dawgoneit (allies) v entek axis TRS

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Thai
            2 Infantrys moved from Malaya to sz60
            2 Infantrys and 1 Transport moved from sz60 to sz59
            2 Infantrys moved from sz59 to Soem
                  Thai take Soem from British
            1 Infantry and 1 Marine moved from Phuket to sz73
            1 Infantry, 1 Marine and 1 Transport moved from sz73 to sz71
            1 Infantry and 1 Marine moved from sz71 to S
            1 Destroyer moved from sz70 to sz48
            3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank moved from Burma to Bengal
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank
                British defend with 2 Bunkers, 1 Factory and 3 Mech.Infs
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank in Bengal, round 2 : 2/6 hits, 2.50 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 4/5 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Thai and 3 Artillerys owned by the Thai lost in Bengal
                    Thai roll dice for 1 Elite and 1 Tank in Bengal, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 3 : 1/5 hits, 2.00 expected hits
                    1 Elite owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
                    Thai roll dice for 1 Tank in Bengal, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Bunkers and 1 Mech.Inf in Bengal, round 4 : 0/3 hits, 1.33 expected hits
                    Thai roll dice for 1 Tank in Bengal, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 Bunkers and 1 Mech.Inf in Bengal, round 5 : 3/3 hits, 1.33 expected hits
                    1 Tank owned by the Thai and 1 Mech.Inf owned by the British lost in Bengal
                British win with 2 Bunkers remaining. Battle score for attacker is -14
                Casualties for Thai: 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank
                Casualties for British: 3 Mech.Infs
            Battle in S
                Thai attack with 1 Infantry and 1 Marine
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Marine in S, round 2 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in S, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in S, round 3 : 1/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in S
                Thai win, taking S from Americans with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Thai
            3 Infantrys and 1 Marine moved from Malaya to Thailand
            1 AAGun and 2 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Thai regular : 0.50
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Marine moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            2 EarlyFighters moved from sz58 to sz48
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz58
            1 Artillery and 1 Marine moved from sz58 to Bava
            3 Transports moved from sz58 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 Destroyer moved from sz37 to sz50
            1 Destroyer moved from sz50 to sz58
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Elites, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 1 Artillery and 1 Infantry
                Thai defend with 2 Infantrys
                    Anzac roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Soem
                    Anzac roll dice for 1 Artillery and 1 Infantry in Soem, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Soem
                Anzac win, taking Soem from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
            Battle in Bava
                Anzac attack with 1 Artillery and 1 Marine
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Anzac roll dice for 1 Artillery and 1 Marine in Bava, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bava, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Bava
                    Anzac roll dice for 1 Artillery and 1 Marine in Bava, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Bava, round 3 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Anzac lost in Bava
                    Anzac roll dice for 1 Artillery in Bava, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Bava, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in Bava
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Marine
            Battle in sz48
                Anzac attack with 2 EarlyFighters
                Yamamoto defend with 2 B.Transports; Thai defend with 1 Destroyer
                    Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Destroyer in sz48, round 2 : 2/3 hits, 0.83 expected hits
                    2 EarlyFighters owned by the Anzac lost in sz48
                Yamamoto win with 2 B.Transports and 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Anzac: 2 EarlyFighters
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Artillery and 2 Elites placed in W.Australia
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            1 EarlyFighter and 1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Anzac regular : -1.67
    Thai regular : -1.33
    Hisaichi regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Americans
            1 unit repaired.
            8 Elites, 2 Infantrys, 4 Marines, 3 Tanks and 5 Tankettes moved from Magadan to Yakutsk
            8 Infantrys moved from Palana to Magadan
            6 Destroyers moved from sz7 to sz1
            1 B29 moved from Wake to sz1
            1 Transport moved from sz7 to sz4
            1 Destroyer moved from sz19 to sz76
            1 EarlyFighter moved from sz18 to sz76
            1 Destroyer moved from sz18 to sz72
            1 EarlyFighter moved from sz18 to sz72
            1 Destroyer moved from sz18 to sz17
            1 EarlyFighter moved from sz18 to sz17
            1 Fighter moved from sz18 to sz17
            1 B29 moved from Pearl Harbor to sz76
    
        Purchase Units - Americans
            Americans buy 1 Bunker, 4 Destroyers, 8 Elites and 1 Factory; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 1 B29, 1 Destroyer and 1 EarlyFighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 B29, 1 Destroyer and 1 EarlyFighter in sz76, round 2 : 3/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz76
                Americans win with 1 B29, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Yakutsk
                Americans attack with 8 Elites, 2 Infantrys, 4 Marines, 3 Tanks and 5 Tankettes
                Hisaichi defend with 9 Infantrys; Masaharu defend with 20 Infantrys; Yamamoto defend with 16 Infantrys and 1 Marine
                    Americans roll dice for 8 Elites, 2 Infantrys, 4 Marines, 3 Tanks and 5 Tankettes in Yakutsk, round 2 : 12/22 hits, 8.83 expected hits
                    Masaharu roll dice for 45 Infantrys and 1 Marine in Yakutsk, round 2 : 15/46 hits, 15.33 expected hits
                    4 Marines owned by the Americans, 7 Infantrys owned by the Yamamoto, 4 Elites owned by the Americans, 2 Infantrys owned by the Americans, 5 Infantrys owned by the Hisaichi and 5 Tankettes owned by the Americans lost in Yakutsk
                4 Elites owned by the Americans and 3 Tanks owned by the Americans retreated to Magadan
                Masaharu win with 33 Infantrys and 1 Marine remaining. Battle score for attacker is -28
                Casualties for Americans: 4 Elites, 2 Infantrys, 4 Marines and 5 Tankettes
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Yamamoto: 7 Infantrys
            Battle in sz72
                Americans attack with 1 Destroyer and 1 EarlyFighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz72, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz72, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz72
                Americans win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz1
                Americans attack with 1 B29 and 6 Destroyers
                Hisaichi defend with 1 B.Transport and 1 Destroyer; Masaharu defend with 2 Destroyers and 4 Transports; Yamamoto defend with 1 B.Transport and 2 Destroyers
                    Americans roll dice for 1 B29 and 6 Destroyers in sz1, round 2 : 4/7 hits, 2.83 expected hits
                    Masaharu roll dice for 2 B.Transports, 5 Destroyers and 4 Transports in sz1, round 2 : 3/11 hits, 3.50 expected hits
                    3 Destroyers owned by the Americans and 4 Transports owned by the Masaharu lost in sz1
                    Americans roll dice for 1 B29 and 3 Destroyers in sz1, round 3 : 1/4 hits, 1.83 expected hits
                    Masaharu roll dice for 2 B.Transports and 5 Destroyers in sz1, round 3 : 2/7 hits, 2.83 expected hits
                    2 Destroyers owned by the Americans and 1 B.Transport owned by the Yamamoto lost in sz1
                    Americans roll dice for 1 B29 and 1 Destroyer in sz1, round 4 : 1/2 hits, 1.17 expected hits
                    Masaharu roll dice for 1 B.Transport and 5 Destroyers in sz1, round 4 : 4/6 hits, 2.67 expected hits
                    1 Destroyer owned by the Americans, 1 B.Transport owned by the Hisaichi and 1 B29 owned by the Americans lost in sz1
                Masaharu win with 5 Destroyers remaining. Battle score for attacker is -26
                Casualties for Americans: 1 B29 and 6 Destroyers
                Casualties for Masaharu: 4 Transports
                Casualties for Yamamoto: 1 B.Transport
                Casualties for Hisaichi: 1 B.Transport
            Battle in sz17
                Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz17, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in sz17
                    Americans roll dice for 1 Destroyer and 1 Fighter in sz17, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 Fighter in sz17, round 4 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 EarlyFighter
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Fighter moved from sz17 to sz18
            1 EarlyFighter moved from sz76 to sz18
            1 B29 moved from sz76 to Marcus
            1 EarlyFighter moved from sz72 to Marcus
            1 Fighter moved from Pearl Harbor to Wake
            1 B.Transport moved from sz14 to sz23
            1 B.Transport moved from sz14 to sz23
            1 Elite moved from Nor Cal to Portland
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Alaska
            8 Infantrys moved from Alaska to sz4
            2 Tankettes moved from Anchorage to sz5
            2 Tankettes and 2 Transports moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            1 EarlyFighter moved from Marcus to sz18
    
        Place Units - Americans
            1 Destroyer placed in sz19
            1 Bunker and 1 Factory placed in Marcus
            2 Destroyers placed in sz4
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Palana: 8 Infantrys
            EDIT: Removing units owned by Americans from sz4: 2 B.Transports and 8 Infantrys
            EDIT: Adding units owned by Americans to sz4: 2 B.Transports
            EDIT: Turning off Edit Mode
            1 Destroyer placed in sz25
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : 4.33
    Masaharu regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Manual Gamesave Post: Masaharu round 14

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Masaharu
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Masaharu
