very skillful Russian defenders and Indian AA gunners !!
dawgoneit (allies) v entek axis TRS
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from Szechwan to Sian Chinese take Sian from Hisaichi 2 Infantrys moved from Szechwan to W.Sian 2 EarlyFighters moved from Gansu to W.Sian 8 Infantrys moved from Gansu to N.Shangsi 2 Mech.Infs moved from Tsingnan to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 8 Infantrys and 2 Mech.Infs Hisaichi defend with 2 Infantrys, 1 Tank and 2 Tankettes Chinese roll dice for 8 Infantrys and 2 Mech.Infs in N.Shangsi, round 2 : 1/10 hits, 2.33 expected hits Hisaichi roll dice for 2 Infantrys, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 2/5 hits, 1.50 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 6 Infantrys and 2 Mech.Infs in N.Shangsi, round 3 : 4/8 hits, 2.00 expected hits Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in N.Shangsi, round 3 : 1/4 hits, 1.33 expected hits 1 Tank owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 5 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 11 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 2 Infantrys, 1 Tank and 2 Tankettes Battle in W.Sian Chinese attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 2 Tankettes Chinese roll dice for 2 EarlyFighters and 2 Infantrys in W.Sian, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 2 EarlyFighters and 2 Infantrys in W.Sian, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese roll dice for 2 EarlyFighters and 2 Infantrys in W.Sian, round 4 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in W.Sian, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 1 Elite and 7 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 2 Infantrys moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan 2 EarlyFighters moved from W.Sian to Gansu Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 4 Infantrys moved from E.Shansi to N.Shangsi 1 Tank and 2 Tankettes moved from Shangsi to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 2 Tankettes moved from Hanan to Sian 1 Tankette moved from Kiangsi to Chunking Hisaichi take Chunking from Chinese 2 Tankettes moved from Kiangsi to W.Sian 1 Tankette moved from Kiangsi to W.Sian 3 Bombers moved from Kiangsi to sz7 1 Bomber moved from Kwangsi to sz7 2 Destroyers moved from sz1 to sz7 1 Destroyer moved from sz79 to sz1 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 4 Infantrys moved from sz1 to Yakutsk 4 Infantrys moved from Belogorsk to Quingdao 9 Infantrys moved from Ulaan Ude to Ustkut 3 Infantrys moved from Tientsin to Hopeh 1 Artillery and 2 Infantrys moved from Korea to Tientsin 2 Infantrys moved from Seoul to Korea 1 B.Transport moved from sz60 to sz67 2 Tankettes moved from Hongkong to sz67 2 Tankettes moved from Hongkong to sz67 4 Tankettes moved from sz67 to N.French I. 1 Tankette moved from Kiangsi to Sian 1 Tankette moved from Kiangsi to W.Sian 1 Infantry moved from Kwangsi to Hanan 2 Tankettes moved from Hongkong to Kiangsi 1 Artillery and 1 Elite moved from Malaya to sz60 1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz58 1 Artillery and 1 Elite moved from sz58 to Flores 1 Destroyer moved from sz60 to sz58 1 Infantry moved from Mindor to Manila 1 T.Boat moved from sz78 to sz75 Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 1 Fighter, 9 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 4 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 4 Tankettes in W.Sian, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in W.Sian, round 2 : 2/2 hits, 0.67 expected hits 2 Tankettes owned by the Hisaichi lost in W.Sian Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in W.Sian, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi roll dice for 2 Tankettes in W.Sian, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 2 Infantrys Battle in sz58 Hisaichi attack with 1 Destroyer and 1 Transport Anzac defend with 1 Transport Hisaichi roll dice for 1 Destroyer and 1 Transport in sz58, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in sz58, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in sz58, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Hisaichi lost in sz58 1 Transport owned by the Hisaichi retreated to sz59 Anzac win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Destroyer Battle in N.Shangsi Hisaichi attack with 4 Infantrys, 2 Tanks and 4 Tankettes Chinese defend with 5 Infantrys and 2 Mech.Infs Hisaichi roll dice for 4 Infantrys, 2 Tanks and 4 Tankettes in N.Shangsi, round 2 : 2/10 hits, 3.00 expected hits Chinese roll dice for 5 Infantrys and 2 Mech.Infs in N.Shangsi, round 2 : 5/7 hits, 2.33 expected hits 1 Tankette owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 2 Tanks and 3 Tankettes in N.Shangsi, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 3 Infantrys and 2 Mech.Infs in N.Shangsi, round 3 : 2/5 hits, 1.67 expected hits 2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 2 Tanks and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry and 2 Mech.Infs in N.Shangsi, round 4 : 1/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 2 Tanks in N.Shangsi, round 5 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 2 Mech.Infs in N.Shangsi, round 5 : 1/3 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 Mech.Infs in N.Shangsi, round 6 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -19 Casualties for Hisaichi: 4 Infantrys, 2 Tanks and 4 Tankettes Casualties for Chinese: 5 Infantrys and 1 Mech.Inf Battle in Sian Hisaichi attack with 3 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 