@mike64 no
dawgoneit (allies) v entek axis TRS
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TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 Destroyer moved from sz50 to sz58 1 Artillery and 2 Marines moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz58 1 Artillery and 1 Marine moved from sz58 to Celebs 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz58 1 Artillery and 1 Marine moved from sz58 to Buru 2 Destroyers moved from sz50 to sz58 2 EarlyFighters moved from sz50 to Buru 1 EarlyFighter moved from Nayumo to sz58 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer and 2 Transports; Remaining resources: 1 PUs; Combat - Anzac Battle in sz58 Anzac attack with 3 Destroyers, 1 EarlyFighter and 2 Transports Hisaichi defend with 1 Transport Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 2 Transports in sz58, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in sz58 Anzac win with 3 Destroyers, 1 EarlyFighter and 2 Transports remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in Celebs Battle in Buru Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Marine Hisaichi defend with 1 Elite Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Marine in Buru, round 2 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite in Buru, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in Buru Anzac win, taking Celebs from Yamamoto, taking Buru from Hisaichi with 2 EarlyFighters and 1 Marine remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Artillery Casualties for Hisaichi: 1 Elite Non Combat Move - Anzac 2 EarlyFighters moved from Buru to sz58 1 Carrier moved from sz50 to sz58 1 EarlyFighter moved from sz58 to Flores 1 Artillery and 2 Elites moved from Darwin to Derby Place Units - Anzac 1 Destroyer and 2 Transports placed in sz50 2 Artillerys placed in Darwin Turn Complete - Anzac Anzac collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Anzac regular : 1.17 Hisaichi regular : 0.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 1 Infantry moved from Samar to S Americans take S from Yamamoto 9 Infantrys and 1 Tank moved from Palana to Magadan 1 Elite, 3 Infantrys and 4 Marines moved from Alaska to sz4 1 Elite, 3 Infantrys and 4 Marines moved from sz4 to Palana 1 Transport moved from sz4 to sz5 2 Tankettes moved from Anchorage to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz5 8 Infantrys moved from sz5 to Alaska 2 B.Transports moved from sz14 to sz23 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 8 Infantrys moved from sz14 to Seattle 1 B.Carrier and 3 EarlyFighters moved from sz25 to sz20 1 EarlyFighter moved from Kauai to sz19 1 EarlyFighter moved from Kauai to Wake 1 Fighter moved from sz19 to sz17 1 Submarine moved from sz19 to sz17 Purchase Units - Americans Americans buy 1 B29, 1 Battleship, 2 Destroyers, 1 Elite, 8 Marines and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz17 Americans attack with 1 Fighter and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in sz17, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in sz17 Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 T.Boat Non Combat Move - Americans 1 Fighter moved from sz17 to sz19 Place Units - Americans 1 Battleship placed in sz19 2 Destroyers placed in sz4 2 Tankettes placed in Anchorage 1 B29 placed in Pearl Harbor 1 Elite and 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.67 -
TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 6 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude 5 Infantrys and 1 Marine moved from Vostok to Quingdao 7 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Belogorsk 3 Transports moved from sz1 to sz15 5 Infantrys moved from Akina to sz15 3 Infantrys moved from N.Japan to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 4 Infantrys placed in Manchuria 8 Infantrys placed in Akina 2 Infantrys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 6 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude 5 Infantrys and 1 Marine moved from Vostok to Quingdao 7 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Belogorsk 3 Transports moved from sz1 to sz15 5 Infantrys moved from Akina to sz15 3 Infantrys moved from N.Japan to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 4 Infantrys placed in Manchuria 8 Infantrys placed in Akina 2 Infantrys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Masaharu from Kyzal: 1 Elite EDIT: Adding units owned by Masaharu to Ulaan Ude: 1 Elite EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 3 Infantrys moved from Jinquan to Kyzal 1 EarlyFighter moved from Tulun to Kyzal 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Kaask to Bratsk 1 Marine moved from Kaask to Bratsk 1 EarlyFighter moved from Tulun to Bratsk 1 EarlyFighter moved from Tulun to Bratsk Purchase Units - Russians Russians buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Kyzal Russians attack with 1 EarlyFighter and 3 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 3 Infantrys in Kyzal, round 2 : 2/4 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Kyzal Russians win, taking Kyzal from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Bratsk Russians attack with 2 EarlyFighters, 2 Infantrys and 1 Marine Hisaichi defend with 3 Infantrys Russians roll dice for 2 EarlyFighters, 2 Infantrys and 1 Marine in Bratsk, round 2 : 1/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk Russians roll dice for 2 EarlyFighters, 1 Infantry and 1 Marine in Bratsk, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Bratsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Bratsk Russians roll dice for 2 EarlyFighters, 1 Infantry and 1 Marine in Bratsk, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Bratsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Bratsk