Scotland only
Sub fights in 106 and dies first.
@martin I edited one forgotten American transport move from Hawaii to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 2 destroyers
Italians defend with 2 submarines
Americans roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 battleship placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 battleship, 2 infantry and 4 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Persia to Russia
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Tobruk to Tunisia
3 artilleries and 2 infantry moved from Tobruk to Libya
4 infantry moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
Combat - British
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 1/1 hits, 1,33 expected hits
Italians roll dice for 2 artilleries and 2 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy
British roll dice for 2 artilleries in Southern Italy, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Southern Italy, round 3 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Southern Italy
British roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 artilleries in Southern Italy, round 4 : 0/1 hits, 0,67 expected hits
British roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 artilleries in Southern Italy, round 5 : 1/1 hits, 0,67 expected hits
1 artillery owned by the British lost in Southern Italy
Italians win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Yunnan
British attack with 1 bomber and 4 infantry
Japanese defend with 3 armour
British roll dice for 1 bomber and 4 infantry in Yunnan, round 2 : 2/1 hits, 1,33 expected hits
Japanese roll dice for 3 armour in Yunnan, round 2 : 1/1 hits, 1,50 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 bomber and 3 infantry in Yunnan, round 3 : 2/1 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 bomber moved from Yunnan to India
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 battleship and 3 transports placed in 109 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -3,33
Japanese regular : -2,00
Italians regular : 0,17
British regular : 0,83
@martin Italy defended hard core against the US and UK :face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Algeria to Morocco
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Greece to Yugoslavia
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Volgograd
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 2 artilleries and 4 infantry
Americans defend with 3 artilleries and 2 infantry
Italians roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 2/1 hits, 1.67 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Morocco, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 3 : 1/1 hits, 1.33 expected hits
Americans roll dice for 3 artilleries in Morocco, round 3 : 1/0 hits, 1.00 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 4 : 1/0 hits, 1.00 expected hits
Americans roll dice for 2 artilleries in Morocco, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries in Morocco, round 5 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries in Morocco, round 6 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Morocco, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 submarines moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 submarines moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Russia to Volgograd
1 infantry moved from Caucasus to Volgograd
Combat - French
Battle in Volgograd
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour and 1 factory_minor
French roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Volgograd
French win, taking Volgograd from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - French
1 fighter moved from Volgograd to Russia
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,50
French regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
1 armour moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Eastern Poland to Western Germany
Combat - Germans
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
2 infantry moved from France to Western Germany
3 aaGuns moved from Northern Italy to Western Germany
Place Units - Germans
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tunisia to Algeria
Russians take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from Szechwan to Yunnan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Morocco
Russians attack with 1 armour
Italians defend with 1 artillery
Russians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Morocco
Russians win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 bomber and 1 fighter moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Chahar to Hopei
1 fighter moved from Manchuria to Hopei
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 battleship and 1 carrier moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Shan State
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 3 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/1 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber and 1 fighter in Yunnan, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
1 bomber owned by the Japanese retreated
Chinese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Russians: 2 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 2/1 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to Kiangsu
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 3 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Turning off Edit Mode
2 destroyers and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
British regular : 0.67
@martin i was thinking non com for a combat move. thus my edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Combat - Americans
Battle in Celebes
Battle in Borneo
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/1 hits, 3,67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/1 hits, 4,50 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/1 hits, 1,83 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking Celebes from Japanese, taking Borneo from Japanese, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
@dawgoneit I did one edit in the end: Forgotten non-combat move of one inf and one art from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Combat - Americans
Battle in Celebes
Battle in Borneo
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/1 hits, 3,67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/1 hits, 4,50 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/1 hits, 1,83 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking Celebes from Japanese, taking Borneo from Japanese, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 20 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 tactical_bomber moved from Malta to Iraq
3 artilleries moved from Libya to Tobruk
2 infantry moved from Libya to Tobruk
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Denmark
Battle in Normandy Bordeaux
Battle in Norway
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer
British roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 20 Sea Zone
Japanese win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Norway from Germans with no units remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Place Units - British
2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 36 PUs (2 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Units Change Ownership
Some Units in Yunnan change ownership: 1 artillery and 1 infantry
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 1,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Eastern Poland
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Turning off Edit Mode
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
@martin I moved the ANZAC transport one seazone too far, hence the edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Turning off Edit Mode
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@martin french