@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
Germans regular : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
1 fighter owned by the Americans retreated
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -17
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines
Casualties for Germans: 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
1 fighter owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery moved from Tunisia to Algeria
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 33 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Johnston Island
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Combat Hit Differential Summary :
Americans regular : -3.17
Germans regular : -3.67
I don’t know where to land your fig. But also i don’t know if you wanted to kill it instead of cruiser. Since it was the only battle, I will wait for your answer because I may or may not go another round of battle based off your answers.
@colt45554 I’ll take the fighter in Normandy, everything else is fine
@bolasgod I will keep the fighter over the cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
1 fighter owned by the Americans retreated
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -17
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines
Casualties for Germans: 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
1 fighter owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery moved from Tunisia to Algeria
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 33 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Johnston Island
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
1 transport owned by the Germans lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
2 infantry moved from Northwest Persia to Persia
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
3 submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 3 aaGuns, 6 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by British from India: 3 aaGuns, 6 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 aaGun, 1 fighter and 1 mech_infantry
EDIT: Removing units owned by British from Burma: 1 aaGun, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -3.17
Japanese regular : 0.50
Germans regular : -3.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Poland to Eastern Poland
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Poland to Eastern Poland
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 infantry moved from Vyborg to Finland
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Finland
Combat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Finland, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Denmark, round 2 : 3/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from France to Western Germany
1 fighter moved from France to Western Germany
1 bomber moved from Finland to Novgorod
1 bomber moved from Finland to Novgorod
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
3 infantry placed in Novgorod
1 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.67
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/12 hits, 4.50 expected hits
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
order-of-loss?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/12 hits, 4.50 expected hits
Germans roll dice for 2 artilleries, 2 bombers and 7 infantry in Novgorod, round 2 : 4/11 hits, 3.33 expected hits
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
@colt45554 We’ll see how it goes…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/12 hits, 4.50 expected hits
Germans roll dice for 2 artilleries, 2 bombers and 7 infantry in Novgorod, round 2 : 4/11 hits, 3.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits, 3.67 expected hits
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/12 hits, 4.50 expected hits
Germans roll dice for 2 artilleries, 2 bombers and 7 infantry in Novgorod, round 2 : 4/11 hits, 3.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits, 3.67 expected hits
Germans roll dice for 2 artilleries, 2 bombers and 4 infantry in Novgorod, round 3 : 3/8 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/12 hits, 4.50 expected hits
Germans roll dice for 2 artilleries, 2 bombers and 7 infantry in Novgorod, round 2 : 4/11 hits, 3.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits, 3.67 expected hits
Germans roll dice for 2 artilleries, 2 bombers and 4 infantry in Novgorod, round 3 : 3/8 hits, 2.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
1 tactical_bomber owned by the Russians and 3 fighters owned by the Russians retreated
1 armour owned by the Russians retreated to Belarus
Germans win with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 artilleries and 5 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Russians
3 artilleries and 16 infantry moved from Bryansk to Belarus
6 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 artillery and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Belarus
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Chahar to Szechwan
1 fighter moved from Chahar to Szechwan
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 bomber moved from Kwangtung to Shan State
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Shan State, round 2 : 0/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Shan State, round 3 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 bomber moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Yunnan
3 fighters moved from 35 Sea Zone to Yunnan
2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers, 1 cruiser and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in Japan
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 fighters moved from Johnston Island to 30 Sea Zone
2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 27 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
2 infantry placed in Norway
2 artilleries, 1 bomber and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from India to Shan State
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 3.00 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 4 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 5 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
2 artilleries moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in Persia
1 destroyer and 1 transport placed in 106 Sea Zone
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.17
British regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,3,2,4,2,6
Italians collect 0 PUs (11 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :