@axis-dominion none thanks
L21 BM3 Ghostglider (axis) vs axis-dominion (+18)
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should be fun. an eye for an eye ;)
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Hold on actually, might adjust something
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway 2 fighters moved from Hawaiian Islands to Midway 1 battleship and 2 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Korea to Amur 2 infantry moved from Korea to Manchuria 1 tactical_bomber moved from Korea to Amur 1 fighter moved from Korea to Amur 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 fighter moved from Korea to Kweichow 1 fighter moved from Korea to Amur 1 fighter moved from Korea to Manchuria 3 fighters moved from Korea to Anhwe 1 fighter moved from Korea to Anhwe 3 fighters moved from Korea to Kweichow Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in Kweichow Americans attack with 4 fighters Japanese defend with 1 infantry Americans roll dice for 4 fighters in Kweichow, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win, taking 26 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Manchuria Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Midway Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 4 fighters Japanese defend with 1 infantry Americans roll dice for 4 fighters in Anhwe, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Anhwe to Suiyuyan 3 fighters moved from Kweichow to Shensi 1 bomber moved from Olgiy to Greece 1 mech_infantry moved from Morocco to 92 Sea Zone 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 tactical_bomber moved from Gibraltar to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 3 fighters moved from Greece to 92 Sea Zone 3 fighters moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 117 Sea Zone to 109 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to Central United States 5 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Russia to Greece 4 fighters and 2 tactical_bombers moved from Olgiy to Russia 2 fighters moved from Midway to 25 Sea Zone 2 mech_infantrys moved from Korea to Buryatia 2 fighters moved from Amur to Korea 1 tactical_bomber moved from Amur to Korea 2 fighters moved from Manchuria to Suiyuyan 1 tactical_bomber moved from Manchuria to Korea 1 carrier and 1 fighter moved from 79 Sea Zone to 80 Sea Zone Place Units - Americans 2 bombers and 1 tactical_bomber placed in Greece 3 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Non Combat Move - Chinese 14 infantry moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 44 PUs; British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 infantry moved from Northwest Persia to Caucasus 8 fighters moved from Russia to Kazakhstan 2 tactical_bombers moved from Russia to Caucasus 3 fighters moved from Persia to Caucasus 1 fighter moved from India to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery and 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 fighter moved from Russia to Kazakhstan Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kazakhstan British attack with 9 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 9 fighters and 1 mech_infantry in Kazakhstan, round 2 : 6/10 hits, 4.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 3 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 mech_infantry British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 6/7 hits, 3.17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 marine moved from West India to India 2 tactical_bombers moved from Caucasus to Greece 3 fighters moved from Caucasus to Greece 1 fighter moved from Bulgaria to Greece 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Bulgaria to Greece 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Burma to India 5 artilleries moved from Burma to India 3 infantry moved from Burma to India 2 infantry moved from Burma to India 1 mech_infantry moved from Persia to Eastern Persia 9 fighters moved from Kazakhstan to Russia 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Shan State to Shensi 1 fighter moved from Yunnan to Shensi 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 117 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 2 transports moved from 92 Sea Zone to 109 Sea Zone Place Units - British 2 fighters and 8 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,1,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : 2.50 Italians regular : -0.33 Japanese regular : 0.33 Germans regular : -0.33 British regular : 4.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British 2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone Combat - Italians Non Combat Move - Italians 1 bomber moved from Bryansk to Southern Italy 1 aaGun, 1 artillery and 10 infantry moved from Normandy Bordeaux to Holland Belgium Place Units - Italians 1 destroyer placed in 110 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 80 Sea Zone to Trans-Jordan 3 submarines moved from 39 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway 5 fighters moved from Korea to 25 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters EDIT: Adding units owned by ANZAC to Queensland: 2 fighters EDIT: Turning off Edit Mode 1 fighter and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 4 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 infantry moved from 119 Sea Zone to Eire 1 fighter moved from 110 Sea Zone to Eire 5 fighters moved from 110 Sea Zone to United Kingdom 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 4 artilleries moved from Western Germany to 113 Sea Zone 11 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 11 infantry, 1 mech_infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 4 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus 44 artilleries and 23 infantry moved from Bryansk to Tambov 3 armour and 30 mech_infantrys moved from Western Ukraine to Tambov 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus Combat - GermansCombat Hit Differential Summary :