            5 Infantrys moved from Ulaan Ude to Kyzal
            1 Elite and 1 Marine moved from Ulaan Ude to Kyzal
            1 Artillery moved from Ulaan Ude to Kyzal
            15 Infantrys moved from Quingdao to Ulaan Ude
            8 Infantrys and 1 Marine moved from Vostok to Quingdao
            6 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            4 Infantrys moved from Manchuria to Belogorsk
            1 Elite, 1 Infantry and 1 Marine moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Elite, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Kyzal
                Masaharu attack with 1 Artillery, 1 Elite, 5 Infantrys and 1 Marine
                Chinese defend with 4 Mech.Infs; Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 1 Marine in Kyzal, round 2 : 3/8 hits, 2.17 expected hits
                    Russians roll dice for 2 Infantrys and 4 Mech.Infs in Kyzal, round 2 : 1/6 hits, 2.00 expected hits
                1 Mech.Inf owned by the Chinese, 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Kyzal
                    Masaharu roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine in Kyzal, round 3 : 1/7 hits, 2.00 expected hits
                    Russians roll dice for 3 Mech.Infs in Kyzal, round 3 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Masaharu lost in Kyzal
                    Masaharu roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine in Kyzal, round 4 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 2 Mech.Infs in Kyzal, round 4 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Masaharu lost in Kyzal
                Masaharu win, taking Kyzal from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 18
                Casualties for Masaharu: 3 Infantrys
                Casualties for Chinese: 4 Mech.Infs
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Infantry moved from Ulaan Ude to Ustkut
    
        Place Units - Masaharu
            1 Factory placed in Hsingan
            3 Infantrys placed in Amursk
            2 Artillerys, 1 Elite and 1 Infantry placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Russians
            5 Infantrys moved from Kaask to Kyzal
            2 EarlyFighters moved from Tulun to Kyzal
            1 Infantry moved from Tulun to Ustkut
            1 EarlyFighter moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Russians buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Ustkut, round 3 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Kyzal
                Russians attack with 2 EarlyFighters and 5 Infantrys
                Masaharu defend with 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine
                    Russians roll dice for 2 EarlyFighters and 5 Infantrys in Kyzal, round 2 : 2/7 hits, 1.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine in Kyzal, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Kyzal
                    Russians roll dice for 2 EarlyFighters and 4 Infantrys in Kyzal, round 3 : 1/6 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite and 1 Marine in Kyzal, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Marine owned by the Masaharu lost in Kyzal
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Kyzal, round 4 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Elite in Kyzal, round 4 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Masaharu lost in Kyzal
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Kyzal, round 5 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Elite in Kyzal, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Masaharu lost in Kyzal
                Russians win, taking Kyzal from Masaharu with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 Infantrys
                Casualties for Masaharu: 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Kyzal to Tulun
            1 EarlyFighter moved from Ustkut to Tulun
            2 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Bunker placed in Tulun
            6 Infantrys placed in Kaask
            3 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Artillerys, 2 Infantrys and 1 Tank moved from Celebs to sz59
            2 Artillerys, 2 B.Transports, 2 Infantrys and 1 Tank moved from sz59 to sz60
            1 Artillery moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            2 Infantrys moved from Sumatra to sz60
            4 Artillerys, 3 B.Transports, 4 Infantrys and 1 Tank moved from sz60 to sz73
            4 Artillerys, 4 Infantrys and 1 Tank moved from sz73 to Thailand
            2 Artillerys and 4 Infantrys moved from Malaya to Thailand
            1 Infantry moved from N.G to New Guinea
                  Yamamoto take New Guinea from British
            1 Artillery and 1 Infantry moved from N.G to sz48
            1 Artillery, 2 B.Transports and 1 Infantry moved from sz48 to sz70
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            3 Artillerys, 2 B.Transports and 3 Infantrys moved from sz70 to sz48
            3 Artillerys and 3 Infantrys moved from sz48 to Sarong
            1 Tank moved from Hanan to W.Chunking
            1 Tank moved from W.Sian to Sian
            2 Infantrys moved from Nanking to Sian
            3 Infantrys moved from Shansi to Sian
            1 B.Transport moved from sz74 to sz79
            1 Infantry and 1 Marine moved from Kichedung to sz74
            2 Infantrys moved from Shantung to sz74
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz74 to sz73
            3 Infantrys and 1 Marine moved from sz73 to Thailand
            1 Submarine moved from sz78 to sz72
            1 Submarine moved from sz78 to sz76
            1 S.Sub moved from sz78 to sz72
            1 S.Sub moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz17
            1 Destroyer moved from sz16 to sz17
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 5 Destroyers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Thailand
                Yamamoto attack with 6 Artillerys, 11 Infantrys, 1 Marine and 1 Tank
                British defend with 1 AAGun, 2 Artillerys and 3 Marines
