wiz (X) vs Bretters (L+16) BM3 G1

  • '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Poland to Bessarabia
                  Germans take Bessarabia from Russians
            1 mech_infantry moved from Rostov to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Russia to Western Ukraine
                  Germans take Bryansk from Russians
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Urals to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Urals to Vologda
            1 mech_infantry moved from Volgograd to Vologda
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            5 armour moved from Russia to Vologda
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 infantry moved from Eastern Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Tambov to Vologda
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 bomber moved from Volgograd to Vologda
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters and 2 submarines
                Americans defend with 1 destroyer and 2 submarines
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in Vologda
                Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 artillery
                    Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to France
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            3 aaGuns moved from Western Germany to France
            5 mech_infantrys moved from Germany to France
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Slovakia Hungary to Yugoslavia
            7 infantry moved from Germany to Slovakia Hungary
            1 fighter and 15 infantry moved from Poland to Slovakia Hungary
            3 bombers moved from Volgograd to Western Germany
            2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 bomber moved from Vologda to Slovakia Hungary
            5 infantry moved from Finland to Norway
            3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            2 fighters placed in Western Germany
            8 infantry placed in Western Germany
            6 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -0.83
    Germans regular : 3.17
    British regular : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Poland to Bessarabia
                  Germans take Bessarabia from Russians
            1 mech_infantry moved from Rostov to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Russia to Western Ukraine
                  Germans take Bryansk from Russians
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Urals to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Urals to Vologda
            1 mech_infantry moved from Volgograd to Vologda
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            5 armour moved from Russia to Vologda
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 infantry moved from Eastern Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Tambov to Vologda
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 bomber moved from Volgograd to Vologda
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters and 2 submarines
                Americans defend with 1 destroyer and 2 submarines
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in Vologda
                Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 artillery
                    Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to France
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            3 aaGuns moved from Western Germany to France
            5 mech_infantrys moved from Germany to France
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Slovakia Hungary to Yugoslavia
            7 infantry moved from Germany to Slovakia Hungary
            1 fighter and 15 infantry moved from Poland to Slovakia Hungary
            3 bombers moved from Volgograd to Western Germany
            2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 bomber moved from Vologda to Slovakia Hungary
            5 infantry moved from Finland to Norway
            3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            2 fighters placed in Western Germany
            8 infantry placed in Western Germany
            6 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines
            EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -0.83
    Germans regular : 3.17
    British regular : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Poland to Bessarabia
                  Germans take Bessarabia from Russians
            1 mech_infantry moved from Rostov to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Russia to Western Ukraine
                  Germans take Bryansk from Russians
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Urals to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Urals to Vologda
            1 mech_infantry moved from Volgograd to Vologda
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            5 armour moved from Russia to Vologda
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 infantry moved from Eastern Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Tambov to Vologda
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 bomber moved from Volgograd to Vologda
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters and 2 submarines
                Americans defend with 1 destroyer and 2 submarines
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in Vologda
                Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 artillery
                    Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to France
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            3 aaGuns moved from Western Germany to France
            5 mech_infantrys moved from Germany to France
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Slovakia Hungary to Yugoslavia
            7 infantry moved from Germany to Slovakia Hungary
            1 fighter and 15 infantry moved from Poland to Slovakia Hungary
            3 bombers moved from Volgograd to Western Germany
            2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 bomber moved from Vologda to Slovakia Hungary
            5 infantry moved from Finland to Norway
            3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            2 fighters placed in Western Germany
            8 infantry placed in Western Germany
            6 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines
            EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 4 submarines
            EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -0.83
    Germans regular : 3.17
    British regular : -0.33
    

    Savegame

  • '20 '19

    @bretters Sorry for all the edits…last post is final! :+1:


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 armour moved from Romania to Greece
                  Russians take Bulgaria from Germans
                  Russians take Greece from Italians
            5 artilleries and 17 infantry moved from Romania to Yugoslavia
            9 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 5 artilleries and 17 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries and 17 infantry in Yugoslavia, round 2 : 8/22 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Romania to Yugoslavia
            1 aaGun moved from Romania to Yugoslavia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 2.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 battleship moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 infantry moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kiangsu to Shantung
            1 mech_infantry moved from Kiangsi to Shantung
            2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung
            2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 battleship moved from 35 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Siam
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shantung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour and 3 mech_infantrys
                    Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 3 mech_infantrys
            Battle in Jehol
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in Malaya
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 4 mech_infantrys
    
