@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Jason G vs Klaus Axis BM3
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3d6: 4, 6, 5
2d6: 5, 4
1d6: 1 -
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2d6: 6, 5
2d6: 1, 1
1d6: 4 -
wipeout! well done @Argothair
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 2 Artillerys and 3 Infantrys moved from Oslo to Nordland 2 Infantrys moved from Rhine to Belgium 1 Infantry moved from Rhine to Netherlands 1 Infantry moved from Hamburg to Netherlands 2 Infantrys moved from Paris to Normandy 1 Artillery and 1 Infantry moved from Paris to Normandy 1 Stuka moved from Paris to Normandy 1 Stuka moved from Rhine to Belgium 1 Stuka moved from Rhine to Normandy 1 Fighter moved from Hamburg to Netherlands 1 Fighter moved from Hamburg to Netherlands 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry and 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 3 Infantrys moved from 24 Sea Zone to Kotka 1 Bomber moved from Hamburg to Latvia 1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Kotka 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Brest to Minsk 1 Bomber moved from Warsaw to Minsk 1 Infantry moved from Paris to Normandy 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Infantrys and 1 Tank moved from El Agheila to 48 Sea Zone 2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh 1 Tank moved from El Agheila to Mersa Matruh Purchase Units - Germans Germans buy 2 Artillerys, 1 Bunker, 1 Cruiser, 13 Infantrys, 6 Mot.Infs, 2 Stukas and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Latvia Germans attack with 1 Bomber and 3 Infantrys Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Bomber and 2 Infantrys in Latvia, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Bomber and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Latvia, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Battle in Kotka Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Kotka, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kotka Germans win, taking Kotka from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 2 Infantrys and 1 Stuka British defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Minsk Germans attack with 1 Bomber and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Nordland Germans attack with 2 Artillerys and 3 Infantrys Neutral defend with 1 Infantry Germans roll dice for 2 Artillerys and 3 Infantrys in Nordland, round 2 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Normandy Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas British defend with 2 Artillerys and 2 Infantrys; French defend with 1 Factory Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 2 : 3/7 hits, 2.50 expected hits French roll dice for 2 Artillerys and 2 Infantrys in Normandy, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Normandy Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 3 : 2/7 hits, 2.50 expected hits French roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Normandy Germans win, taking Normandy from French with 1 Artillery, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 12 Casualties for British: 2 Artillerys and 2 Infantrys Battle in Mersa Matruh Germans attack with 2 Infantrys and 2 Tanks British defend with 1 Artillery, 2 Infantrys and 1 Tank Germans roll dice for 2 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh Germans roll dice for 1 Infantry and 2 Tanks in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh Germans roll dice for 2 Tanks in Mersa Matruh, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 4 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the British lost in Mersa Matruh Germans roll dice for 2 Tanks in Mersa Matruh, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 Tank in Mersa Matruh, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Mersa Matruh Germans win, taking Mersa Matruh from British with 2 Tanks remaining. Battle score for attacker is 9 Casualties for Germans: 2 Infantrys Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 34 Sea Zone: 4 Submarines EDIT: Removing units owned by Americans from 36 Sea Zone: 1 Transport EDIT: Turning off Edit Mode 2 Tanks moved from Warsaw to Kiev 1 Bomber moved from Minsk to Kiev 2 Infantrys moved from Warsaw to Brest 1 Bomber moved from Latvia to Danzig 1 Infantry moved from Bohemia to Krakow 1 ArmoredCar moved from Vinnytsia to Kiev 1 Artillery, 1 Infantry and 5 Tanks moved from Vinnytsia to Kiev 2 Fighters moved from Netherlands to Hamburg 2 Stukas moved from Normandy to Paris 1 Elite moved from Rhine to Hamburg 2 Infantrys moved from Paris to Orleanais 1 Infantry moved from Paris to Orleanais 2 ArmoredCars moved from Hamburg to Danzig 1 Stuka moved from Belgium to Hamburg 2 ArmoredCars moved from Hungary to Brest 1 Adv.Fighter and 1 Fighter moved from Kotka to 23 Sea Zone Place Units - Germans 3 Tanks placed in Kiev 2 Mot.Infs and 2 Stukas placed in Vinnytsia 4 Mot.Infs placed in Warsaw 3 Infantrys placed in Danzig 1 Artillery, 1 Bunker and 5 Infantrys placed in Hamburg Germans undo move 4. 