                    Yamamoto roll dice for 6 Artillerys, 11 Infantrys, 1 Marine and 1 Tank in Thailand, round 2 : 7/19 hits, 5.67 expected hits
                    British roll dice for 2 Artillerys and 3 Marines in Thailand, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 3 Marines owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 6 Artillerys, 9 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 Artillerys and 3 Marines
            Battle in sz17
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in sz17, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in Sarong
                Yamamoto attack with 3 Artillerys and 3 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 3 Artillerys and 3 Infantrys in Sarong, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Sarong
                Yamamoto win, taking Sarong from British with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in sz72
                Yamamoto attack with 1 S.Sub and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 S.Sub and 1 Submarine in sz72, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto lost in sz72
                    Yamamoto roll dice for 1 S.Sub in sz72, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz72, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz72
                Yamamoto win with 1 S.Sub remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Sian
                Yamamoto attack with 5 Infantrys and 1 Tank
                Chinese defend with 1 AAGun and 1 EarlyFighter
                    Yamamoto roll dice for 5 Infantrys and 1 Tank in Sian, round 2 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 EarlyFighter in Sian, round 2 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Chinese lost in Sian
                Yamamoto win, taking Sian from Chinese with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 EarlyFighter
            Battle in W.Chunking
                Yamamoto attack with 1 Tank
                British defend with 1 Tankette
                    Yamamoto roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Tank in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Tank in W.Chunking, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Tank in W.Chunking, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 5 : 1/1 hits, 0.17 expected hits
                    1 Tank owned by the Yamamoto lost in W.Chunking
                Chinese win with 1 Tankette remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Tank
            Battle in sz76
                Yamamoto attack with 1 S.Sub and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 S.Sub and 1 Submarine in sz76, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in sz76, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz76
                Yamamoto win with 1 S.Sub remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            2 Artillerys and 4 Infantrys placed in Malaya
            5 Destroyers placed in sz78
            3 Infantrys and 1 Marine placed in Japan
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Yamamoto regular : 0.17
    Americans regular : 1.00
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to W.Sian
                  Chinese take W.Sian from Yamamoto
            1 Infantry moved from Shangsi to Shansi
                  Chinese take Shansi from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 Infantry moved from Gansu to N.Shangsi
            5 Infantrys and 1 Marine moved from Gansu to Shangsi
            1 Marine moved from Tsingnan to Gansu
            5 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Sikang to Szechwan
            3 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            2 Mech.Infs moved from Urumal to Kyzal
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            4 Infantrys moved from Hopeh to Shansi
            4 Infantrys moved from Nanking to Sian
            2 Tankettes moved from Kwangsi to Burma
            1 Tankette moved from Kwangsi to W.Chunking
            1 Tankette moved from Hanan to W.Chunking
            1 Tankette moved from Hanan to W.Sian
            1 Tankette moved from Hankou to W.Sian
            2 Tankettes moved from Hankou to Shansi
            2 Infantrys and 2 Tankettes moved from E.Shansi to Shangsi
            1 Tank and 2 Tankettes moved from Peking to Shangsi
            1 Bomber moved from Korea to Shangsi
            4 Infantrys moved from Korea to sz74
            4 Infantrys moved from sz74 to Hopeh
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            4 Infantrys moved from Seoul to Manchuria
            3 Tankettes moved from Hongkong to Kiangsi
            3 Tankettes moved from Hongkong to Kwangsi
            1 B.Transport moved from sz59 to sz60
            1 Tankette moved from S.Borneo to sz60
            1 Marine moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery, 1 B.Transport, 2 Destroyers, 1 Marine and 1 Tankette moved from sz60 to sz59
            1 Artillery, 1 Marine and 1 Tankette moved from sz59 to Soem
            1 Destroyer moved from sz1 to sz7
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 8 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Shangsi
                Hisaichi attack with 1 Bomber, 2 Infantrys, 1 Tank and 4 Tankettes
                Chinese defend with 1 Elite, 7 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Bomber, 2 Infantrys, 1 Tank and 4 Tankettes in Shangsi, round 2 : 4/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 Elite, 7 Infantrys and 1 Marine in Shangsi, round 2 : 2/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Bomber, 1 Tank and 4 Tankettes in Shangsi, round 3 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 Elite, 3 Infantrys and 1 Marine in Shangsi, round 3 : 1/5 hits, 1.67 expected hits
