Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
1 artillery moved from Paulau to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
1 artillery moved from 23 Sea Zone to Marianas
1 carrier, 2 destroyers and 1 submarine moved from 55 Sea Zone to 22 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from 126 Sea Zone to Iceland
1 infantry moved from Paulau to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Borneo
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 7 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers
Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 10/21 hits, 9,83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 11/21 hits, 9,83 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
4 carriers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone
Americans roll dice for 4 submarines in 22 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 22 Sea Zone, round 3 : 7/21 hits, 9,83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 10/17 hits, 9,17 expected hits
5 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 4 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 22 Sea Zone, round 4 : 10/17 hits, 8,50 expected hits
Japanese roll dice for 2 battleships, 3 cruisers and 5 fighters in 22 Sea Zone, round 4 : 9/10 hits, 6,17 expected hits
5 fighters owned by the Japanese, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans, 2 battleships owned by the Japanese, 2 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 battleship, 2 cruisers, 5 fighters and 1 transport remaining. Battle score for attacker is 23
Casualties for Americans: 6 carriers, 8 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers
Casualties for Japanese: 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers
Battle in Marianas
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Marianas, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marianas
Americans win, taking Marianas from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from 22 Sea Zone to Guam
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to New Guinea
1 destroyer and 5 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to Malta
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 bomber placed in Eastern United States
1 transport placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 3,83
Germans AA : 0,67
Germans regular : -1,00
Italians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
1 artillery moved from Paulau to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
1 artillery moved from 23 Sea Zone to Marianas
1 carrier, 2 destroyers and 1 submarine moved from 55 Sea Zone to 22 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from 126 Sea Zone to Iceland
1 infantry moved from Paulau to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Borneo
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 7 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers
Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 10/21 hits, 9,83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 11/21 hits, 9,83 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
4 carriers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone
Americans roll dice for 4 submarines in 22 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 22 Sea Zone, round 3 : 7/21 hits, 9,83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 10/17 hits, 9,17 expected hits
5 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 4 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 22 Sea Zone, round 4 : 10/17 hits, 8,50 expected hits
Japanese roll dice for 2 battleships, 3 cruisers and 5 fighters in 22 Sea Zone, round 4 : 9/10 hits, 6,17 expected hits
5 fighters owned by the Japanese, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans, 2 battleships owned by the Japanese, 2 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 battleship, 2 cruisers, 5 fighters and 1 transport remaining. Battle score for attacker is 23
Casualties for Americans: 6 carriers, 8 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers
Casualties for Japanese: 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers
Battle in Marianas
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Marianas, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marianas
Americans win, taking Marianas from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from 22 Sea Zone to Guam
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to New Guinea
1 destroyer and 5 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to Malta
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 bomber placed in Eastern United States
1 transport placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Combat - Chinese
Chinese creates battle in territory Kiangsi
Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Tsinghai to Eastern Sinkiang
Place Units - Chinese
4 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - British
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 1 artillery and 5 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
2 artilleries and 3 infantry moved from Burma to Shan State
2 artilleries and 3 infantry moved from Eastern India to Burma
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Southern Persia to Northwest Persia
1 artillery, 2 fighters and 2 infantry moved from Southern Persia to Northwest Persia
2 armour and 2 artilleries moved from Iraq to Northwest Persia
4 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 artillery moved from Italian Somaliland to Ethiopia
1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery moved from Tanganyika Territory to 74 Sea Zone
1 artillery and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Iraq
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
3 artilleries placed in Iraq
1 armour placed in Egypt
3 infantry placed in Southern Persia
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 2,83
Japanese AA : 0,83
Germans AA : 0,67
Germans regular : -1,00
British regular : -0,17
Italians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,3,2,4,5,2
Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from Paulau to 35 Sea Zone
1 artillery moved from Paulau to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Davao
1 fighter moved from 35 Sea Zone to Davao
1 fighter moved from 35 Sea Zone to Davao
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 24
Casualties for Japanese: 4 transports
