@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
wiz (X) vs Bretters (L+16) BM3 G1
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Japanese Battle in Philippines Japanese attack with 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 carrier and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 2 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers moved from Anhwe to Kiangsi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsi 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 fighter moved from 6 Sea Zone to Kiangsi 1 fighter and 2 tactical_bombers moved from Japan to Kiangsi 1 fighter moved from Hainan to Kiangsi Place Units - Japanese 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -1.50
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@bretters wow! what a turn about!
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 6 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to Southern France 1 fighter moved from 91 Sea Zone to Southern France 2 tactical_bombers moved from 91 Sea Zone to Southern France 1 marine moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 2 artilleries, 5 infantry and 1 marine moved from 93 Sea Zone to Southern France 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 8 infantry Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Southern France, round 2 : 5/13 hits, 5.00 expected hits Italians roll dice for 8 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Southern France, round 3 : 3/11 hits, 4.67 expected hits Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 4 infantry Casualties for Italians: 8 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Southern France to 93 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 destroyers and 2 submarines placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 0.67 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 8 artilleries and 7 infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Shensi 1 fighter moved from Kweichow to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 8 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 8 infantry in Anhwe, round 2 : 4/16 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 3 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 6 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to Southern France 1 fighter moved from 91 Sea Zone to Southern France 2 tactical_bombers moved from 91 Sea Zone to Southern France 1 marine moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 2 artilleries, 5 infantry and 1 marine moved from 93 Sea Zone to Southern France 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 8 infantry Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Southern France, round 2 : 5/13 hits, 5.00 expected hits Italians roll dice for 8 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Southern France, round 3 : 3/11 hits, 4.67 expected hits Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 4 infantry Casualties for Italians: 8 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Southern France to 93 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 destroyers and 2 submarines placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 8 artilleries and 7 infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Shensi 1 fighter moved from Kweichow to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 8 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 8 infantry in Anhwe, round 2 : 4/16 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 3 infantry placed in Anhwe Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to Southern France 1 fighter moved from 98 Sea Zone to Southern France 1 fighter moved from Malta to Southern France 1 tactical_bomber moved from Malta to Southern France 1 fighter moved from Egypt to 93 Sea Zone 1 fighter moved from Egypt to 93 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from Trans-Jordan to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 armour, 8 infantry and 4 mech_infantrys moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 1 mech_infantry moved from Kweichow to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Kweichow to Jehol 1 armour and 3 mech_infantrys moved from Kweichow to Shantung 1 fighter moved from India to Kwangtung 1 artillery and 8 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Siam to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Shan State to Malaya 1 mech_infantry moved from Shan State to Malaya 1 mech_infantry moved from Burma to Malaya 3 infantry moved from Burma to Yunnan 3 infantry moved from Kweichow to Yunnan 1 fighter moved from India to Kwangtung Combat - British British creates battle in territory 106 Sea Zone Battle in Persia British attack with 2 armour, 8 infantry and 4 mech_infantrys Germans defend with 1 infantry British roll dice for 2 armour, 8 infantry and 4 mech_infantrys in Persia, round 2 : 3/14 hits, 3.00 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 2 armour, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shantung British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 factory_minor and 1 infantry British roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 1 aaGun moved from Kweichow to Yunnan 1 aaGun, 1 artillery and 7 infantry moved from India to West India 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Iraq 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 fighter moved from Gibraltar to Southern France 1 tactical_bomber moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Southern France 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Iraq to Persia Place Units - British 2 armour and 1 infantry placed in Iraq 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5 British collect 35 PUs (1 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Removing units owned by British from India: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun and 2 infantry EDIT: Removing units owned by UK_Pacific from Kwangtung: 1 aaGun and 2 infantry EDIT: Adding units owned by British to Kwangtung: 1 aaGun and 2 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.83 Japanese regular : -1.00 Italians regular : 0.33 Germans regular : 0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Poland to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Poland 2 armour moved from Caucasus to Kazakhstan 1 armour moved from Tambov to Samara Italians take Samara from Russians 1 armour moved from Samara to Kazakhstan 2 armour moved from Tambov to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 5 armour Russians defend with 1 infantry Italians roll dice for 5 armour in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Poland to Western Germany 1 artillery and 1 infantry moved from France to Northern Italy 2 fighters moved from Volgograd to Slovakia Hungary Place Units - Italians 1 mech_infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Algeria