picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
dawgoneit (allies) v entek axis TRS
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@dawgoneit Just the income needs to be edited. I’ll take care of that.
Yeah, that was lucky. I was hoping to get one, but I’m happy with the results!
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Changing PUs for Thai from 12 to 10 EDIT: Turning off Edit Mode 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to N.S 2 EarlyFighters moved from sz61 to N.S 1 Artillery and 2 Infantrys moved from Agra to W.Tibet 1 Infantry and 1 Tank moved from N.B to Borneo Purchase Units - British British buy 4 Artillerys, 1 Bunker, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs; Combat - British Battle in N.S British attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Artillery, 4 Infantrys and 1 Mech.Inf British roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in N.S, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.S, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 2 Artillerys and 2 EarlyFighters in N.S, round 3 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in N.S, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 1 Artillery and 2 EarlyFighters in N.S, round 4 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Mech.Inf in N.S, round 4 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S British win, taking N.S from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 9 Casualties for British: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 Artillery, 4 Infantrys and 1 Mech.Inf Battle in Borneo British attack with 1 Infantry and 1 Tank Hisaichi defend with 2 Tanks British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo British roll dice for 1 Tank in Borneo, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Borneo Hisaichi win with 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Tank Battle in W.Tibet British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 5 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 6 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - British 3 Infantrys and 2 Tankettes moved from Nepal to Bengal 3 Infantrys moved from E.India to Bengal 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 1 Infantry moved from C.India to E.India 3 Infantrys moved from C.India to E.India 2 EarlyFighters moved from N.S to sz61 Place Units - British 1 Bunker and 1 Factory placed in Bengal 4 Artillerys and 4 Infantrys placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli Turn Complete - British British collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Neutral regular : -1.50 British regular : 0.67 Hisaichi regular : 0.50 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Destroyer moved from sz58 to sz70 2 T.Boats moved from sz45 to sz70 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Submarines moved from sz50 to sz70 2 Artillerys, 7 Infantrys and 1 Tank moved from Bali to Java 3 Infantrys moved from Soem to Lambok Purchase Units - Anzac Anzac buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 2 T.Boats Hisaichi defend with 1 Battleship, 2 Carriers and 2 Transports; Yamamoto defend with 3 Destroyers Anzac roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 T.Boats in sz70, round 2 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 2 Transports in sz70, round 2 : 5/8 hits, 3.50 expected hits Units damaged: 1 Battleship owned by the Anzac 2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Carrier owned by the Anzac and 2 T.Boats owned by the Anzac lost in sz70 Anzac roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz70, round 3 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers and 2 Destroyers in sz70, round 3 : 2/5 hits, 2.67 expected hits 1 EarlyFighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz70 Anzac roll dice for 1 Battleship, 2 Destroyers and 1 EarlyFighter in sz70, round 4 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz70, round 4 : 1/4 hits, 2.17 expected hits 2 Carriers owned by the Hisaichi and 1 EarlyFighter owned by the Anzac lost in sz70 Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 5 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Battleship and 1 Destroyer in sz70, round 5 : 0/2 hits, 1.17 expected hits 1 Destroyer owned by the Yamamoto lost in sz70 Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 6 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Battleship in sz70, round 6 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz70 Anzac win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 24 Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 2 T.Boats Casualties for Hisaichi: 1 Battleship, 2 Carriers and 2 Transports Casualties for Yamamoto: 3 Destroyers Non Combat Move - Anzac 1 EarlyFighter moved from Melbourne to sz50 1 Elite moved from Darwin to Derby 1 Artillery and 1 Marine moved from Darwin to Derby 1 Elite moved from Melbourne to S.W.Australia 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Artillerys moved from Soem to sz50 1 Elite moved from Soem to sz50 1 Infantry moved from Soem to sz50 3 Artillerys, 1 Elite, 4 Infantrys and 4 Transports moved from sz50 to sz56 3 Artillerys, 1 Elite and 4 Infantrys moved from sz56 to Java 1 Artillery and 1 Infantry moved from New Guinea to Sarong Place Units - Anzac 1 Carrier placed in sz50 2 Infantrys placed in W.Australia Anzac undo move 2. 1 EarlyFighter placed in sz50 1 Infantry placed in W.Australia 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : -2.17 Hisaichi regular : -1.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz18 to sz70 1 Bomber moved from Pula to sz72 4 Destroyers moved from sz20 to sz18 1 Artillery moved from Hilo to sz25 1 Artillery moved from Kauai to sz25 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 EarlyFighter moved from Los Angeles to sz25 1 EarlyFighter moved from San Francisco to sz25 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 1 Infantry moved from San Francisco to Nor Cal 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 7 Infantrys and 1 Marine moved from sz14 to Seattle 3 Infantrys moved from British Columbia to N.Canada 2 B.Transports and 8 Infantrys moved from sz6 to sz5 2 Transports moved from sz5 to sz4 8 Elites moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Magadan to Palana 2 Infantrys moved from Mindor to Manila 1 Artillery and 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz72 Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Manila Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from sz72 to Pula 8 Infantrys moved from sz5 to Alaska Place Units - Americans 1 B.Carrier placed in sz25 1 L.Fighter placed in sz25 1 B.Transport placed in sz25 7 Infantrys and 1 Marine placed in San Francisco 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz18 to sz70 1 Bomber moved from Pula to sz72 4 Destroyers moved from sz20 to sz18 1 Artillery moved from Hilo to sz25 1 Artillery moved from Kauai to sz25 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 EarlyFighter moved from Los Angeles to sz25 1 EarlyFighter moved from San Francisco to sz25 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 1 Infantry moved from San Francisco to Nor Cal 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 7 Infantrys and 1 Marine moved from sz14 to Seattle 3 Infantrys moved from British Columbia to N.Canada 2 B.Transports and 8 Infantrys moved from sz6 to sz5 2 Transports moved from sz5 to sz4 8 Elites moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Magadan to Palana 2 Infantrys moved from Mindor to Manila 1 Artillery and 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz72 Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Manila Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from sz72 to Pula 8 Infantrys moved from sz5 to Alaska Place Units - Americans 1 B.Carrier placed in sz25 1 L.Fighter placed in sz25 1 B.Transport placed in sz25 7 Infantrys and 1 Marine placed in San Francisco 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 1.00 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Artillerys, 1 Elite and 4 Infantrys moved from Belogorsk to Quingdao 2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Belogorsk 3 Infantrys moved from Amursk to Belogorsk 4 Tanks moved from Yakutsk to Quingdao 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Infantry moved from Yakutsk to Magadan Masaharu take Magadan from Russians 2 Artillerys, 13 Infantrys and 1 Marine moved from Yakutsk to Vostok Purchase Units - Masaharu Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 3 Infantrys placed in Amursk 1 Elite and 3 Infantrys placed in Manchuria Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 2 Mech.Infs moved from Ulaan Ude to Irkutsk 2 Mech.Infs moved from Tulun to Irkutsk 3 EarlyFighters moved from Ulaan Ude to Irkutsk 2 Artillerys and 6 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 3 EarlyFighters and 4 Mech.Infs Hisaichi defend with 4 Infantrys Russians roll dice for 3 EarlyFighters and 4 Mech.Infs in Irkutsk, round 2 : 3/7 hits, 2.33 expected hits Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Irkutsk Russians roll dice for 3 EarlyFighters and 2 Mech.Infs in Irkutsk, round 3 : 4/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk Russians win, taking Irkutsk from Hisaichi with 3 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is -7 Casualties for Russians: 3 Mech.Infs Casualties for Hisaichi: 4 Infantrys Battle in Jinan Russians attack with 2 Artillerys and 6 Infantrys Hisaichi defend with 8 Infantrys Russians roll dice for 2 Artillerys and 6 Infantrys in Jinan, round 2 : 1/8 hits, 2.00 expected hits Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 