                    1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Bomber, 1 Tank and 3 Tankettes in Shangsi, round 4 : 0/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 Elite and 1 Marine in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Tank and 3 Tankettes in Shangsi, round 5 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 Elite and 1 Marine in Shangsi, round 5 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Bomber, 1 Tank and 3 Tankettes in Shangsi, round 6 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 Elite in Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Bomber, 1 Tank and 3 Tankettes remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 2 Infantrys and 1 Tankette
                Casualties for Chinese: 1 Elite, 7 Infantrys and 1 Marine
            Battle in Burma
                Hisaichi attack with 2 Tankettes
                British defend with 1 Tankette
                    Hisaichi roll dice for 2 Tankettes in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for British: 1 Tankette
            Battle in Soem
                Hisaichi attack with 1 Artillery, 1 Marine and 1 Tankette
                Anzac defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Marine and 1 Tankette in Soem, round 2 : 2/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Soem
                Hisaichi win, taking Soem from Anzac with 1 Artillery, 1 Marine and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in W.Chunking
                Hisaichi attack with 2 Tankettes
                British defend with 1 Tankette
                    Hisaichi roll dice for 2 Tankettes in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for British: 1 Tankette
            Battle in sz7
                Hisaichi attack with 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz7, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz7, round 4 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz7
                British win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Shansi
                Hisaichi attack with 4 Infantrys and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys and 2 Tankettes in Shansi, round 2 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Infantrys and 2 Tankettes in Shansi, round 3 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 4 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Shangsi to Peking
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            2 Destroyers placed in sz60
            1 Infantry and 1 Marine placed in S.Borneo
            7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.50
    Anzac regular : -0.67
    British regular : 0.33
    Hisaichi regular : -4.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Thai
            1 Marine moved from S to Samar
                  Thai take Samar from Americans
            1 Infantry moved from S to sz71
            1 Infantry and 1 Transport moved from sz71 to sz70
            1 Infantry moved from sz70 to Boho
                  Thai take Boho from Americans
            1 Transport moved from sz59 to sz73
            1 Elite and 5 Infantrys moved from Phuket to Thailand
            1 Destroyer moved from sz48 to sz45
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - British
            2 Tanks moved from Bengal to W.Chunking
            1 Mech.Inf moved from Bengal to W.Chunking
            4 Transports moved from sz64 to sz63
            4 Artillerys and 4 Marines moved from Calcutta to sz63
            4 Artillerys, 4 Marines and 4 Transports moved from sz63 to sz64
            4 Artillerys, 1 EarlyFighter and 4 Marines moved from sz64 to Burma
            2 Tankettes moved from Nepal to W.Chunking
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Artillery and 1 Infantry moved from Moresby to New Guinea
            1 Elite and 1 Marine moved from E.G to sz49
            1 Fighter moved from Moresby to sz48
            1 Elite, 1 Marine and 1 Transport moved from sz49 to sz47
            1 Elite and 1 Marine moved from sz47 to N.G
                  British take N.G from Yamamoto
            1 Submarine moved from sz7 to sz76
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Infantry moved from Vancouver to British Columbia
            1 Artillery moved from Vancouver to British Columbia
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Fighter, 7 Infantrys, 1 Mech.Inf, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz76
                British attack with 1 Submarine
                Yamamoto defend with 1 S.Sub
                    British roll dice for 1 Submarine in sz76, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 S.Sub in sz76, round 2 : 0/1 hits, 0.17 expected hits
                1 S.Sub owned by the Yamamoto lost in sz76
                British win with 1 Submarine remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 S.Sub
            Battle in New Guinea
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in New Guinea
                British win, taking New Guinea from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Chunking
                British attack with 1 Mech.Inf, 2 Tanks and 2 Tankettes
                Hisaichi defend with 2 Tankettes
                    British roll dice for 1 Mech.Inf, 2 Tanks and 2 Tankettes in W.Chunking, round 2 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Chunking, round 2 : 1/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Tankette owned by the British lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Mech.Inf, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for British: 1 Tankette
                Casualties for Hisaichi: 2 Tankettes
            Battle in Burma
                British attack with 4 Artillerys, 1 EarlyFighter and 4 Marines
                Hisaichi defend with 2 Tankettes
                    British roll dice for 4 Artillerys, 1 EarlyFighter and 4 Marines in Burma, round 2 : 6/9 hits, 3.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Burma, round 2 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 4 Artillerys, 1 EarlyFighter and 4 Marines remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
            Battle in sz48
                British attack with 1 Fighter
                Yamamoto defend with 2 B.Transports