Battle in Davao
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Davao, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Davao, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Davao
ANZAC win, taking Davao from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Davao to 22 Sea Zone
1 fighter moved from Davao to 22 Sea Zone
2 submarines moved from 55 Sea Zone to 22 Sea Zone
1 fighter moved from Queensland to Guam
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Caroline Islands to Guam
1 fighter moved from Caroline Islands to Guam
Place Units - ANZAC
1 carrier and 1 submarine placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 56 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 60 PUs;
Germans buy 5 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 5 mech_infantrys moved from Eastern Poland to Southern Belarus
2 armour moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
5 infantry placed in Western Germany
5 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,6,6,6,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,2
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
20 infantry moved from Buryatia to Northern Manchuria
1 infantry moved from Russia to Gorky
Russians take Gorky from Germans
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
Combat - Russians
Battle in Northern Manchuria
Russians attack with 20 infantry
Japanese defend with 4 infantry
Russians roll dice for 20 infantry in Northern Manchuria, round 2 : 2/20 hits, 3,33 expected hits
Japanese roll dice for 4 infantry in Northern Manchuria, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 19 infantry in Northern Manchuria, round 3 : 2/19 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in Northern Manchuria, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Buryatia to Northern Manchuria
1 aaGun moved from Buryatia to Northern Manchuria
5 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
5 armour moved from Kursk to Bryansk
1 infantry moved from Bryansk to Kursk
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Tambov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 artillery placed in Stalingrad
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
Russians regular : -2,50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hunan to 22 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
2 destroyers and 1 submarine moved from 7 Sea Zone to 22 Sea Zone
Japanese take 20 Sea Zone from ANZAC
2 bombers moved from Kwangtung to 22 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
7 infantry moved from Inner Mongolia to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Shansi to Anhwe
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Honan to Hopei
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 armour moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Combat Hit Differential Summary :
@avner scramble? witch country
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hunan to 22 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
2 destroyers and 1 submarine moved from 7 Sea Zone to 22 Sea Zone
Japanese take 20 Sea Zone from ANZAC
2 bombers moved from Kwangtung to 22 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
7 infantry moved from Inner Mongolia to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Shansi to Anhwe
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Honan to Hopei
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 armour moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
ANZAC scrambles 3 units out of Guam to defend against the attack in 22 Sea Zone
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Kwangsi, round 2 : 5/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 1 fighter and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 3 destroyers, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 4.67
@avner 7 hits. ool please
1 e 2 CV
sub
DD
cruiser anzac
cruiser usa
fig anzac
fig usa
2st BB
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hunan to 22 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
2 destroyers and 1 submarine moved from 7 Sea Zone to 22 Sea Zone
Japanese take 20 Sea Zone from ANZAC
2 bombers moved from Kwangtung to 22 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
7 infantry moved from Inner Mongolia to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Shansi to Anhwe
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Honan to Hopei
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 armour moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
ANZAC scrambles 3 units out of Guam to defend against the attack in 22 Sea Zone
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Kwangsi, round 2 : 5/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 1 fighter and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 3 destroyers, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
ANZAC roll dice for 3 submarines in 22 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
ANZAC roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 transport in 22 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 transport in 22 Sea Zone, round 3 : 4/8 hits, 5.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 2 cruisers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 battleship, 4 fighters and 1 transport in 22 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 22 Sea Zone
ANZAC win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Casualties for Americans: 2 cruisers
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from 22 Sea Zone back to originating territory: Guam
Moving scrambled unit from 22 Sea Zone back to originating territory: Guam
Moving scrambled unit from 22 Sea Zone back to originating territory: Guam
Non Combat Move - Japanese
Place Units - Japanese
2 carriers placed in 21 Sea Zone
1 carrier placed in 21 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 5.83
ANZAC regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hunan to 22 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
2 destroyers and 1 submarine moved from 7 Sea Zone to 22 Sea Zone
Japanese take 20 Sea Zone from ANZAC
2 bombers moved from Kwangtung to 22 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
7 infantry moved from Inner Mongolia to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Shansi to Anhwe
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Honan to Hopei