3 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 7 Infantrys in Jinan, round 3 : 3/7 hits, 2.33 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan 2 Artillerys owned by the Russians retreated to Ulaan Ude Hisaichi win with 6 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 6 Infantrys Casualties for Hisaichi: 2 Infantrys Non Combat Move - Russians 6 Infantrys moved from Tulun to Ulaan Ude 7 Infantrys moved from Kaask to Tulun 3 EarlyFighters moved from Irkutsk to Ulaan Ude 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker placed in Ulaan Ude 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians regular : 1.50 Hisaichi regular : 2.33 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Carrier and 5 Destroyers moved from sz71 to sz70 6 Transports moved from sz60 to sz70 1 T.Boat moved from sz68 to sz70 1 Carrier moved from sz59 to sz58 1 Battleship moved from sz59 to sz60 2 Artillerys and 1 Infantry moved from Malaya to sz60 1 Marine and 2 Tanks moved from Shantung to sz74 1 Infantry moved from Nagasaki to sz74 4 Infantrys moved from S.Japan to sz74 7 Infantrys moved from Shantung to sz74 1 Infantry moved from Shantung to sz74 4 B.Transports, 13 Infantrys and 2 Tanks moved from sz74 to sz60 13 Infantrys and 2 Tanks moved from sz60 to Java 4 Artillerys moved from Malaya to sz60 4 Artillerys moved from sz60 to Java 2 Artillerys and 1 Infantry moved from sz60 to Java 2 Artillerys moved from N.Chunking to W.Sian 1 Infantry moved from Sian to W.Sian 2 Artillerys, 12 Infantrys and 5 Tanks moved from Sian to Szechwan 4 Infantrys moved from Shansi to Shangsi 4 Infantrys moved from Shantung to Shansi 1 Marine moved from sz74 to Hopeh 1 Infantry moved from Angarsk to Ustkut Yamamoto take Ustkut from Russians 3 Infantrys moved from Angarsk to Irkutsk 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 4 Infantrys moved from sz1 to Yakutsk 1 Infantry moved from Tokyo to S.Japan 1 Infantry moved from Davao to Mindanao Yamamoto take Mindanao from Americans Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 1 Bunker, 3 Destroyers and 15 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in W.Sian Yamamoto attack with 2 Artillerys and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Yamamoto win, taking W.Sian from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shangsi Yamamoto attack with 4 Infantrys Chinese defend with 2 Infantrys Yamamoto roll dice for 4 Infantrys in Shangsi, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 4 Infantrys in Shangsi, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Yamamoto roll dice for 3 Infantrys in Shangsi, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Infantrys in Shangsi, round 5 : 0/3 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Yamamoto roll dice for 2 Infantrys in Shangsi, round 6 : 1/2 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Yamamoto roll dice for 2 Infantrys in Shangsi, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 8 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 8 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 9 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 9 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 10 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 10 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi Yamamoto win, taking Shangsi from Chinese with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Yamamoto: 3 Infantrys Casualties for Chinese: 2 Infantrys Battle in Szechwan Yamamoto attack with 2 Artillerys, 12 Infantrys and 5 Tanks Chinese defend with 1 AAGun, 2 EarlyFighters, 4 Mech.Infs and 7 Tanks Yamamoto roll dice for 2 Artillerys, 12 Infantrys and 5 Tanks in Szechwan, round 2 : 7/19 hits, 5.50 expected hits Chinese roll dice for 2 EarlyFighters, 4 Mech.Infs and 7 Tanks in Szechwan, round 2 : 11/13 hits, 5.83 expected hits 4 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 11 Infantrys owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 2 Artillerys, 1 Infantry and 5 Tanks in Szechwan, round 3 : 2/8 hits, 3.50 expected hits Chinese roll dice for 2 EarlyFighters and 4 Tanks in Szechwan, round 3 : 5/6 hits, 3.00 expected hits 2 Tanks owned by the Chinese, 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 3 Tanks in Szechwan, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 EarlyFighters and 2 Tanks in Szechwan, round 4 : 2/4 hits, 2.00 expected hits 1 Tank owned by the Chinese and 2 Tanks owned by the Yamamoto lost in Szechwan 1 Tank owned by the Yamamoto retreated to Sian Chinese win with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 2 Artillerys, 12 Infantrys and 4 Tanks Casualties for Chinese: 4 Mech.Infs and 6 Tanks Battle in sz70 Yamamoto attack with 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports Americans defend with 4 Destroyers; Anzac