Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
3 submarines moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber
Americans roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 3 submarines in 105 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
Casualties for Americans: 1 submarine
Casualties for Germans: 1 carrier, 2 destroyers and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from 105 Sea Zone to United Kingdom
1 fighter moved from 105 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter and 4 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Alexandria to 98 Sea Zone
2 artilleries and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
4 mech_infantrys moved from India to West India
2 fighters moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Burma to India
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 harbour and 3 infantry placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -2.00
@mainah wow you nice dice on the german navy…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
3 cruisers moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Alexandria
Battle in Trans-Jordan
Non Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Romania to Ukraine
4 infantry moved from Morocco to Algeria
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 28 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
@bolasgod said in bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2:
@mainah wow you nice dice on the german navy…
I thought the same thing - nice to see MARTI break my way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 armour and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 armour and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 artillery moved from Archangel to Smolensk
1 armour moved from Novgorod to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@bolasgod Intercept in Russia?
@bolasgod
No intercept
@bolasgod
Just a reminder - might have gotten lost in the 9 games you have going on. :slightly_smiling_face:
@mainah oops sorry, yea i need to have less games at one time haha. Also work is getting fairly busy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 artillery moved from Archangel to Smolensk
1 armour moved from Novgorod to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 armour moved from Caucasus to Ukraine
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
5 armour and 6 mech_infantrys moved from Volgograd to Ukraine
4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 infantry moved from Baltic States to Belarus
2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 fighter moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
5 armour and 5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -1.17
Russians AA : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 artillery moved from Archangel to Smolensk
1 armour moved from Novgorod to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 armour moved from Caucasus to Ukraine
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
5 armour and 6 mech_infantrys moved from Volgograd to Ukraine
4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 infantry moved from Baltic States to Belarus
2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 fighter moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
5 armour and 5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -1.17
Russians AA : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 16 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
2 armour moved from Tambov to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Urals
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 4 armour and 1 infantry in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Urals
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 fighters moved from Vologda to Russia
3 aaGuns, 10 artilleries and 47 infantry moved from Tambov to Russia
2 mech_infantrys moved from Tambov to Novosibirsk
2 mech_infantrys moved from Tambov to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 2.17
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Yunnan to Chahar
2 armour moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Chahar
2 armour moved from Kiangsu to Hopei
1 artillery moved from Yunnan to Szechwan
2 armour moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 17 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 3 tactical_bombers moved from Yunnan to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 9 infantry
Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 8/13 hits, 7.00 expected hits
Chinese roll dice for 1 artillery and 9 infantry in Chahar, round 2 : 3/10 hits, 3.33 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Chahar, round 3 : 8/10 hits, 5.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 armour and 1 infantry
Casualties for Chinese: 1 artillery and 9 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 1 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
2 bombers, 4 fighters and 3 tactical_bombers moved from Chahar to Anhwe
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
2 marines moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from 36 Sea Zone to Kwangsi
3 transports moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kiangsu
1 artillery and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -0.33
Japanese regular : 3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat Hit Differential Summary :
@bolasgod
Scramble SZ 112?
@mainah yes all 3, make sure my DD dies 1st :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Morocco
Battle in Malta
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Germans defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
Americans win, taking Morocco from Italians, taking Malta from Italians with 1 bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Germans: 1 destroyer, 3 fighters and 1 submarine
Battle in Norway
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 1 Sea Zone to 10 Sea Zone
4 destroyers moved from 10 Sea Zone to 30 Sea Zone
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
3 carriers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
1 fighter moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 1.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 4 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in Anhwe, round 2 : 1/7 hits, 4.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Sikang from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -3.17