Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery, 1 fighter and 3 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Shansi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shansi, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Shansi
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 10 infantry moved from Szechwan to Tsinghai
1 fighter moved from Shansi to Tsinghai
Place Units - Chinese
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -2,17
Japanese regular : 1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 marine moved from Western United States to 11 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
3 destroyers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery, 1 fighter and 3 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Shansi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shansi, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Shansi
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 10 infantry moved from Szechwan to Tsinghai
1 fighter moved from Shansi to Tsinghai
Place Units - Chinese
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 bomber moved from United Kingdom to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Western India: 1 infantry
EDIT: Removing units owned by UK_Pacific from Western India: 1 infantry
EDIT: Adding units owned by British to Southern Persia: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Tunisia to Algeria
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 82 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 82 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 infantry moved from 82 Sea Zone to Southern Persia
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 fighter moved from Burma to Eastern India
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Eastern India
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Burma to Eastern India
1 fighter moved from Burma to Eastern India
Place Units - British
1 factory_minor placed in Southern Persia
1 transport placed in 73 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3,3
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
6 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -2,17
Italians regular : -0,33
Japanese regular : 1,33
Neutral_Axis regular : 0,33
British regular : 0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Tobruk to 98 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Alexandria to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Battle in 98 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Trans-Jordan from British with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to Eastern India
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 infantry moved from Malaya to Shan State
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
Combat - French
Battle in Morocco
French attack with 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 5 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the French lost in Morocco
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - French
1 fighter moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
French regular : -1,67
Neutral_Axis regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
6 armour and 5 mech_infantrys moved from Western Germany to Poland
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 126 Sea Zone to 128 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
3 armour moved from Greece to Romania
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Poland
1 bomber moved from Norway to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
Non Combat Move - Germans
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 4 aaGuns
EDIT: Adding units owned by Germans to Germany: 4 aaGuns
EDIT: Turning off Edit Mode
5 armour and 4 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Sakha to Siberia
Combat - Russians
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Sakha to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns, 1 artillery and 16 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Leningrad to Baltic States
6 infantry moved from Bryansk to Kursk
1 armour moved from Southern Belarus to Kursk
1 mech_infantry moved from Southern Belarus to Kursk
1 infantry moved from Western Ukraine to Bessarabia
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to Kursk
1 armour moved from Ukraine to Kursk
9 infantry moved from Russia to Bryansk
1 submarine moved from 113 Sea Zone to 93 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
1 armour placed in Leningrad
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : 0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
1 armour and 5 infantry moved from Kwangsi to Yunnan
2 artilleries and 7 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shansi to Anhwe
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Hunan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/14 hits, 5.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Southern Manchuria to 20 Sea Zone
1 mech_infantry moved from Southern Manchuria to Chahar
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Kwangsi
1 transport moved from 7 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
1 cruiser and 2 submarines moved from 7 Sea Zone to 37 Sea Zone
1 battleship moved from 7 Sea Zone to 37 Sea Zone
2 infantry moved from Southern Manchuria to Northern Manchuria
6 infantry moved from Japan to Kyushu
3 transports moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 55 Sea Zone
3 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 carrier placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
2 infantry placed in Central United States
1 submarine and 1 transport placed in 104 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 55 Sea Zone
3 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 carrier placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
2 infantry placed in Central United States
1 submarine and 1 transport placed in 104 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 16 infantry moved from Tsinghai to Hopei
1 artillery moved from Inner Mongolia to Kansu
1 infantry moved from Inner Mongolia to Kansu
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
6 infantry moved from Southern Persia to Iraq
1 artillery moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Iraq
1 infantry moved from 82 Sea Zone to Iraq
1 fighter moved from Eastern India to Iraq
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from 94 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 carrier moved from 94 Sea Zone to 100 Sea Zone
1 cruiser moved from 94 Sea Zone to 100 Sea Zone
1 bomber moved from Algeria to 100 Sea Zone
1 artillery moved from Tunisia to Libya
British take Libya from Italians
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 7 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter and 7 infantry in Iraq, round 2 : 2/9 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 5 infantry in Iraq, round 3 : 1/7 hits, 1,83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 100 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the British and 2 cruisers owned by the Italians lost in 100 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 100 Sea Zone