        Non Combat Move - Japanese
            1 carrier moved from 44 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            2 infantry moved from Amur to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 aaGun moved from Kiangsi to Kwangsi
            1 aaGun moved from Kiangsi to Kwangsi
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 1.00
    UK_Pacific regular : -0.33
    ANZAC regular : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 battleship moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 infantry moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kiangsu to Shantung
            1 mech_infantry moved from Kiangsi to Shantung
            2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung
            2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 battleship moved from 35 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Siam
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shantung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour and 3 mech_infantrys
                    Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 3 mech_infantrys
            Battle in Jehol
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in Malaya
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 4 mech_infantrys
    
        Non Combat Move - Japanese
            1 carrier moved from 44 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            2 infantry moved from Amur to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 aaGun moved from Kiangsi to Kwangsi
            1 aaGun moved from Kiangsi to Kwangsi
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Manchuria: 1 fighter, 2 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Korea: 1 fighter, 2 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 1.00
    UK_Pacific regular : -0.33
    ANZAC regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern France to Normandy Bordeaux
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone
            1 fighter moved from Normandy Bordeaux to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Southern France
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Sumatra
            1 bomber moved from Queensland to India
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Southern France
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Americans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 artilleries and 2 infantry moved from Anhwe to Shantung
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Szechwan to Kansu
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            3 artilleries and 3 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Jehol
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Kweichow
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern France to Normandy Bordeaux
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone
            1 fighter moved from Normandy Bordeaux to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Southern France
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Sumatra
            1 bomber moved from Queensland to India
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Southern France
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Americans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 artilleries and 2 infantry moved from Anhwe to Shantung
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Szechwan to Kansu
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            3 artilleries and 3 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Jehol
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Kweichow
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to Southern France
            2 infantry moved from Iraq to Northwest Persia
            4 fighters moved from Iraq to Northwest Persia
            1 artillery moved from West India to Eastern Persia
            1 artillery and 3 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            6 infantry moved from Yunnan to Burma
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            2 armour, 7 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from West India to India
            4 infantry moved from West India to India
    
        Combat - British
            Battle in Eastern Persia
                British attack with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 3/18 hits, 4.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kwangsi
                British attack with 1 artillery and 4 infantry
                Japanese defend with 2 aaGuns and 1 infantry
                    British roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 4 infantry in Kwangsi, round 4 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    2 aaGuns owned by the Japanese lost in Kwangsi
                    British roll dice for 1 artillery and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 aaGuns and 1 infantry
            Battle in Northwest Persia
                British attack with 4 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 4 fighters and 1 infantry in Northwest Persia, round 3 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 aaGun moved from Persia to Eastern Persia
            1 aaGun moved from West India to India
            1 aaGun moved from Yunnan to Burma
            1 fighter moved from Kwangtung to India
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
            1 fighter moved from Northwest Persia to Iraq
            1 fighter moved from Northwest Persia to Iraq
            1 fighter moved from Northwest Persia to Egypt
            1 fighter moved from Northwest Persia to Iraq
    
        Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 2 infantry placed in India
            1 infantry placed in India
            2 infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,5,5,5,6,5,4,1,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
            UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 aaGun and 3 infantry
                Some Units in Kwangtung change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -3.67
    Japanese regular : 0.33
    Germans regular : -0.50
    British regular : -4.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Tsinghai
                  Italians take Tsinghai from Chinese
            1 armour moved from Tsinghai to Kansu
            3 armour moved from Kazakhstan to Sikang
                  Italians take Sikang from Chinese
            1 armour moved from Kazakhstan to Tsinghai
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Western Germany to Southern Italy
            1 armour moved from Poland to Western Germany
            2 fighters moved from Slovakia Hungary to Southern Italy
            3 artilleries moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,6,5,3
            Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Kwangtung to India
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Persia to Eastern Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 8 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 104 Sea Zone
            5 mech_infantrys moved from France to Yugoslavia
            2 fighters and 1 mech_infantry moved from Southern Italy to Yugoslavia
            1 bomber, 4 fighters, 22 infantry and 3 tactical_bombers moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Eastern Poland to Romania
                  Germans take Romania from Russians
            1 bomber and 2 fighters moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Germany to Yugoslavia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Vologda to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Vologda to Urals
            1 fighter and 1 tactical_bomber moved from Russia to Urals
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Yugoslavia
                Germans attack with 2 bombers, 8 fighters, 22 infantry, 7 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 5 artilleries and 16 infantry
                    Russians roll AA dice in Yugoslavia : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 bombers, 6 fighters, 22 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 2 : 10/40 hits, 11.17 expected hits
                    Russians roll dice for 2 aaGuns, 5 artilleries and 16 infantry in Yugoslavia, round 2 : 9/21 hits, 7.00 expected hits
                    8 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Yugoslavia
                    Germans roll dice for 2 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 3 : 8/31 hits, 9.67 expected hits
                    Russians roll dice for 5 artilleries and 8 infantry in Yugoslavia, round 3 : 3/13 hits, 4.33 expected hits
                    8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 bombers, 6 fighters, 10 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 4 : 8/28 hits, 9.17 expected hits
                    Russians roll dice for 5 artilleries in Yugoslavia, round 4 : 2/5 hits, 1.67 expected hits
                    5 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Russians with 2 bombers, 6 fighters, 8 infantry, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 2 fighters and 14 infantry
                Casualties for Russians: 2 aaGuns, 5 artilleries and 16 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Urals
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from 104 Sea Zone to Norway
            1 bomber moved from 104 Sea Zone to Western Germany
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter and 2 tactical_bombers moved from Yugoslavia to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to France
            8 infantry moved from Western Germany to France
            2 bombers moved from Yugoslavia to Western Germany
            4 fighters and 1 tactical_bomber moved from Yugoslavia to France
            1 fighter and 1 tactical_bomber moved from Volgograd to Belarus
            1 infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Bessarabia to Belarus
            1 armour moved from Western Ukraine to Belarus
            1 mech_infantry moved from Ukraine to Belarus
            1 armour and 3 mech_infantrys moved from Russia to Belarus
            1 mech_infantry moved from Archangel to Belarus
            5 armour moved from Vologda to Belarus
            1 fighter and 1 tactical_bomber moved from Urals to Belarus
            1 mech_infantry moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
            3 aaGuns, 5 artilleries and 3 infantry moved from Turkmenistan to Kazakhstan
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            3 infantry placed in France
            5 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,6,1
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Russians regular : 0.67
    Germans regular : -1.17
    British regular : -0.33
    Russians AA : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Novgorod to Archangel
                  Russians take Archangel from Germans
            9 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            4 artilleries and 5 infantry moved from Novgorod to Vyborg
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Jehol
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            3 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            2 artilleries moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 21 Sea Zone
            1 cruiser moved from 37 Sea Zone to 19 Sea Zone
            1 battleship moved from 43 Sea Zone to 21 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 21 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
            1 fighter moved from Japan to Jehol
            2 tactical_bombers moved from Japan to Jehol
            1 tactical_bomber moved from 6 Sea Zone to Jehol
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Jehol
                Japanese attack with 3 artilleries, 3 fighters, 4 infantry and 5 tactical_bombers
                Chinese defend with 3 artilleries and 4 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 5 tactical_bombers in Jehol, round 2 : 6/15 hits, 6.67 expected hits
                    Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 4 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 3 artilleries and 4 infantry
            Battle in Guam
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone
            1 fighter moved from 42 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Jehol to Japan
            1 tactical_bomber moved from Jehol to Japan
            1 tactical_bomber moved from Jehol to Japan
            1 fighter and 1 tactical_bomber moved from Jehol to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
            1 tactical_bomber moved from Jehol to Korea
            2 carriers moved from 37 Sea Zone to 21 Sea Zone
            2 carriers moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 16 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            2 submarines moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 43 Sea Zone to 34 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            2 destroyers moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Suiyuyan to Chahar
    
