@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:
max scramble
Got it. Do you want the sub in 106 to fight or submerge?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 infantry moved from Burma to India
2 bombers moved from Shan State to India
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to British Somaliland
Japanese take British Somaliland from British
1 mech_infantry moved from Belgian Congo to French Central Africa
Japanese take French Central Africa from French
1 infantry moved from Egypt to Alexandria
Japanese take Alexandria from British
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
2 artilleries moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 bombers and 9 infantry
British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers and 9 infantry in India, round 2 : 3/13 hits, 3.83 expected hits
UK_Pacific roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers and 8 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 marine
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery moved from Victoria to New South Wales
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 artillery moved from Northern Territory to Queensland
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 75 Sea Zone to 41 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
2 carriers and 1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 artillery and 3 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
2 bombers moved from India to French Indo China
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Shan State to India
3 infantry moved from Shan State to French Indo China
1 artillery moved from Malaya to Shan State
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Siam
4 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Guam
2 tactical_bombers moved from French Indo China to Guam
1 fighter moved from 36 Sea Zone to French Indo China
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Kiangsu to Shantung
Place Units - Japanese
3 armour placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in New South Wales
3 armour, 2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
Japanese collect 65 PUs (2 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery moved from 126 Sea Zone to Norway
1 armour moved from United Kingdom to Scotland
British take Scotland from Germans
4 bombers moved from Holland Belgium to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/4 hits, 0.67 expected hits
Bombing raid in Western Germany rolls: 8,5,6,4 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Norway
Non Combat Move - Americans
2 infantry moved from Bulgaria to Greece
4 bombers moved from Western Germany to Caucasus
4 fighters and 4 tactical_bombers moved from Hopei to Korea
1 mech_infantry moved from Jehol to Anhwe
3 fighters moved from Greece to Caucasus
1 marine moved from United Kingdom to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 marine and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
15 fighters moved from Holland Belgium to Eastern Poland
16 fighters and 2 tactical_bombers moved from Holland Belgium to Greece
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 49 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 2 carriers, 1 destroyer and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from Caucasus to Hopei
Place Units - Americans
3 tactical_bombers placed in Greece
3 fighters placed in Korea
Americans undo move 1.
1 artillery and 2 infantry placed in Greece
1 fighter and 3 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Shantung
Chinese attack with 6 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese roll dice for 6 infantry in Shantung, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
22 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Holland Belgium to Normandy Bordeaux
British take Normandy Bordeaux from Germans
2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Combat - British
Battle in Eire
Battle in Eastern Persia
British attack with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in Eastern Persia, round 2 : 2/12 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Eire from Germans, taking Eastern Persia from Germans with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 aaGun moved from West India to Eastern Persia
1 fighter moved from Shensi to Kiangsu
5 infantry and 4 mech_infantrys moved from Bulgaria to Greece
1 battleship moved from 110 Sea Zone to 126 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 110 Sea Zone to 92 Sea Zone
7 fighters moved from Holland Belgium to Greece
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.33
Germans AA : -0.67
Germans regular : -0.33
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
22 infantry moved from Germany to Slovakia Hungary
1 artillery and 18 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun, 1 artillery and 17 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Germany to Slovakia Hungary
1 bomber and 1 fighter moved from Germany to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Combat Move - ANZAC
Non Combat Move - ANZAC
7 fighters moved from Kiangsi to Kiangsu
1 artillery, 1 infantry and 1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 50 Sea Zone
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
2 mech_infantrys moved from Germany to Baltic States
4 fighters moved from Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 4 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Baltic States, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
4 fighters moved from Baltic States to Germany
1 infantry moved from Germany to Poland
1 bomber moved from Normandy Bordeaux to Western Germany
9 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
7 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
2 armour and 15 mech_infantrys moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
6 artilleries and 4 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
4 infantry moved from Persia to Northwest Persia
Place Units - Germans
1 infantry and 2 mech_infantrys placed in France
3 infantry placed in Persia
3 infantry and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Russians
Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
2 infantry moved from Bessarabia to Romania
1 bomber moved from Russia to Romania
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Novgorod to Baltic States
1 bomber moved from Russia to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 bomber and 1 fighter moved from Baltic States to Eastern Poland
1 bomber moved from Romania to Eastern Poland
1 aaGun and 3 infantry moved from Bessarabia to Eastern Poland
1 aaGun and 12 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Korea
4 fighters and 1 tactical_bomber moved from Shensi to Shantung
1 infantry moved from Shensi to Hopei
4 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.17
just to be clear, Japan still needs TWO more VCs to win, not one. for some reason TripleA is showing you already have 5, but that can’t be right. it should be showing you have only 4 (India, NSW, Tokyo, and Phil). I guess it is counting Egypt, so in that case 5 does make sense, but that doesn’t count toward a pac side win.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 6 infantry and 6 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Siam to Anhwe
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
4 artilleries and 9 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Kwangtung
Battle in Anhwe
Japanese attack with 2 bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Anhwe
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 4 artilleries, 3 fighters and 9 infantry
