Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 fighter moved from Leningrad to Bessarabia
1 fighter moved from Leningrad to Bessarabia
1 tactical_bomber moved from Leningrad to Bessarabia
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/8 hits, 2,83 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 10 infantry moved from Ukraine to Kursk
1 tactical_bomber moved from Bessarabia to Kursk
1 fighter moved from Bessarabia to Kursk
1 fighter moved from Bessarabia to Kursk
9 infantry moved from Bryansk to Kursk
4 aaGuns, 2 artilleries and 18 infantry moved from Southern Belarus to Smolensk
1 infantry moved from Leningrad to Northern Belarus
1 armour moved from Leningrad to Smolensk
3 infantry moved from Leningrad to Vologda
1 submarine moved from 93 Sea Zone to 84 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Siberia to Sakha
Place Units - Russians
1 armour placed in Stalingrad
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Yunnan to Shan State
1 armour and 3 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Kwangsi to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Siam
1 artillery moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Siam
1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 132 Sea Zone
1 cruiser moved from 37 Sea Zone to 132 Sea Zone
4 submarines moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
2 bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 infantry moved from Shansi to Chahar
1 infantry moved from Kweichow to Yunnan
Combat - Japanese
Combat Hit Differential Summary :
@avner Any scramble to Burma?
@dawgoneit no
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Yunnan to Shan State
1 armour and 3 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Kwangsi to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Siam
1 artillery moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Siam
1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 132 Sea Zone
1 cruiser moved from 37 Sea Zone to 132 Sea Zone
4 submarines moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
2 bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 infantry moved from Shansi to Chahar
1 infantry moved from Kweichow to Yunnan
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 bombers and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Siam, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 artillery and 1 mech_infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Central Mongolia, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 artillery in Central Mongolia, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Central Mongolia, round 6 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 132 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kiangsi
1 fighter and 1 infantry moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 artilleries and 5 infantry moved from Kweichow to Hunan
2 bombers moved from Burma to Kwangsi
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
2 infantry moved from Northern Manchuria to Korea
1 aaGun, 1 artillery and 7 infantry moved from Northern Manchuria to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kiangsi
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
1 cruiser moved from 7 Sea Zone to 21 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
6 infantry moved from Japan to Kyushu
Place Units - Japanese
1 destroyer placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50
UK_Pacific regular : 1.00
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 43 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 3 marines moved from 55 Sea Zone to New Guinea
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
3 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 104 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,1
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Honan
1 artillery and 17 infantry moved from Hopei to Honan
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 43 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 3 marines moved from 55 Sea Zone to New Guinea
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
3 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 104 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,1
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Honan
1 artillery and 17 infantry moved from Hopei to Honan
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from Southern Persia to Burma
1 fighter moved from Eastern India to Burma
1 fighter moved from Eastern India to Burma
4 infantry moved from Eastern India to Burma
1 armour, 1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Iraq to Syria
Combat - British
Battle in Syria
British attack with 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 bomber, 2 fighters and 4 infantry
Japanese defend with 1 armour and 3 infantry
British roll dice for 1 bomber, 2 fighters and 4 infantry in Burma, round 2 : 0/7 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 3 infantry in Burma, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 3 : 4/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 3 infantry in Burma, round 3 : 2/4 hits, 1,50 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour and 3 infantry
Battle in Rhodesia
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 3 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 4 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 82 Sea Zone to 77 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 82 Sea Zone to 40 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Southern Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 armour moved from Quebec to Eastern United States
1 bomber and 2 fighters moved from Burma to Eastern India
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Southern Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -0,50
Italians regular : -1,00
Japanese regular : 1,00
Neutral_Axis regular : -0,33
British regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 43 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 3 marines moved from 55 Sea Zone to New Guinea
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
3 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 104 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,1
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Honan
