L21 BM3 Surfer (X) vs Dawgoneit (L+30)

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    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            16 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 16 infantry in Shensi, round 2 : 3/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            3 bombers moved from Morocco to Iceland
            1 bomber moved from Eastern United States to Iceland
            2 fighters moved from Central United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            4 artilleries moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
            3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            16 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 16 infantry in Shensi, round 2 : 3/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Trans-Jordan to Iraq
            2 armour moved from Tobruk to Egypt
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Tobruk to Gibraltar
            2 artilleries and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,5
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

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    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to France
            1 armour and 1 mech_infantry moved from Romania to Baltic States
            1 bomber moved from Western Germany to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Baltic States
                    Italians roll dice for 1 armour and 1 bomber in Baltic States, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                1 bomber owned by the Italians retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Western Germany
            1 fighter moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.50
    Russians regular : 0.67
    

    Savegame

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    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Persia
                  ANZAC take Persia from Neutral_Allies
            2 aaGuns, 3 artilleries, 3 fighters and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Persia
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Persia
                  ANZAC take Persia from Neutral_Allies
            2 aaGuns, 3 artilleries, 3 fighters and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Persia
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from Tobruk to Libya
            1 infantry moved from Iraq to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 unit repaired.
            1 armour moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 armour and 1 infantry moved from Finland to Karelia
            1 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 bomber moved from Southern Italy to Karelia
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            3 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Karelia, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 2 artilleries and 4 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Novgorod, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Novgorod, round 3 : 4/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Karelia to Finland
            2 armour and 3 mech_infantrys moved from Poland to Novgorod
            6 infantry moved from Eastern Poland to Romania
            1 armour moved from Eastern Poland to Romania
            2 aaGuns moved from Eastern Poland to Romania
            1 aaGun and 4 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun, 4 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
            1 aaGun and 4 infantry moved from 110 Sea Zone to United Kingdom
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 transports moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 carrier moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from 113 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 fighter moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
            2 infantry moved from France to Holland Belgium
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 110 Sea Zone
            5 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            Germans undo move 2.
            3 infantry placed in United Kingdom
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.00
    

    Savegame

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    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Ukraine
            5 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            4 infantry moved from Bryansk to Belarus
            1 artillery moved from Archangel to Vologda
            1 mech_infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 5 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 5/10 hits, 3.83 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Vologda
            1 fighter moved from Belarus to Vologda
            5 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            4 infantry moved from Russia to Smolensk
            3 fighters moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Volgograd to Rostov
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            2 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.17
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 9 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 bombers moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            2 bombers moved from Burma to French Indo China
            3 infantry moved from French Indo China to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 aaGun and 1 mech_infantry moved from Kweichow to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 armour moved from Kiangsu to Hunan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 submarine moved from 55 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery, 7 infantry and 1 tactical_bomber placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    UK_Pacific regular : -0.33
    

    Savegame

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    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
            4 bombers moved from Iceland to Spain
            1 bomber moved from Eastern United States to Spain
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 7 artilleries, 5 bombers, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 7 artilleries, 5 bombers, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 9/31 hits, 12.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 7 artilleries, 5 bombers, 5 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            5 bombers moved from Spain to Gibraltar
            1 tactical_bomber moved from Spain to Gibraltar
    
        Place Units - Americans
            2 fighters and 8 infantry placed in Eastern United States
            4 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Neutral_True regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Sikang
            3 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
            4 bombers moved from Iceland to Spain
            1 bomber moved from Eastern United States to Spain
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 7 artilleries, 5 bombers, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 7 artilleries, 5 bombers, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 9/31 hits, 12.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 7 artilleries, 5 bombers, 5 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            5 bombers moved from Spain to Gibraltar
            1 tactical_bomber moved from Spain to Gibraltar
    
        Place Units - Americans
            2 fighters and 8 infantry placed in Eastern United States
            4 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Sikang
            3 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber moved from India to British Somaliland
            1 infantry moved from Italian Somaliland to British Somaliland
            1 infantry moved from Ethiopia to British Somaliland
            5 fighters and 2 tactical_bombers moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 5 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in British Somaliland
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in British Somaliland
                    British roll dice for 1 bomber and 1 infantry in British Somaliland, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from British Somaliland to Anglo Egyptian Sudan
            1 armour moved from Iraq to Egypt
            1 infantry moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from 92 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            5 fighters and 2 tactical_bombers moved from Burma to India
            3 fighters moved from India to Persia
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -2.67
    Italians regular : 1.33
    Japanese regular : -0.33
    Neutral_True regular : 0.00
    British regular : 1.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to United Kingdom
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Persia to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            1 factory_minor placed in Iraq
            1 armour, 1 artillery and 1 infantry placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Persia to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            1 factory_minor placed in Iraq
            1 armour, 1 artillery and 1 infantry placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Libya to Tobruk
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - French
            Battle in 99 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Persia to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            1 factory_minor placed in Iraq
            1 armour, 1 artillery and 1 infantry placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Libya to Tobruk
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - French
            Battle in 99 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 60 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    I forgot to attack the French DD in SZ104 with my ftr force (5ftrs + 3 tac) + 1 SS.
    roling 3 tacs
    [dice 3d6]


  • 3d6: 4, 4, 1

  • 2026 25 24 23 22 21 20

    DD defend
    [dice 1d6]


  • 1d6: 3

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 11 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Eastern Poland to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Western Germany to Western Ukraine
            1 bomber moved from Finland to Archangel
            2 artilleries and 7 infantry moved from Eastern Poland to Bessarabia
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Belarus
            2 artilleries moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 3 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 8 infantry in Bessarabia, round 2 : 2/11 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Belarus
                2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Novgorod
                Russians win with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour moved from Karelia to Sweden
                  Germans take Sweden from Neutral_True
            2 mech_infantrys moved from Eastern Poland to Bulgaria
            1 armour moved from Romania to Bulgaria
            2 aaGuns and 6 infantry moved from Romania to Bessarabia
            1 artillery and 1 mech_infantry moved from Baltic States to Novgorod
            1 fighter moved from Western Ukraine to Novgorod
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Archangel to Novgorod
            1 bomber moved from Archangel to Novgorod
            2 infantry moved from Holland Belgium to France
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            2 armour moved from Eastern Poland to Bessarabia
            4 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            3 transports moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in United Kingdom
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Germany
            3 infantry placed in France
            2 infantry placed in Western Germany
            Germans undo move 6.
            2 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -1.83
    

    Savegame

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