@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Russia
5 infantry moved from Samara to Russia
1 armour moved from Ukraine to Russia
4 artilleries and 15 infantry moved from Eastern Poland to Romania
1 artillery moved from Ukraine to Rostov
9 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour, 1 artillery and 2 infantry moved from Bessarabia to Romania
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Kansu to Timguska
1 infantry moved from Timguska to Yenisey
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 5 artilleries and 17 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 5 artilleries and 17 infantry in Romania, round 2 : 4/23 hits, 5.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 airfield, 9 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Russia, round 2 : 2/12 hits, 3.00 expected hits
Germans roll dice for 9 armour in Russia, round 2 : 7/9 hits, 4.50 expected hits
7 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Russia, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 7 armour in Russia, round 3 : 3/7 hits, 3.50 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Vologda
Germans win with 7 armour remaining. Battle score for attacker is -19
Casualties for Russians: 1 artillery and 9 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 artillery and 5 infantry moved from Archangel to Novgorod
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -5.33
@wizmark look at my bad luck now…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 fighter moved from 6 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from Japan to Kiangsi
1 fighter moved from Hainan to Kiangsi
Place Units - Japanese
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.50
@bretters wow! what a turn about!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from 91 Sea Zone to Southern France
1 marine moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 marine moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 8 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Southern France, round 2 : 5/13 hits, 5.00 expected hits
Italians roll dice for 8 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Southern France, round 3 : 3/11 hits, 4.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Casualties for Italians: 8 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Southern France to 93 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Caroline Islands to Queensland
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 destroyers and 2 submarines placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : 0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
8 artilleries and 7 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 8 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 8 infantry in Anhwe, round 2 : 4/16 hits, 5.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
3 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from 91 Sea Zone to Southern France
1 marine moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 marine moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 8 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Southern France, round 2 : 5/13 hits, 5.00 expected hits
Italians roll dice for 8 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Southern France, round 3 : 3/11 hits, 4.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Casualties for Italians: 8 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Southern France to 93 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Caroline Islands to Queensland
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 destroyers and 2 submarines placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
8 artilleries and 7 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 8 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 8 infantry in Anhwe, round 2 : 4/16 hits, 5.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
3 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 98 Sea Zone to Southern France
1 fighter moved from 98 Sea Zone to Southern France
1 fighter moved from Malta to Southern France
1 tactical_bomber moved from Malta to Southern France
1 fighter moved from Egypt to 93 Sea Zone
1 fighter moved from Egypt to 93 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Trans-Jordan to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 armour, 8 infantry and 4 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Jehol
1 armour and 3 mech_infantrys moved from Kweichow to Shantung
1 fighter moved from India to Kwangtung
1 artillery and 8 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Siam to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Malaya
3 infantry moved from Burma to Yunnan
3 infantry moved from Kweichow to Yunnan
1 fighter moved from India to Kwangtung
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Persia
British attack with 2 armour, 8 infantry and 4 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 armour, 8 infantry and 4 mech_infantrys in Persia, round 2 : 3/14 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 2 armour, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
1 aaGun moved from Kweichow to Yunnan
1 aaGun, 1 artillery and 7 infantry moved from India to West India
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Southern France
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Iraq to Persia
Place Units - British
2 armour and 1 infantry placed in Iraq
3 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun and 2 infantry
EDIT: Removing units owned by UK_Pacific from Kwangtung: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to Kwangtung: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.83
Japanese regular : -1.00
Italians regular : 0.33
Germans regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
2 armour moved from Caucasus to Kazakhstan
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Samara to Kazakhstan
2 armour moved from Tambov to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 5 armour
Russians defend with 1 infantry
Italians roll dice for 5 armour in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Poland to Western Germany
1 artillery and 1 infantry moved from France to Northern Italy
2 fighters moved from Volgograd to Slovakia Hungary
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Algeria to Tunisia
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Rostov to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Russia to Western Ukraine
Germans take Bryansk from Russians
Germans take Western Ukraine from Russians
1 mech_infantry moved from Urals to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Volgograd to Vologda
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
5 armour moved from Russia to Vologda
2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Tambov to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 bomber moved from Volgograd to Vologda
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Vologda
Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits
Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artillery
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to France
2 fighters moved from 104 Sea Zone to 110 Sea Zone
3 aaGuns moved from Western Germany to France
5 mech_infantrys moved from Germany to France
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Yugoslavia
7 infantry moved from Germany to Slovakia Hungary
1 fighter and 15 infantry moved from Poland to Slovakia Hungary
3 bombers moved from Volgograd to Western Germany
2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Vologda to Slovakia Hungary
5 infantry moved from Finland to Norway
3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
2 fighters placed in Western Germany
8 infantry placed in Western Germany
6 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.83
Germans regular : 3.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Rostov to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Russia to Western Ukraine
Germans take Bryansk from Russians
Germans take Western Ukraine from Russians
