Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 7 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 93 Sea Zone
1 carrier and 6 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
1 artillery, 3 carriers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 marine moved from British Somaliland to 78 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 78 Sea Zone to 73 Sea Zone
2 cruisers moved from 78 Sea Zone to 73 Sea Zone
1 tactical_bomber moved from 78 Sea Zone to Union of South Africa
1 artillery, 1 infantry and 1 marine moved from 73 Sea Zone to Union of South Africa
1 armour moved from Egypt to Belgian Congo
Americans take Anglo-Egyptian Sudan from Italians
Americans take Belgian Congo from Germans
Combat - Americans
Combat Hit Differential Summary :
Scramble to SZ93 or TransJordan?
@simon33 only to Trans-Jordon pls
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 15
Combat Move - British
2 infantry moved from Yunnan to Shan State
4 artilleries and 6 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 4 artilleries and 8 infantry
Japanese defend with 1 aaGun, 5 artilleries and 5 infantry
British roll dice for 4 artilleries and 8 infantry in Shan State, round 2 : 4/12 hits, 3.33 expected hits
Combat Hit Differential Summary :
British regular : 0.67
4 hits in Shan State. Max D?
@simon33 yes, maxD
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 7 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 93 Sea Zone
1 carrier and 6 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
1 artillery, 3 carriers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 marine moved from British Somaliland to 78 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 78 Sea Zone to 73 Sea Zone
2 cruisers moved from 78 Sea Zone to 73 Sea Zone
1 tactical_bomber moved from 78 Sea Zone to Union of South Africa
1 artillery, 1 infantry and 1 marine moved from 73 Sea Zone to Union of South Africa
1 armour moved from Egypt to Belgian Congo
Americans take Anglo-Egyptian Sudan from Italians
Americans take Belgian Congo from Germans
Combat - Americans
Germans scrambles 1 units out of 100 Sea Zone to defend against the attack in Trans-Jordan
Battle in Union of South Africa
Americans attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Union of South Africa
Americans win, taking Union of South Africa from Germans with 1 artillery, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 marine
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 fighter and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 3/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Trans-Jordan
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from Trans-Jordan back to originating territory: 100 Sea Zone
Non Combat Move - Americans
2 fighters moved from Gold Coast to Egypt
3 fighters and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 infantry moved from British Columbia to Yukon Territory
1 carrier moved from 78 Sea Zone to 73 Sea Zone
2 carriers and 1 cruiser moved from 78 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Union of South Africa to 73 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Western United States
7 infantry placed in Eastern United States
5 artilleries placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,3,3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 26 infantry moved from Yunnan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Shan State
4 artilleries and 6 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 4 artilleries and 8 infantry
Japanese defend with 1 aaGun, 5 artilleries and 5 infantry
British roll dice for 4 artilleries and 8 infantry in Shan State, round 2 : 4/12 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun, 5 artilleries and 5 infantry in Shan State, round 2 : 5/10 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Shan State
4 artilleries owned by the British and 3 infantry owned by the British retreated to Burma
Japanese win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -1
Casualties for British: 5 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - British
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 40 Sea Zone to 82 Sea Zone
1 fighter moved from 40 Sea Zone to Iraq
4 fighters moved from 40 Sea Zone to Eastern India
1 fighter moved from Eastern India to Iraq
1 fighter moved from Egypt to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from British Columbia to Western United States
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 armour, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.67
Germans regular : 1.50
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Romania to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Western Ukraine to Bessarabia
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Yugoslavia to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Tobruk
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Malta
1 tactical_bomber moved from Southern Italy to Bessarabia
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Kenya to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
Combat - ANZAC
Combat Hit Differential Summary :
Scramble to Trans-Jordan?