defend with 1 Battleship and 1 Destroyer Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports in sz70, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 1 Battleship and 5 Destroyers in sz70, round 2 : 3/6 hits, 3.17 expected hits 2 Destroyers owned by the Americans and 3 Transports owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 3 Transports in sz70, round 3 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 Battleship and 3 Destroyers in sz70, round 3 : 3/4 hits, 2.17 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Carrier, 5 Destroyers and 1 T.Boat in sz70, round 4 : 4/7 hits, 2.17 expected hits Americans roll dice for 1 Battleship in sz70, round 4 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz70 Yamamoto win with 1 Carrier and 5 Destroyers remaining. Battle score for attacker is 19 Casualties for Yamamoto: 1 T.Boat and 6 Transports Casualties for Americans: 4 Destroyers Casualties for Anzac: 1 Battleship and 1 Destroyer Battle in Irkutsk Yamamoto attack with 3 Infantrys Russians defend with 1 Mech.Inf Yamamoto roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Mech.Inf in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Mech.Inf Battle in Java Yamamoto attack with 6 Artillerys, 14 Infantrys and 2 Tanks Anzac defend with 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank; Dutch defend with 2 Infantrys Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Artillerys, 14 Infantrys and 2 Tanks in Java, round 2 : 5/22 hits, 6.33 expected hits Dutch roll dice for 5 Artillerys, 1 Elite, 13 Infantrys and 1 Tank in Java, round 2 : 9/20 hits, 6.83 expected hits 5 Infantrys owned by the Anzac and 9 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 2 Tanks in Java, round 3 : 5/13 hits, 4.67 expected hits Dutch roll dice for 5 Artillerys, 1 Elite, 8 Infantrys and 1 Tank in Java, round 3 : 4/15 hits, 5.17 expected hits 3 Infantrys owned by the Anzac, 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java Yamamoto roll dice for 6 Artillerys, 1 Infantry and 2 Tanks in Java, round 4 : 3/9 hits, 3.33 expected hits Dutch roll dice for 5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Java, round 4 : 3/10 hits, 3.50 expected hits 3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 4 Artillerys and 2 Tanks in Java, round 5 : 4/6 hits, 2.33 expected hits Dutch roll dice for 5 Artillerys, 1 Elite and 1 Tank in Java, round 5 : 1/7 hits, 2.50 expected hits 4 Artillerys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Yamamoto roll dice for 3 Artillerys and 2 Tanks in Java, round 6 : 3/5 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 6 : 0/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Elite owned by the Anzac lost in Java Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Tanks remaining. Battle score for attacker is 15 Casualties for Yamamoto: 3 Artillerys and 14 Infantrys Casualties for Anzac: 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank Casualties for Dutch: 2 Infantrys Non Combat Move - Yamamoto 7 Tanks moved from Malaya to Burma Place Units - Yamamoto 3 Destroyers placed in sz78 1 B.Transport placed in sz74 3 Infantrys placed in S.Japan 4 Infantrys placed in Japan 1 Bunker and 6 Infantrys placed in Malaya 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 5.17 Yamamoto regular : 2.17 Americans regular : 1.00 Russians regular : -0.33 Dutch regular : -2.17 -
@dawgoneit your turn
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@dawgoneit did you want to keep playing this 1?
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 1 Infantry and 1 Marine moved from Gansu to N.Shangsi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 3 Mech.Infs moved from Tsingnan to W.Sian Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine Hisaichi defend with 1 Tank and 1 Tankette Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 7 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 7 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank and 1 Tankette Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in W.Sian Chinese attack with 3 Mech.Infs Yamamoto defend with 2 Artillerys and 1 Infantry Chinese roll dice for 3 Mech.Infs in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in W.Sian Chinese roll dice for 3 Mech.Infs in W.Sian, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys in W.Sian, round 3 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese and 2 Artillerys owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Artillerys and 1 Infantry Casualties for Chinese: 2 Mech.Infs Non Combat Move - Chinese 2 Infantrys moved from Gansu to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 5 Infantrys and 1 Marine moved from Tsingnan to Sikang 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -2.17 Hisaichi regular : -2.33 -
@dawgoneit Don’t know why I keep missing this one.