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries, 3 fighters and 9 infantry in Kwangsi, round 2 : 6/16 hits, 5.00 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 fighters moved from Kwangsi to 36 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 6 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour and 4 mech_infantrys moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Anhwe to Shan State
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Guam to Japan
3 fighters moved from Queensland to Philippines
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
Place Units - Japanese
3 infantry placed in New South Wales
3 infantry placed in French Indo China
6 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 5 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
16 fighters and 2 tactical_bombers moved from Greece to Poland
4 bombers moved from Caucasus to Germany
6 fighters moved from Eastern Poland to Germany
9 fighters moved from Eastern Poland to Poland
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
Combat - Americans
Air Battle in Germany
Americans attacks with 10 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,7,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Syria
Battle in New Zealand
Americans attack with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Zealand
Americans win, taking Syria from Germans, taking New Zealand from Japanese with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Poland
Americans attack with 25 fighters and 2 tactical_bombers
Germans defend with 12 infantry
Americans roll dice for 25 fighters and 2 tactical_bombers in Poland, round 2 : 13/27 hits, 13.83 expected hits
Germans roll dice for 12 infantry in Poland, round 2 : 5/12 hits, 4.00 expected hits
12 infantry owned by the Germans and 5 fighters owned by the Americans lost in Poland
Americans win with 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Americans: 5 fighters
Casualties for Germans: 12 infantry
Cleaning up after air battles
Non Combat Move - Americans
20 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
3 bombers moved from Germany to Eastern Poland
6 fighters moved from Germany to Eastern Poland
3 fighters moved from Hopei to Korea
3 fighters moved from 26 Sea Zone to 63 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 3 tactical_bombers moved from Western United States to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 artillery moved from 111 Sea Zone to Scotland
1 armour moved from Scotland to United Kingdom
1 marine moved from Morocco to 92 Sea Zone
2 carriers, 1 marine and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 fighters moved from Caucasus to Hopei
3 fighters moved from Caucasus to Hopei
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 artillery
EDIT: Adding units owned by Americans to Norway: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Greece
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Korea
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Shantung to Kiangsu
Place Units - Chinese
8 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from Greece to Egypt
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Kiangsu to 20 Sea Zone
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from Italians
Combat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in West India
British attack with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 armour and 4 mech_infantrys; Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in Egypt, round 2 : 6/11 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Egypt, round 2 : 2/8 hits, 2.83 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Japanese with 1 armour, 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Non Combat Move - British
4 fighters moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to Tobruk
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun moved from Eastern Persia to West India
2 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 126 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from 20 Sea Zone to Kiangsu
Place Units - British
2 fighters placed in United Kingdom
1 infantry placed in United Kingdom
British undo move 2.
1 artillery placed in United Kingdom
1 infantry placed in Quebec
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
Germans AA : 0.33
Germans regular : 1.00
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 5 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
16 fighters and 2 tactical_bombers moved from Greece to Poland
4 bombers moved from Caucasus to Germany
6 fighters moved from Eastern Poland to Germany
9 fighters moved from Eastern Poland to Poland
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
Combat - Americans
Air Battle in Germany
Americans attacks with 10 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,7,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Syria
Battle in New Zealand
Americans attack with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Zealand
Americans win, taking Syria from Germans, taking New Zealand from Japanese with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Poland
Americans attack with 25 fighters and 2 tactical_bombers
Germans defend with 12 infantry
Americans roll dice for 25 fighters and 2 tactical_bombers in Poland, round 2 : 13/27 hits, 13.83 expected hits
Germans roll dice for 12 infantry in Poland, round 2 : 5/12 hits, 4.00 expected hits
12 infantry owned by the Germans and 5 fighters owned by the Americans lost in Poland
Americans win with 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Americans: 5 fighters
Casualties for Germans: 12 infantry
Cleaning up after air battles
Non Combat Move - Americans
20 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
3 bombers moved from Germany to Eastern Poland
6 fighters moved from Germany to Eastern Poland
3 fighters moved from Hopei to Korea
3 fighters moved from 26 Sea Zone to 63 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 3 tactical_bombers moved from Western United States to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 artillery moved from 111 Sea Zone to Scotland
1 armour moved from Scotland to United Kingdom
1 marine moved from Morocco to 92 Sea Zone
2 carriers, 1 marine and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 fighters moved from Caucasus to Hopei
3 fighters moved from Caucasus to Hopei
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 artillery
EDIT: Adding units owned by Americans to Norway: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Greece
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Korea
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Shantung to Kiangsu
Place Units - Chinese
8 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from Greece to Egypt
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Kiangsu to 20 Sea Zone
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from Italians
Combat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in West India
British attack with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 armour and 4 mech_infantrys; Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in Egypt, round 2 : 6/11 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Egypt, round 2 : 2/8 hits, 2.83 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Japanese with 1 armour, 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Non Combat Move - British
4 fighters moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to Tobruk
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun moved from Eastern Persia to West India
2 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 126 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from 20 Sea Zone to Kiangsu
Place Units - British
2 fighters placed in United Kingdom
1 infantry placed in United Kingdom
British undo move 2.