2 Infantrys placed in Danzig 1 Cruiser placed in 23 Sea Zone 1 Artillery and 2 Infantrys placed in Paris 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 110 PUs; end with 110 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Danzig: 2 ArmoredCars EDIT: Adding units owned by Germans to Lorraine: 2 ArmoredCars EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -1.67 Russians regular : 1.00 Germans regular : 1.67 Neutral regular : 0.67 British regular : -2.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Infantry moved from Kolyma to Koryakia Russians take Koryakia from Yamamoto 1 Infantry moved from Okhotsk to Ayan Russians take Ayan from Hisaichi 1 ArmoredCar moved from Yakutsk to Khabarovsk Russians take Khabarovsk from Hisaichi 1 Artillery, 1 Fighter and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Yakutsk to N.Buryat Mongolia 1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk 1 Artillery, 1 Infantry and 2 Mech.Rockets moved from Khatanga to Olyokminsk 2 Mech.Rockets moved from Olyokminsk to Yakutsk 1 Artillery moved from Zhigansk to Yakutsk 1 Infantry moved from Zhigansk to Kolyma 1 Infantry moved from Sibirsky to Khatanga 1 Artillery moved from Sibirsky to Khatanga 1 Artillery and 3 Infantrys moved from Sibirsky to Evenkia 1 Bomber moved from Sverdlovsk to N.Buryat Mongolia 3 Infantrys moved from W.Iran to Iraq 2 ArmoredCars moved from E.Iran to Iraq 1 Artillery moved from E.Iran to W.Iran 1 Bomber moved from Erzurum to Donetsk 1 Artillery and 1 Infantry moved from Crimea to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Artillery moved from Georgia to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 1 Infantry moved from Georgia to Rostov 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov 4 Artillerys and 5 Infantrys moved from Tula to Rostov 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Novgorod to Latvia 1 Artillery and 1 Infantry moved from Yaroslavl to Smolensk 2 Artillerys, 5 Infantrys, 2 Mech.Rockets and 1 Mot.Inf moved from Moscow to Yaroslavl 2 Mech.Rockets and 1 Mot.Inf moved from Yaroslavl to Novgorod 1 Fighter moved from Novgorod to Leningrad 1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from 6 Sea Zone to 5 Sea Zone 1 Artillery and 3 Infantrys moved from 5 Sea Zone to Nordland 1 Artillery, 8 Infantrys and 2 Tanks moved from Vyborg to Oulu 1 Artillery and 3 Infantrys moved from N.Karelia to Oulu 1 Infantry moved from Leningrad to Vyborg Purchase Units - Russians Russians buy 1 Adv.Fighter, 8 Artillerys, 1 Cruiser, 1 Fighter, 22 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Donetsk Russians attack with 2 Artillerys, 1 Bomber and 4 Infantrys Romanians defend with 1 Artillery and 2 Elites Russians roll dice for 2 Artillerys, 1 Bomber and 4 Infantrys in Donetsk, round 2 : 3/7 hits, 2.33 expected hits Romanians roll dice for 1 Artillery and 2 Elites in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 2 Elites owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Artillery and 2 Elites Battle in N.Buryat Mongolia Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 2/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Oulu Russians attack with 2 Artillerys, 11 Infantrys and 2 Tanks Finns defend with 1 Infantry Russians roll dice for 2 Artillerys, 11 Infantrys and 2 Tanks in Oulu, round 2 : 5/15 hits, 3.83 expected hits Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu Russians win, taking Oulu from Finns with 2 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Nordland Russians attack with 1 Artillery and 3 Infantrys Germans defend with 2 Artillerys and 2 Infantrys Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Nordland, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans lost in Nordland Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 Artillerys in Nordland, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Germans lost in Nordland Russians win, taking Nordland from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 Artillerys and 2 Infantrys Non Combat Move - Russians 1 Tank moved from Kuybyshev to Moscow 1 Fighter moved from Sverdlovsk to Olyokminsk 1 Fighter moved from N.Buryat Mongolia