Russians win, taking Bratsk from Hisaichi with 2 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 3 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Kyzal to Tulun 2 EarlyFighters moved from Bratsk to Tulun 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Bunker placed in Tulun 6 Infantrys placed in Kaask 2 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 0.50 Hisaichi regular : -1.00 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from E.Shansi to Shansi 2 Infantrys moved from Hopeh to sz74 2 Infantrys moved from sz74 to Kichedung 2 Infantrys moved from S.Japan to sz74 2 Infantrys moved from sz74 to Shantung 1 Artillery moved from Davao to sz70 1 Elite moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery, 1 Elite and 1 Infantry moved from sz70 to Celebs 1 Artillery moved from Davao to sz70 6 Infantrys moved from Davao to sz70 1 Artillery, 2 B.Transports and 6 Infantrys moved from sz70 to sz48 1 Artillery and 6 Infantrys moved from sz48 to Sarong 2 Artillerys and 4 Infantrys moved from Malaya to sz73 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz73 to sz60 1 Artillery and 3 Infantrys moved from Java to Sumatra 1 Artillery and 2 Infantrys moved from sz60 to Sumatra 1 B.Transport moved from sz60 to sz73 1 Tank moved from Thailand to sz73 1 Artillery moved from Thailand to sz73 1 Infantry moved from Thailand to sz73 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz73 to sz60 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz73 to sz60 2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to N.S 1 Battleship moved from sz73 to sz60 3 Infantrys moved from Thailand to Burma 2 Infantrys moved from Thailand to Burma 2 Tanks moved from Thailand to Chunking 1 Destroyer moved from sz78 to sz17 3 Destroyers moved from sz78 to sz18 1 Destroyer moved from sz18 to sz48 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 4 Infantrys moved from sz1 to Yakutsk Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 4 Destroyers, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz17 Yamamoto attack with 1 Destroyer Americans defend with 1 Submarine Americans roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz17, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz17, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz17, round 5 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 5 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in sz17 Americans win with 1 Submarine remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Chunking Yamamoto attack with 2 Tanks British defend with 1 Elite Yamamoto roll dice for 2 Tanks in Chunking, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Elite in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Chunking Yamamoto win, taking Chunking from Chinese with 2 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Elite Battle in Burma Yamamoto attack with 5 Infantrys British defend with 1 Elite Yamamoto roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 Elite in Burma, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 5 Infantrys in Burma, round 3 : 0/5 hits, 0.83 expected hits British roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 5 Infantrys in Burma, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Burma Yamamoto win, taking Burma from British with 5 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Elite Battle in Sarong Yamamoto attack with 1 Artillery and 6 Infantrys Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery and 6 Infantrys in Sarong, round 2 : 2/7 hits, 1.50 expected hits Dutch roll dice for 2 Artillerys and 2 Infantrys in Sarong, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong Yamamoto roll dice for 1 Artillery and 5 Infantrys in Sarong, round 3 : 1/6 hits, 1.33 expected hits Dutch roll dice for 2 Artillerys in Sarong, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sarong Yamamoto roll dice for 1 Artillery and 4 Infantrys in Sarong, round 4 : 3/5 hits, 1.17 expected hits Dutch roll dice for 1 Artillery in Sarong, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Sarong Yamamoto win, taking Sarong from Dutch with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Artillery and 1 Infantry Battle in Celebs Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry Anzac defend with 1 Artillery and 1 Marine Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Celebs, round 2 : 2/3 hits, 1.17 expected hits Anzac roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Celebs Yamamoto win, taking Celebs from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Marine Battle in Sumatra Yamamoto attack with 2 Artillerys and 5 Infantrys British defend with 2 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Sumatra, round 2 : 1/7 hits, 1.83 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 3 : 3/6 hits, 1.67 expected hits British roll dice for 2 Artillerys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Infantry Casualties for British: 2 Artillerys and 2 Infantrys Battle in N.S Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank British defend with 2 Artillerys and 2 Infantrys Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.S, round 2 : 0/6 hits, 2.00 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto lost in N.S Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in N.S Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 4 : 0/4 hits, 1.50 expected hits British roll dice for 1 Artillery in N.S, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 5 : 0/4 hits, 1.50 expected hits British roll dice for 1 Artillery in N.S, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 6 : 0/4 hits, 1.50 expected hits British roll dice for 1 Artillery in N.S, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 7 : 1/4 hits, 1.50 expected