1 artillery placed in United Kingdom
1 infantry placed in Quebec
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 2 fighters
EDIT: Adding units owned by British to Caucasus: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
Germans AA : 0.33
Germans regular : 1.00
British regular : 1.83
use updated file plz
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Romania
Italians attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 bomber and 3 infantry in Romania, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Germany
1 fighter moved from Yugoslavia to Germany
17 infantry moved from Northern Italy to Southern Italy
10 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 10 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5
Italians collect 8 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 63 Sea Zone to New Zealand
7 fighters moved from Kiangsu to Korea
Turn Complete - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 45 PUs;
Germans buy 1 fighter and 11 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
4 fighters moved from Germany to Norway
1 bomber moved from Western Germany to Norway
Combat - Germans
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Norway causes 3 damage total.
Battle in Norway
Germans attack with 4 fighters
Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 fighters in Norway, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 fighters moved from Norway to Germany
1 bomber moved from Norway to Germany
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
2 infantry moved from Persia to Northwest Persia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
1 fighter moved from Norway to Germany
Place Units - Germans
3 infantry placed in Persia
1 fighter and 2 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,2,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 40 PUs (1 lost to blockades); end with 42 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : -0.17
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
2 bombers moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 bombers, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 bombers and 1 fighter moved from Romania to Eastern Poland
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
1 aaGun and 12 infantry moved from Shantung to Kiangsu
4 fighters and 1 tactical_bomber moved from Shantung to Korea
Place Units - Russians
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.83
need to make an adjustment, can you wait?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
2 bombers moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 bombers, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 bombers and 1 fighter moved from Romania to Eastern Poland
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
1 aaGun and 12 infantry moved from Shantung to Kiangsu
4 fighters and 1 tactical_bomber moved from Shantung to Korea
Place Units - Russians
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 4 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Kiangsu: 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.83
plz use latest!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry and 8 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 7 infantry moved from India to West India
2 fighters moved from Northwest Persia to West India
2 bombers moved from Shan State to West India
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in West India
Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 7 infantry
British defend with 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys
British roll AA dice in West India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 7 infantry in West India, round 2 : 9/14 hits, 5.00 expected hits
UK_Pacific roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 4/11 hits, 4.00 expected hits
4 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in West India
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 3 infantry in West India, round 3 : 5/10 hits, 4.33 expected hits
UK_Pacific roll dice for 2 armour and 1 marine in West India, round 3 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 marine owned by the British and 2 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 35
Casualties for Japanese: 6 infantry
Casualties for British: 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys
Non Combat Move - Japanese
2 fighters moved from West India to India
2 bombers moved from West India to India
2 armour moved from Anglo Egyptian Sudan to Rhodesia
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
5 carriers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to French Indo China
2 armour and 6 mech_infantrys moved from Shan State to French Indo China
3 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
9 tactical_bombers moved from Japan to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
3 infantry moved from New South Wales to Queensland
2 fighters moved from Philippines to Queensland
1 tactical_bomber moved from 35 Sea Zone to Queensland
1 tactical_bomber moved from 35 Sea Zone to Queensland
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Queensland
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Queensland
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Queensland
Place Units - Japanese
8 transports placed in 6 Sea Zone
1 factory_minor placed in Queensland
3 infantry placed in French Indo China
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Japanese regular : 4.67
British AA : -0.50
UK_Pacific regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Combat Hit Differential Summary :