to Olyokminsk 1 Bomber moved from N.Buryat Mongolia to Olyokminsk 1 Adv.Fighter moved from Rostov to Moscow 1 Bomber moved from Donetsk to Moscow Place Units - Russians 3 Infantrys placed in W.Iran 1 Cruiser placed in 54 Sea Zone 1 Artillery and 1 Infantry placed in Georgia 1 Artillery and 4 Infantrys placed in Stalingrad 1 Artillery and 3 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 2 Artillerys and 4 Infantrys placed in Sibirsky 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Mot.Inf placed in Moscow Turn Complete - Russians Russians collect 108 PUs; end with 108 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 Infantry EDIT: Adding units owned by Russians to Tula: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Finns regular : 0.67 Romanians regular : 1.00 Germans regular : -2.00 Russians regular : 4.00 Hisaichi regular : -0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 2 ArmoredCars moved from Paris to Brittany 1 Tank moved from Paris to Brittany 1 Infantry moved from Rhodes to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete 1 Artillery and 1 Elite moved from Greece to 51 Sea Zone 1 Artillery and 1 Elite moved from 51 Sea Zone to Crete 2 Adv.Fighters moved from 51 Sea Zone to Crete 1 JetFighter moved from Rome to Crete 2 Infantrys moved from Kufra to Darfur 2 Fighters moved from El Agheila to Darfur 1 Artillery and 2 Infantrys moved from Kufra to New Valley 3 HeavyTanks moved from Hun to New Valley 2 Mot.Infs moved from El Agheila to New Valley Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Fighter, 4 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Italians attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter British defend with 1 Artillery and 1 Tank Italians roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits 1 Artillery owned by the British lost in Crete Italians roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter in Crete, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 Tank in Crete, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Italians lost in Crete Italians win, taking Crete from British with 2 Adv.Fighters, 1 Artillery, 1 Elite and 1 JetFighter remaining. Battle score for attacker is 7 Casualties for British: 1 Artillery and 1 Tank Casualties for Italians: 1 Infantry Battle in New Valley Italians attack with 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs British defend with 1 Tank Italians roll dice for 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs in New Valley, round 2 : 4/8 hits, 3.17 expected hits British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Italians lost in New Valley Italians win, taking New Valley from British with 1 Artillery, 3 HeavyTanks, 1 Infantry and 2 Mot.Infs remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for British: 1 Tank Battle in Brittany Italians attack with 2 ArmoredCars and 1 Tank British defend with 1 Infantry Italians roll dice for 2 ArmoredCars and 1 Tank in Brittany, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 Infantry in Brittany, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Brittany Italians win, taking Brittany from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Infantry Battle in Darfur Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Italians roll dice for 2 Fighters and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Darfur to Mersa Matruh 1 Mot.Inf moved from El Agheila to Mersa Matruh 3 Mot.Infs moved from Tobruk to Mersa Matruh 1 Infantry moved from Rhodes to 51 Sea Zone 3 Artillerys moved from Greece to 51 Sea Zone 2 Infantrys moved from Greece to 51 Sea Zone 3 Artillerys and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Elites and 4 Infantrys moved from Rome to 46 Sea Zone 2 Elites, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone 2 Elites and 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Transports moved from 51 Sea Zone to 46 Sea Zone 1 JetFighter moved from Crete to 51 Sea Zone 1 Adv.Fighter moved from Crete to 51 Sea Zone 1 Adv.Fighter moved from Crete to Mersa Matruh 1 ArmoredCar, 3 Artillerys, 5 Infantrys and 4 Tanks moved from W.Morocco to E.Morocco Place Units - Italians 1 Carrier placed in 46 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone 1 Bunker and 4 Infantrys placed in E.Morocco 3 Mech.Infs placed in Hun 2 Tanks placed in Rome Turn Complete - Italians Italians collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.17 British regular : 1.