hits British roll dice for 1 Artillery in N.S, round 7 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.S Yamamoto win, taking N.S from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 Infantrys Casualties for British: 2 Artillerys and 2 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 4 Destroyers placed in sz78 4 Infantrys placed in Japan 2 Artillerys and 4 Infantrys placed in Malaya 2 Artillerys and 2 Infantrys placed in Davao 1 Infantry and 1 Marine placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : -5.00 Americans regular : 0.33 Anzac regular : 0.33 Dutch regular : 0.67 British regular : -4.00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Chinese 1 Infantry moved from W.Sian to Hanan 1 Infantry moved from Sian to Hanan 1 EarlyFighter moved from Szechwan to Hanan 1 Mech.Inf moved from Shangsi to Hankou Chinese take Nanking from Hisaichi Chinese take Hankou from Hisaichi 9 Infantrys moved from Gansu to N.Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 Mech.Inf moved from Jinquan to Ustkut Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Ustkut Chinese attack with 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ustkut Chinese win, taking Ustkut from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hanan Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Tankettes Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Hanan, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 1/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan Chinese win, taking Hanan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Tankettes Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 9 Infantrys Hisaichi defend with 1 Tank and 1 Tankette Chinese roll dice for 1 EarlyFighter and 9 Infantrys in N.Shangsi, round 2 : 1/10 hits, 1.83 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 8 Infantrys in N.Shangsi, round 3 : 3/9 hits, 1.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 8 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank and 1 Tankette Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Sian 1 EarlyFighter moved from Hanan to Sian 2 Mech.Infs moved from Shangsi to Sian 1 Infantry moved from Shangsi to Sian 1 AAGun moved from Szechwan to Sian 1 Elite and 7 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Gobi to Tsingnan 2 Infantrys moved from Quyan to Gobi 1 Infantry moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to Kyzal 1 Infantry moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : 2.50 Hisaichi regular : 0.17 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 6 Tankettes moved from Hongkong to Hankou 2 Tankettes moved from Kiangsi to Hanan 1 Tankette moved from N.French I. to N.Chunking 2 Tankettes moved from N.French I. to W.Chunking 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 4 Infantrys moved from Ulaan Ude to Ustkut 1 Artillery and 2 Infantrys moved from Hopeh to E.Shansi 1 Tank and 2 Tankettes moved from Peking to E.Shansi 2 Infantrys moved from Tientsin to Peking 1 B.Transport moved from sz67 to sz74 4 Infantrys moved from Korea to sz74 4 Infantrys moved from sz74 to Kichedung 1 Elite and 3 Infantrys moved from Seoul to Korea 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to N.S 1 Destroyer moved from sz60 to sz59 Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 9 Infantrys and 10 Tankettes; Remaining resources: 4 PUs; Combat - Hisaichi Battle in Hankou Hisaichi attack with 6 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 6 Tankettes in Hankou, round 2 : 4/6 hits, 2.00 expected hits Chinese roll dice for 1 Mech.Inf in Hankou, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 6 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Hanan Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Hanan Hisaichi roll dice for 1 Tankette in Hanan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Hanan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Hanan, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 5 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Infantry Battle in W.Chunking Hisaichi attack with 2 Tankettes British defend with 1 Elite Hisaichi roll dice for 2 Tankettes in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in W.Chunking, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in W.Chunking, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4 Casualties for British: 1 Elite Battle in Ustkut Hisaichi attack with 4 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 4 Infantrys in Ustkut, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ustkut Hisaichi roll dice for 3 Infantrys in Ustkut, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Mech.Inf in Ustkut, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ustkut Hisaichi roll dice for 2 Infantrys in Ustkut, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Ustkut, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ustkut Hisaichi roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Inf in Ustkut, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ustkut Russians win with 1 Mech.Inf remaining. Battle score for attacker is -8 Casualties for Hisaichi: 4 Infantrys Non Combat Move - Hisaichi 1 T.Boat moved from sz76 to sz18 1 Bomber moved from N.Japan to Peking Place Units - Hisaichi 6 Tankettes placed in Hongkong 3 Tankettes placed in Peking 8 Infantrys placed in Seoul 2 Destroyers placed in sz60 1 Infantry and 1 Tankette placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Russians regular : 2.67 Hisaichi regular : -1.33 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 6 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys and 1 Tank moved from Thailand to Burma 1 Transport moved from sz73 to sz60 1 Marine moved from Phuket to Malaya 3 Infantrys moved from Phuket to Malaya