@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 3 submarines moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 1 bomber, 1 fighter and 3 submarines Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber Americans roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 3 submarines in 105 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 37 Casualties for Americans: 1 submarine Casualties for Germans: 1 carrier, 2 destroyers and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 105 Sea Zone to United Kingdom 1 fighter moved from 105 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter and 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Non Combat Move - British 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Alexandria to 98 Sea Zone 2 artilleries and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries moved from 80 Sea Zone to Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 4 mech_infantrys moved from India to West India 2 fighters moved from 98 Sea Zone to Egypt 1 artillery moved from Alexandria to Egypt 1 bomber moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Burma to India 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 harbour and 3 infantry placed in Persia 1 fighter placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -2.00
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@mainah wow you nice dice on the german navy…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai Italians take Tsinghai from Chinese 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 3 cruisers moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 carrier moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Battle in Trans-Jordan Non Combat Move - Italians 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Romania to Ukraine 4 infantry moved from Morocco to Algeria Place Units - Italians 2 destroyers placed in 97 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 28 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@bolasgod said in bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2:
@mainah wow you nice dice on the german navy…
I thought the same thing - nice to see MARTI break my way.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 armour and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 armour and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 3 bombers moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 armour moved from Novgorod to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@bolasgod Intercept in Russia?
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@bolasgod
No intercept -
@bolasgod
Just a reminder - might have gotten lost in the 9 games you have going on. :slightly_smiling_face: -
@mainah oops sorry, yea i need to have less games at one time haha. Also work is getting fairly busy
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 3 bombers moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 armour moved from Novgorod to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in Smolensk Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 armour moved from Caucasus to Ukraine 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 5 armour and 6 mech_infantrys moved from Volgograd to Ukraine 4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 infantry moved from Baltic States to Belarus 2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Archangel to Eastern Poland 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 fighter moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 fighter placed in Western Germany 5 armour and 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.17 Russians AA : -0.83
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 3 bombers moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 armour moved from Novgorod to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in Smolensk Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 armour moved from Caucasus to Ukraine 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 5 armour and 6 mech_infantrys moved from Volgograd to Ukraine 4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 infantry moved from Baltic States to Belarus 2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Archangel to Eastern Poland 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 fighter moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 fighter placed in Western Germany 5 armour and 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.17 Russians AA : -0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 16 PUs; Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 2 armour moved from Tambov to Novosibirsk 2 armour moved from Russia to Novosibirsk 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Urals 2 fighters moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 4 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 4 armour and 1 infantry in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 2 fighters and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Urals Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Urals to Russia 2 fighters moved from Vologda to Russia 3 aaGuns, 10 artilleries and 47 infantry moved from Tambov to Russia 2 mech_infantrys moved from Tambov to Novosibirsk 2 mech_infantrys moved from Tambov to Russia Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 2.17 Russians regular : -2.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to Chahar 2 armour moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar 1 armour moved from Kiangsu to Chahar 2 armour moved from Kiangsu to Hopei 1 artillery moved from Yunnan to Szechwan 2 armour moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 submarine moved from 17 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 3 tactical_bombers moved from Yunnan to Chahar Combat - Japanese Battle in Chahar Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 9 infantry Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 8/13 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 9 infantry in Chahar, round 2 : 3/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Chahar, round 3 : 8/10 hits, 5.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 3 armour and 1 infantry Casualties for Chinese: 1 artillery and 9 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 artilleries and 3 infantry moved from Kwangsi to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Chahar to Anhwe 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 2 marines moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from 36 Sea Zone to Kwangsi 3 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 1 artillery and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.33 Japanese regular : 3.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 105 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 26 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands
Combat Hit Differential Summary :
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@bolasgod
Scramble SZ 112? -
@mainah yes all 3, make sure my DD dies 1st :)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 105 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 26 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Morocco Battle in Malta Battle in 112 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer, 3 fighters and 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans win, taking Morocco from Italians, taking Malta from Italians with 1 bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine Casualties for Germans: 1 destroyer, 3 fighters and 1 submarine Battle in Norway Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 3 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from 1 Sea Zone to 10 Sea Zone 4 destroyers moved from 10 Sea Zone to 30 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 3 carriers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.33 Germans regular : 0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 4 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in Anhwe, round 2 : 1/7 hits, 4.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Sikang from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter and 4 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -3.17