1 artillery and 17 infantry moved from Hopei to Honan
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from Southern Persia to Burma
1 fighter moved from Eastern India to Burma
1 fighter moved from Eastern India to Burma
4 infantry moved from Eastern India to Burma
1 armour, 1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Iraq to Syria
Combat - British
Battle in Syria
British attack with 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 bomber, 2 fighters and 4 infantry
Japanese defend with 1 armour and 3 infantry
British roll dice for 1 bomber, 2 fighters and 4 infantry in Burma, round 2 : 0/7 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 3 infantry in Burma, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 3 : 4/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 3 infantry in Burma, round 3 : 2/4 hits, 1,50 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour and 3 infantry
Battle in Rhodesia
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 3 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 4 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 82 Sea Zone to 77 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 82 Sea Zone to 40 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Southern Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 armour moved from Quebec to Eastern United States
1 bomber and 2 fighters moved from Burma to Eastern India
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Southern Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -0,50
Italians regular : -1,00
Japanese regular : 1,00
Neutral_Axis regular : -0,33
British regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 5/10 hits, 3.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 5,4
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 56 Sea Zone to 38 Sea Zone
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
2 infantry moved from Eastern Poland to Southern Belarus
2 infantry moved from Eastern Poland to Northern Belarus
1 bomber moved from Romania to Northern Belarus
1 bomber moved from Romania to Bessarabia
16 armour, 6 artilleries, 8 infantry and 13 mech_infantrys moved from Eastern Poland to Southern Belarus
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Southern Belarus
Germans attack with 16 armour, 6 artilleries, 10 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 6 artilleries, 10 infantry and 13 mech_infantrys in Southern Belarus, round 2 : 17/45 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 16 armour, 6 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northern Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Northern Belarus, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Northern Belarus to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Eastern Poland to Southern Belarus
4 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Karelia to Archangel
1 artillery and 4 infantry moved from Karelia to Archangel
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in France
2 armour and 2 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Trans-Jordan: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Kursk to Western Ukraine
1 fighter moved from Kursk to Bessarabia
1 tactical_bomber moved from Kursk to Bessarabia
1 fighter moved from Kursk to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Novgorod
4 aaGuns, 1 armour, 2 artilleries and 17 infantry moved from Smolensk to Bryansk
20 infantry moved from Russia to Bryansk
1 armour moved from Kursk to Bryansk
1 armour moved from Kursk to Bryansk
1 mech_infantry moved from Kursk to Bryansk
1 artillery and 23 infantry moved from Kursk to Bryansk
1 armour moved from Stalingrad to Kursk
1 tactical_bomber moved from Bessarabia to Kursk
1 fighter moved from Bessarabia to Kursk
1 infantry moved from Amur to Buryatia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Sakha
1 fighter moved from Western Ukraine to Kursk
1 infantry moved from Kursk to Bryansk
1 infantry moved from Vologda to Gorky
Place Units - Russians
10 infantry placed in Russia
2 armour placed in Stalingrad
Russians undo move 1.
1 fighter and 7 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 artilleries and 5 infantry moved from Hunan to Hopei
1 armour, 1 artillery and 3 infantry moved from Kiangsi to Hopei
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hopei
1 artillery moved from Central Mongolia to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 artillery moved from Shansi to Jehol
1 infantry moved from Chahar to Shansi
4 fighters and 3 tactical_bombers moved from Hunan to Anhwe
5 fighters and 4 tactical_bombers moved from Kiangsi to Anhwe
1 infantry moved from Siam to Shan State
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 submarine moved from 132 Sea Zone to 45 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
1 transport moved from 132 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
1 artillery moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 destroyer and 1 submarine moved from 132 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to 38 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 10 fighters, 1 infantry and 8 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 10 fighters, 1 infantry and 8 tactical_bombers in Anhwe, round 2 : 13/20 hits, 11.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 3 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 3 artilleries and 8 infantry in Hopei, round 2 : 4/13 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 bomber and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Non Combat Move - Japanese
1 bomber moved from 38 Sea Zone to Kwangsi
1 bomber moved from 43 Sea Zone to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 132 Sea Zone to 39 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 132 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 21 Sea Zone
10 fighters and 8 tactical_bombers moved from Anhwe to Jehol
3 transports moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from Kyushu to 20 Sea Zone
8 infantry moved from Japan to Kyushu
8 infantry moved from 20 Sea Zone to Jehol
1 aaGun, 1 artillery and 9 infantry moved from Southern Manchuria to Jehol