Purchase Units - Thai Thai buy 3 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 3 Infantrys and 1 Marine placed in Phuket 1 Transport placed in sz73 Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 3 Transports moved from sz61 to sz63 1 Transport moved from sz61 to sz63 4 Artillerys moved from Calcutta to sz63 4 Infantrys moved from Calcutta to sz63 4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64 4 Artillerys and 4 Infantrys moved from sz64 to Burma 2 Mech.Infs and 6 Tankettes moved from Bengal to Burma 2 Tankettes moved from Nepal to Burma 2 EarlyFighters moved from sz61 to Burma 2 Destroyers moved from sz49 to sz81 1 Fighter moved from Moresby to Sarong 1 Artillery and 1 Elite moved from Flores to sz50 1 Infantry moved from Soem to sz50 1 Artillery, 1 Destroyer, 1 Elite, 1 Infantry and 2 Transports moved from sz50 to sz81 1 Artillery, 1 Elite and 1 Infantry moved from sz81 to Sarong 1 Artillery and 1 Infantry moved from Moresby to New Guinea 1 Transport moved from sz4 to sz6 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery and 1 Infantry moved from sz6 to N.Canada 2 Infantrys moved from Palana to Magadan Purchase Units - British British buy 4 Artillerys, 1 Elite, 5 Marines, 3 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Sarong British attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Yamamoto defend with 1 Artillery and 3 Infantrys British roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Sarong, round 2 : 1/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Sarong, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sarong British roll dice for 1 Artillery, 1 Elite and 1 Fighter in Sarong, round 3 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sarong, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sarong British roll dice for 1 Elite and 1 Fighter in Sarong, round 4 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Sarong, round 4 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Sarong British win, taking Sarong from Yamamoto with 1 Elite and 1 Fighter remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Artillery and 3 Infantrys Battle in Burma British attack with 4 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 8 Tankettes Yamamoto defend with 5 Infantrys; Thai defend with 6 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys and 1 Tank British roll dice for 4 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 8 Tankettes in Burma, round 2 : 7/20 hits, 6.67 expected hits Yamamoto roll dice for 6 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys and 1 Tank in Burma, round 2 : 10/20 hits, 7.00 expected hits 6 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 6 Tankettes owned by the British and 4 Infantrys owned by the British lost in Burma British roll dice for 4 Artillerys, 2 EarlyFighters, 2 Mech.Infs and 2 Tankettes in Burma, round 3 : 5/10 hits, 3.33 expected hits Yamamoto roll dice for 6 Artillerys, 1 EarlyFighter, 1 Elite, 4 Infantrys and 1 Tank in Burma, round 3 : 4/13 hits, 4.67 expected hits 4 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 2 Tankettes owned by the British and 1 Artillery owned by the Thai lost in Burma 2 EarlyFighters owned by the British retreated British roll dice for 2 Artillerys and 2 Mech.Infs in Burma, round 4 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank in Burma, round 4 : 5/8 hits, 3.00 expected hits 2 Artillerys owned by the British, 2 Artillerys owned by the Thai and 2 Mech.Infs owned by the British lost in Burma Yamamoto win with 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank remaining. Battle score for attacker is -32 Casualties for British: 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 8 Tankettes Casualties for Thai: 3 Artillerys and 6 Infantrys Casualties for Yamamoto: 5 Infantrys Non Combat Move - British 1 Carrier and 5 Destroyers moved from sz61 to sz64 2 EarlyFighters moved from Burma to sz64 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 1 Fighter moved from Sarong to Flores Place Units - British 4 Artillerys and 4 Marines placed in Calcutta 1 Mech.Inf and 2 Tankettes placed in Dheli 2 Mech.Infs placed in Bengal 1 Elite and 1 Marine placed in Moresby 2 Tankettes placed in Vancouver Turn Complete - British British collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : 3.33 British regular : 2.50 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Anzac 1 Artillery and 2 Elites moved from Derby to sz50 1 Marine moved from Buru to sz58 1 Marine moved from sz58 to Bava Anzac take Bava from Thai 1 Elite and 1 Transport moved from sz50 to sz58 1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz58 1 Artillery and 2 Elites moved from sz58 to Celebs 1 Transport moved from sz58 to sz50 2 EarlyFighters moved from sz58 to Celebs 1 Destroyer moved from sz50 to sz59 1 EarlyFighter moved from Flores to sz59 1 Artillery moved from Darwin to Derby 1 Artillery moved from Darwin to Derby Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Celebs Anzac attack with 1 Artillery, 2 EarlyFighters and 2 Elites Yamamoto defend with 1 Artillery and 1 Elite Anzac roll dice for 1 Artillery, 2 EarlyFighters and 2 Elites in Celebs, round 2 : 4/5 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Elite in Celebs, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Celebs Anzac win, taking Celebs from Yamamoto with 1 Artillery, 2 EarlyFighters and 2 Elites remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 1 Elite Battle in sz59 Anzac attack with 1 Destroyer and 1 EarlyFighter Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Hisaichi lost in sz59 Anzac win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Anzac: 1 EarlyFighter Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 2 EarlyFighters moved