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Kenya to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Southern Persia to Iraq
1 fighter moved from Trans-Jordan to Egypt
1 transport moved from 74 Sea Zone to 82 Sea Zone
1 infantry moved from Kenya to Belgian Congo
Place Units - ANZAC
1 artillery and 2 infantry placed in Southern Persia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,1,4,4
ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 14 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Archangel to Leningrad
3 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Poland to 117 Sea Zone
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
2 fighters and 1 tactical_bomber moved from Western Germany to Leningrad
1 bomber moved from Greece to Leningrad
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Archangel to Leningrad
1 armour and 1 mech_infantry moved from Southern Belarus to Leningrad
1 artillery and 1 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
1 mech_infantry moved from Germany to Eastern Poland
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 97 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
1 fighter moved from 100 Sea Zone to Trans-Jordan
1 fighter moved from 101 Sea Zone to Gibraltar
2 artilleries moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
Combat - Germans
Battle in Leningrad
Germans attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 10 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Leningrad, round 2 : 3/17 hits, 6.33 expected hits
Russians roll dice for 10 artilleries in Leningrad, round 2 : 5/10 hits, 3.33 expected hits
3 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Leningrad, round 3 : 5/12 hits, 5.17 expected hits
Russians roll dice for 7 artilleries in Leningrad, round 3 : 2/7 hits, 2.33 expected hits
5 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Leningrad, round 4 : 5/10 hits, 4.50 expected hits
Russians roll dice for 2 artilleries in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 10 artilleries
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Trans-Jordan to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 bomber and 1 fighter moved from Leningrad to Baltic States
2 artilleries and 2 infantry moved from Southern France to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
Place Units - Germans
4 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bessarabia: 3 infantry
EDIT: Removing units owned by Germans from Romania: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Romania
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in Greece
1 fighter and 1 tactical_bomber placed in France
Germans undo move 3.
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
1 infantry placed in France
Germans undo move 4.
1 artillery and 1 infantry placed in France
1 tactical_bomber placed in Greece
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,4,2,2,5
Germans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 85 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.67
Russians regular : 1.67
Germans regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
4 infantry moved from Vologda to Leningrad
2 fighters and 1 tactical_bomber moved from Yaroslavl to Leningrad
1 fighter moved from Russia to Leningrad
1 infantry moved from Vologda to Leningrad
Combat - Russians
Battle in Leningrad
Russians attack with 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/9 hits, 3.00 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Leningrad, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Leningrad
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Leningrad, round 3 : 2/8 hits, 2.83 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Leningrad, round 3 : 3/3 hits, 1.50 expected hits
3 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Leningrad
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Leningrad, round 4 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Leningrad, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 4 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 aaGun moved from Yaroslavl to Russia
4 artilleries and 4 infantry moved from Yaroslavl to Vologda
9 infantry moved from Russia to Gorky
3 fighters and 1 tactical_bomber moved from Leningrad to Gorky
1 infantry moved from Komi to Timguska
2 artilleries and 2 infantry moved from Urals to Timguska
1 infantry moved from Uzbekistan to Kazakhstan
Place Units - Russians
1 armour and 2 artilleries placed in Urals
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 artilleries and 2 infantry moved from 40 Sea Zone to Ceylon
2 tactical_bombers moved from 38 Sea Zone to Malaya
2 fighters moved from French Indo China to 40 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 armour moved from Yenisey to Buryatia
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 cruiser and 1 marine moved from 28 Sea Zone to 68 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 66 Sea Zone
1 carrier moved from 27 Sea Zone to 66 Sea Zone
1 marine moved from 66 Sea Zone to Central America
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 66 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 66 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Central America
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries moved from Shan State to Malaya
2 artilleries moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Malaya
4 infantry moved from Japan to 7 Sea Zone
2 artilleries moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 27 Sea Zone
1 transport moved from 27 Sea Zone to 7 Sea Zone
1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber and 1 tactical_bomber moved from French Indo China to Sumatra
1 tactical_bomber moved from Malaya to Sumatra
1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 27 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 66 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Malaya
2 destroyers and 1 transport placed in 37 Sea Zone
1 carrier and 2 transports placed in 7 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
5 artilleries moved from Central United States to 104 Sea Zone
7 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Central America
2 fighters moved from Western United States to Central America
1 fighter moved from Western United States to Central America
4 artilleries, 6 infantry and 5 transports moved from 104 Sea Zone to 93 Sea Zone
4 artilleries and 6 infantry moved from 93 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 armour moved from Belgian Congo to Nigeria
Americans take French Equatorial Africa from Germans
Americans take Nigeria from Germans
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - Americans
Combat Hit Differential Summary :
Scramble to S America, SZ93, Trans-Jordan?
