@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 5 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to Yunnan
1 bomber moved from Kwangtung to Korea
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Western United States to 63 Sea Zone
1 bomber moved from Western United States to Amur
1 bomber moved from Western United States to Amur
2 bombers moved from Western United States to Amur
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 112 Sea Zone
5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 8 destroyers, 2 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 8 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 4 bombers
Japanese defend with 1 artillery
Americans roll dice for 4 bombers in Amur, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Amur
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 6 submarines
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/15 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
3 submarines owned by the Americans, 6 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 3 : 6/15 hits, 7.83 expected hits
4 destroyers owned by the Germans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 5 bombers in 112 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
Germans roll dice for 1 battleship and 7 fighters in 112 Sea Zone, round 4 : 2/8 hits, 5.33 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers in 112 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
Germans roll dice for 5 fighters in 112 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits
3 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 6 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 bomber moved from 63 Sea Zone to New Zealand
4 bombers moved from Amur to Korea
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Korea
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 aaGuns, 2 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
1 tactical_bomber moved from Iraq to 99 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from India to Persia
1 tactical_bomber moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Manchuria to Amur
UK_Pacific take Amur from Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 12 infantry moved from India to West India
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Norway
British attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Norway, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
British attack with 3 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 3 tactical_bombers moved from Persia to Iraq
1 aaGun moved from India to West India
1 aaGun moved from India to West India
1 fighter moved from 99 Sea Zone to Iraq
1 tactical_bomber moved from 99 Sea Zone to Iraq
1 infantry moved from Yunnan to Burma
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
Place Units - British
1 aaGun and 2 infantry placed in Egypt
1 aaGun and 2 infantry placed in Union of South Africa
1 artillery and 1 tactical_bomber placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 35 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 mech_infantry and 2 tactical_bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 mech_infantry and 2 tactical_bombers
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : 0.67
Japanese regular : 1.00
Germans regular : -6.67
British regular : 2.00
@oops im sorry, i continued assuming no scramble. i meant to continue, but then not post yet until i received your response.
@bretters thats fineā¦i wouldnt have scrambled. Am i good to play italy with the board as is?
@wizmark of course
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belarus to Vyborg
Combat - Italians
Battle in Trans-Jordan
Battle in Vyborg
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Vyborg
Italians win, taking Trans-Jordan from British, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 mech_infantry moved from Western Germany to Denmark
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from Gibraltar to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 submarine and 2 transports
1 submarine owned by the Italians submerged
2 transports owned by the Italians lost in 98 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 bomber moved from Western Germany to Karelia
2 armour and 13 mech_infantrys moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
3 tactical_bombers moved from Southern Italy to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 infantry moved from Northwest Persia to Persia
6 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 6 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Persia, round 2 : 5/11 hits, 5.33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Finland
Germans attack with 2 armour, 2 bombers and 13 mech_infantrys
Russians defend with 2 artilleries and 8 infantry
Germans roll dice for 2 armour, 2 bombers and 13 mech_infantrys in Finland, round 2 : 6/17 hits, 4.50 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 5/10 hits, 3.33 expected hits
6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 2 armour, 2 bombers and 8 mech_infantrys in Finland, round 3 : 4/12 hits, 3.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 2 artilleries and 8 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 destroyer and 2 transports
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Denmark
4 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Denmark
2 bombers moved from Finland to Western Germany
1 bomber moved from Karelia to Novgorod
6 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from France to Northern Italy
Place Units - Germans
2 destroyers and 1 transport placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 artilleries and 1 fighter placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 1.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
3 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 marine, 4 tactical_bombers and 4 transports moved from 72 Sea Zone to 81 Sea Zone
4 artilleries, 4 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 81 Sea Zone to Egypt
Combat - Japanese
Battle in French Indo China
Battle in Egypt
Japanese attack with 4 artilleries, 4 fighters, 4 infantry, 1 marine and 4 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry; French defend with 1 fighter; ANZAC defend with 1 infantry
British roll AA dice in Egypt : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Egypt
Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 4 artilleries, 4 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Egypt, round 2 : 7/16 hits, 7.00 expected hits
British roll dice for 1 aaGun, 2 fighters and 3 infantry in Egypt, round 2 : 2/5 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 fighter owned by the French, 2 infantry owned by the British and 1 fighter owned by the British lost in Egypt
Japanese win, taking French Indo China from UK_Pacific, taking Egypt from British with 3 artilleries, 4 fighters, 3 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 fighter and 2 infantry
Casualties for French: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Sakha to Japan
1 infantry moved from Yenisey to Yakut S.S.R.
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,6,4,6,2,4,2,2,3,5,5,3,1,6,5,6,1,2,4,2,3,2,4,3,2,2,1,6,6,5
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
British AA : 0.50
British regular : -0.33
@bretters took the J turn as the 2 russian ships left would make no difference.
I have all 8 Euro VCs needed, and you cant retake any of them this turn from what i can see.
I have a 100% defence in tokyo as well so I think that is game?
@wizmark yea I was gonna tell you to skip Russiaās turn but then I saw you already did Iapan haha. Damn⦠yea I should have paid more attention to the victory cities⦠obviously I could have sent a lot of British units to protect Egypt ⦠but you are right I canāt take Tokyo or any of the cities back at the moment so I guess you win. Nice move with Italy to block my fast movers from recapturing Egypt.
@wizmark this makes me really sad as I felt I was doing pretty well especially despite losing Russia. The allies still had more money than the axis. Been pushing Japan hard too.
@bretters Yes I was happy to see you were defending iraq instead of retreating to egyptā¦would have made it much trickier.
It was a bit of rules victoryā¦obviously the japanese would never send the fleet to take egypt for germany, but you had such a great pacific strategy that I had no choice!
well played and GG
@wizmark yea I really wanted to get the numbers to push you back into Russia with the British in Iraq/the Middle East. You saw my last purchase for India included more Tac bombers to go with my fighters in Iraqā¦
@bretters yeahā¦you were doing really wellā¦a couple of tweaks to your game and you would have won⦠taking the russian army too far away from moscow made your life trickyā¦but you were really unlucky with battle to retake moscow
@wizmark well after you took Moscow ANd my attack failed to recapture it I felt like the Russian army remnants would never retake Moscow and were best served holding Novgorod and disrupting you there and in Scandinavia.
@wizmark which I did for a good number of turns as you had focused your troops elsewhere .