3 Tankettes in Sian, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ustkut Hisaichi attack with 9 Infantrys Russians defend with 1 Artillery, 1 Infantry and 1 Marine Hisaichi roll dice for 9 Infantrys in Ustkut, round 2 : 1/9 hits, 1.50 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ustkut Hisaichi roll dice for 8 Infantrys in Ustkut, round 3 : 4/8 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Russians and 1 Marine owned by the Russians lost in Ustkut Hisaichi win, taking Ustkut from Russians with 8 Infantrys remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery, 1 Infantry and 1 Marine Battle in sz7 Hisaichi attack with 4 Bombers and 2 Destroyers Americans defend with 6 Destroyers and 2 Transports Hisaichi roll dice for 4 Bombers and 2 Destroyers in sz7, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 6 Destroyers and 2 Transports in sz7, round 2 : 2/8 hits, 3.33 expected hits 2 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi and 2 Transports owned by the Americans lost in sz7 Hisaichi roll dice for 4 Bombers in sz7, round 3 : 4/4 hits, 2.67 expected hits Americans roll dice for 4 Destroyers in sz7, round 3 : 3/4 hits, 2.00 expected hits 4 Destroyers owned by the Americans and 3 Bombers owned by the Hisaichi lost in sz7 Hisaichi win with 1 Bomber remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Bombers and 2 Destroyers Casualties for Americans: 6 Destroyers and 2 Transports Battle in N.French I. Hisaichi attack with 4 Tankettes British defend with 1 Mech.Inf Hisaichi roll dice for 4 Tankettes in N.French I., round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Mech.Inf in N.French I., round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in N.French I. Hisaichi win, taking N.French I. from British with 4 Tankettes remaining. Battle score for attacker is 5 Casualties for British: 1 Mech.Inf Non Combat Move - Hisaichi 1 Bomber moved from sz7 to N.Japan Place Units - Hisaichi 2 Destroyers placed in sz60 1 Fighter and 1 Infantry placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 3.00 Americans regular : -0.33 Anzac regular : 0.67 Russians regular : -0.67 British regular : -0.33 Hisaichi regular : 0.00 -
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 1 Artillery and 1 Infantry moved from Bava to sz59 1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58 1 Infantry moved from sz58 to Flores 1 Artillery moved from sz58 to Flores 1 EarlyFighter moved from Halma to sz58 1 Destroyer moved from sz59 to sz70 Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in sz58 Thai attack with 1 EarlyFighter and 1 Transport Anzac defend with 1 Transport Thai roll dice for 1 EarlyFighter and 1 Transport in sz58, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Anzac lost in sz58 Thai win with 1 EarlyFighter and 1 Transport remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Transport Battle in sz70 Yamamoto loiter and taunt; Thai attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz70, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz70, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz70, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz70, round 4 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz70 Thai win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in Flores Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Artillery Thai roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery in Flores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Flores Thai win, taking Flores from Dutch with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Dutch: 1 Artillery Non Combat Move - Thai 1 EarlyFighter moved from sz58 to Malaya Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Anzac regular : -0.17 Thai regular : 1.00 Dutch regular : 0.67 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 4 Transports moved from sz64 to sz63 4 Artillerys and 4 Infantrys moved from Calcutta to sz63 4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64 4 Artillerys and 4 Infantrys moved from sz64 to Thailand 1 Mech.Inf moved from Bengal to Hanan Chinese take N.Chunking from Hisaichi 2 Tankettes moved from Bengal to N.French I. 2 EarlyFighters moved from sz64 to N.French I. 2 Transports moved from sz50 to sz49 2 Artillerys moved from Moresby to sz49 2 Infantrys moved from New Guinea to sz49 2 Artillerys, 2 Infantrys and 2 Transports moved from sz49 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Artillery and 1 Infantry moved from sz50 to Soem Purchase Units - British British buy 6 Artillerys, 2 Elites, 5 Infantrys, 1 Mech.Inf, 1 Submarine, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in N.French I. British attack with 2 EarlyFighters and 2 Tankettes Hisaichi defend with 4 Tankettes British roll dice for 2 EarlyFighters and 2 Tankettes in N.French I., round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 4 Tankettes in N.French I., round 2 : 0/4 hits, 0.67 expected hits 2 Tankettes owned by the Hisaichi lost in N.French I. British roll dice for 2 EarlyFighters and 2 Tankettes in N.French I., round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Tankettes in N.French I., round 3 : 0/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi lost in N.French I. British win, taking N.French I. from Hisaichi with 2 EarlyFighters and 2 Tankettes remaining. Battle score for attacker is 16 Casualties for Hisaichi: 4 Tankettes Battle in Soem British attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys British roll dice for 2 Artillerys and 2 Infantrys in Soem, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Soem, round 