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 armour moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
ANZAC scrambles 3 units out of Guam to defend against the attack in 22 Sea Zone
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Kwangsi, round 2 : 5/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 1 fighter and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 3 destroyers, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
ANZAC roll dice for 3 submarines in 22 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
ANZAC roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 transport in 22 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 transport in 22 Sea Zone, round 3 : 4/8 hits, 5.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 2 cruisers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 battleship, 4 fighters and 1 transport in 22 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 22 Sea Zone
ANZAC win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Casualties for Americans: 2 cruisers
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from 22 Sea Zone back to originating territory: Guam
Moving scrambled unit from 22 Sea Zone back to originating territory: Guam
Moving scrambled unit from 22 Sea Zone back to originating territory: Guam
Non Combat Move - Japanese
Place Units - Japanese
2 carriers placed in 21 Sea Zone
1 carrier placed in 21 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 5.83
ANZAC regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 4 infantry, 5 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 artillery moved from 36 Sea Zone to Manilla
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Marianas to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
2 artilleries and 2 infantry moved from Iceland to 126 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 93 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry and 4 transports moved from 93 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Malta to Southern Italy
1 infantry moved from 115 Sea Zone to Denmark
1 artillery moved from 115 Sea Zone to Denmark
3 artilleries and 3 infantry moved from 115 Sea Zone to Norway
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in Norway
Battle in Manilla
Battle in Denmark
Battle in Iwo Jima
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 3 carriers
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers in 21 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 5 fighters in 21 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 3 carriers in 21 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
3 carriers owned by the Japanese lost in 21 Sea Zone
Americans win, taking Norway from Germans, taking Manilla from Japanese, taking Denmark from Germans, taking Iwo Jima from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 carriers
Non Combat Move - Americans
1 marine moved from New Guinea to 55 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 battleship moved from 22 Sea Zone to 36 Sea Zone
5 submarines moved from 27 Sea Zone to 7 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 cruiser and 1 marine moved from 11 Sea Zone to 3 Sea Zone
1 marine moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 11 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Northwest Persia to Northern Caucasus
1 armour moved from Northwest Persia to Northern Caucasus
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Malta
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 128 Sea Zone
2 artilleries and 2 infantry moved from 128 Sea Zone to Norway
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
4 transports placed in 104 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
5 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,00
Germans AA : 0,83
Italians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Eastern Sinkiang to Kansu
1 artillery moved from Eastern Sinkiang to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 4 infantry, 5 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 artillery moved from 36 Sea Zone to Manilla
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Marianas to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
2 artilleries and 2 infantry moved from Iceland to 126 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 93 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry and 4 transports moved from 93 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Malta to Southern Italy
1 infantry moved from 115 Sea Zone to Denmark
1 artillery moved from 115 Sea Zone to Denmark
3 artilleries and 3 infantry moved from 115 Sea Zone to Norway
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in Norway
Battle in Manilla
Battle in Denmark
Battle in Iwo Jima
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 3 carriers
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers in 21 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 5 fighters in 21 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 3 carriers in 21 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
3 carriers owned by the Japanese lost in 21 Sea Zone
Americans win, taking Norway from Germans, taking Manilla from Japanese, taking Denmark from Germans, taking Iwo Jima from Japanese, taking Korea from Japanese with 5 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 carriers
Non Combat Move - Americans
1 marine moved from New Guinea to 55 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from 21 Sea Zone to Davao
1 battleship moved from 22 Sea Zone to 36 Sea Zone
5 submarines moved from 27 Sea Zone to 7 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 cruiser and 1 marine moved from 11 Sea Zone to 3 Sea Zone
1 marine moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 11 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Northwest Persia to Northern Caucasus
1 armour moved from Northwest Persia to Northern Caucasus
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Malta
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 128 Sea Zone
2 artilleries and 2 infantry moved from 128 Sea Zone to Norway
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
4 transports placed in 104 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
5 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Eastern Sinkiang to Kansu
1 artillery moved from Eastern Sinkiang to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