                    British roll dice for 1 Fighter in sz48, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in sz48, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in sz48, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 4 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in sz48, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 5 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in sz48, round 6 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 6 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in sz48, round 7 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 7 : 0/2 hits, 0.33 expected hits
                1 B.Transport owned by the Yamamoto lost in sz48
                    British roll dice for 1 Fighter in sz48, round 8 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz48, round 8 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the British lost in sz48
                Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 B.Transport
                Casualties for British: 1 Fighter
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to sz64
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            2 Tanks placed in Bengal
            1 Fighter and 2 Infantrys placed in Moresby
            1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    British regular : 2.83
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Anzac
            1 Infantry moved from Derby to sz50
            2 Artillerys moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            2 Elites moved from W.Australia to sz50
            3 Artillerys, 2 Elites and 1 Infantry moved from sz50 to Soem
            1 Infantry moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 EarlyFighter moved from Melbourne to sz58
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Elite and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys, 2 Elites and 1 Infantry
                Hisaichi defend with 1 Artillery, 1 Marine and 1 Tankette
                    Anzac roll dice for 3 Artillerys, 2 Elites and 1 Infantry in Soem, round 2 : 3/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Marine and 1 Tankette in Soem, round 2 : 0/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soem
                Anzac win, taking Soem from Hisaichi with 3 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Artillery, 1 Marine and 1 Tankette
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            2 Artillerys and 1 Fighter placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Hisaichi regular : -0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Americans
            8 Infantrys and 2 Tankettes moved from Palana to Magadan
            8 Marines moved from Alaska to sz4
            8 Marines moved from sz4 to Palana
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            1 Elite moved from Portland to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Alaska
            2 Artillerys and 1 Elite moved from Marcus to sz18
            2 Artillerys, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 2 EarlyFighters, 1 Elite and 1 Fighter moved from sz18 to sz78
            2 Artillerys and 1 Elite moved from sz78 to Tokyo
            1 B29 moved from Marcus to sz78
            1 Fighter moved from Wake to sz78
            1 Destroyer moved from sz25 to sz20
            1 Destroyer moved from sz19 to sz18
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 1 B29, 4 Destroyers, 9 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz78
                Americans attack with 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 1 Carrier, 2 EarlyFighters and 2 Fighters
                Yamamoto defend with 7 Destroyers
                    Americans roll dice for 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 1 Carrier, 2 EarlyFighters and 2 Fighters in sz78, round 2 : 4/8 hits, 3.50 expected hits
                    Yamamoto roll dice for 7 Destroyers in sz78, round 2 : 4/7 hits, 3.50 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    1 Carrier owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz78
                    Americans roll dice for 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 1 EarlyFighter and 2 Fighters in sz78, round 3 : 4/6 hits, 3.00 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz78, round 3 : 0/3 hits, 1.50 expected hits
                    3 Destroyers owned by the Yamamoto lost in sz78
                Americans win with 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 1 EarlyFighter and 2 Fighters remaining. Battle score for attacker is 34
                Casualties for Americans: 1 Carrier and 1 EarlyFighter
                Casualties for Yamamoto: 7 Destroyers
            Battle in Tokyo
                Americans attack with 2 Artillerys and 1 Elite
                Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
                    Americans roll dice for 2 Artillerys and 1 Elite in Tokyo, round 2 : 3/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Bunker and 1 Infantry in Tokyo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 1 Bunker owned by the Yamamoto lost in Tokyo
                Americans captures 81PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
                Casualties for Yamamoto: 1 Bunker and 1 Infantry
    
        Non Combat Move - Americans
            1 B29 moved from sz78 to Marcus
            1 Transport moved from sz4 to sz5
            4 Destroyers and 2 Transports moved from sz4 to sz3
    
        Place Units - Americans
            1 Destroyer placed in sz18
            1 Destroyer placed in sz19
            1 B.Transport placed in sz25
            2 Artillerys placed in Pearl Harbor
            1 Infantry placed in Hilo
            1 Tankette placed in Anchorage
            2 Destroyers placed in sz4
            1 Tankette placed in Anchorage
            1 B29 and 8 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 93 PUs; end with 174 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Americans regular : 3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek this 1 is done

  • 20 19 18 17 16

    @dawgoneit GG! Another?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek of course

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