3 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Soem British roll dice for 2 Artillerys in Soem, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Soem British roll dice for 1 Artillery in Soem, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Soem, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Soem, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Soem, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Soem, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Soem, round 7 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Soem Yamamoto win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for British: 2 Artillerys and 2 Infantrys Casualties for Yamamoto: 2 Infantrys Battle in Hanan British attack with 1 Mech.Inf Hisaichi defend with 1 Infantry British roll dice for 1 Mech.Inf in Hanan, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hanan British win, taking Hanan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Thailand British attack with 4 Artillerys and 4 Infantrys Yamamoto defend with 4 Infantrys British roll dice for 4 Artillerys and 4 Infantrys in Thailand, round 2 : 4/8 hits, 2.67 expected hits Thai roll dice for 4 Infantrys in Thailand, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand British win, taking Thailand from Thai with 4 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Yamamoto: 4 Infantrys Non Combat Move - British 2 EarlyFighters moved from N.French I. to sz64 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 2 Tankettes moved from Nepal to Bengal Place Units - British 1 Submarine and 1 Transport placed in sz6 1 Mech.Inf and 2 Tankettes placed in Dheli 4 Artillerys and 4 Infantrys placed in Calcutta 1 Artillery and 1 Elite placed in Bengal 1 Artillery, 1 Elite and 1 Infantry placed in Moresby Turn Complete - British British collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Thai regular : -0.33 British regular : 1.00 Hisaichi regular : -1.33 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 1 Infantry moved from W.Australia to sz50 3 Artillerys moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Java Anzac take Java from Yamamoto 1 Transport moved from sz56 to sz50 1 Transport moved from sz57 to sz50 2 EarlyFighters moved from sz50 to sz58 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers and 2 Elites; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac lost in Sumatra Anzac roll dice for 2 Artillerys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 0/3 hits, 1.00 expected hits Anzac roll dice for 2 Artillerys in Sumatra, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 4 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra Anzac roll dice for 1 Artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Sumatra, round 5 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Anzac: 2 Artillerys and 2 Infantrys Casualties for Yamamoto: 2 Infantrys Battle in sz58 Anzac attack with 2 EarlyFighters Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 EarlyFighters in sz58, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz58 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz50 2 Marines moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 EarlyFighter moved from Melbourne to Nayumo Place Units - Anzac 2 Destroyers placed in sz50 1 Artillery placed in W.Australia 1 Artillery and 2 Elites placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Anzac regular : -1.33 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 8 Infantrys moved from Alaska to sz4 4 Infantrys and 4 Marines moved from Palana to Magadan 8 Infantrys moved from sz4 to Palana 1 Tank moved from Alaska to sz5 1 Infantry moved from Anchorage to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 2 B.Transports moved from sz14 to sz23 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 1 Elite, 3 Infantrys and 4 Marines moved from Seattle to sz6 2 B.Transports, 1 Elite, 3 Infantrys and 4 Marines moved from sz6 to sz5 1 Elite, 3 Infantrys and 4 Marines moved from sz5 to Alaska 8 Infantrys moved from sz14 to Seattle 1 Elite moved from Hilo to sz25 2 Artillerys moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport and 1 Elite moved from sz25 to sz20 2 Artillerys and 1 Elite moved from sz20 to Wake 2 EarlyFighters moved from San Francisco to Kauai Purchase Units - Americans Americans buy 1 B.Carrier, 2 Destroyers, 3 EarlyFighters, 8 Infantrys, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 3 Destroyers moved from sz20 to sz19 Place Units - Americans 1 B.Carrier placed in sz25 2 EarlyFighters placed in sz25 1 EarlyFighter placed in sz25 2 Destroyers placed in sz4 2 Tankettes placed in Anchorage 1 Submarine placed in sz19 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 1 Elite and 2 Infantrys moved from Ulaan Ude to Kyzal 4 Infantrys moved from Quingdao to Ulaan Ude 3 Infantrys moved from Quingdao to Ulaan Ude 6 Infantrys and 1 Marine moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Belogorsk 5 Infantrys and 1 Marine moved from Akina to sz15 5 Infantrys, 1 Marine and 3 Transports moved from sz15 to sz1 5 Infantrys and 1 Marine moved from sz1 to Vostok 3 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 12 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Masaharu Battle in Kyzal Masaharu attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Elite and 2 Infantrys in Kyzal, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kyzal Masaharu win, taking Kyzal from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu Place Units - Masaharu 3 Infantrys placed