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Transport moved from 8 Sea Zone to 1 Sea Zone 1 Transport moved from 16 Sea Zone to 8 Sea Zone 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 16 Sea Zone 2 Infantrys moved from 16 Sea Zone to Azores 1 Infantry moved from Mauritania to W.Morocco French take W.Morocco from Italians 1 Infantry moved from French Sudan to Mauritania 1 Fighter, 1 Infantry and 1 Tank moved from French Equatorial Africa to Darfur Purchase Units - French French buy 2 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Darfur French attack with 1 Fighter, 1 Infantry and 1 Tank Italians defend with 1 Infantry French roll dice for 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Fighter moved from Darfur to Cairo Place Units - French 1 Artillery and 1 Infantry placed in Syria 1 Artillery, 1 Fighter and 1 Infantry placed in French Equatorial Africa Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.00 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 109 Sea Zone 2 Infantrys moved from Ponape to 102 Sea Zone 2 Infantrys and 1 Transport moved from 102 Sea Zone to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Woleai 1 Tank moved from Ponape to Woleai 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to Woleai 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 88 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 72 Sea Zone 1 Infantry moved from 72 Sea Zone to Attu Yamamoto take Attu from Americans 1 Fighter moved from 102 Sea Zone to 88 Sea Zone 1 T.Boat moved from 112 Sea Zone to 113 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 1 Infantry moved from Jilolo to 112 Sea Zone 1 Artillery moved from Jilolo to 112 Sea Zone 1 Artillery moved from Timor to 112 Sea Zone 1 Tank moved from Timor to 112 Sea Zone 1 Tank moved from Tanimbar to 112 Sea Zone 1 Infantry moved from Celebes to 112 Sea Zone 2 Artillerys, 1 B.Transport, 3 Infantrys, 2 Tanks and 2 Transports moved from 112 Sea Zone to 67 Sea Zone 2 Artillerys, 3 Infantrys and 2 Tanks moved from 67 Sea Zone to Broome 1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to 113 Sea Zone 1 Infantry and 1 Tank moved from Celebes to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Broome 1 Artillery moved from Celebes to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Artillery moved from Timor to 112 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Broome 1 Bomber moved from Davao to 109 Sea Zone 1 Bomber moved from Davao to 109 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Soembawa to Broome Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 2 L.Fighters and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Broome Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys Anzac roll AA dice in Broome : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in Broome, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks in Broome, round 2 : 9/17 hits, 5.83 expected hits Anzac roll dice for 1 Bunker and 7 Infantrys in Broome, round 2 : 2/8 hits, 2.83 expected hits 7 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome Yamamoto win, taking Broome from Anzac with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 1 Bunker and 7 Infantrys Battle in 109 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat Americans defend with 1 Submarine and 1 Transport Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in 109 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 13 Casualties for Americans: 1 Submarine and 1 Transport Battle in 113 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 T.Boat Anzac defend with 1 Submarine Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in 113 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 Submarine owned by the Anzac lost in 113 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 T.Boat Casualties for Anzac: 1 Submarine Battle in 88 Sea Zone Yamamoto attack with 1 Adv.Fighter and 2 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 88 Sea Zone Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Woleai Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank Americans defend with 2 Infantrys Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Woleai, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 Infantrys in Woleai, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Woleai Yamamoto win, taking Woleai from Americans with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 1 Destroyer, 1 Submarine and 1 T.Boat moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 86 Sea Zone to 95 Sea Zone 1 T.Boat moved from 86 Sea Zone to 102 Sea Zone 1 Battleship, 4 Carriers and 2 Destroyers moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Woleai to 86 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 109 Sea Zone to 86 