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 2 Infantrys moved from E.Shansi to Shangsi 2 Infantrys moved from E.Shansi to N.Shangsi 1 Tank moved from Peking to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 1 Tankette moved from Peking to Shangsi 1 Infantry moved from Hopeh to E.Shansi 2 Tankettes moved from Kwangsi to W.Sian 1 Tankette moved from Kwangsi to W.Sian 3 Tankettes moved from Kwangsi to Sian 6 Tankettes moved from Hongkong to Kwangsi 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 4 Infantrys moved from sz1 to Yakutsk 5 Infantrys moved from Jinan to Quingdao 1 Infantry moved from Tientsin to Peking 2 Infantrys moved from Hopeh to Shansi 1 Transport moved from sz74 to sz79 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz74 2 Infantrys moved from sz74 to Hopeh 1 Infantry moved from Korea to sz74 1 Infantry moved from sz74 to Hopeh 3 Infantrys moved from Korea to Tientsin 2 Infantrys moved from Seoul to Korea 3 EarlyFighters and 1 Fighter moved from Davao to sz18 3 Bombers moved from Sumatra to sz18 2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Sumatra to N.S 1 Tank moved from Borneo to N.B Hisaichi take N.B from British 2 Marines moved from S.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from sz60 to N.S 1 Tank moved from N.B to Borneo Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 1 Elite, 10 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 3 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Tankettes in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in N.Shangsi Hisaichi attack with 2 Infantrys, 1 Tank and 1 Tankette Chinese defend with 1 Marine Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Marine in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Marine owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Marine Battle in Shangsi Hisaichi attack with 2 Infantrys and 1 Tankette Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Infantrys and 1 Tankette in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in sz18 Hisaichi attack with 3 Bombers, 3 EarlyFighters and 1 Fighter Americans defend with 4 Destroyers Hisaichi roll dice for 3 Bombers, 3 EarlyFighters and 1 Fighter in sz18, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 4 Destroyers in sz18, round 2 : 1/4 hits, 2.00 expected hits 2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18 Hisaichi roll dice for 3 Bombers, 2 EarlyFighters and 1 Fighter in sz18, round 3 : 3/6 hits, 3.17 expected hits Americans roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18 Hisaichi win with 3 Bombers, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 16 Casualties for Hisaichi: 2 EarlyFighters Casualties for Americans: 4 Destroyers Battle in N.S Hisaichi attack with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank British defend with 1 Artillery Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank in N.S, round 2 : 4/12 hits, 3.83 expected hits British roll dice for 1 Artillery in N.S, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.S Hisaichi win, taking N.S from British with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Hisaichi 3 Bombers, 1 EarlyFighter and 1 Fighter moved from sz18 to Marcus Place Units - Hisaichi 1 B.Transport placed in sz60 1 Elite and 2 Infantrys placed in S.Borneo 8 Infantrys placed in Seoul 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 British regular : -0.33 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Sumatra to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz59 1 Infantry moved from sz59 to Soem Thai take Soem from Dutch 2 Artillerys, 1 Elite and 1 Infantry moved from Sumatra to sz60 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz60 to sz59 2 Artillerys, 1 Elite and 1 Infantry moved from sz59 to Lambok 1 EarlyFighter moved from Sumatra to N.S 1 Infantry moved from Sumatra to N.S 1 Destroyer moved from sz60 to sz59 2 Infantrys moved from Thailand to Burma 4 Infantrys moved from Phuket to Malaya 2 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Lambok Thai attack with 2 Artillerys, 1 Elite and 1 Infantry Anzac defend with 3 Infantrys Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 2 : 1/4 hits, 1.67 expected hits Dutch roll dice for 3 Infantrys in Lambok, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Lambok Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Lambok Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 4 : 0/3 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 4 : 0/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 5 : 0/3 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 5 : 0/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 6 : 1/3 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 6 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Lambok Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 7 : 0/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Lambok, round 7 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 8 : 2/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Lambok, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lambok Thai win, taking Lambok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Anzac: 3 Infantrys Casualties for Thai: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Thai regular : -5.33 Dutch regular : -2.