from Celebs to sz58 Place Units - Anzac 1 Infantry and 1 Marine placed in W.Australia 1 Destroyer placed in sz50 2 Artillerys and 1 Infantry placed in Darwin 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 3.17 Hisaichi regular : 0.50 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Americans 1 Submarine moved from sz17 to sz18 6 Destroyers moved from sz19 to sz18 1 Battleship moved from sz19 to sz18 1 EarlyFighter and 1 Fighter moved from sz19 to sz18 1 EarlyFighter moved from Wake to sz18 3 EarlyFighters moved from sz20 to sz18 1 Infantry and 1 Tankette moved from Palana to sz4 6 Destroyers, 1 Infantry, 1 Tankette and 1 Transport moved from sz4 to sz7 1 Infantry and 1 Tankette moved from sz7 to Sukhalin 1 Elite, 2 Infantrys, 4 Marines and 1 Tankette moved from Palana to Magadan 7 Elites, 30 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes moved from Magadan to Yakutsk 8 Infantrys moved from Alaska to sz4 8 Infantrys moved from sz4 to Palana 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz5 8 Infantrys moved from sz5 to Alaska 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 1 Elite moved from San Francisco to Nor Cal 8 Marines moved from sz14 to Seattle 1 B29 moved from Pearl Harbor to sz18 Purchase Units - Americans Americans buy 1 B29, 3 Destroyers, 1 Fighter, 8 Marines and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Yakutsk Americans attack with 7 Elites, 30 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes Hisaichi defend with 19 Infantrys; Masaharu defend with 22 Infantrys and 1 Marine; Yamamoto defend with 25 Infantrys and 1 Marine Americans roll dice for 7 Elites, 30 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes in Yakutsk, round 2 : 16/59 hits, 16.33 expected hits Masaharu roll dice for 66 Infantrys and 2 Marines in Yakutsk, round 2 : 21/68 hits, 22.67 expected hits 9 Infantrys owned by the Yamamoto, 21 Infantrys owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Yakutsk Americans roll dice for 7 Elites, 9 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes in Yakutsk, round 3 : 13/38 hits, 12.83 expected hits Masaharu roll dice for 50 Infantrys and 2 Marines in Yakutsk, round 3 : 23/52 hits, 17.33 expected hits 14 Marines owned by the Americans, 2 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 9 Infantrys owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Yakutsk 7 Elites owned by the Americans, 3 Tanks owned by the Americans and 5 Tankettes owned by the Americans retreated to Magadan Masaharu win with 37 Infantrys and 2 Marines remaining. Battle score for attacker is -44 Casualties for Americans: 30 Infantrys and 14 Marines Casualties for Hisaichi: 14 Infantrys Casualties for Yamamoto: 13 Infantrys Casualties for Masaharu: 2 Infantrys Battle in Sukhalin Americans attack with 1 Infantry and 1 Tankette Hisaichi defend with 2 Infantrys Americans roll dice for 1 Infantry and 1 Tankette in Sukhalin, round 2 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 2 Infantrys in Sukhalin, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Americans, 1 Infantry owned by the Hisaichi and 1 Tankette owned by the Americans lost in Sukhalin Masaharu win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 Infantry and 1 Tankette Casualties for Hisaichi: 1 Infantry Battle in sz18 Americans attack with 1 B29, 1 Battleship, 6 Destroyers, 5 EarlyFighters, 1 Fighter and 1 Submarine Hisaichi defend with 1 T.Boat; Yamamoto defend with 11 Destroyers Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 B29, 1 Battleship, 6 Destroyers, 5 EarlyFighters and 1 Fighter in sz18, round 2 : 6/14 hits, 5.67 expected hits Yamamoto roll dice for 11 Destroyers and 1 T.Boat in sz18, round 2 : 5/12 hits, 5.67 expected hits Units damaged: 1 Battleship owned by the Americans 2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 T.Boat owned by the Hisaichi, 6 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18 Americans roll dice for 1 B29, 1 Battleship, 4 Destroyers, 4 EarlyFighters and 1 Fighter in sz18, round 3 : 4/11 hits, 4.67 expected hits Yamamoto roll dice for 5 Destroyers in sz18, round 3 : 2/5 hits, 2.50 expected hits 1 Destroyer owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18 Americans roll dice for 1 B29, 1 Battleship, 3 Destroyers, 3 EarlyFighters and 1 Fighter in sz18, round 4 : 4/9 hits, 4.00 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 B29, 1 Battleship, 2 Destroyers, 3 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 39 Casualties for Americans: 4 Destroyers, 2 EarlyFighters and 1 Submarine Casualties for Hisaichi: 1 T.Boat Casualties for Yamamoto: 11 Destroyers Non Combat Move - Americans 1 B29 moved from sz18 to Wake 1 B.Carrier moved from sz20 to sz19 1 B.Carrier moved from sz19 to sz18 1 Carrier moved from sz19 to sz18 2 Artillerys moved from Wake to sz20 1 Elite moved from Wake to sz20 2 Artillerys, 1 B.Transport and 1 Elite moved from sz20 to sz18 2 Artillerys and 1 Elite moved from sz18 to Marcus Place Units - Americans 1 Destroyer placed in sz19 2 Destroyers placed in sz4 2 Transports placed in sz5 8 Marines placed in San Francisco 1 B29 and 1 Fighter placed in Pearl Harbor Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : 0.67 Masaharu regular : 5.33 -