        Place Units - Japanese
            2 destroyers and 3 submarines placed in 6 Sea Zone
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : -0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 marine and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            4 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from India to 46 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/8 hits, 3.83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 marine
                Casualties for Germans: 2 infantry
            Battle in 22 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -10
                Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
            1 fighter moved from 93 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            3 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 destroyers moved from 30 Sea Zone to 33 Sea Zone
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Southern France
            3 artilleries and 3 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : 1.00
    Germans regular : 4.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery moved from Hopei to Chahar
            1 fighter moved from Kweichow to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Chahar
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Chahar
                1 fighter owned by the Chinese retreated
                Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Chahar to Anhwe
            2 artilleries and 1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            2 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            1 artillery placed in Szechwan
            1 infantry placed in Szechwan
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 marine and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            4 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from India to 46 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/8 hits, 3.83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 marine
                Casualties for Germans: 2 infantry
            Battle in 22 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -10
                Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
            1 fighter moved from 93 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            3 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 destroyers moved from 30 Sea Zone to 33 Sea Zone
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Southern France
            3 artilleries and 3 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery moved from Hopei to Chahar
            1 fighter moved from Kweichow to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Chahar
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Chahar
                1 fighter owned by the Chinese retreated
                Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Chahar to Anhwe
            2 artilleries and 1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            2 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            1 artillery placed in Szechwan
            1 infantry placed in Szechwan
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to Northern Italy
            3 artilleries, 10 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Northern Italy
            1 fighter moved from Egypt to 93 Sea Zone
            1 fighter moved from Gibraltar to Northern Italy
            1 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
            4 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
            1 fighter moved from India to Szechwan
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            4 infantry moved from Burma to Shan State
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Iraq to Eastern Persia
    
        Combat - British
            Battle in Northern Italy
                British attack with 3 artilleries, 14 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 aaGun, 1 factory_major and 10 infantry
                    Italians roll AA dice in Northern Italy : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the British lost in Northern Italy
                    British roll dice for 3 artilleries, 12 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 13/22 hits, 9.67 expected hits
                    Italians roll dice for 1 aaGun and 10 infantry in Northern Italy, round 2 : 5/10 hits, 3.33 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 10 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 3 artilleries, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for British: 2 fighters, 4 infantry and 1 mech_infantry
                Casualties for Italians: 1 aaGun and 10 infantry
            Battle in Northwest Persia
                British attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Turkmenistan
                British attack with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Turkmenistan, round 2 : 7/18 hits, 4.67 expected hits
                    Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Turkmenistan
                British win, taking Turkmenistan from Germans with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            12 fighters and 2 tactical_bombers moved from Northern Italy to Southern France
            3 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from 93 Sea Zone to Southern France
            1 armour moved from 93 Sea Zone to Southern France
            3 fighters moved from Northwest Persia to Iraq
            1 aaGun moved from Eastern Persia to Turkmenistan
            1 aaGun moved from Burma to Yunnan
            1 artillery and 4 infantry moved from Kwangsi to Hunan
            2 aaGuns and 9 infantry moved from India to Burma
    
        Place Units - British
            1 artillery and 1 infantry placed in Iraq
            1 tactical_bomber placed in Iraq
            2 tactical_bombers placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
            British collect 38 PUs (2 lost to blockades); end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Kwangtung
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in Kwangtung change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 3.33
    Italians regular : 1.67
    Japanese regular : 1.67
    Germans regular : 3.17
    British regular : 6.50
    Italians AA : 1.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Germany to Northern Italy
            1 artillery and 3 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
                British defend with 3 artilleries and 1 factory_minor
                    Italians roll dice for 1 armour, 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/8 hits, 3.00 expected hits
                    British roll dice for 3 artilleries in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
                    3 artilleries owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 armour, 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for British: 3 artilleries
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            3 armour moved from Sikang to Kazakhstan
            1 armour moved from Tsinghai to Kazakhstan
            1 armour moved from Kansu to Kazakhstan
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,4,6,4
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from India to Turkmenistan
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Libya to Tobruk
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame

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