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 7 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : 2.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 artillery moved from 45 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
Combat - Americans
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine and 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to Malta
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 104 Sea Zone
1 infantry placed in Central United States
1 artillery placed in Central United States
3 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,3,6,6,1,3,2,6,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : 0,83
Italians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery, 1 fighter and 20 infantry moved from Honan to Hopei
1 infantry moved from Tsinghai to Hopei
1 artillery moved from Tsinghai to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 21 infantry
Japanese defend with 2 armour, 3 artilleries and 7 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 21 infantry in Hopei, round 2 : 6/24 hits, 5,00 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 7 infantry in Hopei, round 2 : 6/12 hits, 4,33 expected hits
6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hopei, round 3 : 5/18 hits, 4,00 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Hopei, round 3 : 2/6 hits, 2,33 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
13 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Tsinghai
Japanese win, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 15
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 7 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
3 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : 1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 artillery moved from 45 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
Combat - Americans
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine and 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to Malta
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 104 Sea Zone
1 infantry placed in Central United States
1 artillery placed in Central United States
3 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,3,6,6,1,3,2,6,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery, 1 fighter and 20 infantry moved from Honan to Hopei
1 infantry moved from Tsinghai to Hopei
1 artillery moved from Tsinghai to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 21 infantry
Japanese defend with 2 armour, 3 artilleries and 7 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 21 infantry in Hopei, round 2 : 6/24 hits, 5,00 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 7 infantry in Hopei, round 2 : 6/12 hits, 4,33 expected hits
6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hopei, round 3 : 5/18 hits, 4,00 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Hopei, round 3 : 2/6 hits, 2,33 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
13 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Tsinghai
Japanese win, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 15
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 7 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
3 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour and 1 mech_infantry moved from Rhodesia to French Equatorial Africa
British take Belgian Congo from Italians
1 artillery moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern India to 40 Sea Zone
1 artillery moved from Eastern India to 40 Sea Zone
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 cruiser moved from 40 Sea Zone to 42 Sea Zone
1 battleship moved from 40 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Sumatra
1 fighter moved from 40 Sea Zone to Sumatra
1 tactical_bomber moved from 40 Sea Zone to Sumatra
1 destroyer moved from 40 Sea Zone to 39 Sea Zone
1 bomber moved from Eastern India to 38 Sea Zone
1 fighter moved from Eastern India to 39 Sea Zone
1 fighter moved from Eastern India to 39 Sea Zone
16 infantry moved from Eastern India to Burma
Combat - British
Battle in 38 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 16 infantry
Japanese defend with 1 infantry
British roll dice for 16 infantry in Burma, round 2 : 1/16 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier moved from 40 Sea Zone to 42 Sea Zone
1 destroyer moved from 40 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 bomber moved from 38 Sea Zone to Eastern India
1 fighter moved from 39 Sea Zone to Eastern India
1 fighter moved from 42 Sea Zone to Eastern India
1 aaGun moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
1 artillery and 2 infantry moved from Southern Persia to Iraq
1 artillery moved from Syria to Iraq
1 infantry moved from Syria to Iraq
1 aaGun moved from Algeria to Morocco
1 transport moved from 77 Sea Zone to 73 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour moved from Eastern United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from 88 Sea Zone to Brazil
Place Units - British
1 destroyer placed in 113 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Persia
British undo move 2.
1 infantry placed in Union of South Africa
2 armour and 1 artillery placed in Southern Persia
2 artilleries placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : 1,33
Italians regular : 0,33
Japanese regular : 1,83
British regular : -1,83
Italians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
2 armour and 1 fighter placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,5
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 fighter moved from Queensland to Sumatra
1 fighter moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 submarine moved from 115 Sea Zone to 118 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 6 infantry moved from Archangel to Vologda
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Northern Belarus to Novgorod
1 bomber moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to 118 Sea Zone
1 bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Vologda, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns, 5 armour and 3 mech_infantrys moved from Eastern Poland to Southern Belarus
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Belarus
Place Units - Germans
4 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in Germany
2 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : 1.50