1 mech_infantry moved from Urals to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Volgograd to Vologda
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
5 armour moved from Russia to Vologda
2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Tambov to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 bomber moved from Volgograd to Vologda
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Vologda
Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits
Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artillery
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to France
2 fighters moved from 104 Sea Zone to 110 Sea Zone
3 aaGuns moved from Western Germany to France
5 mech_infantrys moved from Germany to France
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Yugoslavia
7 infantry moved from Germany to Slovakia Hungary
1 fighter and 15 infantry moved from Poland to Slovakia Hungary
3 bombers moved from Volgograd to Western Germany
2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Vologda to Slovakia Hungary
5 infantry moved from Finland to Norway
3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
2 fighters placed in Western Germany
8 infantry placed in Western Germany
6 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.83
Germans regular : 3.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Rostov to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Russia to Western Ukraine
Germans take Bryansk from Russians
Germans take Western Ukraine from Russians
1 mech_infantry moved from Urals to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Volgograd to Vologda
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
5 armour moved from Russia to Vologda
2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Tambov to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 bomber moved from Volgograd to Vologda
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Vologda
Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits
Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artillery
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to France
2 fighters moved from 104 Sea Zone to 110 Sea Zone
3 aaGuns moved from Western Germany to France
5 mech_infantrys moved from Germany to France
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Yugoslavia
7 infantry moved from Germany to Slovakia Hungary
1 fighter and 15 infantry moved from Poland to Slovakia Hungary
3 bombers moved from Volgograd to Western Germany
2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Vologda to Slovakia Hungary
5 infantry moved from Finland to Norway
3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
2 fighters placed in Western Germany
8 infantry placed in Western Germany
6 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 4 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.83
Germans regular : 3.17
British regular : -0.33
@bretters Sorry for all the edits…last post is final! :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
5 artilleries and 17 infantry moved from Romania to Yugoslavia
9 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
Combat - Russians
Battle in Yugoslavia
Russians attack with 5 artilleries and 17 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 17 infantry in Yugoslavia, round 2 : 8/22 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Romania to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 battleship moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsi to Shantung
2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung
2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 battleship moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Siam
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits
Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits
UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Korea
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kiangsi to Kwangsi
1 aaGun moved from Kiangsi to Kwangsi
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 1.00
UK_Pacific regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 battleship moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsi to Shantung
2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung
2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 battleship moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Siam
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits
Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits
UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Korea
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kiangsi to Kwangsi
1 aaGun moved from Kiangsi to Kwangsi
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Korea: 1 fighter, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 1.00
UK_Pacific regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
3 transports moved from 93 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Sumatra
1 bomber moved from Queensland to India
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 fighters placed in Southern France
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Americans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -3.67
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 2 infantry moved from Anhwe to Shantung
1 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to Kansu
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
3 artilleries and 3 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Jehol
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
3 transports moved from 93 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Sumatra
1 bomber moved from Queensland to India
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 fighters placed in Southern France
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Americans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 2 infantry moved from Anhwe to Shantung
1 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to Kansu
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
3 artilleries and 3 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Jehol
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to Southern France
2 infantry moved from Iraq to Northwest Persia
4 fighters moved from Iraq to Northwest Persia
1 artillery moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Yunnan to Burma
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 armour, 7 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 infantry moved from West India to India
4 infantry moved from West India to India
Combat - British
Battle in Eastern Persia
British attack with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 3/18 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 2 aaGuns and 1 infantry
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 4 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
2 aaGuns owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 4 fighters and 1 infantry in Northwest Persia, round 3 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 aaGun moved from Persia to Eastern Persia
1 aaGun moved from West India to India
1 aaGun moved from Yunnan to Burma
1 fighter moved from Kwangtung to India
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Iraq
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
3 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
1 infantry placed in India
2 infantry placed in Kwangtung
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,5,5,5,6,5,4,1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 3 infantry
Some Units in Kwangtung change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : -3.67
Japanese regular : 0.33
Germans regular : -0.50
British regular : -4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 armour moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
1 armour moved from Kazakhstan to Tsinghai
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from Poland to Western Germany
2 fighters moved from Slovakia Hungary to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,6,5,3
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :