@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L21 BM3 Surfer (X) vs Dawgoneit (L+30)
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain 4 bombers moved from Iceland to Spain 1 bomber moved from Eastern United States to Spain 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Spain Americans attack with 7 artilleries, 5 bombers, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 7 artilleries, 5 bombers, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 9/31 hits, 12.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 7 artilleries, 5 bombers, 5 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 fighters moved from Spain to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 5 bombers moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar Place Units - Americans 2 fighters and 8 infantry placed in Eastern United States 4 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Sikang 3 infantry moved from Shensi to Tsinghai Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to British Somaliland 1 infantry moved from Italian Somaliland to British Somaliland 1 infantry moved from Ethiopia to British Somaliland 5 fighters and 2 tactical_bombers moved from India to Burma Combat - British Battle in Burma British attack with 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in British Somaliland British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland British roll dice for 1 bomber and 1 infantry in British Somaliland, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win with 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from British Somaliland to Anglo Egyptian Sudan 1 armour moved from Iraq to Egypt 1 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from 92 Sea Zone to Spain 1 fighter moved from Gibraltar to Spain 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 5 fighters and 2 tactical_bombers moved from Burma to India 3 fighters moved from India to Persia Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -2.67 Italians regular : 1.33 Japanese regular : -0.33 Neutral_True regular : 0.00 British regular : 1.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 1 fighter moved from Southern Italy to United Kingdom 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Persia to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 factory_minor placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Persia to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 factory_minor placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Libya to Tobruk 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Persia to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 factory_minor placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Libya to Tobruk 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 60 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
I forgot to attack the French DD in SZ104 with my ftr force (5ftrs + 3 tac) + 1 SS.
roling 3 tacs
[dice 3d6] -
3d6: 4, 4, 1
-
DD defend
[dice 1d6] -
1d6: 3
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 11 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Eastern Poland to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 bomber moved from Finland to Archangel 2 artilleries and 7 infantry moved from Eastern Poland to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Novgorod to Belarus Combat - Germans Battle in Bessarabia Germans attack with 3 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 8 infantry in Bessarabia, round 2 : 2/11 hits, 2.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Novgorod Russians win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour moved from Karelia to Sweden Germans take Sweden from Neutral_True 2 mech_infantrys moved from Eastern Poland to Bulgaria 1 armour moved from Romania to Bulgaria 2 aaGuns and 6 infantry moved from Romania to Bessarabia 1 artillery and 1 mech_infantry moved from Baltic States to Novgorod 1 fighter moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Archangel to Novgorod 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 armour moved from Eastern Poland to Bessarabia 4 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in United Kingdom 3 infantry placed in Novgorod 3 mech_infantrys placed in Germany 3 infantry placed in France 2 infantry placed in Western Germany Germans undo move 6. 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Smolensk to Archangel 2 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 3 fighters moved from Bryansk to Western Ukraine 2 fighters moved from Vologda to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 3 infantry moved from Rostov to Bryansk 4 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 artilleries and 8 infantry moved from Russia to Smolensk 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 artilleries and 5 infantry moved from Vologda to Smolensk 3 artilleries moved from Bryansk to Smolensk Place Units - Russians 3 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 3 armour, 5 artilleries, 8 infantry and 3 mech_infantrys moved from Yunnan to Burma 2 fighters and 3 tactical_bombers moved from Yunnan to Kweichow 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 5/9 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 3 armour, 5 artilleries, 8 infantry and 3 mech_infantrys British defend with 2 infantry Japanese roll dice for 3 armour, 5 artilleries, 8 infantry and 3 mech_infantrys in Burma, round 2 : 6/19 hits, 5.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 battleship, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Japan to Caroline Islands 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 artillery and 3 infantry moved from Manchuria to Jehol 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 aaGun moved from Yunnan to Burma 1 armour moved from Hunan to Burma 6 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from Kweichow to Anhwe 1 fighter and 3 tactical_bombers moved from Kweichow to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 bomber, 1 fighter and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 0.67 UK_Pacific regular : 0.33 ANZAC regular : -0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Queensland to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 5 bombers moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from Gibraltar to Spain 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone Combat - Americans Non Combat Move - Americans 8 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 4 destroyers, 2 fighters, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 8 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield, 1 factory_minor and 1 harbour placed in Spain 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 3 infantry moved from Hopei to Shensi 3 infantry moved from Suiyuyan to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Queensland to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 5 bombers moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from Gibraltar to Spain 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone Combat - Americans Non Combat Move - Americans 8 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 4 destroyers, 2 fighters, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 8 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield, 1 factory_minor and 1 harbour placed in Spain 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 3 infantry moved from Hopei to Shensi 3 infantry moved from Suiyuyan to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 3 fighters moved from Persia to India 1 armour moved from Spain to Northern Italy British take Northern Italy from Italians 1 bomber moved from Anglo Egyptian Sudan to Spain 1 infantry moved from Morocco to 91 Sea Zone Combat - British Non Combat Move - British 3 armour moved from Egypt to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from 91 Sea Zone to Spain Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Queensland to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 5 bombers moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from Gibraltar to Spain 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone Combat - Americans Non Combat Move - Americans 8 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 4 destroyers, 2 fighters, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 8 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield, 1 factory_minor and 1 harbour placed in Spain 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 3 infantry moved from Hopei to Shensi 3 infantry moved from Suiyuyan to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 3 fighters moved from Persia to India 1 armour moved from Spain to Northern Italy British take Northern Italy from Italians 1 bomber moved from Anglo Egyptian Sudan to Spain 1 infantry moved from Morocco to 91 Sea Zone Combat - British Non Combat Move - British 3 armour moved from Egypt to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from 91 Sea Zone to Spain Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 factory_minor Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 99 Sea Zone Italians attack with 1 bomber and 1 fighter French defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : -0.83 British regular : -0.50 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Persia Non Combat Move - ANZAC 2 aaGuns, 3 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales ANZAC undo move 1. 1 artillery and 2 infantry placed in New South Wales 1 destroyer placed in 80 Sea Zone 2 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Persia Non Combat Move - ANZAC 2 aaGuns, 3 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales ANZAC undo move 1. 1 artillery and 2 infantry placed in New South Wales 1 destroyer placed in 80 Sea Zone 2 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 60 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 75 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 tactical_bomber moved from United Kingdom to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Russia 3 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 104 Sea Zone to 112 Sea Zone 1 armour moved from Bulgaria to Turkey Germans take Turkey from Neutral_True 2 mech_infantrys moved from Bulgaria to Turkey 2 mech_infantrys moved from Eastern Poland to Bulgaria 3 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Bessarabia to Bulgaria 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Sweden to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 6 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Sweden to 113 Sea Zone 2 fighters moved from 112 Sea Zone to Novgorod 1 fighter moved from 112 Sea Zone to Novgorod 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 3 transports moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from Russia to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Baltic States to Western Germany 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from United Kingdom to Western Germany 1 fighter moved from Southern France to United Kingdom 1 tactical_bomber moved from Southern France to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia Place Units - Germans 3 infantry placed in France 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Novgorod 1 fighter placed in Western Germany 2 mech_infantrys placed in Germany 9 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : 1.33 Russians AA : -0.17