to Tunisia Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Rostov to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Russia to Western Ukraine Germans take Bryansk from Russians Germans take Western Ukraine from Russians 1 mech_infantry moved from Urals to Archangel Germans take Archangel from Russians 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Volgograd to Vologda 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 5 armour moved from Russia to Vologda 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Volgograd to Vologda Combat - Germans Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 destroyer and 2 submarines Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 submarines Battle in Vologda Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to France 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western Germany to France 5 mech_infantrys moved from Germany to France 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Yugoslavia 7 infantry moved from Germany to Slovakia Hungary 1 fighter and 15 infantry moved from Poland to Slovakia Hungary 3 bombers moved from Volgograd to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Vologda to Slovakia Hungary 5 infantry moved from Finland to Norway 3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 2 fighters placed in Western Germany 8 infantry placed in Western Germany 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.83 Germans regular : 3.17 British regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Rostov to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Russia to Western Ukraine Germans take Bryansk from Russians Germans take Western Ukraine from Russians 1 mech_infantry moved from Urals to Archangel Germans take Archangel from Russians 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Volgograd to Vologda 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 5 armour moved from Russia to Vologda 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Volgograd to Vologda Combat - Germans Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 destroyer and 2 submarines Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 submarines Battle in Vologda Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to France 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western Germany to France 5 mech_infantrys moved from Germany to France 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Yugoslavia 7 infantry moved from Germany to Slovakia Hungary 1 fighter and 15 infantry moved from Poland to Slovakia Hungary 3 bombers moved from Volgograd to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Vologda to Slovakia Hungary 5 infantry moved from Finland to Norway 3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 2 fighters placed in Western Germany 8 infantry placed in Western Germany 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.83 Germans regular : 3.17 British regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Rostov to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Russia to Western Ukraine Germans take Bryansk from Russians Germans take Western Ukraine from Russians 1 mech_infantry moved from Urals to Archangel Germans take Archangel from Russians 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Volgograd to Vologda 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 5 armour moved from Russia to Vologda 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Volgograd to Vologda Combat - Germans Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 destroyer and 2 submarines Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 submarines Battle in Vologda Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to France 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western Germany to France 5 mech_infantrys moved from Germany to France 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Yugoslavia 7 infantry moved from Germany to Slovakia Hungary 1 fighter and 15 infantry moved from Poland to Slovakia Hungary 3 bombers moved from Volgograd to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Vologda to Slovakia Hungary 5 infantry moved from Finland to Norway 3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 2 fighters placed in Western Germany 8 infantry placed in Western Germany 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 4 submarines EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.83 Germans regular : 3.17 British regular : -0.33
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@bretters Sorry for all the edits…last post is final! :+1:
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians 1 armour moved from Romania to Greece Russians take Bulgaria from Germans Russians take Greece from Italians 5 artilleries and 17 infantry moved from Romania to Yugoslavia 9 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Germans Combat - Russians Battle in Yugoslavia Russians attack with 5 artilleries and 17 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 17 infantry in Yugoslavia, round 2 : 8/22 hits, 5.33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Romania to Yugoslavia 1 aaGun moved from Romania to Yugoslavia Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 battleship moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 battleship moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Siam Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 3 mech_infantrys Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Japanese 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Korea 2 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun moved from Kiangsi to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00 UK_Pacific regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 battleship moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 battleship moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Siam Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 3 mech_infantrys Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Japanese 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Korea 2 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun moved from Kiangsi to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Manchuria: 1 fighter, 2 infantry and 1 tactical_bomber EDIT: Removing units owned by Japanese from Korea: 1 fighter, 2 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00 UK_Pacific regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 fighter moved from Normandy Bordeaux to 93 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 3 transports moved from 93 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Sumatra 1 bomber moved from Queensland to India 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 fighters placed in Southern France 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Americans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -3.67 