1 transport owned by the Italians lost in 100 Sea Zone
British win, taking 100 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 34
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Non Combat Move - British
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
British take Crete from Neutral_Allies
1 bomber moved from 100 Sea Zone to Southern Persia
1 mech_infantry moved from Eire to United Kingdom
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 100 Sea Zone
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 carrier moved from 40 Sea Zone to 82 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 40 Sea Zone to 82 Sea Zone
1 fighter moved from Iraq to 82 Sea Zone
1 tactical_bomber moved from Eastern India to 82 Sea Zone
1 infantry moved from Burma to Eastern India
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Southern Persia
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,2,6,3,5,4,6,4,1,1,4,2,6,6,4,4,3,1,1,3,6,5,2,2,1
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in Eastern India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0,33
Neutral_Axis regular : 0,67
British regular : -0,67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 100 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 100 Sea Zone
1 fighter moved from Egypt to 100 Sea Zone
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 4 fighters in 100 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Italians regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 100 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 100 Sea Zone
1 fighter moved from Egypt to 100 Sea Zone
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 4 fighters in 100 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 100 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 fighters in 100 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
1 cruiser owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 100 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 2 fighters and 1 transport in 100 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 100 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 fighter and 1 transport in 100 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in 100 Sea Zone
Italians roll dice for 1 bomber in 100 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 1 transport in 100 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Italians lost in 100 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is -21
Casualties for Italians: 1 bomber, 4 fighters and 1 submarine
Casualties for British: 1 carrier, 1 cruiser and 1 fighter
1 fighter owned by the British forced to land in Crete
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor and 1 infantry placed in Northern Italy
Italians undo move 2.
1 factory_minor placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
British regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 56 Sea Zone to Dutch New Guinea
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
5 infantry moved from Poland to Baltic States
2 fighters and 2 tactical_bombers moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Romania to 100 Sea Zone
2 fighters moved from Egypt to Crete
2 tactical_bombers moved from Egypt to Crete
6 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
1 bomber moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 bomber moved from Slovakia Hungary to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Finland to Karelia
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 128 Sea Zone to 115 Sea Zone
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
Combat - Germans
Combat Hit Differential Summary :
@avner any scramble in Baltic State?
@dawgoneit NO thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
5 infantry moved from Poland to Baltic States
2 fighters and 2 tactical_bombers moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Romania to 100 Sea Zone
2 fighters moved from Egypt to Crete
2 tactical_bombers moved from Egypt to Crete
6 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
1 bomber moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 bomber moved from Slovakia Hungary to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Finland to Karelia
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 128 Sea Zone to 115 Sea Zone
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 100 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 16 armour, 7 artilleries, 17 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 7 artilleries, 17 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 20/53 hits, 18.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 16 armour, 7 artilleries, 17 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/10 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Crete
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 fighter and 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Crete, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 fighter and 1 infantry in Crete, round 2 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in Crete
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter and 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Germany to Poland
2 aaGuns moved from Germany to Slovakia Hungary
1 bomber, 2 fighters and 2 tactical_bombers moved from Baltic States to Romania
1 bomber moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Crete to Egypt
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Egypt
Place Units - Germans
5 armour and 4 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 fighter moved from Leningrad to Bessarabia
1 fighter moved from Leningrad to Bessarabia
1 tactical_bomber moved from Leningrad to Bessarabia
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/8 hits, 2,83 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 10 infantry moved from Ukraine to Kursk
1 tactical_bomber moved from Bessarabia to Kursk
1 fighter moved from Bessarabia to Kursk
1 fighter moved from Bessarabia to Kursk
9 infantry moved from Bryansk to Kursk
4 aaGuns, 2 artilleries and 18 infantry moved from Southern Belarus to Smolensk
1 infantry moved from Leningrad to Northern Belarus
1 armour moved from Leningrad to Smolensk
3 infantry moved from Leningrad to Vologda
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Siberia to Sakha
Place Units - Russians
1 armour placed in Stalingrad
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Yunnan to Shan State
1 armour and 3 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Kwangsi to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Siam
1 artillery moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Siam
1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 132 Sea Zone
1 cruiser moved from 37 Sea Zone to 132 Sea Zone
4 submarines moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
2 bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 infantry moved from Shansi to Chahar
1 infantry moved from Kweichow to Yunnan
Combat - Japanese
Combat Hit Differential Summary :
@avner Any scramble to Burma?
@dawgoneit no