@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@wizmark all good dude
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Wake Island to 35 Sea Zone
1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
Combat - Americans
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Wake Island to 35 Sea Zone
1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@wizmark so its wanting to know about using kamikaze against my navy that i put attacking the phillipines… when i should have just waited to put my navy there in non-com move instead of combat… oops me - can we pretend i’m non-combat moving my navy in and you get no kamikaze?
@bretters FYI SZ 35 is the phillipines SZ
@bretters np it’s a common mistake, done it myself quite a few times. If you just reload your us save post it takes you back to cm so you can unclick your navy move and just send the TTS in 👍🏻
@wizmark thanks, I’ll just continue the turn as is and select to use no Kamikaze
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Wake Island to 35 Sea Zone
1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Java
Battle in Borneo
Battle in Philippines
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 bomber moved from Wake Island to Queensland
Place Units - Americans
3 submarines placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 mech_infantrys moved from Libya to Tunisia
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 fighters and 2 tactical_bombers moved from Libya to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from India to Yunnan
1 armour moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 mech_infantrys moved from Libya to Tunisia
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 fighters and 2 tactical_bombers moved from Libya to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from India to Yunnan
1 armour moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
Combat - British
Combat Hit Differential Summary :
@wizmark does Italy want to scramble her 3 fighters to defend her transport in SZ 97? im attacking with 2 ftr, 2 tac, 1 bomber
@bretters no scambles thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Wake Island to 35 Sea Zone
1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Java
Battle in Borneo
Battle in Philippines
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 bomber moved from Wake Island to Queensland
Place Units - Americans
3 submarines placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 mech_infantrys moved from Libya to Tunisia
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 fighters and 2 tactical_bombers moved from Libya to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from India to Yunnan
1 armour moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
Combat - British
Battle in Gibraltar
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 125 Sea Zone
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Gibraltar from Germans, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Germans: 1 submarine
Battle in Kwangtung
British attack with 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Germans defend with 1 infantry; Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians and 1 infantry owned by the Germans lost in 97 Sea Zone
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 transport
Casualties for Germans: 1 infantry
Battle in Tunisia
British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Libya
1 tactical_bomber moved from 97 Sea Zone to Libya
1 tactical_bomber moved from 97 Sea Zone to Libya
1 fighter moved from 97 Sea Zone to Libya
1 bomber moved from 97 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from India to Burma
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
Place Units - British
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 98 Sea Zone
3 infantry placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Italians regular : -0.33
Japanese regular : 2.00
Germans regular : 0.33
British regular : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer; French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Casualties for French: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 98 Sea Zone to Greece
1 aaGun moved from Bessarabia to Ukraine
2 armour moved from Ukraine to Rostov
3 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
Place Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 60 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tunisia
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 destroyers in 16 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 destroyers in 16 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -5.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
7 armour, 5 artilleries, 14 infantry and 8 mech_infantrys moved from Rostov to Caucasus
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
7 armour, 5 artilleries, 14 infantry and 8 mech_infantrys moved from Rostov to Caucasus
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 3 bombers and 4 submarines
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British lost in 92 Sea Zone
Germans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
British roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 92 Sea Zone
Germans win with 3 bombers and 4 submarines remaining. Battle score for attacker is 39
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in Gibraltar
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 9 armour, 5 artilleries, 14 infantry and 14 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 9 armour, 5 artilleries, 14 infantry and 14 mech_infantrys in Caucasus, round 2 : 11/42 hits, 11.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 5 artilleries, 14 infantry and 14 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
3 bombers moved from 92 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
2 mech_infantrys moved from Western Ukraine to Rostov
3 aaGuns moved from Rostov to Caucasus
5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.50
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Russia to Archangel
1 armour moved from Russia to Volgograd
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 armour, 13 artilleries and 45 infantry moved from Russia to Bryansk
1 infantry moved from Tsinghai to Kazakhstan
Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 13 artilleries and 45 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 13 artilleries and 45 infantry in Bryansk, round 2 : 11/60 hits, 15.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 13 artilleries and 45 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Korea to Amur
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -2.67
Russians regular : -4.50