in Amursk 4 Infantrys placed in Manchuria 5 Infantrys placed in Akina 1 Transport placed in sz15 Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu regular : 0.17 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 3 Infantrys moved from Kaask to Kyzal 2 EarlyFighters moved from Tulun to Kyzal 6 Infantrys moved from Tulun to Ustkut 1 EarlyFighter moved from Tulun to Ustkut 2 Artillerys moved from Tulun to Ustkut Purchase Units - Russians Russians buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 2 Artillerys, 1 EarlyFighter and 6 Infantrys Hisaichi defend with 8 Infantrys Russians roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in Ustkut, round 2 : 1/9 hits, 2.33 expected hits Hisaichi roll dice for 8 Infantrys in Ustkut, round 2 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ustkut Russians roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Ustkut, round 3 : 1/8 hits, 2.17 expected hits Hisaichi roll dice for 7 Infantrys in Ustkut, round 3 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ustkut Russians roll dice for 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Ustkut, round 4 : 2/6 hits, 1.83 expected hits Hisaichi roll dice for 6 Infantrys in Ustkut, round 4 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ustkut 1 EarlyFighter owned by the Russians retreated 2 Artillerys owned by the Russians retreated to Tulun Hisaichi win with 4 Infantrys remaining. Battle score for attacker is -4 Casualties for Russians: 6 Infantrys Casualties for Hisaichi: 4 Infantrys Battle in Kyzal Russians attack with 2 EarlyFighters and 3 Infantrys Masaharu defend with 1 Elite and 2 Infantrys Russians roll dice for 2 EarlyFighters and 3 Infantrys in Kyzal, round 2 : 1/5 hits, 1.17 expected hits Masaharu roll dice for 1 Elite and 2 Infantrys in Kyzal, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Kyzal Russians roll dice for 2 EarlyFighters and 2 Infantrys in Kyzal, round 3 : 0/4 hits, 1.00 expected hits Masaharu roll dice for 1 Elite and 1 Infantry in Kyzal, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kyzal Russians roll dice for 2 EarlyFighters and 1 Infantry in Kyzal, round 4 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Elite and 1 Infantry in Kyzal, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kyzal 2 EarlyFighters owned by the Russians retreated Masaharu win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 3 Infantrys Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 2 EarlyFighters moved from Kyzal to Tulun 1 EarlyFighter moved from Ustkut to Tulun 1 Infantry moved from Kaask to Bratsk 5 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Kyzyl to Jinquan 2 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Krasnoyarsk 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Bunker placed in Tulun 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : -4.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 3 Destroyers moved from sz16 to sz18 4 Destroyers moved from sz78 to sz18 1 T.Boat moved from sz16 to sz17 2 Destroyers moved from sz70 to sz18 1 B.Transport moved from sz1 to sz15 2 Infantrys and 1 Marine moved from Japan to sz15 1 B.Transport, 2 Infantrys and 1 Marine moved from sz15 to sz1 2 Infantrys and 1 Marine moved from sz1 to Yakutsk 1 Tank moved from Lambok to sz59 1 Artillery moved from Soem to sz59 1 Infantry moved from Lambok to sz59 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz59 to sz73 2 Tanks moved from Celebs to sz59 1 Infantry moved from Lambok to sz59 1 B.Transport, 1 Infantry and 2 Tanks moved from sz59 to sz73 1 Artillery moved from Sumatra to Java 4 Infantrys moved from Celebs to sz59 1 B.Transport and 4 Infantrys moved from sz59 to sz60 4 Infantrys moved from sz60 to Java 1 Artillery, 2 Infantrys and 3 Tanks moved from sz73 to Thailand 6 Infantrys moved from Malaya to Thailand 1 Infantry moved from Celebs to sz59 2 B.Transports and 1 Infantry moved from sz59 to sz70 1 Infantry moved from sz70 to Davao 2 Infantrys and 1 Marine moved from Shangsi to N.Shangsi 3 Infantrys moved from Hopeh to E.Shansi 2 Infantrys moved from S.Japan to sz74 2 Infantrys moved from sz74 to Hopeh Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 4 Destroyers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Shangsi Yamamoto attack with 2 Infantrys and 1 Marine Chinese defend with 1 Mech.Inf Yamamoto roll dice for 2 Infantrys and 1 Marine in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in N.Shangsi Yamamoto roll dice for 1 Infantry and 1 Marine in N.Shangsi, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Marine in N.Shangsi, round 4 : 2/2 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Yamamoto lost in N.Shangsi Yamamoto win, taking N.Shangsi from Chinese with 1 Marine remaining. Battle score for attacker is 1 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 Mech.Inf Battle in Thailand Yamamoto attack with 1 Artillery, 8 Infantrys and 3 Tanks British defend with 4 Artillerys and 3 Infantrys Yamamoto roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 8 Infantrys and 3 Tanks in Thailand, round 2 : 3/12 hits, 3.33 expected hits British roll dice for 4 Artillerys and 3 Infantrys in Thailand, round 2 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Thailand Yamamoto roll dice for 1 Artillery, 6 Infantrys and 3 Tanks in Thailand, round 3 : 2/10 hits, 3.00 expected hits British roll dice for 3 Artillerys in Thailand, round 3 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the British lost in Thailand Yamamoto roll dice for 1 Artillery, 6 Infantrys and 3 Tanks in Thailand, round 4 : 3/10 hits, 3.00 expected hits British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 1 Artillery, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 18 Casualties for Yamamoto: 2 Infantrys Casualties for British: 4 Artillerys and 3 Infantrys Battle in Java Yamamoto attack with 1 Artillery and 4 Infantrys Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery and 4 Infantrys in Java, round 2 : 0/5 hits, 1.17 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 4 Infantrys in Java, round 3 : 2/5 hits, 1.17 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Anzac with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 1 B.Transport moved from sz74 to sz70 1 B.Transport moved from sz73 to sz74 Place Units - Yamamoto 6 Infantrys placed in Malaya Yamamoto undo move 1. 