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 2 Transports moved from sz61 to sz63 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 7 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 2 Tankettes moved from Bengal to Burma 2 Tankettes moved from Nepal to Burma 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64 2 Artillerys and 2 Infantrys moved from sz64 to Burma 1 EarlyFighter moved from sz61 to Burma Purchase Units - British British buy 2 Artillerys, 2 Destroyers, 6 Infantrys, 1 Mech.Inf, 2 Tankettes and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes Yamamoto defend with 9 Tanks; Thai defend with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank British roll dice for 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes in Burma, round 2 : 12/25 hits, 8.50 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 10 Tanks in Burma, round 2 : 10/18 hits, 7.67 expected hits 3 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Tankette owned by the British, 9 Infantrys owned by the British, 4 Tanks owned by the Yamamoto, 3 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Burma British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs, 4 Tanks and 3 Tankettes in Burma, round 3 : 5/15 hits, 5.83 expected hits Hisaichi roll dice for 6 Tanks in Burma, round 3 : 4/6 hits, 3.00 expected hits 1 Tank owned by the Thai, 1 Artillery owned by the British, 3 Tankettes owned by the British and 4 Tanks owned by the Yamamoto lost in Burma British roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks in Burma, round 4 : 7/11 hits, 4.50 expected hits Hisaichi roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Hisaichi with 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 37 Casualties for British: 1 Artillery, 9 Infantrys and 4 Tankettes Casualties for Thai: 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank Casualties for Yamamoto: 9 Tanks Non Combat Move - British 1 EarlyFighter moved from Burma to sz64 1 Destroyer moved from sz61 to sz66 1 Carrier, 4 Destroyers and 1 EarlyFighter moved from sz61 to sz64 4 Infantrys moved from E.India to Bengal 1 Infantry moved from W.Tibet to Nepal 1 Artillery moved from W.Tibet to Nepal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 2 Artillerys moved from Calcutta to C.India 2 Infantrys moved from Calcutta to C.India Place Units - British 2 Transports placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Mech.Inf and 2 Tankettes placed in Dheli 2 Infantrys placed in Bengal 2 Destroyers placed in sz49 British undo move 5. 2 Destroyers placed in sz63 2 Infantrys placed in Moresby Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
British regular : 5.17 Hisaichi regular : 2.83 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 4 Transports moved from sz56 to sz50 1 Infantry moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 1 Elite and 1 Marine moved from Derby to sz50 2 EarlyFighters moved from sz50 to sz58 1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from sz50 to Soem Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Soem Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine Thai defend with 1 Infantry Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Soem, round 2 : 1/4 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Soem, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Soem Anzac win, taking Soem from Thai with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in sz58 Anzac attack with 2 EarlyFighters Yamamoto defend with 1 Carrier Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Carrier in sz58, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 2 EarlyFighters in sz58, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Carrier in sz58, round 3 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto lost in sz58 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Carrier Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz50 1 Elite moved from S.W.Australia to W.Australia 1 Infantry moved from Darwin to Derby Place Units - Anzac 1 Destroyer placed in sz50 1 Artillery and 1 Marine placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Anzac regular : -0.83 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 1 Infantry moved from Hilo to sz25 1 Infantry moved from Pearl Harbor to sz25 1 B.Carrier, 1 B.Transport, 2 EarlyFighters, 2 Infantrys and 1 L.Fighter moved from sz25 to sz20 2 Infantrys moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 Infantry moved from Nor Cal to Portland 1 Marine moved from San Francisco to sz23 7 Infantrys moved from San Francisco to sz23 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 7 Infantrys and 1 Marine moved from Seattle to sz6 3 Infantrys moved from N.Canada to Anchorage 9 Infantrys and 1 Tank moved from Alaska to sz4 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks moved from Palana to Magadan 5 Destroyers, 3 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz4 to sz7 3 Infantrys and 1 Tank moved from