Sea Zone 1 Carrier moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Fighter moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 113 Sea Zone to 67 Sea Zone 1 Fighter moved from Broome to Lombok 1 Adv.Fighter moved from Broome to Lombok 1 Fighter moved from Broome to Lombok 1 Adv.Fighter moved from Davao to 85 Sea Zone 1 Adv.Fighter moved from Davao to Tokyo 1 Elite and 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Elite, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 86 Sea Zone 1 Elite and 2 Infantrys moved from 86 Sea Zone to Saipan 1 Infantry moved from Ponape to Truk 2 Bombers moved from 109 Sea Zone to Saipan 1 Fighter moved from Banjarmasin to 107 Sea Zone Place Units - Yamamoto 1 Factory placed in Saipan 1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 85 Sea Zone 2 L.Fighters placed in 85 Sea Zone 2 Infantrys placed in Davao 2 Infantrys placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.33 Americans regular : -0.17 Anzac regular : -0.17 Anzac AA : -0.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Hupeh to Hunan 4 Fighters moved from Hupeh to Hunan 1 Infantry moved from Suiyuan to Chahar 1 ArmoredCar moved from Suiyuan to Chahar 2 Adv.Fighters moved from Suiyuan to Chahar 1 Artillery and 2 Infantrys moved from Suiyuan to Shansi 3 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank moved from Hupeh to Shansi 2 Infantrys moved from Ningsia to Suiyuan 2 ArmoredCars moved from Lanchow to Shansi 1 Artillery and 3 Infantrys moved from Szechwan to Hupeh 1 Artillery and 3 Infantrys moved from Lanchow to Szechwan 1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow 2 ArmoredCars moved from Hsining to Ningsia 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai 2 Fighters moved from Urumqi to Suiyuan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs; Combat - Chinese Battle in Hunan Chinese attack with 4 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 4 Fighters and 2 Infantrys in Hunan, round 2 : 2/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 2 Adv.Fighters moved from Chahar to Shansi 4 Fighters moved from Hunan to Shansi Place Units - Chinese 1 Artillery and 2 Infantrys placed in Hupeh 1 Artillery and 5 Infantrys placed in Hsining 2 ArmoredCars and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 2 Tanks moved from Changchun to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 2 Infantrys moved from Heilungchiang to Ayan 1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Ayan 2 Infantrys moved from Peking to Chahar 1 Bomber and 1 Fighter moved from Peking to Chahar 2 Infantrys moved from Shantung to Anhwei 1 Fighter moved from Shantung to Anhwei 1 Fighter moved from Kiangsi to Anhwei 1 Artillery and 1 Elite moved from Shanghai to Hunan 2 Artillerys and 2 Infantrys moved from Kwangsi to Hunan 2 ArmoredCars moved from S.French Indochina to Hunan 1 Infantry moved from N.French Indochina to Hunan 2 ArmoredCars moved from Hong Kong to Hunan 1 Fighter moved from Changchun to Khabarovsk 1 Tank moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 ArmoredCar and 1 Tank moved from N.Thailand to Hunan 2 Fighters moved from Hong Kong to Anhwei 1 Tank moved from Shanghai to Hunan 3 Tanks moved from Shantung to Hunan Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 1 Elite, 1 Fighter, 11 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks Chinese defend with 2 Infantrys Hisaichi roll dice for 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks in Hunan, round 2 : 6/17 hits, 6.50 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 5 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Anhwei Hisaichi attack with 4 Fighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 4 Fighters and 2 Infantrys in Anhwei, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 4 Fighters and 1 Infantry in Anhwei, round 3 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 1 Bomber, 1 Fighter and 2 Infantrys Chinese defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Fighter, 1 Infantry and 2 Tanks Russians defend with 1 ArmoredCar Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 ArmoredCar in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Adv.Fighter and 1 Fighter moved from Ayan to Chita 1 Fighter moved from Khabarovsk to Chita 1 Tank moved from Heilungchiang to Chita 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Peking 1 Infantry moved from Shantung to Peking 3 Infantrys moved from Shanghai to Hunan 2 Fighters moved from Anhwei to Peking 1 Bomber and 1 Fighter moved from Chahar to Peking 2 Fighters moved from Anhwei to Shanghai 1 Infantry moved from Shantung to Shanghai 1 Artillery moved from Shantung to Peking 1 Infantry moved from Shantung to Shanghai 1 Infantry moved from Shantung to Peking 1 Infantry moved from Shantung to Shanghai 3 Infantrys moved from Hong Kong to Kiangsi 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter moved from 107 Sea Zone to 85 Sea Zone 1 Destroyer moved from 112 Sea Zone to 67 Sea Zone 1 Infantry moved from Lombok to 110 Sea Zone 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Peking to Shantung Place Units - Hisaichi Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 Battleship, 1 Carrier and 1 Destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 B.Carrier, 1 Battleship and 1 Destroyer EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Fighter EDIT: Adding units owned by Yamamoto to 84 Sea Zone: 1 Fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 B.Carrier EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 Carrier EDIT: Turning off Edit Mode 3 Infantrys placed in Heilungchiang 3 Infantrys placed in Peking 1 ArmoredCar, 1 Mech.Inf and 4 Tanks placed in Hong Kong 1 ArmoredCar and 1 Infantry placed in S.French Indochina 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun Hisaichi undo move 5. 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun Hisaichi undo move 5. Hisaichi undo move 2. 1 Elite and 2 Infantrys placed in Peking 1 Fighter, 5 Infantrys and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Russians regular : 0.50 Hisaichi regular : -0.67 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Artillery and 2 Infantrys moved from French Sudan to French Equatorial Africa 1 Fighter moved from Lower Egypt to Cairo 1 Infantry moved from Cairo to Lower Egypt 3 Transports moved from 20 Sea Zone to 18 Sea Zone 1 ArmoredCar, 4 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone 1 ArmoredCar, 4 Infantrys, 1 Tank and 3 Transports moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy 1 Infantry moved from Burma to S.Thailand British take S.Thailand from Thai 3 Artillerys and 8 Infantrys moved from Bihar to Assam 1 Artillery and 4 Infantrys moved from Delhi to Bihar 2 ArmoredCars moved from Hyderabad to Assam 2 ArmoredCars moved from Bombay to Hyderabad 1 Artillery moved from Madras to Hyderabad 4 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Hyderabad to Bihar 1 Infantry moved from Hyderabad to Bihar Purchase Units - British British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 2 Fighters and 21 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Normandy British attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank Germans defend with 1 Artillery, 1 Factory and 4 Infantrys British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in Normandy British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank in Normandy, round 2 : 6/9 hits, 2.50 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Normandy British win, taking Normandy from Germans with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Germans: 1 Artillery and 4 Infantrys Casualties for British: 1 Infantry Non Combat Move - British 1 Fighter moved from Normandy to 20 Sea Zone 1 Adv.Fighter moved from Normandy to 20 Sea Zone 1 AAGun moved from Lower Egypt to Nubia Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 2 ArmoredCars placed in Bombay 1 Artillery and 4 Infantrys placed in Madras 1 Artillery and 4 Infantrys placed in Delhi British undo move 4. 1 Artillery, 1 Fighter and 3 Infantrys placed in Delhi 1 Artillery and 3 Infantrys placed in Wales 2 ArmoredCars placed in Cape Town 1 Artillery and 3 Infantrys placed in Manchester 1 Fighter and 2 Infantrys placed in London Turn Complete - British British collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 4.33 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac Purchase Units - Anzac Anzac buy 1 Bunker, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Place Units - Anzac 1 Bunker, 1 Fighter and 5 Infantrys placed in Canberra 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby Anzac undo move 3. 2 Infantrys placed in Wellington 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 3 Infantrys moved from Suriname to Amazon 1 Tank moved from Amazon to Rio De Janeiro Purchase Units - Dutch Dutch buy 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 1 Tank Neutral defend with 1 Artillery Dutch roll dice for 1 Tank in Rio De Janeiro, round 2 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral and 1 Tank owned by the Dutch lost in Rio De Janeiro Neutral win with no units remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Tank Casualties for Neutral: 1 Artillery Non Combat Move - Dutch Place Units - Dutch 1 Tank placed in Suriname 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Neutral regular : 0.67 Dutch regular : 0.50 -