2 Artillerys and 4 Infantrys placed in Malaya 2 Artillerys and 2 Infantrys placed in Davao 4 Destroyers placed in sz78 4 Infantrys placed in Japan 2 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Yamamoto regular : -1.00 Anzac regular : -0.33 British regular : -1.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 2 Infantrys moved from Szechwan to W.Sian 1 EarlyFighter moved from Gansu to W.Sian 3 Infantrys moved from Szechwan to Sian 1 EarlyFighter moved from Gansu to Sian 1 Elite and 1 Infantry moved from Gansu to N.Shangsi 6 Infantrys moved from Gansu to Shangsi 3 Mech.Infs moved from Tsingnan to Shangsi Purchase Units - Chinese Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 EarlyFighter and 3 Infantrys Hisaichi defend with 3 Tankettes Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 3 Tankettes in Sian, round 2 : 1/3 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Sian Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in Sian, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in Sian, round 4 : 0/3 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Sian Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 5 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Sian, round 5 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Sian Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 6 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in Sian, round 6 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in Sian Chinese roll dice for 1 EarlyFighter and 1 Infantry in Sian, round 7 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in Sian, round 7 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 3 Tankettes Battle in N.Shangsi Chinese attack with 1 Elite and 1 Infantry Yamamoto defend with 1 Marine Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Marine in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 1 Elite remaining. Battle score for attacker is 1 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Marine Battle in Shangsi Chinese attack with 6 Infantrys and 3 Mech.Infs Yamamoto defend with 7 Infantrys Chinese roll dice for 6 Infantrys and 3 Mech.Infs in Shangsi, round 2 : 4/9 hits, 2.50 expected hits Hisaichi roll dice for 7 Infantrys in Shangsi, round 2 : 3/7 hits, 2.33 expected hits 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Shangsi Chinese roll dice for 3 Infantrys and 3 Mech.Infs in Shangsi, round 3 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 3 Infantrys in Shangsi, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese roll dice for 3 Infantrys and 3 Mech.Infs in Shangsi, round 4 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 2 Infantrys in Shangsi, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 2 Infantrys and 3 Mech.Infs in Shangsi, round 5 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 4 Infantrys Casualties for Yamamoto: 7 Infantrys Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Tankettes Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 5 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 6 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 7 : 3/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 7 : 1/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from Sian to Szechwan 1 EarlyFighter moved from W.Sian to Szechwan 9 Infantrys moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to Tsingnan 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Jinquan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Chinese regular : -1.83 Hisaichi regular : -1.50 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 3 Infantrys moved from Hopeh to E.Shansi 2 Tankettes moved from Kiangsi to Hanan 1 Tankette moved from Chunking to N.Chunking Hisaichi take N.Chunking from Chinese 1 Tankette moved from N.Chunking to W.Chunking Hisaichi take W.Chunking from Chinese 4 Tankettes moved from Hongkong to sz67 4 Tankettes moved from sz67 to N.French I. 2 Tankettes moved from Hongkong to Kiangsi 1 Artillery and 2 Infantrys moved from Tientsin to Hopeh 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 2 Infantrys moved from Korea to Tientsin 4 Infantrys moved from Seoul to Korea 4 Infantrys moved from Quingdao to Ulaan Ude 3 Infantrys moved from Ustkut to Bratsk 1 T.Boat moved from sz75 to sz76 1 Artillery, 1 Elite and 1 Transport moved from sz59 to sz58 1 Artillery and 1 Elite moved from sz58 to Buru 4 Infantrys moved from sz1 to Sukhalin 1 Bomber moved from N.Japan to Sukhalin 2 Destroyers moved from sz60 to sz56 1 Fighter moved from S.Borneo to sz56 Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Elite, 7 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bratsk Hisaichi attack with 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bratsk Hisaichi win, taking Bratsk