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries and 2 infantry moved from Anhwe to Shantung 1 infantry moved from Shensi to Kansu 1 fighter moved from Szechwan to Kansu 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 3 artilleries and 3 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Shantung Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Jehol Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 fighter moved from Normandy Bordeaux to 93 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 3 transports moved from 93 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Sumatra 1 bomber moved from Queensland to India 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 fighters placed in Southern France 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Americans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries and 2 infantry moved from Anhwe to Shantung 1 infantry moved from Shensi to Kansu 1 fighter moved from Szechwan to Kansu 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 3 artilleries and 3 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Shantung Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Jehol Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to Southern France 2 infantry moved from Iraq to Northwest Persia 4 fighters moved from Iraq to Northwest Persia 1 artillery moved from West India to Eastern Persia 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 6 infantry moved from Yunnan to Burma 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 2 armour, 7 infantry and 4 mech_infantrys moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 infantry moved from West India to India 4 infantry moved from West India to India Combat - British Battle in Eastern Persia British attack with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys Germans defend with 1 infantry British roll dice for 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 3/18 hits, 4.67 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kwangsi British attack with 1 artillery and 4 infantry Japanese defend with 2 aaGuns and 1 infantry British roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 4 infantry in Kwangsi, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 aaGuns and 1 infantry Battle in Northwest Persia British attack with 4 fighters and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 4 fighters and 1 infantry in Northwest Persia, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 aaGun moved from Persia to Eastern Persia 1 aaGun moved from West India to India 1 aaGun moved from Yunnan to Burma 1 fighter moved from Kwangtung to India 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Egypt 1 fighter moved from Northwest Persia to Iraq Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India 1 infantry placed in India 2 infantry placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,5,5,5,6,5,4,1,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in India change ownership: 1 aaGun and 3 infantry Some Units in Kwangtung change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -3.67 Japanese regular : 0.33 Germans regular : -0.50 British regular : -4.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 3 armour moved from Kazakhstan to Sikang Italians take Sikang from Chinese 1 armour moved from Kazakhstan to Tsinghai Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from Poland to Western Germany 2 fighters moved from Slovakia Hungary to Southern Italy 3 artilleries moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,6,5,3 Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Kwangtung to India Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Persia to Eastern Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 8 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 104 Sea Zone 5 mech_infantrys moved from France to Yugoslavia 2 fighters and 1 mech_infantry moved from Southern Italy to Yugoslavia 1 bomber, 4 fighters, 22 infantry and 3 tactical_bombers moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Eastern Poland to Romania Germans take Romania from Russians 1 bomber and 2 fighters moved from Western Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 destroyer and 1 submarine Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Yugoslavia Germans attack with 2 bombers, 8 fighters, 22 infantry, 7 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 5 artilleries and 16 infantry Russians roll AA dice in Yugoslavia : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Yugoslavia Germans roll dice for 2 bombers, 6 fighters, 22 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 2 : 10/40 hits, 11.17 expected hits Russians roll dice for 2 aaGuns, 5 artilleries and 16 infantry in Yugoslavia, round 2 : 9/21 hits, 7.00 expected hits 8 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Yugoslavia Germans roll dice for 2 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 3 : 8/31 hits, 9.67 expected hits Russians roll dice for 5 artilleries and 8 infantry in Yugoslavia, round 3 : 3/13 hits, 4.33 expected hits 8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 bombers, 6 fighters, 10 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 4 : 8/28 hits, 9.17 expected hits Russians roll dice for 5 artilleries in Yugoslavia, round 4 : 2/5 hits, 1.67 expected hits 5 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 2 bombers, 6 fighters, 8 infantry, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 fighters and 14 infantry Casualties for Russians: 2 aaGuns, 5 artilleries and 16 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Urals Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from 104 Sea Zone to Norway 1 bomber moved from 104 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 2 tactical_bombers moved from Yugoslavia to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 8 infantry moved from Western Germany to France 2 bombers moved from Yugoslavia to Western Germany 4 fighters and 1 tactical_bomber moved from Yugoslavia to France 1 fighter and 1 tactical_bomber moved from Volgograd to Belarus 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Bessarabia to Belarus 1 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Ukraine to Belarus 1 armour and 3 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Archangel to Belarus 5 armour moved from Vologda to Belarus 1 fighter and 1 tactical_bomber moved from Urals to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 3 aaGuns, 5 artilleries and 3 infantry moved from Turkmenistan to Kazakhstan 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from Germany to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 3 infantry placed in France 5 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,6,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : 0.67 Germans regular : -1.17 British regular : -0.33 Russians AA : 1.00