TripleA Turn Summary: Masaharu round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 2 Infantrys moved from Ulaan Ude to Ustkut 1 Artillery moved from Ulaan Ude to Ustkut 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Ulaan Ude to Kyzal 12 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude 2 Infantrys moved from Ulaan Ude to Kyzal 7 Infantrys moved from Belogorsk to Quingdao 8 Infantrys moved from Vostok to Quingdao 2 Infantrys and 1 Marine moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Belogorsk 1 Marine moved from Yakutsk to Vostok 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 1 Elite, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Kyzal Masaharu attack with 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine Chinese defend with 3 Mech.Infs; Russians defend with 3 Infantrys Masaharu roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine in Kyzal, round 2 : 4/7 hits, 2.00 expected hits Russians roll dice for 3 Infantrys and 3 Mech.Infs in Kyzal, round 2 : 0/6 hits, 2.00 expected hits 1 Mech.Inf owned by the Chinese and 3 Infantrys owned by the Russians lost in Kyzal Masaharu roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine in Kyzal, round 3 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 Mech.Infs in Kyzal, round 3 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese lost in Kyzal Masaharu win, taking Kyzal from Russians with 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 21 Casualties for Chinese: 3 Mech.Infs Casualties for Russians: 3 Infantrys Battle in Ustkut Masaharu attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Mech.Inf Masaharu roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Mech.Inf in Ustkut, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Masaharu: 1 Infantry Casualties for Chinese: 1 Mech.Inf Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 1 Elite, 1 Infantry and 1 Marine placed in Amursk 4 Infantrys placed in Manchuria Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : 2.50 Russians regular : -2.33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Russians 1 Infantry and 1 Marine moved from Bratsk to Ustkut 1 EarlyFighter moved from Tulun to Ustkut 7 Infantrys moved from Kaask to Kyzal 2 EarlyFighters moved from Tulun to Kyzal Purchase Units - Russians Russians buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter, 1 Infantry and 1 Marine Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Ustkut, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut Russians roll dice for 1 EarlyFighter and 1 Marine in Ustkut, round 3 : 2/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut Russians win with 1 EarlyFighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry and 1 Marine Casualties for Masaharu: 1 Artillery and 1 Infantry Battle in Kyzal Russians attack with 2 EarlyFighters and 7 Infantrys Masaharu defend with 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine Russians roll dice for 2 EarlyFighters and 7 Infantrys in Kyzal, round 2 : 2/9 hits, 1.83 expected hits Masaharu roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine in Kyzal, round 2 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Kyzal Russians roll dice for 2 EarlyFighters and 5 Infantrys in Kyzal, round 3 : 4/7 hits, 1.50 expected hits Masaharu roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine in Kyzal, round 3 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 2 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Kyzal Russians roll dice for 2 EarlyFighters and 2 Infantrys in Kyzal, round 4 : 0/4 hits, 1.00 expected hits Masaharu roll dice for 1 Elite in Kyzal, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 EarlyFighters and 2 Infantrys in Kyzal, round 5 : 2/4 hits, 1.00 expected hits Masaharu roll dice for 1 Elite in Kyzal, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Masaharu lost in Kyzal Russians win, taking Kyzal from Masaharu with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 5 Infantrys Casualties for Masaharu: 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine Non Combat Move - Russians 2 EarlyFighters moved from Kyzal to Tulun 3 Infantrys moved from Krasnoyarsk to Kaask 1 EarlyFighter moved from Ustkut to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Bunker placed in Tulun 6 Infantrys placed in Kaask 3 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Masaharu regular : 1.33 Russians regular : 4.17 -
TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Kichedung to Nanking Yamamoto take Nanking from Chinese 1 Infantry moved from Kichedung to Nanking 1 Tank moved from Chunking to Hanan Yamamoto take Hanan from Chinese 1 Tank moved from Hanan to W.Sian Yamamoto take W.Sian from Chinese 2 Infantrys moved from E.Shansi to Shansi 1 Tank moved from Chunking to Hanan 2 Artillerys and 2 Infantrys moved from Malaya to sz60 1 Tank moved from N.S to sz60 1 Artillery moved from N.S to sz60 1 Artillery moved from N.S to sz60 1 Infantry moved from N.S to sz60 1 Infantry moved from Sumatra to sz60 4 Artillerys, 3 B.Transports, 1 Battleship, 4 Infantrys and 1 Tank moved from sz60 to sz59 4 Artillerys, 4 Infantrys and 1 Tank moved from sz59 to Celebs 1 B.Transport moved from sz48 to sz70 1 B.Transport moved from sz70 to sz60 1 Artillery and 2 Infantrys moved from Davao to sz70 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz48 1 B.Transport moved from sz48 to sz70 1 Artillery and 2 Infantrys moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz48 to N.G Yamamoto take N.G from British 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz48 1 Artillery moved from sz48 to Sarong 1 Infantry moved from sz48 to N.G 1 Infantry moved from sz48 to Sarong 1 Infantry moved from sz48 to Sarong 1 Destroyer moved from sz48 to sz72 1 Destroyer moved from sz78 to sz76 1 Destroyer moved from sz78 to sz16 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 4 Infantrys moved from sz1 to Yakutsk 1 Destroyer moved from sz16 to sz17 1 Destroyer moved from sz78 to sz16 1 Infantry and 1 Marine moved from S.Japan to sz74 1 Infantry and 1 Marine moved from sz74 to Kichedung 2 Infantrys moved from Malaya to sz60 2 Infantrys moved from sz60 to Sumatra Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 2 Destroyers, 6 Infantrys, 2 S.Subs and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz59 