from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz56 Hisaichi attack with 2 Destroyers and 1 Fighter Anzac defend with 1 Destroyer and 3 Transports Hisaichi roll dice for 2 Destroyers and 1 Fighter in sz56, round 2 : 1/3 hits, 1.17 expected hits Anzac roll dice for 1 Destroyer and 3 Transports in sz56, round 2 : 1/4 hits, 1.00 expected hits 1 Transport owned by the Anzac and 1 Destroyer owned by the Hisaichi lost in sz56 Hisaichi roll dice for 1 Destroyer and 1 Fighter in sz56, round 3 : 2/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer and 2 Transports in sz56, round 3 : 1/3 hits, 0.83 expected hits 2 Transports owned by the Anzac and 1 Destroyer owned by the Hisaichi lost in sz56 Hisaichi roll dice for 1 Fighter in sz56, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Destroyer in sz56, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in sz56 Anzac win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Destroyers and 1 Fighter Casualties for Anzac: 3 Transports Battle in N.Shangsi Hisaichi attack with 1 Tank and 2 Tankettes Chinese defend with 1 Elite Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Elite in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Elite owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Elite Battle in Buru Hisaichi attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Buru, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Buru Hisaichi win, taking Buru from Dutch with 1 Elite remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for Dutch: 1 Infantry Battle in Sukhalin Hisaichi attack with 1 Bomber and 4 Infantrys Americans defend with 4 Infantrys Hisaichi roll dice for 1 Bomber and 4 Infantrys in Sukhalin, round 2 : 1/5 hits, 1.33 expected hits Americans roll dice for 4 Infantrys in Sukhalin, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Sukhalin Hisaichi roll dice for 1 Bomber and 4 Infantrys in Sukhalin, round 3 : 1/5 hits, 1.33 expected hits Americans roll dice for 3 Infantrys in Sukhalin, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Sukhalin Hisaichi roll dice for 1 Bomber and 3 Infantrys in Sukhalin, round 4 : 1/4 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Sukhalin, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Sukhalin Hisaichi roll dice for 1 Bomber and 2 Infantrys in Sukhalin, round 5 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Sukhalin, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Sukhalin Hisaichi win, taking Sukhalin from Americans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 4 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Hanan Hisaichi attack with 2 Tankettes British defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Hanan Hisaichi win, taking Hanan from Chinese with 2 Tankettes remaining. Battle score for attacker is 5 Casualties for British: 1 Mech.Inf Battle in N.French I. Hisaichi attack with 4 Tankettes British defend with 2 Tankettes Hisaichi roll dice for 4 Tankettes in N.French I., round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 Tankettes in N.French I., round 2 : 1/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in N.French I. Hisaichi roll dice for 3 Tankettes in N.French I., round 3 : 1/3 hits, 1.00 expected hits British roll dice for 2 Tankettes in N.French I., round 3 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the British lost in N.French I. Hisaichi roll dice for 3 Tankettes in N.French I., round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 Tankette in N.French I., round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in N.French I. Hisaichi win, taking N.French I. from British with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Casualties for British: 2 Tankettes Non Combat Move - Hisaichi 1 Bomber moved from Sukhalin to N.Japan Place Units - Hisaichi 1 B.Transport and 1 Destroyer placed in sz60 2 Artillerys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 Elite and 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Anzac regular : 0.67 Russians regular : -0.33 British regular : 0.17 Dutch regular : 0.67 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 3 Infantrys moved from Hopeh to E.Shansi 2 Tankettes moved from Kiangsi to Hanan 1 Tankette moved from Chunking to N.Chunking Hisaichi take N.Chunking from Chinese 1 Tankette moved from N.Chunking to W.Chunking Hisaichi take W.Chunking from Chinese 4 Tankettes moved from Hongkong to sz67 4 Tankettes moved from sz67 to N.French I. 2 Tankettes moved from Hongkong to Kiangsi 1 Artillery and 2 Infantrys moved from Tientsin to Hopeh 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 2 Infantrys moved from Korea to Tientsin 4 Infantrys moved from Seoul to Korea 4 Infantrys moved from Quingdao to Ulaan Ude 3 Infantrys moved from Ustkut to Bratsk 1 T.Boat moved from sz75 to sz76 1 Artillery, 1 Elite and 1 Transport moved from sz59 to sz58 1 Artillery and 1 Elite moved from sz58 to Buru 4 Infantrys moved from sz1 to Sukhalin 1 Bomber moved from N.Japan to Sukhalin 2 Destroyers moved from sz60 to sz56 1 Fighter moved from S.Borneo to sz56 Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Elite, 7 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bratsk Hisaichi attack with 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bratsk Hisaichi win, taking Bratsk from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz56 Hisaichi attack with 2 Destroyers and 1 Fighter Anzac defend with 1 Destroyer and 3 Transports Hisaichi roll dice for 2 Destroyers and 1 Fighter in sz56, round 2 : 1/3 hits, 1.17 expected hits Anzac roll dice for 1 Destroyer