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@ghostglider NO SCRAMBLE, LET’S FIGHT!!!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 4 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 infantry moved from 119 Sea Zone to Eire 1 fighter moved from 110 Sea Zone to Eire 5 fighters moved from 110 Sea Zone to United Kingdom 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 4 artilleries moved from Western Germany to 113 Sea Zone 11 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 11 infantry, 1 mech_infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 4 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus 44 artilleries and 23 infantry moved from Bryansk to Tambov 3 armour and 30 mech_infantrys moved from Western Ukraine to Tambov 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Battle in Scotland Battle in Eire Germans attack with 1 fighter and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 fighter and 2 infantry in Eire, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Eire Germans win, taking Scotland from British, taking Eire from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 4 carriers, 2 destroyers, 2 fighters, 2 submarines and 8 transports; Italians loiter and taunt British defend with 1 submarine Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the British lost in 110 Sea Zone Germans win with 4 carriers, 2 destroyers, 2 fighters, 2 submarines and 8 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Caucasus Germans attack with 7 armour and 19 mech_infantrys British defend with 2 infantry Germans roll dice for 7 armour and 19 mech_infantrys in Caucasus, round 2 : 7/26 hits, 6.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 18 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Tambov Germans attack with 3 armour, 44 artilleries, 23 infantry and 30 mech_infantrys Russians defend with 2 infantry Germans roll dice for 3 armour, 44 artilleries, 23 infantry and 30 mech_infantrys in Tambov, round 2 : 29/100 hits, 32.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 armour, 44 artilleries, 22 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in United Kingdom Germans attack with 4 artilleries, 3 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 11 infantry; French defend with 2 infantry; Americans defend with 1 artillery and 1 infantry British roll AA dice in United Kingdom : 3/13 hits, 2.17 expected hits 3 fighters owned by the Germans lost in United Kingdom Germans roll dice for 4 artilleries, 3 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 11/26 hits, 10.00 expected hits British roll dice for 5 aaGuns, 1 artillery, 5 fighters and 14 infantry in United Kingdom, round 2 : 10/20 hits, 8.33 expected hits 5 aaGuns owned by the British, 10 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 3 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 3 : 11/16 hits, 8.00 expected hits British roll dice for 1 artillery, 5 fighters and 8 infantry in United Kingdom, round 3 : 6/14 hits, 6.33 expected hits 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 4 : 6/10 hits, 5.83 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 1/3 hits, 2.00 expected hits 1 bomber owned by the Germans and 3 fighters owned by the British lost in United Kingdom Germans captures 44PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 artilleries, 1 bomber, 4 fighters, 11 infantry and 1 mech_infantry Casualties for British: 5 aaGuns, 5 fighters and 11 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter moved from Eire to 110 Sea Zone 2 bombers moved from United Kingdom to Holland Belgium 3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 2 aaGuns moved from Holland Belgium to Western Germany 1 mech_infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 artillery and 4 fighters placed in Western Germany 1 transport placed in 113 Sea Zone 1 destroyer and 3 submarines placed in 112 Sea Zone Germans undo move 3. 1 destroyer placed in 112 Sea Zone 3 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,4,1,6,3,5,3,6,2,1,6,5,3,3,2,4,3,2,3,5,2,5,5,5,3,4,5,3 Germans collect 54 PUs (8 lost to blockades); end with 99 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 119 PUsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : 0.83 Russians regular : 0.67 Germans regular : 2.67 British regular : 0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 armour moved from Novosibirsk to Russia 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Ulaanbaatar to Buryatia 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 submarine moved from 92 Sea Zone to 109 Sea Zone Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 1.17 -
I’m going to make a small adjustment, hold on
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 armour moved from Novosibirsk to Russia 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Ulaanbaatar to Buryatia 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 submarine moved from 92 Sea Zone to 109 Sea Zone Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 armour EDIT: Adding units owned by Russians to Archangel: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 10 artilleries and 10 infantry EDIT: Removing units owned by Russians from Russia: 10 artilleries and 10 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 1.17 -
@ghostglider plz use latest map
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 1 infantry and 6 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone 1 marine moved from 79 Sea Zone to West India 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 3 fighters moved from Siam to Burma 2 bombers moved from Siam to Yunnan 2 infantry moved from French Indo China to Yunnan 5 artilleries moved from French Indo China to Shan State 1 armour and 3 infantry moved from Siam to Shan State 7 infantry moved from Malaya to Shan State 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Anhwe 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 5 fighters moved from Japan to Manchuria 2 infantry moved from Jehol to Manchuria Combat - Japanese Battle in West India Battle in Burma Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers British defend with 1 aaGun and 4 infantry British roll AA dice in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 5/11 hits, 5.50 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma Japanese win, taking West India from UK_Pacific, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 4 infantry Battle in Manchuria Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 armour, 5 artilleries and 10 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 5 artilleries and 10 infantry in Shan State, round 2 : 2/16 hits, 4.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 5 artilleries and 9 infantry in Shan State, round 3 : 5/15 hits, 4.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 79 Sea Zone 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Burma to 79 Sea Zone 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 fighter and 2 tactical_bombers moved from Burma to Siam 1 tactical_bomber moved from Burma to Siam 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 marine moved from 37 Sea Zone to Shan State 2 infantry moved from Celebes to 44 Sea Zone 6 infantry moved from French Indo China to Shan State 2 bombers moved from Yunnan to Siam 2 infantry moved from Shantung to 19 Sea Zone 2 carriers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 6 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Kwangsi 2 infantry moved from Shantung to Jehol Place Units - Japanese 3 transports placed in 37 Sea Zone 3 transports placed in 36 Sea Zone 1 artillery and 1 infantry placed in Shantung 1 fighter placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.17 British AA : -0.50 UK_Pacific regular : -0.67 -
TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 destroyers moved from 109 Sea Zone to 110 Sea Zone 7 fighters moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to 110 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 1 infantry moved from Greece to Albania 1 fighter moved from Greece to Albania 1 mech_infantry moved from Buryatia to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Buryatia to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 tactical_bomber moved from Korea to Anhwe 3 fighters moved from Suiyuyan to Anhwe 3 fighters moved from Shensi to Hunan 2 fighters and 2 tactical_bombers moved from Russia to Novgorod 1 fighter moved from Russia to Bulgaria 1 armour, 1 infantry and 1 marine moved from Greece to Bulgaria 1 bomber moved from Greece to Albania 2 bombers moved from Greece to Novgorod 1 fighter moved from Russia to Novgorod 2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 2 mech_infantrys moved from 31 Sea Zone to Wake Island 2 fighters moved from 25 Sea Zone to Wake Island 1 battleship and 2 cruisers moved from 25 Sea Zone to 31 Sea Zone 1 fighter moved from Russia to Novgorod 1 fighter moved from Suiyuyan to Hunan Combat - AmericansCombat Hit Differential Summary :
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@ghostglider I’m going to assume max scramble here, as I don’t see why you wouldn’t.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 destroyers moved from 109 Sea Zone to 110 Sea Zone 7 fighters moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to 110 Sea Zone 1 bomber moved from Eastern United States to 119 Sea Zone 1 infantry moved from Greece to Albania 1 fighter moved from Greece to Albania 1 mech_infantry moved from Buryatia to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Buryatia to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 tactical_bomber moved from Korea to Anhwe 3 fighters moved from Suiyuyan to Anhwe 3 fighters moved from Shensi to Hunan 2 fighters and 2 tactical_bombers moved from Russia to Novgorod 1 fighter moved from Russia to Bulgaria 1 armour, 1 infantry and 1 marine moved from Greece to Bulgaria 1 bomber moved from Greece to Albania 2 bombers moved from Greece to Novgorod 1 fighter moved from Russia to Novgorod 2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 2 mech_infantrys moved from 31 Sea Zone to Wake Island 2 fighters moved from 25 Sea Zone to Wake Island 1 battleship and 2 cruisers moved from 25 Sea Zone to 31 Sea Zone 1 fighter moved from Russia to Novgorod 1 fighter moved from Suiyuyan to Hunan Combat - Americans Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone Battle in 119 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 119 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Novgorod Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 4.67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Manchuria Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 4 fighters Japanese defend with 1 artillery Americans roll dice for 4 fighters in Hunan, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in Hunan, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Americans win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Bulgaria Americans attack with 1 armour, 1 fighter, 1 infantry and 1 marine Italians defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 marine in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Americans win, taking Bulgaria from Italians with 1 armour, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Wake Island Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Wake Island, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Albania Americans attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Albania, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Albania Americans win, taking Albania from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anhwe Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 8 fighters, 3 submarines and 2 tactical_bombers Germans defend with 4 carriers, 2 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 8 transports; Italians defend with 1 destroyer and 2 fighters Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hitsCombat Hit Differential Summary :
Americans regular : -4.17 Italians regular : -0.67 Japanese regular : -1.00 Germans regular : -1.00 -
@ghostglider I got 2 sub hits in 110. I’m guessing it’s the middle of the night for you, so I will just wait for when you’re back online to choose your casualties, and we could go round by round for this big naval.
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2 AC will take the hits - no kills yet!
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@ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (+18):
2 AC will take the hits - no kills yet!
6 more hits
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2 subs + 3 T.FTR + 1 Italy DD, thanks