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Finns Finns buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns 2 Artillerys, 1 Fighter, 12 Infantrys and 1 Tank moved from Tampere to Kotka 1 Infantry moved from Helsinki to Tampere Place Units - Finns 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 ArmoredCars and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 2 Elites moved from Bucharest to E.Romania 2 Tanks moved from Bucharest to Vinnytsia 1 Artillery and 1 Elite moved from E.Romania to Vinnytsia Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Romanians regular : -0.17 Russians regular : -0.33 -
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 ArmoredCars and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 2 Elites moved from Bucharest to E.Romania 2 Tanks moved from Bucharest to Vinnytsia 1 Artillery and 1 Elite moved from E.Romania to Vinnytsia Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Romanians regular : -0.17 Russians regular : -0.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Fighter and 2 Infantrys moved from N.Thailand to Burma 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand 1 ArmoredCar moved from Bangkok to S.Thailand 1 Transport moved from 61 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in Burma Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to N.Thailand 3 ArmoredCars moved from Bangkok to N.Thailand Place Units - Thai 5 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Thai regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Fighter and 2 Infantrys moved from N.Thailand to Burma 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand 1 ArmoredCar moved from Bangkok to S.Thailand 1 Transport moved from 61 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in Burma Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to N.Thailand 3 ArmoredCars moved from Bangkok to N.Thailand Place Units - Thai 5 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Thai regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 2 Fighters moved from Mauritania to Andalusia 1 Bomber moved from Mauritania to Andalusia 1 Artillery moved from Gold Coast to 36 Sea Zone 1 Infantry moved from Mauritania to 36 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 36 Sea Zone to 31 Sea Zone 1 Artillery and 1 Infantry moved from 31 Sea Zone to Andalusia 1 Tank moved from Gold Coast to Mauritania 1 Artillery moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 35 Sea Zone to 34 Sea Zone 1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 1 Tank moved from Bahia to 35 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania 2 ArmoredCars and 1 Tank moved from Bolivia to Amazon 2 ArmoredCars and 1 Tank moved from Amazon to Bahia 1 Infantry moved from N.Chile to Bolivia 2 ArmoredCars moved from Santiago to Bolivia 1 Adv.Fighter and 1 Fighter moved from 33 Sea Zone to Cape Verde 1 Carrier and 1 Destroyer moved from 33 Sea Zone to 34 Sea Zone 1 Infantry and 1 Marine moved from Jamaica to 26 Sea Zone 1 Destroyer, 1 Infantry, 1 Marine and 1 Transport moved from 26 Sea Zone to 33 Sea Zone 1 Infantry and 1 Marine moved from 33 Sea Zone to Cape Verde 2 Infantrys and 1 Marine moved from Iceland to 4 Sea Zone 1 Carrier moved from 8 Sea Zone to 10 Sea Zone 1 S.Bomber moved from Washington to Dublin 1 B.Transport, 2 Infantrys and 1 Marine moved from 4 Sea Zone to 10 Sea Zone 2 Infantrys and 1 Marine moved from 10 Sea Zone to Dublin 1 Bomber moved from Mauritania to Dublin 2 L.Fighters moved from Washington to 10 Sea Zone 1 Submarine moved from 103 Sea Zone to 102 Sea Zone 1 Destroyer moved from 103 Sea Zone to 109 Sea Zone 1 Destroyer moved from 103 Sea Zone to 95 Sea Zone 1 Bomber moved from Bougainville to 72 Sea Zone 1 Fighter moved from 103 Sea Zone to 108 Sea Zone 1 Fighter moved from 103 Sea Zone to 108 Sea Zone 1 Fighter moved from 103 Sea Zone to 102 Sea Zone 1 Fighter moved from 103 Sea Zone to 109 Sea Zone 1 Fighter moved from 103 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from 103 Sea Zone to 95 Sea Zone 1 Infantry moved from Rongelap to 103 Sea Zone 1 Marine moved from Rongelap to 103 Sea Zone 1 Marine moved from 103 Sea Zone to Kusaie 1 Infantry moved from 103 Sea Zone to Kusaie 1 Artillery moved from Jaluit to 104 Sea Zone 1 Infantry moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai 1 Artillery moved from 109 Sea Zone to Woleai Purchase Units - Americans Americans buy 1 B.Transport, 1 Destroyer, 1 Elite, 1 Factory, 10 Infantrys, 2 L.Fighters, 1 S.Bomber, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in 72 Sea Zone Americans attack with 1 Bomber Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 S.Submarine owned by the Yamamoto lost in 72 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in 109 Sea Zone Americans attack with 1 Destroyer, 1 Fighter and 1 Transport Yamamoto defend with 1 T.Boat Americans roll dice for 1 Destroyer, 1 Fighter and 1 Transport in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 109 Sea Zone Americans win with 1 Destroyer, 1 Fighter and 1 Transport remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 102 Sea Zone Americans attack with 1 Fighter and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in 102 Sea Zone Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Submarine Battle in 108 Sea Zone Americans attack with 2 Fighters Yamamoto defend with 1 Transport Americans roll dice for 2 Fighters in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Fighters in 108 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Fighters in 108 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 108 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Cape Verde Americans attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine in Cape Verde, round 2 : 1/4 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cape Verde Americans loses 0 PUs for violating Cape Verdes neutrality. Americans win, taking Cape Verde from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Woleai Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in Woleai Americans roll dice for 1 Artillery in Woleai, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Woleai, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Woleai, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Woleai Yamamoto win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kusaie Americans attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Infantry Americans roll dice for 2 Battleships and 2 Cruisers in Kusaie, round 2 : 3/4 hits, 2.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Andalusia Americans attack with 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry Neutral defend with 1 Bunker Americans roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry in Andalusia, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia Americans loses 0 PUs for violating Andalusias neutrality. Americans win, taking Andalusia from Neutral with 1 Artillery, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Dublin Americans attack with 1 Bomber, 2 Infantrys, 1 Marine and 1 S.Bomber Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Bomber, 2 Infantrys, 1 Marine and 1 S.Bomber in Dublin, round 2 : 3/5 hits, 2.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin Americans loses 0 PUs for violating Dublins neutrality. Americans win, taking Dublin from Neutral with 1 Bomber, 1 Marine and 1 S.Bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Americans 1 Bomber and 1 S.Bomber moved from Dublin to Northern Ireland 1 Adv.Fighter and 1 Fighter moved from Cape Verde to 34 Sea Zone 1 Bomber and 2 Fighters moved from Andalusia to Mauritania 3 Infantrys moved from San Francisco to 83 Sea Zone 1 Marine moved from San Francisco to 83 Sea Zone 1 B.Transport, 3 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone 3 Infantrys and 1 Marine moved from Johnston to 91 Sea Zone 1 B.Transport, 3 Infantrys and 1 Marine moved from 91 Sea Zone to 104 Sea Zone 3 Infantrys and 1 Marine moved from 104 Sea Zone to Jaluit 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 103 Sea Zone 1 Fighter moved from 102 Sea Zone to 103 Sea Zone 1 Fighter moved from 109 Sea Zone to 103 Sea Zone 2 Fighters moved from 108 Sea Zone to 103 Sea Zone 1 Destroyer moved from 103 Sea Zone to 95 Sea Zone 3 Infantrys and 1 Marine moved from 91 Sea Zone to Johnston 1 Destroyer and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone 1 Bomber moved from 72 Sea Zone to Kiska Place Units - Americans 1 Factory placed in Iceland 3 Infantrys placed in Rio de Oro 1 B.Transport placed in 35 Sea Zone 2 Infantrys placed in Salvador 1 Infantry placed in Bahia 1 Transport placed in 125 Sea Zone 2 Infantrys placed in Santiago 1 Transport placed in 26 Sea Zone 1 Elite placed in South Atlantic USA 1 Destroyer, 1 Submarine and 1 Transport placed in 91 Sea Zone 2 Infantrys, 2 L.Fighters and 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 125 PUs; end with 125 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Americans regular : 2.17 Neutral regular : 2.17