sz7 to N.Japan Americans take N.Japan from Masaharu 1 Bomber moved from Pula to sz79 1 Artillery moved from Mindor to Manila 1 Infantry moved from Mindor to Manila Purchase Units - Americans Americans buy 1 Battleship, 1 Bunker, 4 Destroyers, 8 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in Magadan Americans attack with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks Masaharu defend with 1 Infantry Americans roll dice for 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks in Magadan, round 2 : 3/26 hits, 9.00 expected hits Masaharu roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Magadan Americans win, taking Magadan from Masaharu with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in sz79 Americans attack with 1 Bomber Hisaichi defend with 1 B.Transport Americans roll dice for 1 Bomber in sz79, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 B.Transport in sz79, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Hisaichi lost in sz79 Americans win with 1 Bomber remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 B.Transport Non Combat Move - Americans 1 Bomber moved from sz79 to Manila Place Units - Americans 1 Bunker placed in Manila Turning on Edit Mode EDIT: Adding units owned by Americans to Palana: 8 Infantrys EDIT: Removing units owned by Americans from sz4: 2 B.Transports and 8 Infantrys EDIT: Adding units owned by Americans to sz4: 2 B.Transports EDIT: Adding units owned by Americans to N.Canada: 7 Infantrys and 1 Marine EDIT: Removing units owned by Americans from sz6: 2 B.Transports, 7 Infantrys and 1 Marine EDIT: Adding units owned by Americans to sz6: 2 B.Transports EDIT: Adding units owned by Americans to Seattle: 7 Elites and 1 Marine EDIT: Removing units owned by Americans from sz14: 2 B.Transports, 7 Infantrys and 1 Marine EDIT: Adding units owned by Americans to sz14: 2 B.Transports EDIT: Turning off Edit Mode 2 Destroyers placed in sz4 2 Destroyers placed in sz25 1 Battleship placed in sz20 8 Marines and 1 Tank placed in San Francisco 2 Tankettes placed in Anchorage Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : -5.67 Masaharu regular : -0.33 Hisaichi regular : -0.17 -
TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 8 Infantrys moved from Akina to N.Japan 1 Bomber moved from Belogorsk to N.Japan 1 EarlyFighter moved from Quingdao to N.Japan 1 Marine moved from Vostok to sz1 1 Marine moved from sz1 to N.Japan 2 Artillerys moved from Vostok to Quingdao 2 Artillerys, 4 Infantrys and 1 Marine moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 1 Elite and 3 Infantrys moved from Manchuria to Belogorsk 11 Infantrys moved from Vostok to Yakutsk 3 Infantrys moved from Vostok to Yakutsk 7 Infantrys moved from Vostok to Quingdao Purchase Units - Masaharu Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in N.Japan Masaharu attack with 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine Americans defend with 3 Infantrys and 1 Tank Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine in N.Japan, round 2 : 0/11 hits, 2.67 expected hits Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Masaharu lost in N.Japan Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 6 Infantrys and 1 Marine in N.Japan, round 3 : 2/9 hits, 2.33 expected hits Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 3 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in N.Japan Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 4 Infantrys and 1 Marine in N.Japan, round 4 : 1/7 hits, 2.00 expected hits Americans roll dice for 1 Infantry and 1 Tank in N.Japan, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in N.Japan Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 3 Infantrys and 1 Marine in N.Japan, round 5 : 2/6 hits, 1.83 expected hits Americans roll dice for 1 Tank in N.Japan, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in N.Japan Masaharu win, taking N.Japan from Americans with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is -1 Casualties for Masaharu: 6 Infantrys Casualties for Americans: 3 Infantrys and 1 Tank Non Combat Move - Masaharu 1 Bomber moved from N.Japan to Belogorsk 1 EarlyFighter moved from N.Japan to Akina Place Units - Masaharu 3 Infantrys and 1 Marine placed in Manchuria Masaharu undo move 1. 2 Infantrys and 1 Marine placed in Amursk 4 Infantrys placed in Manchuria 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Masaharu regular : -3.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 2 Infantrys moved from Ulaan Ude to Jinan 2 EarlyFighters moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ustkut Russians win, taking Ustkut from Yamamoto with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Jinan Russians attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Achinsk to Kyzyl 1 Mech.Inf moved from Achinsk to Tulun 1 AAGun, 4 Artillerys, 11 Infantrys, 1 Marine and 4 Tanks moved from Ulaan Ude to Tulun 1 EarlyFighter moved from Ustkut to Tulun 2 EarlyFighters moved from Jinan to Tulun Place Units - Russians 1 Bunker placed in Ulaan Ude 6 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Russians regular : 1.33 Hisaichi regular : -0.33





