made a small adjustment, plz use latest
L21 BM3 Surfer (X) vs Dawgoneit (L+30)
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I forgot to do the desperation battle with the German SS in SZ106 vs DD 117
Rolling for SS
[dice 1d6] -
1d6: 5
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DD defend
[dice 1d6] -
1d6: 2
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Oh well.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 tactical_bomber and 8 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 mech_infantry moved from France to Southern France Germans take Southern France from French 1 mech_infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 artillery moved from France to Holland Belgium 3 armour and 1 mech_infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 8, airfield = 4 Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser and 1 transport Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Holland Belgium Germans attack with 3 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/7 hits, 3.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 3 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Scotland Germans attack with 2 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Scotland Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Scotland, round 6 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Scotland, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier and 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 7 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 3 armour moved from France to Western Germany 3 artilleries moved from Slovakia Hungary to Germany 2 artilleries moved from Yugoslavia to Slovakia Hungary 6 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Germany 5 infantry moved from Bulgaria to Romania 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Western Germany 1 armour moved from Yugoslavia to Slovakia Hungary Place Units - Germans 8 transports placed in 113 Sea Zone 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
French regular : -0.33 British AA : -0.50 Germans regular : 3.00 British regular : -1.17 -
I assumed that the French ftr would not scramble 1 vs 4. But if you want we can roll scramble rolls separately.
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I feel like this is a trap. Everyone says Early Sea Lion is a long term failure. But so many units moved out, that I felt I had to take a shot.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone Non Combat Move - Russians 2 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber moved from Baltic States to Belarus 3 artilleries and 6 infantry moved from Novgorod to Belarus 2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 armour and 1 fighter moved from Russia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Siberia to Soviet Far East 2 aaGuns and 14 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 127 Sea Zone to 111 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Siam to Shan State 1 bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Yunnan 1 cruiser moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/5 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 3 : 4/5 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Anhwe to Hunan 1 aaGun and 4 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from 37 Sea Zone to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber and 1 tactical_bomber moved from Shan State to Kwangsi 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Japanese regular : -3.33 UK_Pacific regular : -0.33 ANZAC regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Wake Island to Queensland 2 fighters moved from 31 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Non Combat Move - Americans Place Units - Americans 2 carriers placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 12 infantry in Suiyuyan, round 2 : 3/13 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Wake Island to Queensland 2 fighters moved from 31 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Non Combat Move - Americans Place Units - Americans 2 carriers placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 armour and 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 12 infantry in Suiyuyan, round 2 : 3/13 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 27 PUs; British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Tobruk to Egypt 3 artilleries and 2 infantry moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 bomber moved from Malta to Eastern Persia 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 117 Sea Zone to 101 Sea Zone British take 106 Sea Zone from Germans 1 fighter moved from Quebec to West Indies Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma Place Units - British 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.67 British regular : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Tunisia to Libya 1 infantry moved from Kenya to Italian Somaliland Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Gold Coast to French West Africa 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Syria 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@dawgoneit Let the onslaught begin. Sorry German troops. May you rest in peace. DA DA DAAAA
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Oops. I forgot the US had declared war. I assaulted the small fleet by Gibraltar. I only made the attack rolls 1 SS hit 1 BB hit, but I’m stopping this attack because I thought the US units were neutral. There will be no rolls on defense as I’m restarting the game.
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Hope this works. Game would not post.
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NCM edit to move SS to SZ125, and 1 inf to Romania.