Yamamoto attack with 3 B.Transports and 1 Battleship Anzac defend with 1 Destroyer Yamamoto roll dice for 3 B.Transports and 1 Battleship in sz59, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 3 B.Transports and 1 Battleship in sz59, round 3 : 1/1 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz59, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto win with 2 B.Transports and 1 Battleship remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 B.Transport Casualties for Anzac: 1 Destroyer Battle in Sarong Yamamoto attack with 1 Artillery and 2 Infantrys British defend with 1 Elite Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sarong, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Elite in Sarong, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in Sarong Yamamoto win, taking Sarong from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Elite Battle in Celebs Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 1 Artillery and 2 Elites Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Celebs, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 1 Artillery and 2 Elites in Celebs, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Celebs, round 3 : 0/5 hits, 1.83 expected hits Anzac roll dice for 1 Elite in Celebs, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Celebs, round 4 : 3/5 hits, 1.83 expected hits Anzac roll dice for 1 Elite in Celebs, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Celebs Yamamoto win, taking Celebs from Anzac with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Artillerys and 2 Infantrys Casualties for Anzac: 1 Artillery and 2 Elites Non Combat Move - Yamamoto Place Units - Yamamoto 2 Artillerys and 4 Infantrys placed in Malaya 2 Artillerys and 2 Infantrys placed in Davao 2 Destroyers, 2 S.Subs and 2 Submarines placed in sz78 Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.83 Anzac regular : 0.33 British regular : 0.67 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Chinese 8 Infantrys moved from N.Shangsi to E.Shansi 2 EarlyFighters moved from Sian to E.Shansi 2 Mech.Infs moved from Sian to E.Shansi 4 Mech.Infs moved from Urumal to Kyzal Purchase Units - Chinese Chinese buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Shansi Chinese attack with 2 EarlyFighters, 8 Infantrys and 2 Mech.Infs Hisaichi defend with 1 Artillery, 5 Infantrys, 1 Tank and 2 Tankettes Chinese roll dice for 2 EarlyFighters, 8 Infantrys and 2 Mech.Infs in E.Shansi, round 2 : 3/12 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery, 5 Infantrys, 1 Tank and 2 Tankettes in E.Shansi, round 2 : 3/9 hits, 2.83 expected hits 2 Tankettes owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Shansi Chinese roll dice for 2 EarlyFighters, 5 Infantrys and 2 Mech.Infs in E.Shansi, round 3 : 1/9 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Tank in E.Shansi, round 3 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi Chinese roll dice for 2 EarlyFighters, 4 Infantrys and 2 Mech.Infs in E.Shansi, round 4 : 5/8 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Shansi, round 4 : 1/5 hits, 1.83 expected hits 1 Tank owned by the Hisaichi, 3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 3 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 17 Casualties for Chinese: 5 Infantrys Casualties for Hisaichi: 1 Artillery, 5 Infantrys, 1 Tank and 2 Tankettes Non Combat Move - Chinese 2 EarlyFighters moved from E.Shansi to Sian 1 Infantry moved from Shangsi to Sian 1 Elite moved from Gansu to Shangsi 3 Infantrys moved from Gansu to Shangsi 2 Infantrys moved from Gansu to Sikang 2 Infantrys moved from Gansu to Szechwan 1 Marine moved from Tsingnan to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 1 Infantry moved from Quyan to Gobi Place Units - Chinese 1 Bunker placed in Sian 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Hisaichi regular : -1.83 -
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Hisaichi 1 Bomber, 2 Infantrys and 3 Tankettes moved from Peking to E.Shansi 6 Tankettes moved from Hankou to Sian 2 Destroyers moved from sz60 to sz59 1 Artillery and 1 Infantry moved from S.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz60 to sz59 1 Artillery and 2 Infantrys moved from sz59 to Bava 1 Elite moved from Korea to sz79 3 Infantrys moved from Seoul to sz79 1 B.Transport, 1 Elite and 3 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 1 Elite and 3 Infantrys moved from sz1 to Ostrov 4 Infantrys moved from Kichedung to Nanking 3 Infantrys moved from Korea to sz74 1 B.Transport and 3 Infantrys moved from sz74 to sz79 1 Infantry moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz74 4 Infantrys moved from sz74 to Hopeh 3 Tankettes moved from Hongkong to Kwangsi 3 Tankettes moved from Hongkong to Hankou Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 9 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in E.Shansi Hisaichi attack with 1 Bomber, 2 Infantrys and 3 Tankettes Chinese defend with 3 Infantrys and 2 Mech.Infs Hisaichi roll dice for 1 Bomber, 2 Infantrys and 3 Tankettes in E.Shansi, round 2 : 4/6 hits, 2.00 expected hits Chinese roll dice for 3 Infantrys and 2 Mech.Infs in E.Shansi, round 2 : 1/5 hits, 1.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Shansi Hisaichi roll dice for 1 Bomber, 2 Infantrys and 2 Tankettes in E.Shansi, round 3 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in E.Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in E.Shansi Hisaichi win, taking E.Shansi from Chinese with 1 Bomber, 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 12 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 3 Infantrys and 2 Mech.Infs Battle in Bava Hisaichi attack with 1 Artillery and 2 Infantrys Anzac defend with 1 Marine Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bava, round 2 : 0/3 hits, 0.83 expected hits Anzac roll dice for 1 Marine in Bava, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bava, round 3 : 1/3 hits, 0.83 expected hits Anzac roll dice for 1 Marine in Bava, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Anzac lost in Bava Hisaichi win, taking Bava from Anzac with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Marine Battle in Sian Hisaichi attack with 6 Tankettes Chinese defend with 1 AAGun, 1 Bunker, 2 EarlyFighters and 2 Infantrys Hisaichi roll dice for 6 Tankettes in Sian, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Bunker, 2 EarlyFighters and 2 Infantrys in Sian, round 2 : 1/5 hits, 2.17 expected hits 1 Tankette owned by the Hisaichi lost in Sian Hisaichi roll dice for 5 Tankettes in Sian, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 Bunker, 2 EarlyFighters and 2 Infantrys in Sian, round 3 : 1/5 hits, 2.17 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian Hisaichi roll dice for 4 Tankettes in Sian, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Bunker and 2 EarlyFighters in Sian, round 4 : 1/3 hits, 1.50 expected hits 1 Bunker owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian Hisaichi roll dice for 3 Tankettes in Sian, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 2 EarlyFighters in Sian, round 5 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 3 Tankettes in Sian, round 6 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 EarlyFighters in Sian, round 6 : 0/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Chinese lost in Sian Hisaichi roll dice for 3 Tankettes in Sian, round 7 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 EarlyFighter in Sian, round 7 : 1/1 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Tankettes in Sian, round 8 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 EarlyFighter in Sian, round 8 : 1/1 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Tankette in Sian, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter in Sian, round 9 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in Sian, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter in Sian, round 10 : 1/1 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Sian Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -6 Casualties for Hisaichi: 6 Tankettes Casualties for Chinese: 1 Bunker, 1 EarlyFighter and 2 Infantrys Battle in Ostrov Hisaichi attack with 1 Elite and 3 Infantrys Russians defend with 1 Bunker Hisaichi roll dice for 1 Elite and 3 Infantrys in Ostrov, round 2 : 1/4 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ostrov Hisaichi roll dice for 1 Elite and 2 Infantrys in Ostrov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ostrov Hisaichi roll dice for 1 Elite and 1 Infantry in Ostrov, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ostrov, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ostrov Hisaichi win, taking Ostrov from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Hisaichi 1 Tankette moved from W.Chunking to Hanan 1 Tankette moved from N.Chunking to Hanan 4 Infantrys moved from Seoul to Korea 1 Bomber moved from E.Shansi to Korea 1 Infantry moved from Sukhalin to Ostrov 4 Infantrys moved from N.S to Sumatra Place Units - Hisaichi 2 Destroyers placed in sz60 1 Infantry and 1 Marine placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -4.83 Anzac regular : -0.67 Russians regular : 0.50 Hisaichi regular : -2.17 -
TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 2 Infantrys moved from Malaya to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Soem Thai take Soem from British 1 Infantry and 1 Marine moved from Phuket to sz73 1 Infantry, 1 Marine and 1 Transport moved from sz73 to sz71 1 Infantry and 1 Marine moved from sz71 to S 1 Destroyer moved from sz70 to sz48 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank moved from Burma to Bengal Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank British defend with 2 Bunkers, 1 Factory and 3 Mech.Infs Thai roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank in Bengal, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 4/5 hits, 2.00 expected hits 1 EarlyFighter owned by the Thai and 3 Artillerys owned by the Thai lost in Bengal Thai roll dice for 1 Elite and 1 Tank in Bengal, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 3 : 1/5 hits, 2.00 expected hits 1 Elite owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal Thai roll dice for 1 Tank in Bengal, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Mech.Inf in Bengal, round 4 : 0/3 hits, 1.33 expected hits Thai roll dice for 1 Tank in Bengal, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Mech.Inf in Bengal, round 5 : 3/3 hits, 1.33 expected hits 1 Tank owned by the Thai and 1 Mech.Inf owned by the British lost in Bengal British win with 2 Bunkers remaining. Battle score for attacker is -14 Casualties for Thai: 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank Casualties for British: 3 Mech.Infs Battle in S Thai attack with 1 Infantry and 1 Marine Americans defend with 1 Infantry Thai roll dice for 1 Infantry and 1 Marine in S, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Infantry in S, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry and 1 Marine in S, round 3 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Infantry in S, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in S Thai win, taking S from Americans with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Thai 3 Infantrys and 1 Marine moved from Malaya to Thailand 1 AAGun and 2 Infantrys moved from Phuket to Thailand Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Thai regular : 0.50 British regular : 1.33