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
5 artilleries moved from Central United States to 104 Sea Zone
7 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Central America
2 fighters moved from Western United States to Central America
1 fighter moved from Western United States to Central America
4 artilleries, 6 infantry and 5 transports moved from 104 Sea Zone to 93 Sea Zone
4 artilleries and 6 infantry moved from 93 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 armour moved from Belgian Congo to Nigeria
Americans take French Equatorial Africa from Germans
Americans take Nigeria from Germans
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - Americans
Battle in Gibraltar
Americans attack with 4 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 5 artilleries, 1 fighter, 1 harbour and 4 infantry; Italians defend with 2 infantry
Americans roll dice for 4 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/15 hits, 5.67 expected hits
Germans roll dice for 5 artilleries, 1 fighter and 6 infantry in Gibraltar, round 2 : 5/12 hits, 4.33 expected hits
4 infantry owned by the Germans, 4 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 8/10 hits, 4.33 expected hits
Germans roll dice for 5 artilleries and 1 fighter in Gibraltar, round 3 : 3/6 hits, 2.33 expected hits
5 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 artilleries and 5 infantry
Casualties for Germans: 5 artilleries, 1 fighter and 4 infantry
Casualties for Italians: 2 infantry
Battle in Central America
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Central America, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 marine in Central America, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Central America
Americans win, taking Central America from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in Trans-Jordan
Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Trans-Jordan to 83 Sea Zone
2 carriers and 1 cruiser moved from 82 Sea Zone to 83 Sea Zone
1 marine moved from Union of South Africa to 73 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 marine, 1 tactical_bomber and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to Egypt
4 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 carrier moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Central America to 91 Sea Zone
1 fighter moved from Central America to West Indies
Place Units - Americans
1 artillery, 1 harbour and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,6,3
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 artilleries and 6 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from Iraq to 100 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from Egypt to 83 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 82 Sea Zone to 100 Sea Zone
1 fighter moved from Belgian Congo to 100 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Crete
1 infantry moved from Burma to Shan State
4 fighters moved from Eastern India to Shan State
Combat - British
Battle in 100 Sea Zone
British attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
British roll dice for 3 submarines in 100 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 100 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 100 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 100 Sea Zone
1 transport owned by the Germans lost in 100 Sea Zone
British win, taking 100 Sea Zone from Italians with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 58
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Crete
Battle in Shan State
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Shan State, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Crete from Germans with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Shan State to Eastern India
1 artillery moved from Burma to Eastern India
1 infantry moved from Eastern India to Burma
EDIT: 9 artilleries and 17 infantry moved from Kiangsi to Hunan
1 destroyer moved from 82 Sea Zone to 81 Sea Zone
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,1,2,6,4,6,4,5,5,3,5,3,3,5,1,1,6,1,2,3,3,6,1,3,6,2,4,2,1,5,4,4,1,1,1,1,1,1,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : 1.33
Germans regular : 0.83
British regular : 1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Bessarabia to Leningrad
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Northern Belarus to Novgorod
Italians take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 mech_infantry moved from Northern Belarus to Leningrad
Combat - Italians
Battle in Leningrad
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Leningrad, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Leningrad
Italians win, taking Leningrad from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger Leningrad Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed_Italians attached to Italians
1 tactical_bomber moved from Leningrad to Northern Belarus
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 destroyers and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to Southern Italy
1 fighter moved from Southern Italy to Greece
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 bomber placed in Southern Italy
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : 0.67