@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
Myygames +20 Allies -VS- dawgoneit Axis oob L.L.
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@dawgoneit any scrambles in sz109 or sz110?
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@dawgoneit said in Myygames +20 Allies -VS- dawgoneit Axis oob L.L.:
@dawgoneit any scrambles in sz109 or sz110?
no scrambling in 110 or 109
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 destroyer and 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 91 Sea Zone Germans attack with 3 bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 bomber owned by the Germans lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 bomber Casualties for French: 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 destroyer Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 6 armour and 3 mech_infantrys moved from France to Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 3 aaGuns moved from Holland Belgium to Western Germany 1 infantry moved from Denmark to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Germany to Poland 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 3 armour moved from Romania to Slovakia Hungary 2 bombers moved from 91 Sea Zone to Southern France Place Units - Germans 7 armour and 3 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 0.17 Germans regular : 1.33 British regular : 0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Russia 1 aaGun, 1 artillery, 1 fighter and 11 infantry moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Belarus 5 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Western Ukraine Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia 2 infantry placed in Ukraine Russians undo move 1. 1 infantry placed in Ukraine 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan 3 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Kiangsi to Yunnan 1 infantry moved from Kiangsi to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 3/1 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun and 7 infantry moved from Manchuria to Korea Place Units - Japanese 1 harbour placed in Hainan 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Western United States 1 bomber moved from Western United States to Eastern United States 1 armour moved from Western United States to Central United States 1 aaGun moved from Central United States to Western United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 carrier placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Western United States 1 bomber moved from Western United States to Eastern United States 1 armour moved from Western United States to Central United States 1 aaGun moved from Central United States to Western United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 carrier placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 2/1 hits, 2,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 3/1 hits, 2,50 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/1 hits, 1,83 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 5 : 2/1 hits, 1,17 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 6 : 0/1 hits, 0,83 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 7 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 armour in Yunnan, round 7 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 8 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 armour in Yunnan, round 8 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Quebec to 110 Sea Zone 4 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Malta to Alexandria 2 fighters moved from Malta to Alexandria 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Egypt to Alexandria 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan Combat - British Battle in Alexandria British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/1 hits, 3,83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/1 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria 1 tactical_bomber owned by the British and 2 fighters owned by the British retreated 2 mech_infantrys owned by the British, 2 artilleries owned by the British and 1 armour owned by the British retreated to Egypt Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 3 infantry and 1 mech_infantry Battle in 110 Sea Zone British attack with 1 bomber and 4 fighters Germans defend with 1 battleship and 1 cruiser British roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 2/1 hits, 2,67 expected hits Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 1 fighter Casualties for Germans: 1 battleship and 1 cruiser Battle in Anglo Egyptian Sudan British attack with 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 bomber moved from 110 Sea Zone to United Kingdom 3 fighters moved from 110 Sea Zone to Scotland 1 mech_infantry moved from Eire to United Kingdom 1 battleship moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Shan State to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 British collect 25 PUs (4 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,83 Italians regular : -0,50 Japanese regular : 0,17 Germans regular : -0,17 British regular : 0,00
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@dawgoneit I have taken a MI in Alexandria as casualty. If you want to to take another unit you must edit accordingly
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 3 fighters moved from Southern Italy to Greece 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Greece to Bulgaria 2 aaGuns moved from Yugoslavia to Romania 1 aaGun and 5 infantry moved from Northern Italy to Yugoslavia 1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Northern Italy to Yugoslavia 1 armour and 1 artillery moved from Alexandria to Tobruk 1 armour moved from Tobruk to Libya 1 artillery and 2 infantry moved from Kenya to Italian Somaliland Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 3 infantry moved from Queensland to South Australia 1 fighter moved from New South Wales to Queensland 1 fighter moved from Sumatra to India 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 3 infantry moved from Queensland to South Australia 1 fighter moved from New South Wales to Queensland 1 fighter moved from Sumatra to India 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Holland Belgium to Southern Italy 2 bombers moved from Southern France to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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@myygames Intercept in U.K.?
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@dawgoneit said in Myygames +20 Allies -VS- dawgoneit Axis oob L.L.:
@myygames Intercept in U.K.?
No intercept -
@myygames is that your complete combat move?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Holland Belgium to Southern Italy 2 bombers moved from Southern France to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.50 expected hits 1 tactical_bomber killed by AA British roll AA dice in United Kingdom : 0/1 hits, 0.33 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3,4 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 11, airfield = 6, harbour = 6 Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 3 aaGuns moved from Western Germany to Holland Belgium 2 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium 13 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 2 artilleries and 18 infantry moved from Buryatia to Amur 5 infantry moved from Vologda to Archangel 2 armour moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 fighter moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 2 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Caucasus to Volgograd 8 infantry moved from Russia to Bryansk Place Units - Russians 1 mech_infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Kwangsi to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria 2 infantry moved from Kiangsu to Kiangsi 2 bombers, 9 fighters and 6 tactical_bombers moved from Kwangsi to Anhwe 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 3 artilleries and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 7 infantry in Yunnan, round 2 : 3/1 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun and 9 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 1 tactical_bomber moved from Eastern United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 1 tactical_bomber moved from Eastern United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 bomber moved from United Kingdom to 113 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Italian Somaliland 3 infantry moved from 76 Sea Zone to Italian Somaliland 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Northwest Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 fighter moved from Egypt to Iraq Combat - British Battle in 113 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iraq British attack with 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 2/0 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq 1 fighter owned by the British retreated 5 mech_infantrys owned by the British and 1 armour owned by the British retreated to Northwest Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_Axis: 2 infantry Battle in Italian Somaliland British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 1/0 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 aaGuns, 3 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Iraq to Persia 1 bomber moved from 113 Sea Zone to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 transport moved from 88 Sea Zone to 101 Sea Zone Place Units - British 2 fighters and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1 British collect 28 PUs (3 lost to blockades); end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : -0,33 Neutral_Axis regular : 0,00 British regular : -0,00