and 3 Transports in sz56, round 2 : 1/4 hits, 1.00 expected hits 1 Transport owned by the Anzac and 1 Destroyer owned by the Hisaichi lost in sz56 Hisaichi roll dice for 1 Destroyer and 1 Fighter in sz56, round 3 : 2/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer and 2 Transports in sz56, round 3 : 1/3 hits, 0.83 expected hits 2 Transports owned by the Anzac and 1 Destroyer owned by the Hisaichi lost in sz56 Hisaichi roll dice for 1 Fighter in sz56, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Destroyer in sz56, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in sz56 Anzac win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Destroyers and 1 Fighter Casualties for Anzac: 3 Transports Battle in N.Shangsi Hisaichi attack with 1 Tank and 2 Tankettes Chinese defend with 1 Elite Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Elite in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Elite owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Elite Battle in Buru Hisaichi attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Buru, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Buru Hisaichi win, taking Buru from Dutch with 1 Elite remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for Dutch: 1 Infantry Battle in Sukhalin Hisaichi attack with 1 Bomber and 4 Infantrys Americans defend with 4 Infantrys Hisaichi roll dice for 1 Bomber and 4 Infantrys in Sukhalin, round 2 : 1/5 hits, 1.33 expected hits Americans roll dice for 4 Infantrys in Sukhalin, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Sukhalin Hisaichi roll dice for 1 Bomber and 4 Infantrys in Sukhalin, round 3 : 1/5 hits, 1.33 expected hits Americans roll dice for 3 Infantrys in Sukhalin, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Sukhalin Hisaichi roll dice for 1 Bomber and 3 Infantrys in Sukhalin, round 4 : 1/4 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Sukhalin, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Sukhalin Hisaichi roll dice for 1 Bomber and 2 Infantrys in Sukhalin, round 5 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Sukhalin, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Sukhalin Hisaichi win, taking Sukhalin from Americans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 4 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Hanan Hisaichi attack with 2 Tankettes British defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Hanan Hisaichi win, taking Hanan from Chinese with 2 Tankettes remaining. Battle score for attacker is 5 Casualties for British: 1 Mech.Inf Battle in N.French I. Hisaichi attack with 4 Tankettes British defend with 2 Tankettes Hisaichi roll dice for 4 Tankettes in N.French I., round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 Tankettes in N.French I., round 2 : 1/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in N.French I. Hisaichi roll dice for 3 Tankettes in N.French I., round 3 : 1/3 hits, 1.00 expected hits British roll dice for 2 Tankettes in N.French I., round 3 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the British lost in N.French I. Hisaichi roll dice for 3 Tankettes in N.French I., round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 Tankette in N.French I., round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in N.French I. Hisaichi win, taking N.French I. from British with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Casualties for British: 2 Tankettes Non Combat Move - Hisaichi 1 Bomber moved from Sukhalin to N.Japan Place Units - Hisaichi 1 B.Transport and 1 Destroyer placed in sz60 2 Artillerys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 Elite and 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Anzac regular : 0.67 Russians regular : -0.33 British regular : 0.17 Dutch regular : 0.67 Hisaichi regular : -1.00 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 4 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from Phuket to Thailand 2 Artillerys moved from Malaya to Thailand 1 EarlyFighter moved from Malaya to Thailand Purchase Units - Thai Thai buy 3 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 3 Infantrys and 1 Marine placed in Phuket 1 Transport placed in sz73 Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 4 Transports moved from sz64 to sz63 4 Artillerys moved from Calcutta to sz63 4 Infantrys moved from Calcutta to sz63 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to N.S British take N.S from Yamamoto 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to Sumatra British take Sumatra from Yamamoto 2 Tankettes moved from Nepal to Bengal 1 Artillery and 1 Elite moved from Bengal to W.Chunking 1 Elite moved from Burma to Chunking Chinese take Chunking from Hisaichi 1 Tankette moved from Dheli to Bhopa 1 Tankette moved from Bhopa to Nepal 1 Tankette moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 2 Infantrys moved from Vancouver to sz6 2 Infantrys, 1 Submarine and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 2 Transports moved from sz50 to sz49 1 Artillery moved from Moresby to sz49 1 Elite moved from Moresby to sz49 1 Infantry moved from Moresby to sz49 1 Infantry and 1 Transport moved from sz49 to sz50 1 Infantry moved from sz50 to Soem British take Soem from Yamamoto 1 Artillery, 1 Elite and 1 Transport moved from sz49 to sz50 1 Artillery and 1 Elite moved from sz50 to Flores Purchase Units - British British buy 6 Artillerys, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 4 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Tankette British roll dice for 1 Artillery and 1 Elite in W.Chunking, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits 1 Artillery owned by the British lost in W.Chunking British roll dice for 1 Elite in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Elite in W.Chunking, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 Elite remaining. Battle score for attacker is 0 Casualties for British: 1 Artillery Casualties for Hisaichi: 1 Tankette Battle in Flores British attack with 1 Artillery and 1 Elite Thai defend with 1 Artillery British roll dice for 1 Artillery and 1 Elite in Flores, round 2 : 1/2 hits, 1.00 expected hits Thai roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Flores British win, taking Flores from Thai with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Non Combat Move - British 1 Carrier, 5 Destroyers and 2 EarlyFighters moved from sz64 to sz61 Place Units - British 4 Artillerys and 4 Infantrys placed in Calcutta 1 Mech.Inf and 2 Tankettes placed in Dheli 2 Tankettes placed in Bengal 1 Artillery, 1 Fighter and 1 Infantry placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Thai regular : -0.33 British regular : -1.00 Hisaichi regular : 0.50 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 Destroyer moved from sz50 to sz58 1 Artillery and 2 Marines moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz58 1 Artillery and 1 Marine moved from sz58 to Celebs 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz58 1 Artillery and 1 Marine moved from sz58 to Buru 2 Destroyers moved from sz50 to sz58 2 EarlyFighters moved from sz50 to Buru 1 EarlyFighter moved from Nayumo to sz58 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer and 2 Transports; Remaining resources: 1 PUs; Combat - Anzac Battle in sz58 Anzac attack with 3 Destroyers, 1 EarlyFighter and 2 Transports Hisaichi defend with 1 Transport Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 2 Transports in sz58, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in sz58 Anzac win with 3 Destroyers, 1 EarlyFighter and 2 Transports remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in Celebs Battle in Buru Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Marine Hisaichi defend with 1 Elite Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Marine in Buru, round 2 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite in Buru, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in Buru Anzac win, taking Celebs from Yamamoto, taking Buru from Hisaichi with 2 EarlyFighters and 1 Marine remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Artillery Casualties for Hisaichi: 1 Elite Non Combat Move - Anzac 2 EarlyFighters moved from Buru to sz58 1 Carrier moved from sz50 to sz58 1 EarlyFighter moved from sz58 to Flores 1 Artillery and 2 Elites moved from Darwin to Derby Place Units - Anzac 1 Destroyer and 2 Transports placed in sz50 2 Artillerys placed in Darwin Turn Complete - Anzac Anzac collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Anzac regular : 1.17 Hisaichi regular : 0.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 1 Infantry moved from Samar to S Americans take S from Yamamoto 9 Infantrys and 1 Tank moved from Palana to Magadan 1 Elite, 3 Infantrys and 4 Marines moved from Alaska to sz4 1 Elite, 3 Infantrys and 4 Marines moved from sz4 to Palana 1 Transport moved from sz4 to sz5 2 Tankettes moved from Anchorage to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz5 8 Infantrys moved from sz5 to Alaska 2 B.Transports moved from sz14 to sz23 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 8 Infantrys moved from sz14 to Seattle 1 B.Carrier and 3 EarlyFighters moved from sz25 to sz20 1 EarlyFighter moved from Kauai to sz19 1 EarlyFighter moved from Kauai to Wake 1 Fighter moved from sz19 to sz17 1 Submarine moved from sz19 to sz17 Purchase Units - Americans Americans buy 1 B29, 1 Battleship, 2 Destroyers, 1 Elite, 8 Marines and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz17 Americans attack with 1 Fighter and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in sz17, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in sz17 Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 T.Boat Non Combat Move - Americans 1 Fighter moved from sz17 to sz19 Place Units - Americans 1 Battleship placed in sz19 2 Destroyers placed in sz4 2 Tankettes placed in Anchorage 1 B29 placed in Pearl Harbor 1 Elite and 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.67 -
TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 6 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude 5 Infantrys and 1 Marine moved from Vostok to Quingdao 7 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Belogorsk 3 Transports moved from sz1 to sz15 5 Infantrys moved from Akina to sz15 3 Infantrys moved from N.Japan to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 4 Infantrys placed in Manchuria 8 Infantrys placed in Akina 2 Infantrys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 6 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude 5 Infantrys and 1 Marine moved from Vostok to Quingdao 7 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Belogorsk 3 Transports moved from sz1 to sz15 5 Infantrys moved from Akina to sz15 3 Infantrys moved from N.Japan to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 4 Infantrys placed in Manchuria 8 Infantrys placed in Akina 2 Infantrys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Masaharu from Kyzal: 1 Elite EDIT: Adding units owned by Masaharu to Ulaan Ude: 1 Elite EDIT: Turning off Edit ModeCombat Hit Differential Summary :