1 armour moved from Eastern India to Yunnan
1 artillery and 6 infantry moved from French Indo China to Kwangsi
3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
Combat - British
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 5/12 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/11 hits, 3,67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/9 hits, 3,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 2/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 2 mech_infantrys
Non Combat Move - British
1 marine moved from Eastern India to 40 Sea Zone
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry moved from Eastern India to 40 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 40 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Siam
1 infantry moved from 132 Sea Zone to Siam
1 infantry moved from 132 Sea Zone to Siam
1 infantry moved from 132 Sea Zone to Siam
1 fighter moved from Kwangsi to 132 Sea Zone
1 fighter moved from Kwangsi to 132 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
4 artilleries and 4 infantry moved from Northwest Persia to Southern Caucasus
6 armour and 2 mech_infantrys moved from Northwest Persia to Northern Caucasus
3 fighters moved from Northwest Persia to Northern Caucasus
4 armour and 2 mech_infantrys moved from Iraq to Southern Caucasus
3 infantry moved from Southern Persia to Northwest Persia
4 artilleries moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo-Egyptian Sudan
1 transport moved from 82 Sea Zone to 74 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 aaGun moved from Morocco to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 aaGun moved from 115 Sea Zone to Norway
1 infantry moved from Quebec to 109 Sea Zone
1 artillery moved from Quebec to 109 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to United Kingdom
1 artillery moved from 112 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Norway
Place Units - British
1 submarine placed in 100 Sea Zone
3 armour placed in Iraq
3 mech_infantrys placed in Southern Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 fighters and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 2 fighters and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2,17
Americans regular : 0,67
Japanese regular : 1,33
Germans AA : 0,83
British regular : 1,17
Italians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5,3,5,4,2,1,4,6,4
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 carrier and 1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Manilla
1 fighter moved from Guam to Korea
1 fighter moved from Guam to Korea
1 fighter moved from Guam to Korea
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 56 Sea Zone to 36 Sea Zone
1 fighter moved from Northwest Persia to Northern Caucasus
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Denmark
34 armour, 6 artilleries, 2 bombers, 5 fighters, 7 infantry, 29 mech_infantrys and 3 tactical_bombers moved from Southern Belarus to Bryansk
7 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Nenetsia to Kirov
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Novgorod
Combat - Germans
Battle in Denmark
Germans attack with 1 armour, 7 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 7 infantry and 1 mech_infantry in Denmark, round 2 : 3/9 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 41 armour, 6 artilleries, 2 bombers, 5 fighters, 7 infantry, 33 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 6 armour, 10 artilleries, 3 fighters, 84 infantry and 1 tactical_bomber
Russians roll AA dice in Bryansk : 2/10 hits, 1.67 expected hits
2 fighters owned by the Germans lost in Bryansk
Germans roll dice for 41 armour, 6 artilleries, 2 bombers, 3 fighters, 7 infantry, 33 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 36/95 hits, 40.17 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 10 artilleries, 3 fighters, 84 infantry and 1 tactical_bomber in Bryansk, round 2 : 38/104 hits, 36.83 expected hits
32 infantry owned by the Russians, 6 artilleries owned by the Germans, 7 infantry owned by the Germans, 4 aaGuns owned by the Russians and 25 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 41 armour, 2 bombers, 3 fighters, 8 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 30/57 hits, 27.67 expected hits
Russians roll dice for 6 armour, 10 artilleries, 3 fighters, 52 infantry and 1 tactical_bomber in Bryansk, round 3 : 24/72 hits, 26.17 expected hits
30 infantry owned by the Russians, 16 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 25 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Bryansk, round 4 : 18/33 hits, 17.00 expected hits
Russians roll dice for 6 armour, 10 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber in Bryansk, round 4 : 11/42 hits, 16.17 expected hits
18 infantry owned by the Russians and 11 armour owned by the Germans lost in Bryansk
Germans roll dice for 14 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Bryansk, round 5 : 10/22 hits, 11.50 expected hits
Russians roll dice for 6 armour, 10 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 5 : 7/24 hits, 10.17 expected hits
4 infantry owned by the Russians, 6 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
Germans roll dice for 7 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Bryansk, round 6 : 10/15 hits, 8.00 expected hits
Russians roll dice for 6 armour, 4 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 6 : 6/14 hits, 6.83 expected hits
6 armour owned by the Russians, 4 artilleries owned by the Russians and 6 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Bryansk, round 7 : 6/9 hits, 5.00 expected hits
Russians roll dice for 3 fighters and 1 tactical_bomber in Bryansk, round 7 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -116
Casualties for Germans: 40 armour, 6 artilleries, 2 bombers, 3 fighters, 7 infantry and 33 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 10 artilleries, 3 fighters, 84 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
1 aaGun moved from Southern Belarus to Bryansk
1 aaGun moved from Southern Belarus to Northern Belarus
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 artilleries and 2 infantry placed in Western Germany
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5,4,1,3,5,2,4,6,5
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,5
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : -10.33
Germans regular : 1.67
Russians AA : 0.33