from Caucasus to Volgograd Combat - French Battle in Volgograd French attack with 1 fighter and 1 infantry Italians defend with 1 armour and 1 factory_minor French roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Volgograd French win, taking Volgograd from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - French 1 fighter moved from Volgograd to Russia Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,50 French regular : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Tambov to Samara Germans take Samara from Russians 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Smolensk 1 armour moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 4 bombers moved from Eastern Poland to Western Germany Combat - Germans Battle in Caucasus Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 2 infantry moved from France to Western Germany 3 aaGuns moved from Northern Italy to Western Germany Place Units - Germans 1 artillery, 1 bomber and 1 infantry placed in Western Germany 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Tunisia to Algeria Russians take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from Szechwan to Yunnan 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - Russians Battle in Morocco Russians attack with 1 armour Italians defend with 1 artillery Russians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Russians win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 0,50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 bomber and 1 fighter moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Chahar to Hopei 1 fighter moved from Manchuria to Hopei 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 battleship and 1 carrier moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Shan State Battle in Yunnan Japanese attack with 1 armour, 1 bomber and 1 fighter British defend with 3 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Yunnan, round 2 : 2/1 hits, 1.67 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/1 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yunnan Japanese roll dice for 1 bomber and 1 fighter in Yunnan, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan 1 bomber owned by the Japanese retreated Chinese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 1 fighter Casualties for Russians: 2 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to Kiangsu 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 fighter moved from Hopei to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 3 infantry EDIT: Adding units owned by Japanese to Siberia: 1 infantry EDIT: Adding units owned by Japanese to Sakha: 1 infantry EDIT: Adding units owned by Japanese to Buryatia: 1 infantry EDIT: Changing ownership of Siberia from Russians to Japanese EDIT: Changing ownership of Sakha from Russians to Japanese EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 2 destroyers and 1 fighter placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33 British regular : 0.67
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@martin i was thinking non com for a combat move. thus my edit.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States Combat - Americans Battle in Celebes Battle in Borneo Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/1 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/1 hits, 4,50 expected hits 1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans win, taking Celebes from Japanese, taking Borneo from Japanese, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 27 Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 1. 1 carrier placed in 101 Sea Zone 1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :